Thyfur
December 20th, 2008, 02:31
I posted most of this in the 'Tavern', I know I should not have, so here it is in its proper place, with a few more questions to boot. :rv:
Two of the Rulesets characters sheet have many elements that I would like to use for both of them. Mainly in d20_JPG you can drag and drop the feats right into the Abilities tab, same with spells on the Spell tab or equipment on the Inventory tab. What I would like to do is change the d20-MSRD so that the Ability, Inventory and FX tabs work (and look) more like the Ability, Inventory, and Spell tabs in d20_JPG. I was going to just copy and paste them in, leaving the FX top Spell/Psionic tabs and PP fields alone. I am sure I could pick out the commands to give the link for Feats/Spells/Equipment, but are there other files that I need to modify? So far the only file that I have looked at or adjusted is charsheet_skilllist.
While on that subject, I need to make another Module for Mutations (basically just going to use a copy of the spell module and change/remove fields as needed). So I need to either add another complete new tab or make another tab within FX, so that at the top it will list Spells/Psionics/Mutations. I could just replace spells with mutations, but as I might need them for a different game or other reasons down the road I would prefer to get everything I need/want in now. Do this what other files do I need to tinker with and any tags or commands I need to look out for?
Last: On the Skill tab you have Craft, Knowledge and Perform all with the single blank line. When I create my own characters I typically have 2-4 knowledge skills, is there a way to add blank lines complete with the rank, ability mod, etc for them? When I add another entry for Craft for example, I close and reopen the program and it duplicates, so that I have four, if I do it again, I have six, and so forth. The only two solutions I found was to make entries like list...
["Knowledge (1)"] = {
sublabeling = true,
stat = "intelligence"
["Knowledge (2)"] = {
sublabeling = true,
stat = "intelligence"
...or to do separate entries for the more common Craft and Knowledge skills in my typical games.
Two of the Rulesets characters sheet have many elements that I would like to use for both of them. Mainly in d20_JPG you can drag and drop the feats right into the Abilities tab, same with spells on the Spell tab or equipment on the Inventory tab. What I would like to do is change the d20-MSRD so that the Ability, Inventory and FX tabs work (and look) more like the Ability, Inventory, and Spell tabs in d20_JPG. I was going to just copy and paste them in, leaving the FX top Spell/Psionic tabs and PP fields alone. I am sure I could pick out the commands to give the link for Feats/Spells/Equipment, but are there other files that I need to modify? So far the only file that I have looked at or adjusted is charsheet_skilllist.
While on that subject, I need to make another Module for Mutations (basically just going to use a copy of the spell module and change/remove fields as needed). So I need to either add another complete new tab or make another tab within FX, so that at the top it will list Spells/Psionics/Mutations. I could just replace spells with mutations, but as I might need them for a different game or other reasons down the road I would prefer to get everything I need/want in now. Do this what other files do I need to tinker with and any tags or commands I need to look out for?
Last: On the Skill tab you have Craft, Knowledge and Perform all with the single blank line. When I create my own characters I typically have 2-4 knowledge skills, is there a way to add blank lines complete with the rank, ability mod, etc for them? When I add another entry for Craft for example, I close and reopen the program and it duplicates, so that I have four, if I do it again, I have six, and so forth. The only two solutions I found was to make entries like list...
["Knowledge (1)"] = {
sublabeling = true,
stat = "intelligence"
["Knowledge (2)"] = {
sublabeling = true,
stat = "intelligence"
...or to do separate entries for the more common Craft and Knowledge skills in my typical games.