View Full Version : Idenify/Unidentify Monsters
Willot
March 22nd, 2013, 23:57
How hard would it be to have a Unidentified/Identified Toggle on monsters? Like on Items. When the monsters are placed in the CT the name often givens away the monster type and (while they try not too) the players then automatically tend to know how to deal with it?
Moon Wizard
March 23rd, 2013, 00:01
It's on the wish list, if you would like to vote. (see my sig)
In my game, I set up encounters in advance, and you can change the name used for the creature in that encounter. (i.e. troll = green dude)
Cheers,
JPG
Tiqon
March 23rd, 2013, 09:50
We have that in RM. "At a glance" and real name. We can just switch in the CT.
Griogre
March 23rd, 2013, 18:04
Like moon_wizard when I make my encounters if it's not obvious what the creature/NPC is, I put in something generic or just give it a name - which always tends to get the players excited. :)
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