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- Pokemon Campaign possibility? (0 replies)
- 3.5E Basic (House) Rules? (9 replies)
- Remodel D10 to 0-9 instead of 1-10 (3 replies)
- Dynamically Resizing Windowlists (2 replies)
- Modify ruleset. Which to choose...? (57 replies)
- Problem with use of diacritics in lua-generated text (4 replies)
- Max number of dices? (4 replies)
- Help With Accessing Controls On Other (Peer) Subwindows (6 replies)
- Some assistance (5 replies)
- Looking for Code - Str Bonus in Dark Heresy (6 replies)
- Coding Help Please - WindowReferenceControl Nodes In The DB (4 replies)
- Changing Cone Angles in Pointers (4 replies)
- Changing a unit of measurment in a ruleset. (Dark Heresy) (2 replies)
- Help With button_stringcycler (4 replies)
- Interesting Coding Issue - Or - What The Hell Am I Doing Wrong (2 replies)
- About new rule sets. (8 replies)
- Theme modification (14 replies)
- Modifying 3.5 for Mass Effect (2 replies)
- Mass Combat Extension (11 replies)
- Copy / Paste text with formatting (5 replies)
- Font Name Please (3 replies)
- Typecasting DB Nodes (6 replies)
- Changing Background Image in Ruleset. (2 replies)
- What does self.update mean in number_crosslink.lua? (9 replies)
- Subclassing WindowClass Objects (3 replies)
- Zipped home made ruleset in .pak format issue (7 replies)
- DragData.setDescription() Help Required (2 replies)
- Icon aliases (4 replies)
- What's the easiest way to implement a horizontal scrollbar? (3 replies)
- Calendars with out of month-week days? (4 replies)
- Is it possible to merge library modules? (7 replies)
- Shadowrun rulset and libraries (6 replies)
- Adding Library entries from a ruleset? (2 replies)
- 13th Age (5 replies)
- Library Modules and Extensions (5 replies)
- Formattedtext table limitations (1 replies)
- Export Question (2 replies)
- Modifying 'Powers' in BRP Ruleset (1 replies)
- Custom Dice? (38 replies)
- Pointer Templates for HEX Maps... (14 replies)
- New Call of Cthulhu Ruleset Skill-list & Modifications (4 replies)
- Debugging a Module (5 replies)
- Need help with a damage roll feature (25 replies)
- Pathfinder: Attack roll under AC -> Lower damage (4 replies)
- button.setIcons - trigger icon change immediately? (1 replies)
- Is there a way to enable fractional distance measurement? (4 replies)
- Help With Code - Please (5 replies)
- Sheetgroup Frame (v2.9.x) -> ??? (2 replies)
- Suggestion: Colored Pins (23 replies)
- numberfield synching problem (3 replies)
- Can I use some kind of merge extending scripts? (1 replies)
- Can Players Share Images? (4 replies)
- Is it possible to know if a widget has been clicked? (4 replies)
- Item Sorting in the default referenceindex of corerpg (4 replies)
- Image Module Example Required (6 replies)
- Negative DMG Effects... (9 replies)
- What Ruleset to Use - TWD Style Game (5 replies)
- Better way to manage module data? (5 replies)
- [Tutorial] Creating a Basic Extension (24 replies)
- Inline images in library modules (3 replies)
- Request For Advice - Best Way To Handle Modification In The Layered Ruleset Model (7 replies)
- Tutorials? Searched and found none (15 replies)
- Throwing an extra die mid roll... (12 replies)
- 4E Zone Extension (23 replies)
- Rolling multiple dice types at once? (9 replies)
- Possible to remove dice in an extension? (14 replies)
- Layering graphics on the desktop (22 replies)
- Positioning the UI inside the frame (6 replies)
- Facing Icon (4 replies)
- Overwriting lua scripts in CoreRPG? (6 replies)
- Vertical character list (1 replies)
- T20 Traveller (4 replies)
- Loading an unziped extension-module? (3 replies)
- Problems getting events to work with an element of a windowlist (4 replies)
- Eclipse Phase ruleset - Where to start? (7 replies)
- Please optimize your images in your ruleset, tokens, battlemap and such! (56 replies)
- Including module in ruleset, and controling default activation? (3 replies)
- Strings in the wrong place (6 replies)
- Tweaking results from the Modifiers Box. (2 replies)
- Combat Tracker adjustments for a Custom Ruleset using CoreRPG (17 replies)
- Core Ruleset Alteration Help (4 replies)
- Calendar modules documentation? (7 replies)
- Grouped Effects... (4 replies)
- Including Pregen Characters with an Adventure (2 replies)
- Linking Functions (13 replies)
- Player Cap (6 replies)
- layering: change/overwrite an option of the included ruleset (core) (5 replies)
- Making a module (4 replies)
- Adding Damage Dice... (7 replies)
- Tweak Idea - "Character" on right click radial (1 replies)
- Need Help With Updating the APG for PFRPG (4 replies)
- Including text in module? (14 replies)
- Full module description - documentation? (7 replies)
- Using Tables... (1 replies)
- In-Game Calendar, non static holidays. (5 replies)
- Party Sheet diceroll script (10 replies)
- Ruleset Warning: chat: Could not find icon () (15 replies)
- How to: Add columns to a table created in FG (2 replies)
- invisible dice tower, and, something completly different (14 replies)
- Including images in ruleset? (5 replies)
- Skill list deletion error (2 replies)
- Dynamic Decal Positioning.. (16 replies)
- Bug in copyNode-function or whats wrong with the code? (5 replies)
- Changing a Windowclass script in a FG3 extension (1 replies)
- Problem with modules (8 replies)
- Force Reload of Ruleset While Client Connected? (2 replies)
- Referencing other controls on the same sheet from a windowlist item? (9 replies)
- Fields of the Desktop, seen by host and client (4 replies)
- Suggestion: Pen tool (1 replies)
- Trouble with nodeCreature (7 replies)
- Question about finding Children... (6 replies)
- Pathfinder: Random Magic Item Generation (12 replies)
- scrollboxfortabs Frame type to display & sort multiple fields (5 replies)
- Treasure Parcel Generator in FG (1 replies)
- GURPS Table. (4 replies)
- Where is the AC.totals.general calulated (1 replies)
- How do I modify the 10 in the AC field (1 replies)
- Combat tracker subsections positioning and ordering (2 replies)
- Trouble with button_stringcycler... (2 replies)
- Syncing Player Initiative to Combat Tracker (3 replies)
- Making a new ruleset (4 replies)
- Conversion of rulesets to use string resources in v3.0 (1 replies)
- Keyboard shortcut to roll in the dice tower (8 replies)
- onValueChanged function and infinite loop (12 replies)
- Creating an "alias" for a character sheet field / DB node? (4 replies)
- Ingame Gregorian Calendar (6 replies)
- Scripting problem (4 replies)
- Scope and syntax help (3 replies)
- Ruleset vs Extension (1 replies)
- A stopwatch or clock addon (1 replies)
- Changing the dragdata for a window reference control (2 replies)
- Foundation Core GM die rolls (3 replies)
- Creating an extension for Galaxy and Planet information. (4 replies)
- Wiki thoughts? (7 replies)
- Work In Progress: OGL Modern (5 replies)
- getting my head around drag and drop (1 replies)
- Vampire the Masquerade Ruleset for FG3 (336 replies)
- Suggestion: Dynamic tokens (6 replies)
- nWoD Ruleset updates - Demon: The Descent? (4 replies)
- Drag and Drop tokenbags (1 replies)
- Dynamically creating and anchoring controls (0 replies)
- action manager in the 4 e ruleset and right click die adding (2 replies)
- gegtWindowCount() AFTER applyFilter() (1 replies)
- Problem with toggle button and checkbox templates (3 replies)
- Labyrinth Lord - Totals for die rolls (7 replies)
- Data node pathing for ActorManager.getActor() (5 replies)
- Rt click adding items to a list (2 replies)
- New project: Ruleset wizard (195 replies)
- Adding a barbarian rage "button/spell/effect" (8 replies)
- Submitting a ruleset? (4 replies)
- Automatic Linking of Reference Links without Draginfo (2 replies)
- Problem with player notes feature introduced with 2.4, node ownership (9 replies)
- Different graphics for Token Sets? (8 replies)
- Fields not synched... (1 replies)
- Ruleset Warning: Could not find template font (7 replies)
- Remove "Campaign Saved" (4 replies)
- Having two fields reference one another with scripts (5 replies)
- Questions about a creation (3 replies)
- Font color modification (3 replies)
- Referencing a windowlist field in two places causes it to double on the list (1 replies)
- Resource Request (5 replies)
- Adding additional bonus to ability rolls (6 replies)
- Drag & Drop Working But Not Showing While Dragging (2 replies)
- Effects Coding (14 replies)
- Fantasy Craft Ruleset (5 replies)
- Some "anchored" questions (2 replies)
- Editing Dice Total Font Color? (1 replies)
- offset in framedef? (2 replies)
- Token bag, tokenbagbar.png use? (4 replies)
- Can I set no GM portrait in chat? (8 replies)
- Dice Rolls in FG Core 3.0 (5 replies)
- Easy way to do tables (10 replies)
- FG3 Community Rulesetes (0 replies)
- Second column in windowlist not responsive; how to reference a field in two places? (8 replies)
- I've Broken My ImageControl :-( (3 replies)
- Return result to a database field from a throwdice function (7 replies)
- 13th Age (49 replies)
- What am I doing wrong? (11 replies)
- Debug tools chat() ? (2 replies)
- Noobish question about windowclass, windowinstance, and making a list of skills (5 replies)
- Custom Pointers Coding Toolkit - Over Several Posts (81 replies)
- setStatic with campaigns (6 replies)
- Modifying skill variables (7 replies)
- Armor Check Multiplier (3 replies)
- Trying to get a text input field to dynamically size to contents (4 replies)
- Modifying Hex Grid (6 replies)
- Temporary Bonuses in 3.5 Ruleset. (1 replies)
- "C stack overflow" when setting a node value (3 replies)
- Where in the 3.5 ruleset can I find the skill list? (1 replies)
- Crit roll modifier thing... (4 replies)
- Error message with 2.8+: "Ruleset error: No vertical anchor defined" (6 replies)
- Version compatibility issues with onDrag / onDragStart ? (8 replies)
- Picking a ruleset to start modding from? (3 replies)
- Help Pls Modifying String Parser (6 replies)
- Including /mood in NPC and/or /id (5 replies)
- different types of map pins? (3 replies)
- Fallout: Pen & Paper (3 replies)
- Sizing (2 replies)
- How To: Get NPC Data From D20PFSRD (2 replies)
- [Ruleset] Immortal: The Invisible War (0 replies)
- Item- Effects! (oops prob better place for it) (0 replies)
- Small modifications to SW3 ruleset (2 replies)
- Columns in windowlist not behaving as expected (2 replies)
- Lua code and Closures - or, why aren't my widgets updating ?! (14 replies)
- Quick Ruleset Questions (1 replies)
- Simple IK Ruleset (8 replies)
- Help On Windowlist Filtering (I Think) (2 replies)
- Generating True Random Numbers (2 replies)
- Automatically apply DR after attack roll (1 replies)
- Coupla inventory item questions (3 replies)
- Coding Problem (Macro Substitution in C++) (1 replies)
- User.ringBell on host side (2 replies)
- Adding a frame / background color to the chatentry window (1 replies)
- Player-side scripting questions (5 replies)
- Script modding and general help needed (7 replies)
- Trouble with client-side database timings - is there a simpler solution ? (0 replies)
- Problem with a module (11 replies)
- Two suggestions: Encounter and image names. (4 replies)
- Redrawing pointers on an imagecontrol (9 replies)
- windowslist, subwindow and hasFocus. (7 replies)
- Looking for help: Creating a new WoD extension (3 replies)
- Changing Database Schemas on published rulesets - discussion (9 replies)
- Character Portrait problem (16 replies)
- Debug-mode in the settings (10 replies)
- getDice() Unexpected Results (4 replies)
- Quick Q: Which Framedef Does The Vote System Use? (2 replies)
- Vampire The Masquerade Ruleset allowed ? (313 replies)
- A Different Way to Write Rulesets (24 replies)
- Idenify/Unidentify Monsters (3 replies)
- Custom Die Model Issues (2 replies)
- Font-Frame Sampler extension (2 replies)
- Multiple Values for <hideonvalue>? (1 replies)
- Hiding tokens from other players? (2 replies)
- Get a random number? (3 replies)
- Lighting mood color schemas (22 replies)
- Need help formating dice rolls (11 replies)
- font color on character sheets (5 replies)
- stringfield lines (1 replies)
- Hex maps? (16 replies)
- Hiding dice (5 replies)
- Adding numberfields (4 replies)
- setPortrait Issue (18 replies)
- 4e Calendar Conversion to Older Rules (4 replies)
- Question: Is there a way to lock token scale by script? (18 replies)
- dragdata woes (5 replies)
- Debugging 3.5E Ruleset (7 replies)
- db.import.xml (4 replies)
- BRP: Converting 2.8 to 2.9.2 (22 replies)
- Blank Pogs (3 replies)
- Tables in character sheet (1 replies)
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