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  1. Struggling Balancing Encounters (4 replies)
  2. Round or Square? (3 replies)
  3. Change 5e into Yggdrasill Critical Mechanics? (4 replies)
  4. Xanathar's Lost Notes to Everything Else (DMsGuild) (12 replies)
  5. Magic weapon property (2 replies)
  6. +2WIS Helm Creation (4 replies)
  7. Busy Weekend.....Removing PC's from Combat Tracker (7 replies)
  8. Removing XP (1 replies)
  9. Effects videos for 5e platform (5 replies)
  10. Dexterity or Strength based fighting? Why not both together? (7 replies)
  11. spells lasting for 1 round (6 replies)
  12. What up with Forge of Fury and Sunless Citadel in my library? (1 replies)
  13. How to apply Wildhunt Shifter (Eberron) trait to character? (3 replies)
  14. Looking for Suggestions on a good into module (7 replies)
  15. NPC played as a PC (4 replies)
  16. Will Artificer be added to class list for effcts? (3 replies)
  17. Show PC's the Target NPC's AC (7 replies)
  18. Monster Manuel Expanded 1&2 Print On Demand (4 replies)
  19. Tomb of Annihilation - low res maps (1 replies)
  20. Curse of Stradh Death House Map (4 replies)
  21. How to best run a druid in FG? (5 replies)
  22. Turn Undead Question (3 replies)
  23. Fantasy Grounds Classic DnD5e (Character Creation 101) EU Friendly (0 replies)
  24. Locating or creating new tokens for Humanoid NPC's (2 replies)
  25. Moving a Character with FGC (6 replies)
  26. Is there any way I can force a player to roll a set number? (5 replies)
  27. Elminster's Candlekeep Companion? (6 replies)
  28. Minimum Damage (3 replies)
  29. Implement an Effect for Halfling Luck (8 replies)
  30. Removing a Map from a story page on FGC (3 replies)
  31. Complete Toril Map (4 replies)
  32. "Share Sheet" for custom Feats/Features/etc (1 replies)
  33. Leveling up characters (2 replies)
  34. Horizon Walker: Planar Warrior (10 replies)
  35. Visibility options (1 replies)
  36. Extension for comparing things that aren't size? (1 replies)
  37. CR which is used to calculate XP (1 replies)
  38. Amazing Adventures (0 replies)
  39. 'Effects' and the character sheet (7 replies)
  40. How to customize effects? (7 replies)
  41. Tomb of Annihilation - DM Guild addon: Is it worth it? (3 replies)
  42. Gooey Cube - Red Star Rising (3 replies)
  43. Brave (8 replies)
  44. Core Sidebar for 5e (18 replies)
  45. Bladesong effects (10 replies)
  46. How can I mechanically make an EFFECT for a player to Coprehend Languages? (2 replies)
  47. Quick question on stat modifying items within FGU (7 replies)
  48. Party Sheet Help on FGC (6 replies)
  49. Damage in Tables (2 replies)
  50. Creating a New Character on FGC (8 replies)
  51. Looking for Scenery Tokens (6 replies)
  52. Weapon Options (2 replies)
  53. next level XP at 0 on party sheet (5 replies)
  54. Sharpshooter? (6 replies)
  55. Dragons of Inspire Peak vs Essential Kit (7 replies)
  56. WHen trying to make a Cutting Words action for my player... (3 replies)
  57. Toggle grid snap (1 replies)
  58. Monster Manual - no stat blocks ? (2 replies)
  59. NPC Effects that go Unparsed in the Combat Tracker (5 replies)
  60. Saving Throw for sacred Flame (1 replies)
  61. Record Link (1 replies)
  62. Alternative to a 1D20 such as 2d10 or 3d6 extension? (1 replies)
  63. Treasure, loot and economy (6 replies)
  64. New 5E PLAYER and DM Starter Kits on DMs Guild (6 replies)
  65. Bless spell (2 replies)
  66. Melee Sorcerer. Is this even workable? (5 replies)
  67. Is it possible to move an in-progress 5e campaign from FGU to FGC (4 replies)
  68. Dragon Armor Effect (3 replies)
  69. Races as classes (12 replies)
  70. Can Library Objects be Renamed in an Extension? (5 replies)
  71. Looking to start running/streaming weekly one shots again... (0 replies)
  72. Demon Armor Effect (2 replies)
  73. Noob Mistake - Running Lost Mine of Phandelver (3 replies)
  74. Descent Into Avernus Theme for 5E (10 replies)
  75. Effects and NPCs (3 replies)
  76. 5E Character Wizard Beta (297 replies)
  77. Curse of Strahd Generated Tarokka Reading Not Saving (2 replies)
  78. Apply effect to all [x] (x = enemies, allies, etc) (6 replies)
  79. Maximum Map Size Woes (1 replies)
  80. Creating a new Wood Elf Range (5 replies)
  81. Clear all Filters (NPCS Window) (0 replies)
  82. Handling surprize as GM (10 replies)
  83. conditions and the combat tracker (2 replies)
  84. Having a mental blank re -2 and -5 modifier buttons (8 replies)
  85. Effect coding IFT: to hit + 5 or greater, DMG 1d4 (4 replies)
  86. Looking for advice on Adventures in Middle Earth import. (3 replies)
  87. Hotkey Font Color (8 replies)
  88. Encumberance issue found (5 replies)
  89. A way to add a bonus to concentration? (5 replies)
  90. Descriptions in New Encounters? (3 replies)
  91. Ready Actions (3 replies)
  92. Which modules to load? (8 replies)
  93. Potion vs Potion of Healing (6 replies)
  94. Guardian of Faith (16 replies)
  95. NPC Effect coding: can't quite get there (or got as far as I can?) (21 replies)
  96. SCAG and missing player content from the "main" book (12 replies)
  97. 5e Unity Encounters (5 replies)
  98. Extra attacks in one roll? (12 replies)
  99. Empire of Ghouls product requirements - why? (2 replies)
  100. Pricing on Pipyap's Guide? (4 replies)
  101. Pack items not showing up (4 replies)
  102. Help with Dice rolling automation - Classic (5 replies)
  103. Pathfinder 2E actions in dnd 5e (4 replies)
  104. Players Making Saving Throws 2: Electric Boogaloo (5 replies)
  105. Unity 5e - Player turning effects off (3 replies)
  106. Unity 5e - not all description showing in chat window (2 replies)
  107. Expeditious Retreat? (8 replies)
  108. 5E Exentsion- Deities (8 replies)
  109. Arcana of the Ancients - FG conversion? (2 replies)
  110. How to add "Tasha's Hideous Laughter" as Innate Spell to npc spell list (2 replies)
  111. Hunter's Mark (7 replies)
  112. Next stupid question... the combat tracker and populating tokens on the map! (1 replies)
  113. Existing Solo adventures and FGU: compatible? (4 replies)
  114. Escape room concepts (1 replies)
  115. Death Saving Throw Adjustments (2 replies)
  116. Noob AC question (3 replies)
  117. Assigning XP (1 replies)
  118. Unpublished stats (5 replies)
  119. Missing rulebook in Dragon of Icespire Peak module? (4 replies)
  120. Legendary games - Ultimate (Kingdoms, Rulership, Factions) (4 replies)
  121. Is there a way to use skills for saving throws? (3 replies)
  122. adding "Expertise" effect (2 replies)
  123. class abilities (6 replies)
  124. Moving from Roll20 and DDB (15 replies)
  125. a -1 circle in Saving Throws (3 replies)
  126. Adding Mind Sliver to FG (3 replies)
  127. Current HP Extension for 5E Ruleset - FGU Version (15 replies)
  128. Variant Distance rules (3 replies)
  129. Player cannot use character sheet (9 replies)
  130. In need of some syntax assistance regarding a healing item. (5 replies)
  131. How to add rage on a npc ? (8 replies)
  132. Weapons Remastered (0 replies)
  133. Weapons Remastered (5E) module (0 replies)
  134. Adding conditions to effects (2 replies)
  135. ASI and Feats Automation (2 replies)
  136. Spell actions from purchased modules incorrect/incomplete? (11 replies)
  137. Variant Race Rules help (10 replies)
  138. DM - Token location issues (5 replies)
  139. How can I make vehicles work? (5 replies)
  140. Awarding XP in Lost Mine of Phandelver (4 replies)
  141. Odyssey of the Dragon Lords - Amazonian Conclave (1 replies)
  142. Changing Map Units 5e (5 replies)
  143. Map broken or... ? (4 replies)
  144. Random Encounters overland (0 replies)
  145. Natural Armor, Unarmored, Armor Worn, vs Ironskin Feat (5 replies)
  146. Sleep spell - quick question (2 replies)
  147. Sane Magic Item Prices Loot Generator (0 replies)
  148. 5E Chat Spells Extension (13 replies)
  149. Can you recommend a good adventure for newbies that isn't too scary? (1 replies)
  150. Missing map in Shrine of Qorgeth module (2 replies)
  151. Creating a Summon Undead spell (3 replies)
  152. What is best practice for stabilized actors in CT? (2 replies)
  153. Sharing Abilities to other players (3 replies)
  154. Curse of strahd - Vampire regen and sunlight vulnerability (1 replies)
  155. FGU Newbie - Spell Slots (5 replies)
  156. Chat box increasing bug (1 replies)
  157. Will Fantasy Grounds 5e books be getting a similar deal D&D Beyond is coming up? (4 replies)
  158. About to DM Tomb of Horrors 5E (2 replies)
  159. Psion Wizard? (4 replies)
  160. Acid Arrows (3 replies)
  161. UA: Class Feature Variants (2 replies)
  162. Map Pin Error (4 replies)
  163. scripting spell question (5 replies)
  164. Effects in 5e with Fantasy Ground Unity (7 replies)
  165. XGE Bonus - Expanded Racial Feats in FG (2 replies)
  166. What is the difference between 5E-Language Fonts and 5E-Language Fonts(FR)? (4 replies)
  167. Wild Magic Surge (2 replies)
  168. Spell and item effect coding (3 replies)
  169. Eberon: Wayfinders Guid vs Rising from Last War (6 replies)
  170. How do I create a warlock NPC so that the spells are added automatically? (11 replies)
  171. Question about standard array in 5e. (5 replies)
  172. Looking for a 1 shot - 3 players at level 5 (0 replies)
  173. Paladin ability - Divine Smite (2 replies)
  174. Purchasing the Mad mage Dungeon module: Steam vs. FG website prices (5 replies)
  175. Free Sunless Citadel Adventure? (6 replies)
  176. How do I differentiate Prepared spells from the rest in my spellbook? (6 replies)
  177. Effect Coding question (1 replies)
  178. Missiing Way of the Shadow for Monks (2 replies)
  179. Curse of Strahd Tarokka reading (10 replies)
  180. Adding new conditions/effects (21 replies)
  181. [Extension] Ongoing temporary hitpoints (90 replies)
  182. Looking for Grung... (1 replies)
  183. Druid circle of stars (9 replies)
  184. Looking for some guidance on Coding Effects into a spell (8 replies)
  185. Class Specialisations (2 replies)
  186. [5E] What adventure next? (10 replies)
  187. Classic D&D A0-A4 Against the Slave Lords (3 replies)
  188. Looking for an extension - Battlestats1.4.ext (3 replies)
  189. Necromancer noob Question (4 replies)
  190. How do I Effect Code Pact of the Talisman (5 replies)
  191. Kingdoms module question (9 replies)
  192. 5e D&d Ring of Protection (17 replies)
  193. Ruleset errors after update (7 replies)
  194. Player can't open some windows (4 replies)
  195. Help Action for NPC (3 replies)
  196. Opposed Rolls Mod? (2 replies)
  197. Effects: Damage on the end of the target's turn (4 replies)
  198. Effect: Adding bonus to specific damage type. (5 replies)
  199. Midgard Heroes Handbook enough, or do we also need PHB? (2 replies)
  200. What am I getting in the FG version of an adventure vs PDF? (Cat & Mouse) (5 replies)
  201. Stability of FG XML format for D&D 5e monsters (5 replies)
  202. Seeking Renown Ext / Module (4 replies)
  203. NPC/Monster effects (6 replies)
  204. Coding damage dice re-rolls (4 replies)
  205. How to create save effect for a specific Ability on dnd 5e (3 replies)
  206. Monk noob question (7 replies)
  207. Help with coding Mind Sliver (8 replies)
  208. Barbarian Noob question (2 replies)
  209. Noob spells/ casting questions (2 replies)
  210. Bigger Nicer Font for Streams (2 replies)
  211. Changing Initiative modifier for PC (3 replies)
  212. Ruleset Suggestion: Data Module Activation Search Cursor (2 replies)
  213. CR's new blood hunter (10 replies)
  214. FGU- Magic items mixed up (2 replies)
  215. Xanthar's Guide Errata Updated (2 replies)
  216. Not able to make Barbarian skills work properly (3 replies)
  217. Can Name, Class & Level, Prof., Race, etc... headers in Character sheet be modified? (2 replies)
  218. Can I pull maps down from player tables or stop sharing them? (2 replies)
  219. Barbarian - Leveling to Level 3 (1 replies)
  220. Assets (8 replies)
  221. Blinded Condition VS Dex saves (10 replies)
  222. Newbie - Testing with a friend right now. Targeting doesn't do anything? 5e, Classic (9 replies)
  223. Cast that the cost are hit points (5 replies)
  224. What is the electrical plug icon next to Stealth-skill? (2 replies)
  225. Several Basic Questions (20 replies)
  226. Character Sheets (10 replies)
  227. Questions about entering data for my homebrew campaign (5 replies)
  228. Combat Superiority help (3 replies)
  229. Are modules compatible with both FG versions? (when migrating from Classic to Unity) (5 replies)
  230. Anyone aware of a Shardmind template? (3 replies)
  231. 5e D&D rest rules regarding spell slots for each class (3 replies)
  232. Hide Death Saving Throws (1 replies)
  233. Character Options Talents: Multitasker (3 replies)
  234. Paladin Auras (13 replies)
  235. possible armor table problem (3 replies)
  236. Bard Jack of All Trades Initiative bonus effect (5 replies)
  237. Is there a newer random treasure generator? (0 replies)
  238. How to add own maps or images in FGU? (4 replies)
  239. Modelling armour that gives advantage on saves from specific NPCs (2 replies)
  240. Can a player create a macro to roll in the dice tower? (11 replies)
  241. Can't edit Mage Armor Spell Effect (9 replies)
  242. unconscious condition problem (2 replies)
  243. Modules Organization (4 replies)
  244. Line of Sight Examples for Unity Beta (LoS) DnD5e (0 replies)
  245. Magic Item - Cloak of protection (5 replies)
  246. Sharing Modules as a GM (6 replies)
  247. Trying to find all the character options, looking for help (4 replies)
  248. PC Creature Type (4 replies)
  249. Reaction - Stone's Endurance; how to? (5 replies)
  250. A few questions (10 replies)