phantomwhale
March 23rd, 2014, 22:15
Is these anyway to have aliases for icons ? Such as:
<icon name="button_openlink" file="graphics/buttons/button_openwindow.png"/>
<icon name="button_openwindow" alias="button_openlink" />
As I look at moving SavageWorlds onto CoreRPG, it occurs to me that I can do some nice tricks with templates to keep old extension code working, and some clever data migrations to keep old DB structures working, but there is a definite break point when icon name change. And to ensure SavageWorlds isn't overriding almost every window asset, I WILL need to change quite a few icons names.
This is most likely an FG wishlist request, but wanted to ask here in case anyone has any ideas around this ?
Regards,
Ben
<icon name="button_openlink" file="graphics/buttons/button_openwindow.png"/>
<icon name="button_openwindow" alias="button_openlink" />
As I look at moving SavageWorlds onto CoreRPG, it occurs to me that I can do some nice tricks with templates to keep old extension code working, and some clever data migrations to keep old DB structures working, but there is a definite break point when icon name change. And to ensure SavageWorlds isn't overriding almost every window asset, I WILL need to change quite a few icons names.
This is most likely an FG wishlist request, but wanted to ask here in case anyone has any ideas around this ?
Regards,
Ben