ArnoutBrokking
May 19th, 2020, 11:00
One of my players is wearing a cursed demon armor:
I've managed to code the effect for the most part, but I'm having trouble with the last bit of the cursed part of the armor:
Once you don this cursed armor, you can't doff it unless you are targeted by the remove curse spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against fiends and on saving throws against their spells and special abilities.
I got the disadvantage on attack roles if the target is a fiend, but is there a way to automate the disadvantage on saving throws if the attacker is a fiend?
I've managed to code the effect for the most part, but I'm having trouble with the last bit of the cursed part of the armor:
Once you don this cursed armor, you can't doff it unless you are targeted by the remove curse spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against fiends and on saving throws against their spells and special abilities.
I got the disadvantage on attack roles if the target is a fiend, but is there a way to automate the disadvantage on saving throws if the attacker is a fiend?