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  1. Pokemon Campaign possibility? (0 replies)
  2. 3.5E Basic (House) Rules? (9 replies)
  3. Remodel D10 to 0-9 instead of 1-10 (3 replies)
  4. Dynamically Resizing Windowlists (2 replies)
  5. Modify ruleset. Which to choose...? (57 replies)
  6. Problem with use of diacritics in lua-generated text (4 replies)
  7. Max number of dices? (4 replies)
  8. Help With Accessing Controls On Other (Peer) Subwindows (6 replies)
  9. Some assistance (5 replies)
  10. Looking for Code - Str Bonus in Dark Heresy (6 replies)
  11. Coding Help Please - WindowReferenceControl Nodes In The DB (4 replies)
  12. Changing Cone Angles in Pointers (4 replies)
  13. Changing a unit of measurment in a ruleset. (Dark Heresy) (2 replies)
  14. Help With button_stringcycler (4 replies)
  15. Interesting Coding Issue - Or - What The Hell Am I Doing Wrong (2 replies)
  16. About new rule sets. (8 replies)
  17. Theme modification (14 replies)
  18. Modifying 3.5 for Mass Effect (2 replies)
  19. Mass Combat Extension (11 replies)
  20. Copy / Paste text with formatting (5 replies)
  21. Font Name Please (3 replies)
  22. Typecasting DB Nodes (6 replies)
  23. Changing Background Image in Ruleset. (2 replies)
  24. What does self.update mean in number_crosslink.lua? (9 replies)
  25. Subclassing WindowClass Objects (3 replies)
  26. Zipped home made ruleset in .pak format issue (7 replies)
  27. DragData.setDescription() Help Required (2 replies)
  28. Icon aliases (4 replies)
  29. What's the easiest way to implement a horizontal scrollbar? (3 replies)
  30. Calendars with out of month-week days? (4 replies)
  31. Is it possible to merge library modules? (7 replies)
  32. Shadowrun rulset and libraries (6 replies)
  33. Adding Library entries from a ruleset? (2 replies)
  34. 13th Age (5 replies)
  35. Library Modules and Extensions (5 replies)
  36. Formattedtext table limitations (1 replies)
  37. Export Question (2 replies)
  38. Modifying 'Powers' in BRP Ruleset (1 replies)
  39. Custom Dice? (38 replies)
  40. Pointer Templates for HEX Maps... (14 replies)
  41. New Call of Cthulhu Ruleset Skill-list & Modifications (4 replies)
  42. Debugging a Module (5 replies)
  43. Need help with a damage roll feature (25 replies)
  44. Pathfinder: Attack roll under AC -> Lower damage (4 replies)
  45. button.setIcons - trigger icon change immediately? (1 replies)
  46. Is there a way to enable fractional distance measurement? (4 replies)
  47. Help With Code - Please (5 replies)
  48. Sheetgroup Frame (v2.9.x) -> ??? (2 replies)
  49. Suggestion: Colored Pins (23 replies)
  50. numberfield synching problem (3 replies)
  51. Can I use some kind of merge extending scripts? (1 replies)
  52. Can Players Share Images? (4 replies)
  53. Is it possible to know if a widget has been clicked? (4 replies)
  54. Item Sorting in the default referenceindex of corerpg (4 replies)
  55. Image Module Example Required (6 replies)
  56. Negative DMG Effects... (9 replies)
  57. What Ruleset to Use - TWD Style Game (5 replies)
  58. Better way to manage module data? (5 replies)
  59. [Tutorial] Creating a Basic Extension (24 replies)
  60. Inline images in library modules (3 replies)
  61. Request For Advice - Best Way To Handle Modification In The Layered Ruleset Model (7 replies)
  62. Tutorials? Searched and found none (15 replies)
  63. Throwing an extra die mid roll... (12 replies)
  64. 4E Zone Extension (23 replies)
  65. Rolling multiple dice types at once? (9 replies)
  66. Possible to remove dice in an extension? (14 replies)
  67. Layering graphics on the desktop (22 replies)
  68. Positioning the UI inside the frame (6 replies)
  69. Facing Icon (4 replies)
  70. Overwriting lua scripts in CoreRPG? (6 replies)
  71. Vertical character list (1 replies)
  72. T20 Traveller (4 replies)
  73. Loading an unziped extension-module? (3 replies)
  74. Problems getting events to work with an element of a windowlist (4 replies)
  75. Eclipse Phase ruleset - Where to start? (7 replies)
  76. Please optimize your images in your ruleset, tokens, battlemap and such! (56 replies)
  77. Including module in ruleset, and controling default activation? (3 replies)
  78. Strings in the wrong place (6 replies)
  79. Tweaking results from the Modifiers Box. (2 replies)
  80. Combat Tracker adjustments for a Custom Ruleset using CoreRPG (17 replies)
  81. Core Ruleset Alteration Help (4 replies)
  82. Calendar modules documentation? (7 replies)
  83. Grouped Effects... (4 replies)
  84. Including Pregen Characters with an Adventure (2 replies)
  85. Linking Functions (13 replies)
  86. Player Cap (6 replies)
  87. layering: change/overwrite an option of the included ruleset (core) (5 replies)
  88. Making a module (4 replies)
  89. Adding Damage Dice... (7 replies)
  90. Tweak Idea - "Character" on right click radial (1 replies)
  91. Need Help With Updating the APG for PFRPG (4 replies)
  92. Including text in module? (14 replies)
  93. Full module description - documentation? (7 replies)
  94. Using Tables... (1 replies)
  95. In-Game Calendar, non static holidays. (5 replies)
  96. Party Sheet diceroll script (10 replies)
  97. Ruleset Warning: chat: Could not find icon () (15 replies)
  98. How to: Add columns to a table created in FG (2 replies)
  99. invisible dice tower, and, something completly different (14 replies)
  100. Including images in ruleset? (5 replies)
  101. Skill list deletion error (2 replies)
  102. Dynamic Decal Positioning.. (16 replies)
  103. Bug in copyNode-function or whats wrong with the code? (5 replies)
  104. Changing a Windowclass script in a FG3 extension (1 replies)
  105. Problem with modules (8 replies)
  106. Force Reload of Ruleset While Client Connected? (2 replies)
  107. Referencing other controls on the same sheet from a windowlist item? (9 replies)
  108. Fields of the Desktop, seen by host and client (4 replies)
  109. Suggestion: Pen tool (1 replies)
  110. Trouble with nodeCreature (7 replies)
  111. Question about finding Children... (6 replies)
  112. Pathfinder: Random Magic Item Generation (12 replies)
  113. scrollboxfortabs Frame type to display & sort multiple fields (5 replies)
  114. Treasure Parcel Generator in FG (1 replies)
  115. GURPS Table. (4 replies)
  116. Where is the AC.totals.general calulated (1 replies)
  117. How do I modify the 10 in the AC field (1 replies)
  118. Combat tracker subsections positioning and ordering (2 replies)
  119. Trouble with button_stringcycler... (2 replies)
  120. Syncing Player Initiative to Combat Tracker (3 replies)
  121. Making a new ruleset (4 replies)
  122. Conversion of rulesets to use string resources in v3.0 (1 replies)
  123. Keyboard shortcut to roll in the dice tower (8 replies)
  124. onValueChanged function and infinite loop (12 replies)
  125. Creating an "alias" for a character sheet field / DB node? (4 replies)
  126. Ingame Gregorian Calendar (6 replies)
  127. Scripting problem (4 replies)
  128. Scope and syntax help (3 replies)
  129. Ruleset vs Extension (1 replies)
  130. A stopwatch or clock addon (1 replies)
  131. Changing the dragdata for a window reference control (2 replies)
  132. Foundation Core GM die rolls (3 replies)
  133. Creating an extension for Galaxy and Planet information. (4 replies)
  134. Wiki thoughts? (7 replies)
  135. Work In Progress: OGL Modern (5 replies)
  136. getting my head around drag and drop (1 replies)
  137. Vampire the Masquerade Ruleset for FG3 (336 replies)
  138. Suggestion: Dynamic tokens (6 replies)
  139. nWoD Ruleset updates - Demon: The Descent? (4 replies)
  140. Drag and Drop tokenbags (1 replies)
  141. Dynamically creating and anchoring controls (0 replies)
  142. action manager in the 4 e ruleset and right click die adding (2 replies)
  143. gegtWindowCount() AFTER applyFilter() (1 replies)
  144. Problem with toggle button and checkbox templates (3 replies)
  145. Labyrinth Lord - Totals for die rolls (7 replies)
  146. Data node pathing for ActorManager.getActor() (5 replies)
  147. Rt click adding items to a list (2 replies)
  148. New project: Ruleset wizard (195 replies)
  149. Adding a barbarian rage "button/spell/effect" (8 replies)
  150. Submitting a ruleset? (4 replies)
  151. Automatic Linking of Reference Links without Draginfo (2 replies)
  152. Problem with player notes feature introduced with 2.4, node ownership (9 replies)
  153. Different graphics for Token Sets? (8 replies)
  154. Fields not synched... (1 replies)
  155. Ruleset Warning: Could not find template font (7 replies)
  156. Remove "Campaign Saved" (4 replies)
  157. Having two fields reference one another with scripts (5 replies)
  158. Questions about a creation (3 replies)
  159. Font color modification (3 replies)
  160. Referencing a windowlist field in two places causes it to double on the list (1 replies)
  161. Resource Request (5 replies)
  162. Adding additional bonus to ability rolls (6 replies)
  163. Drag & Drop Working But Not Showing While Dragging (2 replies)
  164. Effects Coding (14 replies)
  165. Fantasy Craft Ruleset (5 replies)
  166. Some "anchored" questions (2 replies)
  167. Editing Dice Total Font Color? (1 replies)
  168. offset in framedef? (2 replies)
  169. Token bag, tokenbagbar.png use? (4 replies)
  170. Can I set no GM portrait in chat? (8 replies)
  171. Dice Rolls in FG Core 3.0 (5 replies)
  172. Easy way to do tables (10 replies)
  173. FG3 Community Rulesetes (0 replies)
  174. Second column in windowlist not responsive; how to reference a field in two places? (8 replies)
  175. I've Broken My ImageControl :-( (3 replies)
  176. Return result to a database field from a throwdice function (7 replies)
  177. 13th Age (49 replies)
  178. What am I doing wrong? (11 replies)
  179. Debug tools chat() ? (2 replies)
  180. Noobish question about windowclass, windowinstance, and making a list of skills (5 replies)
  181. Custom Pointers Coding Toolkit - Over Several Posts (81 replies)
  182. setStatic with campaigns (6 replies)
  183. Modifying skill variables (7 replies)
  184. Armor Check Multiplier (3 replies)
  185. Trying to get a text input field to dynamically size to contents (4 replies)
  186. Modifying Hex Grid (6 replies)
  187. Temporary Bonuses in 3.5 Ruleset. (1 replies)
  188. "C stack overflow" when setting a node value (3 replies)
  189. Where in the 3.5 ruleset can I find the skill list? (1 replies)
  190. Crit roll modifier thing... (4 replies)
  191. Error message with 2.8+: "Ruleset error: No vertical anchor defined" (6 replies)
  192. Version compatibility issues with onDrag / onDragStart ? (8 replies)
  193. Picking a ruleset to start modding from? (3 replies)
  194. Help Pls Modifying String Parser (6 replies)
  195. Including /mood in NPC and/or /id (5 replies)
  196. different types of map pins? (3 replies)
  197. Fallout: Pen & Paper (3 replies)
  198. Sizing (2 replies)
  199. How To: Get NPC Data From D20PFSRD (2 replies)
  200. [Ruleset] Immortal: The Invisible War (0 replies)
  201. Item- Effects! (oops prob better place for it) (0 replies)
  202. Small modifications to SW3 ruleset (2 replies)
  203. Columns in windowlist not behaving as expected (2 replies)
  204. Lua code and Closures - or, why aren't my widgets updating ?! (14 replies)
  205. Quick Ruleset Questions (1 replies)
  206. Simple IK Ruleset (8 replies)
  207. Help On Windowlist Filtering (I Think) (2 replies)
  208. Generating True Random Numbers (2 replies)
  209. Automatically apply DR after attack roll (1 replies)
  210. Coupla inventory item questions (3 replies)
  211. Coding Problem (Macro Substitution in C++) (1 replies)
  212. User.ringBell on host side (2 replies)
  213. Adding a frame / background color to the chatentry window (1 replies)
  214. Player-side scripting questions (5 replies)
  215. Script modding and general help needed (7 replies)
  216. Trouble with client-side database timings - is there a simpler solution ? (0 replies)
  217. Problem with a module (11 replies)
  218. Two suggestions: Encounter and image names. (4 replies)
  219. Redrawing pointers on an imagecontrol (9 replies)
  220. windowslist, subwindow and hasFocus. (7 replies)
  221. Looking for help: Creating a new WoD extension (3 replies)
  222. Changing Database Schemas on published rulesets - discussion (9 replies)
  223. Character Portrait problem (16 replies)
  224. Debug-mode in the settings (10 replies)
  225. getDice() Unexpected Results (4 replies)
  226. Quick Q: Which Framedef Does The Vote System Use? (2 replies)
  227. Vampire The Masquerade Ruleset allowed ? (313 replies)
  228. A Different Way to Write Rulesets (24 replies)
  229. Idenify/Unidentify Monsters (3 replies)
  230. Custom Die Model Issues (2 replies)
  231. Font-Frame Sampler extension (2 replies)
  232. Multiple Values for <hideonvalue>? (1 replies)
  233. Hiding tokens from other players? (2 replies)
  234. Get a random number? (3 replies)
  235. Lighting mood color schemas (22 replies)
  236. Need help formating dice rolls (11 replies)
  237. font color on character sheets (5 replies)
  238. stringfield lines (1 replies)
  239. Hex maps? (16 replies)
  240. Hiding dice (5 replies)
  241. Adding numberfields (4 replies)
  242. setPortrait Issue (18 replies)
  243. 4e Calendar Conversion to Older Rules (4 replies)
  244. Question: Is there a way to lock token scale by script? (18 replies)
  245. dragdata woes (5 replies)
  246. Debugging 3.5E Ruleset (7 replies)
  247. db.import.xml (4 replies)
  248. BRP: Converting 2.8 to 2.9.2 (22 replies)
  249. Blank Pogs (3 replies)
  250. Tables in character sheet (1 replies)