View Full Version : Suggestion: Dynamic tokens
AstaSyneri
October 1st, 2013, 13:22
Hi!
Not sure whether this is at all possible. But if it is, maybe the support of dynamic tokens is something for a future version of FG.
What do I mean by Dynamic Tokens?
Basic DT are Tokens / Pogs that carry additional information. This maybe as easy as having an additional alphanumeric identifier (currently that information is only available as a mouse-over taken from the name of the unit in the combat tracker). That way you'd be able to more easily identify Goblin #1 to #6, etc.
This could extend (in case of POGs) to a adjustable border color (so you'd have Red 1 calling out to Gold 6, before entering the canyon) or even wound information (in order not to overlook anything).
My question to the FG experts: Would this be at all possible?
scionofnyarlathotep
October 1st, 2013, 13:49
Hi!
Not sure whether this is at all possible. But if it is, maybe the support of dynamic tokens is something for a future version of FG.
What do I mean by Dynamic Tokens?
Basic DT are Tokens / Pogs that carry additional information. This maybe as easy as having an additional alphanumeric identifier (currently that information is only available as a mouse-over taken from the name of the unit in the combat tracker). That way you'd be able to more easily identify Goblin #1 to #6, etc.
This could extend (in case of POGs) to a adjustable border color (so you'd have Red 1 calling out to Gold 6, before entering the canyon) or even wound information (in order not to overlook anything).
My question to the FG experts: Would this be at all possible?
Nice idea, my preference would for tokens to have basic character information on them - in Savage Worlds toughness, parry, shaken, wound and fatigue status.
gmkieran
October 1st, 2013, 14:45
Something like this has been played with, though not as extensively as you describe. There is an extension for 4e (that I'm hoping can be ported to 3.5/PF) that gives extended color coding for wound indication (beyond the basic green/red/gray - see this thread: https://www.fantasygrounds.com/forums/showthread.php?16910-4E-Alternative-Wound-Color-text-extension). There was also talk of using the image layering functionality to allow different states of token (standing/prone/dead) that could be cycled through either manually or automatically, but I don't know if that ever went anywhere. I believe Dr.Zeus had done one for 4e (may be mis-attributing it - if so, my apologies) that added condition indicators to tokens - they took a little getting used to, because they floated out to the side of the token and increased its footprint. Still, definitely seems like something that's doable, possibly to the extent you're looking for. Throw it out on the wish list (here: https://fg2app.idea.informer.com/) and see if other folks are interested.
Cheers!
Xorn
October 1st, 2013, 14:52
I know in 3.5E I can set the tokens to display their name as a title instead of a tooltip. It's in GM options.
Trenloe
October 1st, 2013, 16:14
There is some additions added to the tokens in 3.5e and 4e at the moment - I haven't checked if this is in the base CoreRPG for 3.0.
Here is the current (2.9.4) token options available in the 3.5e ruleset:
https://dl.dropboxusercontent.com/u/39085830/Screenshots/Token%20Options.JPG
This covers off 2 items that the OP mentioned.
EDIT: The cyclic options in the above screenshot are:
Show Enemy Effects: Off, Tooltip, Icons, Icons Hover, Mark, Mark Hover.
Show Enemy Health: Off, Tooltip, Bar, Bar Hover, Dot, Dot Hover
Show Friends Effects: Off, Tooltip, Icons, Icons Hover, Mark, Mark Hover.
Show Friends Health: Off, Tooltip, Bar, Bar Hover, Dot, Dot Hover
Show Name: Off, Tooltip, Title, Title Hover
Andraax
October 2nd, 2013, 02:28
A lot of this is provided in version 3.0
AstaSyneri
October 2nd, 2013, 08:29
Maybe a stretch goal for the FG 3.0 Kickstarter. That might allow the devs to implement this properly (if it isn't already) ;-)
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