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Thyfur
December 20th, 2008, 02:31
I posted most of this in the 'Tavern', I know I should not have, so here it is in its proper place, with a few more questions to boot. :rv:

Two of the Rulesets characters sheet have many elements that I would like to use for both of them. Mainly in d20_JPG you can drag and drop the feats right into the Abilities tab, same with spells on the Spell tab or equipment on the Inventory tab. What I would like to do is change the d20-MSRD so that the Ability, Inventory and FX tabs work (and look) more like the Ability, Inventory, and Spell tabs in d20_JPG. I was going to just copy and paste them in, leaving the FX top Spell/Psionic tabs and PP fields alone. I am sure I could pick out the commands to give the link for Feats/Spells/Equipment, but are there other files that I need to modify? So far the only file that I have looked at or adjusted is charsheet_skilllist.

While on that subject, I need to make another Module for Mutations (basically just going to use a copy of the spell module and change/remove fields as needed). So I need to either add another complete new tab or make another tab within FX, so that at the top it will list Spells/Psionics/Mutations. I could just replace spells with mutations, but as I might need them for a different game or other reasons down the road I would prefer to get everything I need/want in now. Do this what other files do I need to tinker with and any tags or commands I need to look out for?

Last: On the Skill tab you have Craft, Knowledge and Perform all with the single blank line. When I create my own characters I typically have 2-4 knowledge skills, is there a way to add blank lines complete with the rank, ability mod, etc for them? When I add another entry for Craft for example, I close and reopen the program and it duplicates, so that I have four, if I do it again, I have six, and so forth. The only two solutions I found was to make entries like list...
["Knowledge (1)"] = {
sublabeling = true,
stat = "intelligence"
["Knowledge (2)"] = {
sublabeling = true,
stat = "intelligence"
...or to do separate entries for the more common Craft and Knowledge skills in my typical games.

Foen
December 20th, 2008, 08:10
On the last point, I think you just click on the single blank line and press the Return/Enter key: it adds new entries for you.

Foen

Bidmaron
December 20th, 2008, 15:16
I think his beef is that you can't get a generic skill (that is one with sub-specifier, like knowledge or craft) to have the blank line to enter the sub-specifier unless you monkey with the XML or LUA (or at least if you can, I haven't figured out how to do it yet).

Thyfur
December 20th, 2008, 16:08
Thanks Foen, that worked perfectly. I knew about that on the other Tabs like note, but did not think to try it on skills, to bad it still brings up a whole new entry for Crafts or Knowledge, instead of just the blank line underneath. But hey the skill tab will not get as cluttered.

Now if I can just figure out the other two questions I asked. I will be playing with it all day, minus a short break for a movie. :D

Bidmaron
December 21st, 2008, 14:21
On the last point, I think you just click on the single blank line and press the Return/Enter key: it adds new entries for you.

Foen
Foen, I never thought of doing that. Of course, when you hit return, a new knowledge entry with a blank line below it gets created. Almost like he wanted

Phystus
December 21st, 2008, 17:32
I haven't tried this with the basic d20 ruleset, but with d20_JPG you can right-click on the blank portion of the skills page and select 'create item' from the radial menu and it creates a blank entry. Put in the name in the name field, and click the attribute area to cycle through the the attributes to select the right one.

My group does this for "skills" like wild empathy, bardic knowledge, etc. Very handy.

~P

Thyfur
December 21st, 2008, 22:46
That one does work, the only problem is on the skill sheet you have a completely blank line, great for new skills that are not craft, knowledge, or perform (and if you are using d20 'fantasy' profession), but looks bad when typing out 'Knowledge (theology & philosophy)' on the sheet.

However if you Click>Enter, then you have a new skill line with Knowledge, and underneath a blank line, for a second entry. Thanks for the try.