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daveculp
September 11th, 2013, 04:42
We have been using FG for around a year now to run a PF campaign but really have only scratched the surface of the power of the program. One of the PC's is a barbarian and it is a pain every time he enters rage to adjust all the stats, track the time in rage and then adjust back down. I know there is a way to add a barbarian rage spell, power or effect but I really don't know where to begin. Can someone help me out or point me to a good tutorial?

Thank you!

Dakadin
September 11th, 2013, 05:31
You can find a good list of effects including barbarian rage here: https://www.fantasygrounds.com/forums/showthread.php?18006-Effects-library

daveculp
September 11th, 2013, 06:10
You can find a good list of effects including barbarian rage here: https://www.fantasygrounds.com/forums/showthread.php?18006-Effects-library

Thanks! That helps! Now for my next question.....where do I enter the effect line of "STR: 4; CON: 4; SAVE: 2 will morale; AC: -2"

Callum
September 11th, 2013, 09:46
Here's what I said, a while back:

https://www.fantasygrounds.com/forums/showthread.php?16373-Effect-question&highlight=rage

lachancery
September 12th, 2013, 11:50
Thanks! That helps! Now for my next question.....where do I enter the effect line of "STR: 4; CON: 4; SAVE: 2 will morale; AC: -2"
Effects are dragged onto the combat tracker for the barbarian's entry. You can have a duration too, allowing you to track rounds of rage. Note that this effect is missing one component of rage: the HP boost. There is a barbarian in my campaign and we have been doing that part manually. Perhaps in the next version of FG, there will be a way to put the HP boost in an effect as well.

gmkieran
September 12th, 2013, 14:09
I thought there were effects that automatically populated temp hit points (usually heals, but the syntax should be the same)? Would that work for Barbarian? Just a thought.

lachancery
September 12th, 2013, 14:35
I thought there were effects that automatically populated temp hit points (usually heals, but the syntax should be the same)? Would that work for Barbarian? Just a thought.
In the Pathfinder rules, damage drains temp HPs first, and once empty, normal HPs are lost. For the Barbarian rage, the HP boost is reversed at the end of the rage. That is a dangerous side-effect of the rage in fact; a 10th level barbarian gets +20 HP, but if he's at 1 HP when he stops raging, he drops to -19 (and if he doesn't have 20 constitution, he's dead). This cannot be simulated with temp HPs.

Trenloe
September 12th, 2013, 15:20
Thanks! That helps! Now for my next question.....where do I enter the effect line of "STR: 4; CON: 4; SAVE: 2 will morale; AC: -2"
To answer your question, you add a pseudo spell class on the actions tab, create "Spells" for each entry that you want to use as an effect and then add an effect to each of those "spells". See this thread for more info and more examples: https://www.fantasygrounds.com/forums/showthread.php?19183-Applying-feats-%28point-blank-shot-rapid-shot%29-to-Weapons-in-Action-tab

Nickademus
September 12th, 2013, 19:07
I'm working on a form of drag-n-drop module for these effects (and spell effects) but I'll be honest, I'm not sure if I will be offering it to the community. It might end up just being a personal project that I add to over time.