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unerwünscht
November 11th, 2008, 21:33
Anyone know of a way to change the way FG functions so you could get full character sheets instead of personality profiles? I am setting up to run a rather epic game, and tho the personality sheets are cool, I would rather have full character sheets for the NPC's in this game.

Tenian
November 11th, 2008, 22:23
Shouldn't it be just a matter of changing the adventure_npcs.xml so that the windowclass npclist has a windowlist of your character sheet class instead of class npc?

Oberoten
November 11th, 2008, 22:43
I rather expect he'd prefer not to show the list of NPCs to the players...

But, yes it should be doable. *hmmm* I mean... Hmmm... Copy of the charsheet to NPC-sheet and link that in on the buttons somehow?

Agh, not clear enough in the head for the logistics right now. Will try again tomorrow.

- Obe

unerwünscht
November 11th, 2008, 23:00
Yes, I would rather keep them separate.

Phystus
November 12th, 2008, 23:43
Well, as a lazy workaround, you could just create the characters as a GM, log in as a player with a dummy name, and open all of them. Then the characters wouldn't show up in the 'select a character' screen for the players.

Just a thought.

~P

unerwünscht
November 13th, 2008, 00:52
That would be an acceptable work around, if I could get the scroll bar working for the character select screen. But at this point it is still not working correctly for me. Giving me a total of 8 selectable characters in the character selection window at the moment. Assuming I end up with the 6 players I am hoping for, this would leave me VERY limited on NPC sheets.