jikkilimallan
August 24th, 2008, 06:36
I am trying, without any luck, to add new windowclasses in a module. Is it even possible to do?
I want to do this because I do not want the module to be tightly coupled to the ruleset since the module is simply a description of a campaign setting and does not have any rules in it (just alot of text). However, each ruleset defines what windowclasses are available and as such I need to write a new version of the module for every ruleset I want to use the setting in. I really do not want to go through all the work of detailing my world in FG if I have to go though the legwork of adapting it to all the different rulesets I like to run. On the other hand, I really want to be able to link to this source material in story / encounter descriptions.
Ideally my module would define all the windowclasses it needs to display its information, then I would only need to update the definition.xml for each ruleset I want to run.
J
I want to do this because I do not want the module to be tightly coupled to the ruleset since the module is simply a description of a campaign setting and does not have any rules in it (just alot of text). However, each ruleset defines what windowclasses are available and as such I need to write a new version of the module for every ruleset I want to use the setting in. I really do not want to go through all the work of detailing my world in FG if I have to go though the legwork of adapting it to all the different rulesets I like to run. On the other hand, I really want to be able to link to this source material in story / encounter descriptions.
Ideally my module would define all the windowclasses it needs to display its information, then I would only need to update the definition.xml for each ruleset I want to run.
J