SailorLovins
May 2nd, 2020, 16:36
Hello my fellow gamers!
i am trying to add some new concepts to my sandbox world. I really like puzzle concepts and have a few Rune, Door Lock and Floor puzzle concepts in my arsenal. Some of my favorite video games are The Room (Mobile), Myst and recently Rune for VR (an escape room / combat game playing as a sorcerer).
i can be rather distracted and virtually all of my DMing is done on the fly based on background plot lines I have generated or the players have created.
However with escape room and investigator type adventures you must plan or the players won’t be challenged or worse plot holes pock your adventure.
how would you begin planning an escape room? I’m not artist but can use copy and paste when I purchase an artists work. How would you plan out your locks and keys? How would you plan out your clues? What if the PCs find a device and it has multiple hidden compartments with clues and keys? How would you handle the investigation check? Lastly do you know of any published resources (cost is of no consequence) that help design escape rooms?
If the players like it enough (they are very very intelligent and creative players) then I am likely going to publish my adventure if I can find an artist that will work with me.
Happy adventuring!
Sincerely,
Jeff “Sailor_Lovins” Lovins
i am trying to add some new concepts to my sandbox world. I really like puzzle concepts and have a few Rune, Door Lock and Floor puzzle concepts in my arsenal. Some of my favorite video games are The Room (Mobile), Myst and recently Rune for VR (an escape room / combat game playing as a sorcerer).
i can be rather distracted and virtually all of my DMing is done on the fly based on background plot lines I have generated or the players have created.
However with escape room and investigator type adventures you must plan or the players won’t be challenged or worse plot holes pock your adventure.
how would you begin planning an escape room? I’m not artist but can use copy and paste when I purchase an artists work. How would you plan out your locks and keys? How would you plan out your clues? What if the PCs find a device and it has multiple hidden compartments with clues and keys? How would you handle the investigation check? Lastly do you know of any published resources (cost is of no consequence) that help design escape rooms?
If the players like it enough (they are very very intelligent and creative players) then I am likely going to publish my adventure if I can find an artist that will work with me.
Happy adventuring!
Sincerely,
Jeff “Sailor_Lovins” Lovins