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00Davo
February 24th, 2009, 23:59
Is there a StickGuy the Role Playing Game (https://www.1km1kt.net/rpg/stickguy-the-role-playing-game) ruleset for FG? I've looked around and can't find one.

If not, how do I go about making one? I took a look at the d20 example ruleset, but it was seriously complicated... :(

(It would require: character sheets, with a drawing section, equipment, attributes, a chatbox, and a combat feature, with private drawing then sharing)

00Davo
February 27th, 2009, 11:05
This is a bump - does a StickGuy ruleset exist? How would I make one?

Griogre
February 27th, 2009, 17:59
If you have access to the d20 example ruleset I would use Toadwart's Generic ruleset for this. It can be downloaded from the 3rd post down or so on this thread: https://www.fantasygrounds.com/forums/showthread.php?t=6314&highlight=Generic+Ruleset

Obi might have a copy in the FGWiki too.

Edit: Yeah he does but he is pointing to that thread. The ruleset is dependant on the sample d20 ruleset that use to be distributed with FG. It is no longer available because the d20 license is about to / or has expired. If you don't have this ruleset the generic ruleset won't work because the files in the download are suppose to be copied over a copy of the example ruleset.

00Davo
February 28th, 2009, 03:23
I got the generic ruleset going. Sadly, StickGuy is one of the (probably) very few games that won't work with it. StickGuy requires a drawing area on the character sheet, for example. :(

Oberoten
February 28th, 2009, 07:11
I'll put up a working full-copy of the Generic set then on the Wiki. Thanks for the heads up.

- Obe

Griogre
February 28th, 2009, 21:51
Couldn't you just open a map and have each player draw thier figure on it? Or are the characters not allowed to see each other's drawings?

Tenian
February 28th, 2009, 23:41
You can open a map and drop it on the player's icon and it only shares it with them I believe....at least other things work that way

Griogre
March 1st, 2009, 03:28
Yes, this works though it would be a PITA for five or six players.

00Davo
March 4th, 2009, 23:33
Couldn't you just open a map and have each player draw thier figure on it?
Well, yes. The drawing is supposed to be on the character sheets, though. :(

The players are allowed to see each other's character sheet drawings, but the combat drawings must be drawn in secret, then revealed simultaneously.

Phystus
March 5th, 2009, 00:02
I checked out the rules, it looks like it could be a lot of fun. And the character portrait is integral to the game mechanics, so you have to be able to update it.

Have you tried using an offboard paint program, saving the results into your portraits folder, and selecting it as needed?

~P

unimatrixzero
March 5th, 2009, 01:27
A simple mod could be made to facilitate the drawing actions in secret that you refer to. And then players would right-click to share with the group.

Try adding an imagecontrol to the 'note' windowclass function that appears on the players screen.
If you need to know how to edit code then check out the library section. :)

https://i226.photobucket.com/albums/dd139/Unimatrixzero/stickguy3.jpg
I actually tried it out for you! :)
and because the pics stay in your notes after each session you can keep your health, character stat and notes in one entry!! :)

All i did was change windowclass = 'notes' in the utility_notes.xml to

<windowclass name="note">
<frame>storybox</frame>
<placement>
<size>
<width>400</width>
<height>400</height>
</size>
</placement>
<sizelimits>
<minimum>
<height>400</height>
<width>400</width>
</minimum>
<maximum>
<height>400</height>
<width>400</width>
</maximum>
</sizelimits>
<minimize>minimized_note</minimize>
<playercontrol />
<sharable />
<tooltip>
<field>name</field>
</tooltip>
<sheetdata>
<windowreferencecontrol>
<bounds>15,11,20,20</bounds>
<icon>
<normal>button_openwindow</normal>
<pressed>button_emptytarget</pressed>
</icon>
<class>note</class>
<description>
<field>name</field>
</description>
</windowreferencecontrol>
<imagecontrol name="image">
<bounds rect="10,40,-15,250" />
<indicators>
<availability>indicator_sent</availability>
<locked>indicator_locked</locked>
<loading>indicator_loading</loading>

<shortcuts>indicator_shortcuts</shortcuts>
</indicators>
<shortcut>
<icon>pin</icon>
<hotspot>2,21</hotspot>
</shortcut>
<drawingdefaultsize>200,250</drawingdefaultsize>
<script file="scripts/imagewindow_image.lua" />
</imagecontrol>
<stringfield name="name">
<bounds>40,13,-15,20</bounds>
<empty>« New Note »</empty>
<font>sheettext</font>
<nodrag />
<nodragselect />
</stringfield>
<stringfield name="text">
<bounds>10,290,-15,-15</bounds>
<multilinespacing>18</multilinespacing>
<font>sheettext</font>
</stringfield>
</sheetdata>
</windowclass>

The GM could use a new drawing from the images menu to draw his pictures.
If you needed a private drawing session between a player and GM the GM would have to share his drawing with the one player by dragging it to their portrait.


perhaps someone could put this out as an extension (i'm not too clued up on how to do that yet, although I can't see it being too difficult).

Hope it helps

Uni