View Full Version : 5E Character Wizard Beta
FG_Wraith
May 18th, 2020, 17:55
[NOTE: The 5E character wizard is now part of the 5E ruleset in the Test channel as part of v3.3.11 upcoming release. Please see the Laboratory forum for more information on the Test channel. - JPG]
Hello FG D&Ders!
As some of you might already know, I've been developing a Character Generation Wizard for 5E. Myself, Doug and John have decided that it's finished enough to get user input on it and test it for bugs, so we're putting out an extension that will contain the entire system. It will use your current Wizards of the Coast modules and draw data from whatever modules you have loaded. I'm really looking forward to your feedback and help with getting it the best we can.
Let's hear what you think!
Hollis
FG_Wraith
May 18th, 2020, 17:55
Beta Test Areas of Focus:
Crash Bugs - The most important thing is if you find something that causes a script error that stops the process completely. If this happens to you, please post the steps you took prior to it occurring and as much detail about it as you can provide. Also include the tag [CRASH] at the beginning of your reply.
Selection Order Bugs - The next most important area to cover is if creating a character works fine, but you decide to go back and change something and it stops working or it is missing data. It is most important that you include the steps you took that resulted in the bad data or script error. When you post a bug like this please start your reply with [ORDER].
Incorrect Data Bugs - Next up is if you encounter a situation where the data that should be provided is incorrect. Things like the Wizard not having the right amount of spells to choose from or the ability bonus for a selected feat not showing up or being the wrong amount. Please add [DATA] to the beginning of your reply for this bug.
User Interface - Then we have UI errors, changes and requests. If you spot a control not populating, or overflowing its bounds, or if you would just like to suggest a better way of presenting the data then please post with the tag added to the top of your reply.
General Bugs - Anything that doesn't fit into the above groups should just start with the [GENERAL] tag.
[U]Known Issues:
General:
Third Party Modules are not supported at this time.
Some Character Creation announcements in Chat are appearing twice.
The final character sheet is not populated in Manage Characters mode. - FIXED 20200526
Race Page:
Not all Racial Bonuses are included.
Changeling cannot select both Languages.
Some Races and Subraces might be duplicated depending on what modules are open.
Script Error on Volo's monster races. - FIXED 20200526
Some Subraces are not being included as choices. - FIXED 20200601
FGU - Some selections are defaulting to the last entry no matter what is selected. - FIXED 20200602
FGU - Attempting to select an Attribute Score on a race/subrace with a Language, Tool, or Spell selection available will cause a non-Ability Score to appear on the subwindow. This causes a script crash. - FIXED 20200602
Stats Page:
Negative stat adjustments are being applied as positives. - FIXED 20200608
Ability Scores are not capped at 20. - FIXED 20200608
Class Page:
Not all Class Features are implemented.
Saving Throw proficiencies are not added.
Lowering a Class Level currently will not remove higher level choices. I.e., Specializations
FGU - Cannot select a level for primary class
Background Page:
Sword Coast Adventurer's Guide Backgrounds have skill bonuses that are not detected as a duplicate.
Inventory Page:
Inventory items cost is not being calculated. - FIXED 20200608
Dragging a duplicate item does not alert you that the item is a duplicate.
Default starting equipment is not available as a choice.
Spells Page:
Spell Selection is not limited to the number of Spells that a Character could have for that Spell Level. I.e., a Bard at 7th level could know a maximum of two 4th level spells (one new and a previous spell traded in for a 4th level spell)
Multiclass Spell selection does not calculate correctly.
High Elf Cantrip not appearing in Selected Spells list.
Number of Selectable Spells is not including Spellcaster prime Ability Score.
FGU - Spells are not saving to character sheet and causing a script crash.
Feats Page:
Not all Feat Bonuses are being added.
Feats are not restricted by Prerequisites.
Feat Alert symbol is not staying until all feats are selected.
UI:
Some Buttons are too small for their text.
Some Summary Tables will fill over other text.
Some List Items are being truncated.
FG_Wraith
May 18th, 2020, 17:55
Changelog - 20200526
This update was to intended to improve stability in preparation for turning attention to fixing data errors.
Changes in this update were mostly focused on fixing script errors and other failures to create output.
Fixed script crashes that resulted in choosing some races from Volo's Guide to Monsters
Fixed Font script crashes in FGU
Fixed recursive script crash in FGU
Fixed Wizard not saving data to character sheet in Manage Characters
Changed subwindow behavior to close upon selection
Changelog - 20200601
This update was focused on the Race page. Adding missing subraces and fixing data.
Changed filter to show all Subraces.
Fixed script crashes that resulted in choosing some Subraces
Added Language, Skill, and Tool parsing for missing Subraces
Fixed missing Attribute Scores for several Races and Subraces
Added Links to Races, Subraces, Skills, and Spells in Selection Window.
Fixed script exception that occurred on closing the Wizard if spells had been selected.
Changelog - 20200602 - HOTFIX
This update was to fix the random selection bug in FGU, and to fix the Hobgoblin script exception.
Changed how selection windows are created for FGU
Added Martial Weapon selection for Hobgoblins
Removed filters from Races and Subraces (They will still order PHB first, but will not remove duplicates. This includes duplicates from having the GM and Player's books open at the same time, so there will be a lot of data in these windows. I will be reconsidering a filter and ordering system based on player feedback.)
Added Tooltip to each race and subrace button to show the user what module the selection is from.
Fixed a couple of other data parse conditions that caused either missing data or a script exception.
Changelog - 20200608
This update was focused on the Attributes/Stats page, adding an alert for Attributes over 20, and fixing the negative racial stat adjustment being applied as a positive. Additionally, since this was a small group of fixes I also added an inventory cost calculation system.
Added Alert System for Ability Scores over 20
Added Ability Score over 20 alert to next and back buttons and Ability Score page button
Removed Roll X Drop Y for dice roll pending Options/Houserule discussion.
Fixed negative Racial Ability Score Adjustments being applied as positive value
Added inventory cost calculation
Fixed count change not updating on Inventorylist
Fixed last record deleted not updating Inventorylist
mattekure
May 18th, 2020, 18:08
Awesome! Digging into it now!
mattekure
May 18th, 2020, 18:12
Some of the longer gear text seems to be truncated.
edit, changed the image so no theme or font extensions are loaded.
https://imgur.com/3SNKFZa.jpg
Zacchaeus
May 18th, 2020, 19:34
The way that we've always suggested to players when creating characters is Stats > Race > Background > Class. Now I know you can do things in any order but it might be beneficial to keep that same order for the buttons.
I started off creating a Cleric using the Human variant. On selecting a race this popped up an alert on the feats tab. When I carried on and selected races stats and background that alert disappeared even though I hadn't selected a feat as yet. Once I selected a feat it didn't get added to the summary page (possibly intentional).
Once I got to spells it told me that I have 3/3 Cantrips and 1/1 spell. Technically of course Clerics know all of the spells but can only select a number equal to Wisdom modifier + Cleric Level. In the character I chose this should have amounted to 5 (he had a WIS of 18) plus of course his two domain spells. I fear the the 1/1 is confusing although I kinda see the logic.
I think the 5e theme may be cutting off the tops of the boxes?
But I love the concept and it's looking great so far.
FG_Wraith
May 18th, 2020, 19:38
Some of the longer gear text seems to be truncated.
edit, changed the image so no theme or font extensions are loaded.
https://imgur.com/3SNKFZa.jpg
Yes, the UI is currently a stand-in. We will be addressing making it look better and be more functional as general useability becomes a bit more solid. All UI suggestions will be kept in my ToDo list when that time comes.
FG_Wraith
May 18th, 2020, 19:48
The way that we've always suggested to players when creating characters is Stats > Race > Background > Class. Now I know you can do things in any order but it might be beneficial to keep that same order for the buttons.
The final UI and process order is still TBD, but I tried to follow the book procedure. The ability scores got moved early on as that ended up being important to have in place to make sure race and stats combined well. It's not as important now as it was early in the development, so as long as it doesn't cause functionality issues, I'm open to making it whatever order people like best.
I started off creating a Cleric using the Human variant. On selecting a race this popped up an alert on the feats tab. When I carried on and selected races stats and background that alert disappeared even though I hadn't selected a feat as yet. Once I selected a feat it didn't get added to the summary page (possibly intentional).
Yep, the alert should stay until all feats are selected. I will add that to known issues. The feat not appearing on the summary page is part of the UI being 'stand-in' at the moment. We're looking at how to present all the data in the best possible manner, currently.
Once I got to spells it told me that I have 3/3 Cantrips and 1/1 spell. Technically of course Clerics know all of the spells but can only select a number equal to Wisdom modifier + Cleric Level. In the character I chose this should have amounted to 5 (he had a WIS of 18) plus of course his two domain spells. I fear the the 1/1 is confusing although I kinda see the logic.
That's a bug as well. The spellcasting attribute score is not calculating. I'll add that to the known list.
I think the 5e theme may be cutting off the tops of the boxes?
But I love the concept and it's looking great so far.
Thank you. We're going to address it playing nice with its graphical friends when we start the UI redo.
Speculi
May 18th, 2020, 20:14
Question:
Is this intended to only create the initial character, or is it also possible to level up your existing chars with it? (Tried it for a bit, but couldn't figure this out. I could only create new characters so far...)
First impression looked nice.
Would it be possible to add links to class/race entries etc so I can look at what each option actually is?
FG_Wraith
May 18th, 2020, 20:18
Question:
Is this intended to only create the initial character, or is it also possible to level up your existing chars with it? (Tried it for a bit, but couldn't figure this out. I could only create new characters so far...)
First impression looked nice.
Would it be possible to add links to class/race entries etc so I can look at what each option actually is?
Currently it is only for new characters. But, we plan to add the ability to modify existing characters as a later stage addition.
Would it be possible to add links to class/race entries etc so I can look at what each option actually is?
That's on the table for addition (the link being on the button for example) but until then the race can be viewed by selecting it and then the link will appear in the parent window on the right. (The shield icon)
Speculi
May 18th, 2020, 23:21
[DATA]
My characters don't get their saving throw proficiency assigned. I created two characters, one Kobold Fighter and one Drow Sorcerer. Neither of them got proficiency in a the saving throws they should get from their class after I save them.
Ecks
May 19th, 2020, 01:18
[UI]
Nice! This looks great so far!
A few things I saw when creating a character:
The "Abilities: Points Overspent" warning remains if changing from Point Buy to another method.
Set Method to Point Buy
Overspend points to 28 to get warning
Change Method to another type, warning message remains
Change Method back to Point Buy, warning message remains
Spend 27 points, warning message gone (as expected)
Clicking "Next" when on the Inventory tab loops me back around to Race tab, instead of going forward to Spells.
Class tab says "Select a Background and Class" at the top, but "Background" is not selected until the next tab.
One other suggestion is that it might be nice to have related Proficiencies grouped together on the final generated character sheet, similar as to how they're presented in the PHB, grouped into "Armor", "Weapons", and "Tool" proficiencies. Otherwise, the generated character's 'Abilities' tab can get pretty long.
Danalli
May 19th, 2020, 01:57
Manually clicking on spells tab brings up a great interface for working with spells but saving the character generated errors. This is in FGU which may be the cause.
[5/18/2020 8:47:50 PM] [WARNING] font: Missing fallback font file. (D:/FGU/FantasyGrounds_Data/StreamingAssetsNotoSansFG.ttf)
[5/18/2020 8:47:50 PM] [WARNING] Error while drawing font [button-white-small]
[5/18/2020 8:47:50 PM] [<color="red">ERROR</color>] FONT DRAW:: System.NullReferenceException: Object reference not set to an instance of an object
at FG.SDFTextUIBase.AKJMLHCOFIC (LAMEDOKLCGE BPDANMNHEID) [0x00043] in <3f95de1efec5486194e8515952f20063>:0
at FG.SDFTextUIBase.FMANBLNDOME (System.Collections.Generic.List`1[FG.SDFTextUI]& GIDLIPCPLCG, LAMEDOKLCGE BPDANMNHEID, UnityEngine.Vector2 CCKLEONFLNF, UnityEngine.Color LCGENLBAAOH) [0x00000] in <3f95de1efec5486194e8515952f20063>:0
at FG.SDFTextUIBase.SetText (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, HEENKGIJFCP GCBLELJAMEB, CBGFCOAGNOH HIJDONLJLLN, UnityEngine.Vector2 KDBLPOMPAIO, System.Int32 DCLICGBMOLL, System.Nullable`1[T] IEIHLCMMMFG, System.Nullable`1[T] EEFIHIPKKGK, LAMEDOKLCGE ACMDIDCOOBB) [0x0005c] in <3f95de1efec5486194e8515952f20063>:0
[5/18/2020 8:50:47 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/18/2020 8:50:47 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/18/2020 8:50:48 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/18/2020 8:50:48 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/18/2020 8:50:52 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/18/2020 8:50:52 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/18/2020 8:52:06 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/chargen.lua"]:3113: getValue: Invalid parameter 1
[5/18/2020 8:52:21 PM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:5: attempt to index field 'cantrips_available' (a userdata value)
[5/18/2020 8:52:21 PM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:5: attempt to index field 'cantrips_available' (a userdata value)
[5/18/2020 8:52:21 PM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:5: attempt to index field 'cantrips_available' (a userdata value)
[5/18/2020 8:52:21 PM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
Zacchaeus
May 19th, 2020, 11:46
Just noticed this too. If you use the dice roller for stats and set it to roll 4 and drop 1 it isn't actually doing that. It's rolling 4 dice and adding up all 4. I'm not sure that's working as intended.
Neovirtus
May 19th, 2020, 14:41
Just noticed this too. If you use the dice roller for stats and set it to roll 4 and drop 1 it isn't actually doing that. It's rolling 4 dice and adding up all 4. I'm not sure that's working as intended.
I was just messing with it and it appears to be working correctly. The values displayed in chat are 4d6, but the values imported to the fields drop the lowest die from each stat.
I loaded it in Unity (not sure if that's kosher yet or not, but hey, it's working for the most part!) and was able to make a character. Basically every page of the character wizard threw some kind of error in the log, see below. That said I got through and made a character without anything seeming to go wrong, aside from some display issues. The most frequent of these was text not fitting in fields.
A few other thoughts:
Stats need to come first. If you look at the PHB in FG it clearly states the proper order is 1) stats, 2) race, 3) background, 4) class. Not sure why this character wizard would deviate from that convention. No one is going to do it the way it's laid out in the wizard currently.
The window doesn't present resizing handles on the edges
I don't see a way to bring a character back into the Wizard to level up (not sure if intentional)
It would be nice if the inventory screen would present the starting gear options from the class page (multiple Item A or Item B choices) as well as items from background.
If you need to select a Simple Weapon, or any other category, normally I use the pop-out window in the Items window to see those categories. Any way to sort by type in the wizard?
Will mess with it more later, but I really like it so far. I can see it being a huge improvement for a number of functions (character creation, level up, deleveling, spell preparation, etc). Looking forward to doing more thorough and useful testing for you.
[5/19/2020 8:58:28 AM] FGU v4.0.0 ULTIMATE (2020-05-14)
[5/19/2020 8:58:28 AM] Launcher scene starting.
[5/19/2020 8:58:49 AM] Daily session backup created.
[5/19/2020 8:58:49 AM] Starting private server mode. [(192.168.1.66:1802) (fe80::60b0:ac12:13cc:79d2:1802)]
[5/19/2020 8:58:49 AM] Game server started. [192.168.1.66:1802]
[5/19/2020 8:58:49 AM] Launcher scene exiting.
[5/19/2020 8:58:49 AM] Tabletop scene starting.
[5/19/2020 8:59:03 AM] Loaded FreeType library version 2.10.2
[5/19/2020 8:59:37 AM] RULESET: 5E ruleset v3.3.11 for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
[5/19/2020 8:59:37 AM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
[5/19/2020 8:59:37 AM] EXTENSION: 5E Character Generator v0.2.0510a\rCopyright 2020 Smiteworks USA, LLC\rInternal Use Only\rPlease delete and report source if found
[5/19/2020 8:59:37 AM] EXTENSION: Simple Brown theme v2.5 for Fantasy Grounds\rCopyright 2018 ll00ll00ll00ll and SmiteWorks USA LLC
[5/19/2020 8:59:49 AM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[5/19/2020 8:59:49 AM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[5/19/2020 8:59:49 AM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[5/19/2020 8:59:49 AM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[5/19/2020 8:59:49 AM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[5/19/2020 8:59:49 AM] [WARNING] bitmapwidget: Logical icon (tab_featalt) does not exist
[5/19/2020 8:59:49 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/19/2020 8:59:49 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/19/2020 9:00:05 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/19/2020 9:00:05 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/19/2020 9:02:03 AM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/char_chargen_racewindow.lu..."]:533: attempt to index local 'sSkillText' (a nil value)
[5/19/2020 9:02:16 AM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[5/19/2020 9:04:32 AM] [WARNING] windowlist: Could not find empty font () in control (abilityscore_improvements) in class (chargen_stats_contents)
[5/19/2020 9:04:32 AM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_wis)
[5/19/2020 9:04:32 AM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_cha)
[5/19/2020 9:04:37 AM] Campaign saved.
[5/19/2020 9:06:23 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/19/2020 9:06:23 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
----removed duplicates for length
[5/19/2020 9:08:26 AM] [WARNING] windowlist: Could not find empty font () in control (itemlist) in class (chargen_inv_contents)
[5/19/2020 9:09:37 AM] Campaign saved.
[5/19/2020 9:13:49 AM] [WARNING] windowlist: Could not find empty font () in control (spells) in class (chargen_spells_contents)
[5/19/2020 9:13:49 AM] [WARNING] windowlist: Could not find empty font () in control (spellclass) in class (chargen_spells_contents)
[5/19/2020 9:13:49 AM] [WARNING] windowlist: Could not find empty font () in control (selectedspells) in class (chargen_spells_contents)
[5/19/2020 9:13:49 AM] [WARNING] buttoncontrol: Could not find font (button-white-small) in control (bname) in class (spell_class_item)
[5/19/2020 9:13:51 AM] [WARNING] font: Missing fallback font file. (X:/FantasyGrounds/FantasyGrounds_Data/StreamingAssetsNotoSansFG.ttf)
[5/19/2020 9:13:51 AM] [WARNING] font: Missing fallback font file. (X:/FantasyGrounds/FantasyGrounds_Data/StreamingAssetsNotoSansFG.ttf)
[5/19/2020 9:13:51 AM] [WARNING] Error while drawing font [button-white-small]
[5/19/2020 9:13:51 AM] [<color="red">ERROR</color>] FONT DRAW:: System.NullReferenceException: Object reference not set to an instance of an object
at FG.SDFTextUIBase.AKJMLHCOFIC (LAMEDOKLCGE BPDANMNHEID) [0x00043] in <3f95de1efec5486194e8515952f20063>:0
at FG.SDFTextUIBase.FMANBLNDOME (System.Collections.Generic.List`1[FG.SDFTextUI]& GIDLIPCPLCG, LAMEDOKLCGE BPDANMNHEID, UnityEngine.Vector2 CCKLEONFLNF, UnityEngine.Color LCGENLBAAOH) [0x00000] in <3f95de1efec5486194e8515952f20063>:0
at FG.SDFTextUIBase.SetText (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, HEENKGIJFCP GCBLELJAMEB, CBGFCOAGNOH HIJDONLJLLN, UnityEngine.Vector2 KDBLPOMPAIO, System.Int32 DCLICGBMOLL, System.Nullable`1[T] IEIHLCMMMFG, System.Nullable`1[T] EEFIHIPKKGK, LAMEDOKLCGE ACMDIDCOOBB) [0x0005c] in <3f95de1efec5486194e8515952f20063>:0
[5/19/2020 9:14:37 AM] Campaign saved.
[5/19/2020 9:19:26 AM] [WARNING] windowlist: Could not find empty font () in control (feat_window) in class (chargen_featwindow_contents)
[5/19/2020 9:19:37 AM] Campaign saved.
[5/19/2020 9:19:52 AM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/chargen.lua"]:3113: getValue: Invalid parameter 1
[5/19/2020 9:20:09 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:5: attempt to index field 'cantrips_available' (a userdata value)
[5/19/2020 9:20:09 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:5: attempt to index field 'cantrips_available' (a userdata value)
[5/19/2020 9:20:09 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/19/2020 9:20:09 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/19/2020 9:20:45 AM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[5/19/2020 9:20:45 AM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[5/19/2020 9:20:45 AM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[5/19/2020 9:20:45 AM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[5/19/2020 9:20:45 AM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[5/19/2020 9:20:45 AM] [WARNING] bitmapwidget: Logical icon (tab_featalt) does not exist
[5/19/2020 9:20:46 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/19/2020 9:20:46 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/19/2020 9:20:52 AM] [WARNING] windowlist: Could not find empty font () in control (itemlist) in class (chargen_inv_contents)
[5/19/2020 9:24:37 AM] Campaign saved.
Zacchaeus
May 19th, 2020, 15:12
I was just messing with it and it appears to be working correctly. The values displayed in chat are 4d6, but the values imported to the fields drop the lowest die from each stat.
Ah, well that's because I didn't notice that after rolling the dice that it put the values into the stats boxes :)
Stats need to come first. If you look at the PHB in FG it clearly states the proper order is 1) stats, 2) race, 3) background, 4) class. Not sure why this character wizard would deviate from that convention. No one is going to do it the way it's laid out in the wizard currently.
This is because I added that into the PHB so it's not really the 'official' WotC way. But it is the way that we've always recommended for FG because of the automation of stats updates after race and the automatic addition of skills after background.
FG_Wraith
May 19th, 2020, 16:03
Big thanks for the report on FGU issues, folks.
This is because I added that into the PHB so it's not really the 'official' WotC way. But it is the way that we've always recommended for FG because of the automation of stats updates after race and the automatic addition of skills after background.
It is actually doing stats first since they are setting them to standard array on initialization. It then holds those values until the user changes them on the fly. The Summary page should always keep the current running total, regardless. So the UI element is still very much in the hands of need and user preference. But, book convention does remain an important consideration.
Jiminimonka
May 19th, 2020, 16:23
Testing in FG Classic.
Errors on a few races:
Vedalken, Kenku, Hobgoblin - all variants on this error.
Script Error: [string "campaign/scripts/char_chargen_racewindow.lu..."]:533: attempt to index local 'sSkillText' (a nil value)
Ruleset Warning: window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
Ruleset Warning: window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
Just a suggestion but making the window bigger so that sub-race, skill choices etc are immediately in sight would help.
I'll keep playing around. Not gonna FGU test yet.
Zacchaeus
May 19th, 2020, 16:27
Big thanks for the report on FGU issues, folks.
It is actually doing stats first since they are setting them to standard array on initialization. It then holds those values until the user changes them on the fly. The Summary page should always keep the current running total, regardless. So the UI element is still very much in the hands of need and user preference. But, book convention does remain an important consideration.
A fair point.
FG_Wraith
May 19th, 2020, 17:08
Testing in FG Classic.
Errors on a few races:
Vedalken, Kenku, Hobgoblin - all variants on this error.
Script Error: [string "campaign/scripts/char_chargen_racewindow.lu..."]:533: attempt to index local 'sSkillText' (a nil value)
Ruleset Warning: window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
Ruleset Warning: window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
Just a suggestion but making the window bigger so that sub-race, skill choices etc are immediately in sight would help.
I'll keep playing around. Not gonna FGU test yet.
Thank you for this.
On the issue of window space, it was suggested we close the subwindow as soon as a selection is made, that would greatly improve readability.
ScriedRaven
May 19th, 2020, 18:08
The manual dice roller isn't dynamic, no matter what I tell it it always rolls 4d6 drop lowest.
burnmelt
May 19th, 2020, 21:54
First, let me say that I love this. I do hope y'all add in the option to modify existing characters sooner than later. Its gonna help my group a lot. Let me know if you want this in a different format.
[UI]
Warlock - in the spells tab, the "select spells, cantrips available, spells available all overflow into each other.
[UI]
I got error pop-ups when clicking on INV at the top right.
[5/19/2020 3:30:20 PM] FGU v4.0.0 ULTIMATE (2020-05-14)
[5/19/2020 3:30:20 PM] Launcher scene starting.
[5/19/2020 3:30:34 PM] Starting cloud server mode.
[5/19/2020 3:30:38 PM] Game server started. [167.99.162.76:59128]
[5/19/2020 3:30:38 PM] Launcher scene exiting.
[5/19/2020 3:30:38 PM] Match successfully created on lobby.
[5/19/2020 3:30:38 PM] Tabletop scene starting.
[5/19/2020 3:30:55 PM] Loaded FreeType library version 2.10.2
[5/19/2020 3:31:42 PM] RULESET: 5E ruleset v3.3.11 for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
[5/19/2020 3:31:42 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
[5/19/2020 3:31:42 PM] EXTENSION: Dungeons & Dragons Language Fonts v1.0\rfor Fantasy Grounds\rCopyright 2015 Smiteworks USA, LLC.\rD&D Copyright 2015 Wizards of the Coast LLC.
[5/19/2020 3:31:42 PM] EXTENSION: 5E Character Generator v0.2.0510a\rCopyright 2020 Smiteworks USA, LLC\rInternal Use Only\rPlease delete and report source if found
[5/19/2020 3:31:42 PM] EXTENSION: Dungeon Master Guide Desktop Decal loaded
[5/19/2020 3:31:42 PM] EXTENSION: Custom desktop decal\rCopyright 2015 Smiteworks USA, LLC
[5/19/2020 3:31:42 PM] EXTENSION: Custom desktop decal\rCopyright 2015 Smiteworks USA, LLC
[5/19/2020 3:31:42 PM] EXTENSION: Sword Coast Adventurer Guide Desktop Decal loaded
[5/19/2020 3:31:42 PM] EXTENSION: Volo's Guide to Monsters Desktop Decal loaded
[5/19/2020 3:31:42 PM] EXTENSION: Xanathar's Guide to Everything Desktop Decals loaded
[5/19/2020 3:31:42 PM] EXTENSION: Simple Brown theme v2.5 for Fantasy Grounds\rCopyright 2018 ll00ll00ll00ll and SmiteWorks USA LLC
[5/19/2020 3:33:37 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[5/19/2020 3:33:47 PM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[5/19/2020 3:33:47 PM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[5/19/2020 3:33:47 PM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[5/19/2020 3:33:47 PM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[5/19/2020 3:33:47 PM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[5/19/2020 3:33:47 PM] [WARNING] bitmapwidget: Logical icon (tab_featalt) does not exist
[5/19/2020 3:33:47 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/19/2020 3:33:47 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/19/2020 3:33:52 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/19/2020 3:33:52 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/19/2020 3:34:09 PM] [WARNING] windowlist: Could not find empty font () in control (abilityscore_improvements) in class (chargen_stats_contents)
[5/19/2020 3:34:09 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_str)
[5/19/2020 3:34:09 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_dex)
[5/19/2020 3:34:09 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_con)
[5/19/2020 3:34:09 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_int)
[5/19/2020 3:34:09 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_wis)
[5/19/2020 3:34:09 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_cha)
[5/19/2020 3:34:16 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/19/2020 3:34:16 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/19/2020 3:34:30 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/19/2020 3:34:30 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/19/2020 3:34:47 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/19/2020 3:34:47 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/19/2020 3:34:50 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/19/2020 3:34:50 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/19/2020 3:34:50 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/19/2020 3:34:50 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/19/2020 3:34:54 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/19/2020 3:34:54 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/19/2020 3:34:54 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/19/2020 3:34:54 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/19/2020 3:34:57 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/19/2020 3:34:57 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/19/2020 3:35:21 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/19/2020 3:35:21 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/19/2020 3:35:22 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/19/2020 3:35:22 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/19/2020 3:35:27 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/19/2020 3:35:27 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/19/2020 3:35:31 PM] [WARNING] windowlist: Could not find empty font () in control (itemlist) in class (chargen_inv_contents)
[5/19/2020 3:36:42 PM] Campaign saved.
[5/19/2020 3:38:06 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/chargen.lua"]:3113: getValue: Invalid parameter 1
[5/19/2020 3:38:15 PM] [WARNING] windowlist: Could not find empty font () in control (spells) in class (chargen_spells_contents)
[5/19/2020 3:38:15 PM] [WARNING] windowlist: Could not find empty font () in control (spellclass) in class (chargen_spells_contents)
[5/19/2020 3:38:15 PM] [WARNING] windowlist: Could not find empty font () in control (selectedspells) in class (chargen_spells_contents)
[5/19/2020 3:38:15 PM] [WARNING] buttoncontrol: Could not find font (button-white-small) in control (bname) in class (spell_class_item)
[5/19/2020 3:38:15 PM] [WARNING] font: Missing fallback font file. (C:/Program Files/SmiteWorks/Fantasy Grounds/FantasyGrounds_Data/StreamingAssetsNotoSansFG.ttf)
[5/19/2020 3:38:15 PM] [WARNING] font: Missing fallback font file. (C:/Program Files/SmiteWorks/Fantasy Grounds/FantasyGrounds_Data/StreamingAssetsNotoSansFG.ttf)
[5/19/2020 3:38:15 PM] [WARNING] Error while drawing font [button-white-small]
[5/19/2020 3:38:15 PM] [<color="red">ERROR</color>] FONT DRAW:: System.NullReferenceException: Object reference not set to an instance of an object
at FG.SDFTextUIBase.AKJMLHCOFIC (LAMEDOKLCGE BPDANMNHEID) [0x00043] in <3f95de1efec5486194e8515952f20063>:0
at FG.SDFTextUIBase.FMANBLNDOME (System.Collections.Generic.List`1[FG.SDFTextUI]& GIDLIPCPLCG, LAMEDOKLCGE BPDANMNHEID, UnityEngine.Vector2 CCKLEONFLNF, UnityEngine.Color LCGENLBAAOH) [0x00000] in <3f95de1efec5486194e8515952f20063>:0
at FG.SDFTextUIBase.SetText (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, HEENKGIJFCP GCBLELJAMEB, CBGFCOAGNOH HIJDONLJLLN, UnityEngine.Vector2 KDBLPOMPAIO, System.Int32 DCLICGBMOLL, System.Nullable`1[T] IEIHLCMMMFG, System.Nullable`1[T] EEFIHIPKKGK, LAMEDOKLCGE ACMDIDCOOBB) [0x0005c] in <3f95de1efec5486194e8515952f20063>:0
[5/19/2020 3:39:05 PM] [WARNING] buttoncontrol: Could not find font (button-white-small) in control (bname) in class (spell_class_item)
[5/19/2020 3:39:05 PM] [WARNING] font: Missing fallback font file. (C:/Program Files/SmiteWorks/Fantasy Grounds/FantasyGrounds_Data/StreamingAssetsNotoSansFG.ttf)
[5/19/2020 3:39:05 PM] [WARNING] font: Missing fallback font file. (C:/Program Files/SmiteWorks/Fantasy Grounds/FantasyGrounds_Data/StreamingAssetsNotoSansFG.ttf)
[5/19/2020 3:39:05 PM] [WARNING] Error while drawing font [button-white-small]
[B]
[GENERAL]
If you click "next" after INV, it goes to RACE rather than over to SPELL next.
[GENERAL]
It took me a while to figure out that I need to drag the 'I' next to items or spells into the bottom area, rather than dragging the spell name itself.
[DATA]
Celestial warlock spells aren't shown when choosing celestial warlock.
IM NOT SURE
When I try to select a level for warlock, I just see a white drop down without any numbers and does not accept keyboard input.
esmdev
May 19th, 2020, 22:06
I'm curious, will this be a community extension, will it be incorporated into the standard 5E ruleset or a separate store add-on?
FG_Wraith
May 20th, 2020, 00:39
I'm curious, will this be a community extension, will it be incorporated into the standard 5E ruleset or a separate store add-on?
It's going to be a part of the base 5E ruleset. It's not going to cost anything.
The High Druid
May 20th, 2020, 11:37
Started poking around a bit, issues so far:
- If I have both Unearthed Arcana and Rising from the Last War open the character selector is pulling changeling race information only from Unearthed Arcana, likewise for warforged
- If I close UA Changeling gets data from RftLW. Can't put their extra +1 in charisma, but I think that's a problem with the race description from the book, not the extension. (Officially they are allowed +3 charisma)
- Dragon-marked races are very squished (thought UA closure might fix that)
- Only appears to pull elf race info from PHB - (only Drow, High, and wood elf subraces visible) when both DMG and Mordankainen's are also open
- Same for Gnome.
- Have to close PHB to get svifneblin subrace to appear alongside Forest and rock (from sword coast I think, because Elf now shows Drow, Wood, Moon, Sun, but still no Eladrin)
- Closing sword coast, gnome now only shows Mark of scribing sub race, and elf only "Eladrin (Dmg)"
- Closing DMG Elf only shows Mark of Shadow
- Closing Eberron, Elf's Mordenkainen sub races finally appear.
- Cleric and Warlock can select archetype from all available books so that's only a race problem.
- Custom Backgrounds. This is a big thing to miss and straight from the PHB. you should be able to customise the skills and languages/tools on any background.
So the biggest problem is the book juggling required to enable the subraces. This is going to completely block some race/subclass combinations from being usable (affects artificers, clerics, sorcerers and warlocks at level 1).
Oh, and agree with Zacc. Race > Background > Class. You're born, you grow up, you choose a career. I suppose in might be nice for DM's to be able to select the order?
LordEntrails
May 20th, 2020, 16:40
A comments on the order, which is obviously personal preference, I like to do Background before Class because the background has fixed skills and then I don't double pick skills and have to adjust. But maybe the Wizard accounts for this?
FG_Wraith
May 20th, 2020, 17:53
Started poking around a bit, issues so far:
- If I have both Unearthed Arcana and Rising from the Last War open the character selector is pulling changeling race information only from Unearthed Arcana, likewise for warforged
- If I close UA Changeling gets data from RftLW. Can't put their extra +1 in charisma, but I think that's a problem with the race description from the book, not the extension. (Officially they are allowed +3 charisma)
- Dragon-marked races are very squished (thought UA closure might fix that)
- Only appears to pull elf race info from PHB - (only Drow, High, and wood elf subraces visible) when both DMG and Mordankainen's are also open
- Same for Gnome.
- Have to close PHB to get svifneblin subrace to appear alongside Forest and rock (from sword coast I think, because Elf now shows Drow, Wood, Moon, Sun, but still no Eladrin)
- Closing sword coast, gnome now only shows Mark of scribing sub race, and elf only "Eladrin (Dmg)"
- Closing DMG Elf only shows Mark of Shadow
- Closing Eberron, Elf's Mordenkainen sub races finally appear.
- Cleric and Warlock can select archetype from all available books so that's only a race problem.
- Custom Backgrounds. This is a big thing to miss and straight from the PHB. you should be able to customise the skills and languages/tools on any background.
So the biggest problem is the book juggling required to enable the subraces. This is going to completely block some race/subclass combinations from being usable (affects artificers, clerics, sorcerers and warlocks at level 1).
Oh, and agree with Zacc. Race > Background > Class. You're born, you grow up, you choose a career. I suppose in might be nice for DM's to be able to select the order?
Thanks. Right now there is a load precedent for PHB, but going forward I need to make it less strict. I had to balance getting all the data and not having confusing multiples of the same race or subrace. I'll take another look at a better way of presenting the choices.
StoryWeaver
May 20th, 2020, 18:01
The way that we've always suggested to players when creating characters is Stats > Race > Background > Class. Now I know you can do things in any order but it might be beneficial to keep that same order for the buttons.
The current order in FG is due to the the way FG is set up, but the character wizard seems to manage things quite well in its own order.
I'd advocate for keeping the order as it is in the official players handbook, it's a more natural organic way of creating characters and the order most people will be used to. Players Handbook page 11 onwards:
Race > Class > Ability Scores > Background > Equipment > Spells
Suggestions:
The option to manually modify the stat modification fields. This would allow for manual entries and customization.
In the Equipment tab, add a link to the characters class and background at the top, so you can quickly look up what equipment comes with the selections already made in the character creation process.
The High Druid
May 20th, 2020, 19:12
Thanks. Right now there is a load precedent for PHB, but going forward I need to make it less strict. I had to balance getting all the data and not having confusing multiples of the same race or subrace. I'll take another look at a better way of presenting the choices.
I don't think you can avoid multiple versions of races, simply because there *are* multiple versions of published races.
Zacchaeus
May 20th, 2020, 19:26
I don't think you can avoid multiple versions of races, simply because there *are* multiple versions of published races.
That's not strictly true. There is only one elf race for example but there are multiple subraces. The issue for the wizard I think is to differentiate what is a race and what is a subrace - much like class archetypes which it seems to handle fine.
The High Druid
May 20th, 2020, 22:11
Aasimar: the one from the DMG without sub-races, and he one from Volo's with sub-races.
Hobgoblin: Volo's vs. Eberron
Orcs: Volo's vs Eberron
None of these are alternate sub-race options
Edit: You could probably build them as sub races to make them work within FG, but that's gonna make things weird for people that have one book but not the other.
Edit 2: and you need to figure where the UA versions sit as well. Afterall it's not homebrew as such, and is a purchasable module.
timdog88
May 20th, 2020, 22:35
Just did a quick runthrough test build in FG classic. I really like the idea and execution! One thing that I would like to see is, when I choose class and background, if the builder would pop up the included gear and let me choose to simply accept it as-is if that's what I want to do. Or maybe give just the options that are listed in the class and background entries? I think that would make gear selection much quicker and would allow me to really fly through making a character.
gqwebb
May 20th, 2020, 22:42
Let the testing being!
https://media1.tenor.com/images/4800838e793768298c7d6132734abca4/tenor.gif
ThingsCouldGetDicey
May 20th, 2020, 22:46
hi guys i love this. from an ex roll 20 user having the functionality of the charactermancer is something i miss. this is a great addition. but i wanted to ask is there a way to incorperate rob twohis coding packages in the level ups and the character creation?
ThingsCouldGetDicey
May 20th, 2020, 22:54
okay ive been messing around with it the only criticism i have is the items. currently if you want an adventurers pack or a priests pack or an explorers pack. you have to do every single item. can you short hand it to those things and that auto adds all the smaller items with a quick display of whats in those packs like a tooltip?
ThingsCouldGetDicey
May 20th, 2020, 22:57
35815
this is what i saw when i clicked spells on fantasy grounds unity.
ThingsCouldGetDicey
May 20th, 2020, 23:04
okay clicking on the spells it doesnt show me spells available and when i click a tab for spell slots that goes red it doesnt unclick and stays highlighted. it also shows an intelligence text as another tab for some weird reason. just thought you should know
Gupalagupagup
May 20th, 2020, 23:33
Dear folks,
Sincere apologies, I know it is shamefully newbie question... how to start this character creation? Not sure where to click to open this window. I'm using FG classic ultimate.
Thank you for your help!
Best,
G
Grommit57
May 20th, 2020, 23:43
If you open the PC tab there is a blue star at the bottom. Dats it
jasone
May 20th, 2020, 23:48
Is this available for the MAC FGU? Where is the EXT folder for me to drop the .ext file into? Will be great to work with a character generator.
Thank you!
Jason
hsltax
May 20th, 2020, 23:55
How do I run the above ext file? I get the message that it needs an app to run.
spoonhead
May 21st, 2020, 00:18
How do I run the above ext file? I get the message that it needs an app to run.
You need to copy the extension to the extensions folder and then select it when loading a campaign within FG. It’s not run outside of FG.
Grommit57
May 21st, 2020, 00:28
Someone with some Mac knowledge will hopefully answer that. Not me. Sorry. i run windows.
Greyrazor
May 21st, 2020, 00:34
Is it supposed to populate the character sheet or do we have to manually input the info? Or did I miss something?
FG_Wraith
May 21st, 2020, 00:47
Just did a quick runthrough test build in FG classic. I really like the idea and execution! One thing that I would like to see is, when I choose class and background, if the builder would pop up the included gear and let me choose to simply accept it as-is if that's what I want to do. Or maybe give just the options that are listed in the class and background entries? I think that would make gear selection much quicker and would allow me to really fly through making a character.
That is one of the top priorities on the inventory page. Once fixes are in, we'll be adding this.
FG_Wraith
May 21st, 2020, 00:50
okay ive been messing around with it the only criticism i have is the items. currently if you want an adventurers pack or a priests pack or an explorers pack. you have to do every single item. can you short hand it to those things and that auto adds all the smaller items with a quick display of whats in those packs like a tooltip?
Packs should be in the gear inventory. Just type in 'pack' in the filter and hit enter.
FG_Wraith
May 21st, 2020, 00:52
Is it supposed to populate the character sheet or do we have to manually input the info? Or did I miss something?
When you have filled out the first four pages, Race, Stats, Class, and Background the save button will appear. Clicking the save button will give you a filled out character sheet. Note, that if you have duplicate skills it won't let you save until you change the duplicate skill.
hasoos
May 21st, 2020, 01:07
So every time I try to save a character it just opens up a blank character sheet. Are we supposed to transfer the data to a character sheet somehow? Am I missing something?
Lux Dryghten
May 21st, 2020, 01:42
Great job! It would be nice to see the ideals, bonds, flaws etc listed for selection and UI scaling.
LordEntrails
May 21st, 2020, 01:43
Is this available for the MAC FGU? Where is the EXT folder for me to drop the .ext file into? Will be great to work with a character generator.
Thank you!
Jason
Yes, open the FG Data folder from the FG launch screen, the folder icon in the upper right. Then open the extensions sub-folder.
Dear folks,
Sincere apologies, I know it is shamefully newbie question... how to start this character creation? Not sure where to click to open this window. I'm using FG classic ultimate.
Thank you for your help!
Best,
G
Download and place in your extensions folder. Then go to the PC Selection Window. Did you get that far?
okay ive been messing around with it the only criticism i have is the items. currently if you want an adventurers pack or a priests pack or an explorers pack. you have to do every single item. can you short hand it to those things and that auto adds all the smaller items with a quick display of whats in those packs like a tooltip?
Actually I believe this is a bug with the current SRD module. Are you using that or the PHB?
AZWrastler
May 21st, 2020, 02:35
I do not see an extension sub-folder do I have to create one?
Thirsterhall
May 21st, 2020, 02:52
... Note, that if you have duplicate skills it won't let you save until you change the duplicate skill.
So then how to you create a Half-Orc with the soldier background for example? Both give Intimidation skill proficiency.
Syfax
May 21st, 2020, 03:11
A character builder is the biggest thing Roll20 has that is superior to FG, so I'm really glad this is happening. Just played around with it a bit in FGU and found a few bugs.
First I built a Wizard to see how the spells thing works. When I switched to the Spell tab, I got the following error:
[5/20/2020 8:28:52 PM] FGU v4.0.0 ULTIMATE (2020-05-14)
[5/20/2020 8:28:52 PM] Launcher scene starting.
[5/20/2020 8:29:10 PM] Starting private server mode. [(10.0.0.10:1802) (fe80::d595:172a:3426:f6b2:1802)]
[5/20/2020 8:29:10 PM] Game server started. [10.0.0.10:1802]
[5/20/2020 8:29:10 PM] Launcher scene exiting.
[5/20/2020 8:29:10 PM] Tabletop scene starting.
[5/20/2020 8:29:38 PM] Loaded FreeType library version 2.10.2
[5/20/2020 8:31:02 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Middle.
[5/20/2020 8:31:02 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Right.
[5/20/2020 8:31:03 PM] RULESET: 5E ruleset v3.3.11 for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
[5/20/2020 8:31:03 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
[5/20/2020 8:31:03 PM] EXTENSION: Dungeons & Dragons Language Fonts (FR) v1.0\rfor Fantasy Grounds\rCopyright 2015 Smiteworks USA, LLC.\rD&D Copyright 2015 Wizards of the Coast LLC.
[5/20/2020 8:31:03 PM] EXTENSION: Dungeons & Dragons Language Fonts v1.0\rfor Fantasy Grounds\rCopyright 2015 Smiteworks USA, LLC.\rD&D Copyright 2015 Wizards of the Coast LLC.
[5/20/2020 8:31:03 PM] EXTENSION: Dungeons & Dragons Theme v1.0\rfor Fantasy Grounds\rCopyright 2015 Smiteworks USA, LLC.\rD&D Copyright 2015 Wizards of the Coast LLC.
[5/20/2020 8:31:03 PM] EXTENSION: Dungeons & Dragons, D&D, Wizards of the Coast, their respective logos, the dragon ampersand, all Wizards titles, the fifth edition rules, and Wizards' character names and distinctive likenesses are property and copyright of Wizards of the Coast LLC in the USA and other countries. Used with permission.
[5/20/2020 8:31:03 PM] EXTENSION: 5E Character Generator v0.2.0510a\rCopyright 2020 Smiteworks USA, LLC\rInternal Use Only\rPlease delete and report source if found
[5/20/2020 8:31:03 PM] EXTENSION: Dungeon Master Guide Desktop Decal loaded
[5/20/2020 8:31:03 PM] EXTENSION: Custom desktop decal\rCopyright 2015 Smiteworks USA, LLC
[5/20/2020 8:31:03 PM] EXTENSION: Custom desktop decal\rCopyright 2015 Smiteworks USA, LLC
[5/20/2020 8:31:03 PM] EXTENSION: Custom desktop decal\rCopyright 2015 Smiteworks USA, LLC
[5/20/2020 8:31:03 PM] EXTENSION: Sword Coast Adventurer Guide Desktop Decal loaded
[5/20/2020 8:31:03 PM] EXTENSION: Volo's Guide to Monsters Desktop Decal loaded
[5/20/2020 8:31:03 PM] EXTENSION: Wayfinder's Guide to Eberron Desktop Decals loaded
[5/20/2020 8:31:03 PM] EXTENSION: Xanathar's Guide to Everything Desktop Decals loaded
[5/20/2020 8:33:13 PM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[5/20/2020 8:33:13 PM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[5/20/2020 8:33:13 PM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[5/20/2020 8:33:13 PM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[5/20/2020 8:33:13 PM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[5/20/2020 8:33:13 PM] [WARNING] bitmapwidget: Logical icon (tab_featalt) does not exist
[5/20/2020 8:33:13 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 8:33:29 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 8:33:32 PM] [WARNING] windowlist: Could not find empty font () in control (abilityscore_improvements) in class (chargen_stats_contents)
[5/20/2020 8:33:32 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_con)
[5/20/2020 8:33:38 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 8:34:13 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 8:34:17 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[5/20/2020 8:34:24 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_str)
[5/20/2020 8:34:27 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 8:35:18 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 8:35:21 PM] [WARNING] windowlist: Could not find empty font () in control (itemlist) in class (chargen_inv_contents)
[5/20/2020 8:36:03 PM] Campaign saved.
[5/20/2020 8:38:40 PM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[5/20/2020 8:38:40 PM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[5/20/2020 8:38:40 PM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[5/20/2020 8:38:40 PM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[5/20/2020 8:38:40 PM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[5/20/2020 8:38:40 PM] [WARNING] bitmapwidget: Logical icon (tab_featalt) does not exist
[5/20/2020 8:38:41 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 8:38:44 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 8:38:52 PM] [WARNING] windowlist: Could not find empty font () in control (abilityscore_improvements) in class (chargen_stats_contents)
[5/20/2020 8:38:52 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_str)
[5/20/2020 8:38:52 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_cha)
[5/20/2020 8:39:29 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 8:40:01 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 8:40:03 PM] [WARNING] windowlist: Could not find empty font () in control (itemlist) in class (chargen_inv_contents)
[5/20/2020 8:41:04 PM] Campaign saved.
[5/20/2020 8:41:59 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 8:42:16 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 8:42:22 PM] [WARNING] windowlist: Could not find empty font () in control (feat_window) in class (chargen_featwindow_contents)
[5/20/2020 8:42:25 PM] [WARNING] windowlist: Could not find empty font () in control (spells) in class (chargen_spells_contents)
[5/20/2020 8:42:25 PM] [WARNING] windowlist: Could not find empty font () in control (spellclass) in class (chargen_spells_contents)
[5/20/2020 8:42:25 PM] [WARNING] windowlist: Could not find empty font () in control (selectedspells) in class (chargen_spells_contents)
[5/20/2020 8:42:25 PM] [WARNING] buttoncontrol: Could not find font (button-white-small) in control (bname) in class (spell_class_item)
[5/20/2020 8:42:26 PM] [WARNING] font: Missing fallback font file. (C:/Program Files/SmiteWorks/Fantasy Grounds/FantasyGrounds_Data/StreamingAssetsNotoSansFG.ttf)
[5/20/2020 8:42:26 PM] [WARNING] font: Missing fallback font file. (C:/Program Files/SmiteWorks/Fantasy Grounds/FantasyGrounds_Data/StreamingAssetsNotoSansFG.ttf)
[5/20/2020 8:42:26 PM] [WARNING] Error while drawing font [button-white-small]
[5/20/2020 8:42:26 PM] [<color="red">ERROR</color>] FONT DRAW:: System.NullReferenceException: Object reference not set to an instance of an object
at FG.SDFTextUIBase.AKJMLHCOFIC (LAMEDOKLCGE BPDANMNHEID) [0x00043] in <3f95de1efec5486194e8515952f20063>:0
at FG.SDFTextUIBase.FMANBLNDOME (System.Collections.Generic.List`1[FG.SDFTextUI]& GIDLIPCPLCG, LAMEDOKLCGE BPDANMNHEID, UnityEngine.Vector2 CCKLEONFLNF, UnityEngine.Color LCGENLBAAOH) [0x00000] in <3f95de1efec5486194e8515952f20063>:0
at FG.SDFTextUIBase.SetText (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, HEENKGIJFCP GCBLELJAMEB, CBGFCOAGNOH HIJDONLJLLN, UnityEngine.Vector2 KDBLPOMPAIO, System.Int32 DCLICGBMOLL, System.Nullable`1[T] IEIHLCMMMFG, System.Nullable`1[T] EEFIHIPKKGK, LAMEDOKLCGE ACMDIDCOOBB) [0x0005c] in <3f95de1efec5486194e8515952f20063>:0 +
Like the report from burnmelt earlier, it had long strings of "[5/20/2020 8:33:29 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)" errors, which I've deleted to save space here.
When you add a spell beyond the number allowed, the number available goes to -1, as I would expect. But then when I add another, it drops back to 0. Adding another goes back to -1, then to 0, etc. This happens with both cantrips and regular spells.
I may be missing something, but the only way to remove spells once added that I can find is to use the right-click menu. Obviously I have no idea what goes into something like this, but it might be nice to be able to just drag them back and forth. Additionally, ideally once a spell is in the character spell list, it wouldn't show up in the possible spells to add anymore.
Thanks again for all the work on this, it already works well enough that I'll be introducing my players to it when we play this weekend, but I look forward to the final version!
SwimStud
May 21st, 2020, 03:14
One of the issues I am having is the spells and weapons (in inventory) are not being pushed to the generated character after hitting save. It also is not giving racial specific spells (for example, a water genasi is not given the water shape cantrip). The spells list and weapons/inventory list are empty upon finishing using the character generator.
NOTE: I am using it with FGU
edem
May 21st, 2020, 03:53
Sorry, bit of a long thread...
Personally I prefer to have the Background selected before the Class (kinda makes more sense to me to build from past to present, also ties in better with the skill choices), does the extension support that (even just by skipping around with the selections), or does each step have to be done in order?
edem
May 21st, 2020, 03:55
So then how to you create a Half-Orc with the soldier background for example? Both give Intimidation skill proficiency.
Per RAW you could choose any other skill instead of the second Intimidation proficiency.
Syfax
May 21st, 2020, 04:11
Found a few more things to note (again, this is in FGU):
I checked out Thirsterhall's question, and if you try to create a half-orc with the soldier background, you can't complete the character without changing one of those options.
As somebody mentioned earlier, subclasses are limited. I have most of the books that have races and classes, and only have the PHB options of Rock and Forest Gnome with all of them loaded.
You can't change the level of your first class chosen (the dropdown list is just blank, see picture), but if you multiclass, you can level the second (and 3rd, and 4th) class to whatever level you want, and are properly limiting total levels to 20.
You can add more single level classes after you get to level 20 with one or 2 or 4 classes. I got up to 9 classes, which took me to level 26. If anybody is actually trying to do this, they have other problems, though . If you get that high, other things break (it thinks I shouldn't have feats, for instance), but that's to be expected. Unfortunately, it also prevents me from removing the extra classes.
Once you add a second class, you can't change your mind and go back to a single class character. You can change your second class to a different class. However, if your initially clicked second class had additional options (like additional skill choices), or if you changed the level to higher than 1, you get the following error:
[5/20/2020 9:45:54 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/char_chargen_classwindow.l..."]:382: attempt to index local 'vSelectMultiClass' (a userdata value)
If you multiclass with the second class being a non-spellcasting class, you lose access to the Spells tab of the builder. Adding a 3rd class that is a spellcasting class returns access to the tab.
However, if your first class is a non-spellcasting class, there "Spells Available" is 0, even if your 2nd class is a level 19 Wizard. Adding a spell anyway gives this error:
[5/20/2020 9:54:57 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/char_chargen_selectedspell..."]:50: attempt to perform arithmetic on a nil value
The buttons that let you pick between your classes in the Spells tab have the text offset weirdly, and the text is also coming from the wrong place (I tried to get a picture, but after screwing up the character with 9 classes, I can't even get the boxes to appear anymore with a new character, even with 3 spellcasting classes)
Relatedly, the "Spells available" counters reset any time you change between classes to add spells from your other class, or if you add levels from a new class after adding spells with your first class.
Changing your 1st class removes your 2nd class if you're multiclassed (also removes Skills associated with it, but not Spells).
Finally, even though the little symbol is there implying you can resize the window, it doesn't work.
35830
MightyAxeMan
May 21st, 2020, 05:22
Tried creating a Hafling (Lightfoot) bard. Not sure if it's relevant, but I had to clean up some skill duplication between class and background. I clicked the Spell button and got the error below. This is FGU.
[5/20/2020 11:11:04 PM] FGU v4.0.0 ULTIMATE (2020-05-14)
[5/20/2020 11:11:04 PM] Launcher scene starting.
[5/20/2020 11:11:19 PM] Starting cloud server mode. [MightyAxeMan]
[5/20/2020 11:11:22 PM] Game server started. [68.183.117.123:58320]
[5/20/2020 11:11:22 PM] Launcher scene exiting.
[5/20/2020 11:11:22 PM] Match successfully created on lobby.
[5/20/2020 11:11:22 PM] Tabletop scene starting.
[5/20/2020 11:11:36 PM] Loaded FreeType library version 2.10.2
[5/20/2020 11:12:36 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Middle.
[5/20/2020 11:12:36 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Right.
[5/20/2020 11:12:37 PM] RULESET: 5E ruleset v3.3.11 for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
[5/20/2020 11:12:37 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
[5/20/2020 11:12:37 PM] EXTENSION: Dungeons & Dragons Theme v1.0\rfor Fantasy Grounds\rCopyright 2015 Smiteworks USA, LLC.\rD&D Copyright 2015 Wizards of the Coast LLC.
[5/20/2020 11:12:37 PM] EXTENSION: Dungeons & Dragons, D&D, Wizards of the Coast, their respective logos, the dragon ampersand, all Wizards titles, the fifth edition rules, and Wizards' character names and distinctive likenesses are property and copyright of Wizards of the Coast LLC in the USA and other countries. Used with permission.
[5/20/2020 11:12:37 PM] EXTENSION: 5E Character Generator v0.2.0510a\rCopyright 2020 Smiteworks USA, LLC\rInternal Use Only\rPlease delete and report source if found
[5/20/2020 11:13:23 PM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[5/20/2020 11:13:23 PM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[5/20/2020 11:13:23 PM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[5/20/2020 11:13:23 PM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[5/20/2020 11:13:23 PM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[5/20/2020 11:13:23 PM] [WARNING] bitmapwidget: Logical icon (tab_featalt) does not exist
[5/20/2020 11:13:23 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 11:13:23 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 11:13:37 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[5/20/2020 11:13:46 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 11:13:46 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 11:14:06 PM] [WARNING] windowlist: Could not find empty font () in control (abilityscore_improvements) in class (chargen_stats_contents)
[5/20/2020 11:14:06 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_dex)
[5/20/2020 11:14:06 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_cha)
[5/20/2020 11:15:01 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 11:15:01 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 11:15:04 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 11:15:04 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 11:15:20 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 11:15:20 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 11:15:22 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 11:15:22 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 11:16:42 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 11:16:42 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 11:16:48 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 11:16:48 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 11:16:48 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 11:16:48 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 11:17:02 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 11:17:02 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 11:17:37 PM] Campaign saved.
[5/20/2020 11:18:47 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 11:18:47 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 11:18:47 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 11:18:47 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 11:18:50 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 11:18:50 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 11:18:56 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/20/2020 11:18:56 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/20/2020 11:19:07 PM] [WARNING] windowlist: Could not find empty font () in control (itemlist) in class (chargen_inv_contents)
[5/20/2020 11:19:20 PM] [WARNING] windowlist: Could not find empty font () in control (spells) in class (chargen_spells_contents)
[5/20/2020 11:19:20 PM] [WARNING] windowlist: Could not find empty font () in control (spellclass) in class (chargen_spells_contents)
[5/20/2020 11:19:20 PM] [WARNING] windowlist: Could not find empty font () in control (selectedspells) in class (chargen_spells_contents)
[5/20/2020 11:19:20 PM] [WARNING] buttoncontrol: Could not find font (button-white-small) in control (bname) in class (spell_class_item)
[5/20/2020 11:19:21 PM] [WARNING] font: Missing fallback font file. (C:/Program Files/SmiteWorks/Fantasy Grounds/FantasyGrounds_Data/StreamingAssetsNotoSansFG.ttf)
[5/20/2020 11:19:21 PM] [WARNING] font: Missing fallback font file. (C:/Program Files/SmiteWorks/Fantasy Grounds/FantasyGrounds_Data/StreamingAssetsNotoSansFG.ttf)
[5/20/2020 11:19:21 PM] [WARNING] Error while drawing font [button-white-small]
[5/20/2020 11:19:21 PM] [<color="red">ERROR</color>] FONT DRAW:: System.NullReferenceException: Object reference not set to an instance of an object
at FG.SDFTextUIBase.AKJMLHCOFIC (LAMEDOKLCGE BPDANMNHEID) [0x00043] in <3f95de1efec5486194e8515952f20063>:0
at FG.SDFTextUIBase.FMANBLNDOME (System.Collections.Generic.List`1[FG.SDFTextUI]& GIDLIPCPLCG, LAMEDOKLCGE BPDANMNHEID, UnityEngine.Vector2 CCKLEONFLNF, UnityEngine.Color LCGENLBAAOH) [0x00000] in <3f95de1efec5486194e8515952f20063>:0
at FG.SDFTextUIBase.SetText (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, HEENKGIJFCP GCBLELJAMEB, CBGFCOAGNOH HIJDONLJLLN, UnityEngine.Vector2 KDBLPOMPAIO, System.Int32 DCLICGBMOLL, System.Nullable`1[T] IEIHLCMMMFG, System.Nullable`1[T] EEFIHIPKKGK, LAMEDOKLCGE ACMDIDCOOBB) [0x0005c] in <3f95de1efec5486194e8515952f20063>:0
spoonhead
May 21st, 2020, 06:40
I do not see an extension sub-folder do I have to create one?
There should be some extensions that come with FG so I’m sure that it should already be there.
Load up FG, on the load screen, click the folder button in the top right, that should take you to the folder location. There should be an extensions folder there already.
edem
May 21st, 2020, 06:44
Found a few more things to note (again, this is in FGU):
I checked out Thirsterhall's question, and if you try to create a half-orc with the soldier background, you can't complete the character without changing one of those options.
I presume the same happens with Elf + Far Traveler, or Tabaxi + Far Traveler or Criminal?
You can add more single level classes after you get to level 20 with one or 2 or 4 classes. I got up to 9 classes, which took me to level 26. If anybody is actually trying to do this, they have other problems, though ��. If you get that high, other things break (it thinks I shouldn't have feats, for instance), but that's to be expected. Unfortunately, it also prevents me from removing the extra classes.
Feats are linked to class levels, not character levels, so as long as one of your classes gets an ASI, you should be able to choose a feat.
Forecaster
May 21st, 2020, 07:42
I got this when I attempted to use a custom race I'd made in the character wizard. When going from "Race" to "Stats" this appeared in the console (though the wizard proceeded with going to "Stats" as normal):
Script Error: [string "race_str"]:1: attempt to index field 'abilities' (a nil value)
Script Error: [string "race_dex"]:1: attempt to index field 'abilities' (a nil value)
Script Error: [string "race_con"]:1: attempt to index field 'abilities' (a nil value)
Script Error: [string "race_int"]:1: attempt to index field 'abilities' (a nil value)
Script Error: [string "race_wis"]:1: attempt to index field 'abilities' (a nil value)
Script Error: [string "race_cha"]:1: attempt to index field 'abilities' (a nil value)
Script Error: [string "campaign/scripts/chargen_abilities.lua"]:13: attempt to index field 'abilities' (a nil value)
I tried this in a 5e campaign with no extensions (other than the character wizard one).
I've included an export of one of my races which triggers the console output.
Gupalagupagup
May 21st, 2020, 09:50
Yes, open the FG Data folder from the FG launch screen, the folder icon in the upper right. Then open the extensions sub-folder.
Download and place in your extensions folder. Then go to the PC Selection Window. Did you get that far?
Yes, thank you for the advice!
Best,
G
Danalli
May 21st, 2020, 12:07
Sorry, bit of a long thread...
Personally I prefer to have the Background selected before the Class (kinda makes more sense to me to build from past to present, also ties in better with the skill choices), does the extension support that (even just by skipping around with the selections), or does each step have to be done in order?
It does support skipping around outside of the noted gear and spell issues a number of us have had.
RonCat
May 21st, 2020, 13:51
This extension is really helpfull. Thank you for the work. What I missed was the ability to select Gender, age, height, weight and size. And it would be awesome if you could random roll these according to your race. And changing my token would also have been nice.
Furthermore I would like more links on certain places. When you select a specialization it would be nice if the button is also there to jump to the rule book just like you have when choosing a class. And in the stats tab a link to Determine Ability Scores of the PHB would also be a bonus. Because dependent on the choosen class you might want to alter your stats.
And in the inventory tab it would be nice if I could filter quickly on the allowed armour / weapons for that class. Or create an extra button starting gear where you then show all the options of the equipement list of that class in the PHB.
Looking forward to see how this extension progresses.
And it would be nice if you could just resize the window. I have a 5120 x 1440 window so enough room for Fantasy ground and just being able to make the window larger would be a real bonus.
ricksox
May 21st, 2020, 14:08
Is this for Unity only or for Classic as well? I'm having a hard time finding it when I launch. I did add the extension to the correct folder. Any help is greatly appreciated. Thanks!
RonCat
May 21st, 2020, 14:15
It seems they work for both. Start a campaign add the extension and click the PC button. Then you have a blue star in the lower right corner.
ricksox
May 21st, 2020, 14:20
It seems they work for both. Start a campaign add the extension and click the PC button. Then you have a blue star in the lower right corner.
Thanks! I figured it out and I feel like an idiot. I did not have it checked in the EXT list before launching the game.
FG_Wraith
May 21st, 2020, 14:43
So then how to you create a Half-Orc with the soldier background for example? Both give Intimidation skill proficiency.
I will need to add the ability to increase the number of choices if this happens.
FG_Wraith
May 21st, 2020, 14:45
Sorry, bit of a long thread...
Personally I prefer to have the Background selected before the Class (kinda makes more sense to me to build from past to present, also ties in better with the skill choices), does the extension support that (even just by skipping around with the selections), or does each step have to be done in order?
You should be able to select in any order for the first four buttons. The spells and feats can't until you have need of that section.
Ruvanal
May 21st, 2020, 15:20
I just did a quick pop around with this and noticed a small bug. The orc race is giving +2 INT instead of the -2 INT when selecting that race.
ThingsCouldGetDicey
May 21st, 2020, 15:24
[ui]
could you make the text white on the brown background to make it easier to read?
ThingsCouldGetDicey
May 21st, 2020, 15:30
Roll for stats always shows last roll on previous chracter even tho the roll is new on a new character or the same character sheet if you are going to replace the character.
hsltax
May 21st, 2020, 16:20
Thank you!
timdog88
May 21st, 2020, 16:30
I just went back and tried it again and I am having the same issue as some others- when I click "save", it just pops up a blank character sheet with no info on it. I am using FG classic with no extensions loaded. Thanks for the hard work!
FG_Wraith
May 21st, 2020, 17:03
I just went back and tried it again and I am having the same issue as some others- when I click "save", it just pops up a blank character sheet with no info on it. I am using FG classic with no extensions loaded. Thanks for the hard work!
Ok, this one I can't seem to replicate. There is always a populated character sheet after I click save. Could you guys provide a bit more information on what you did prior to the save; options selected, what page you're on, any alerts up, and anything unusual on the summary page? Also, open your console by typing /console in the chat bar and send me what is in there after it leaves you with a blank character sheet, especially if the text is in red. Anything you guys can add would be helpful.
Thanks!
Arcanun
May 21st, 2020, 17:08
When you try to select a method for ability scores... the combo box is empty... and an red error pops up... table expected got nil
Codesmith
May 21st, 2020, 19:11
Can the window be made re sizable?
timdog88
May 21st, 2020, 19:16
So I just tried this again; same result, blank sheet. The console was blank, no errors. I chose a dragonborn, black dragon ancestry, barbarian, gladiator. The summary sheet looked normal to me.
one other thing I did notice; when I chose gladiator, it instead linked to the entertainer background, and prompted me to choose a musical instrument. looks like the link just points to the wrong place on that one. The blank sheet though I don't know. I am using FG classic if that matters.
Tyrannosaurus VeX
May 21st, 2020, 19:36
Known Issues:
General:
* Third Party Modules are not supported at this time.
Just gotta say ... I'm not sure what you're talking about. I've been messing around with this all day with custom classes, custom races, etc and spells from Rob2e's Spell Coding and Grimlore's Grimoire and everything seems to be working great. I've made a dozen characters with it, fully coded at level 1 in less than an hour.
FG_Wraith
May 21st, 2020, 20:00
Just gotta say ... I'm not sure what you're talking about. I've been messing around with this all day with custom classes, custom races, etc and spells from Rob2e's Spell Coding and Grimlore's Grimoire and everything seems to be working great. I've made a dozen characters with it, fully coded at level 1 in less than an hour.
While some might work fine, others might break the parsing code. I'm, glad it's working out for your modules, it means my parsing logic is fairly robust. But, I can't be assured it will work for all third party products.
Mythic3434
May 21st, 2020, 20:42
When I use the dice roller. Set to 4, drop 1, the chat adds up all the numbers, but the character sheet shows the correct stats.
35861
Jayfoot
May 21st, 2020, 20:52
Trying it out:
I have the following modules active if this helps: Rob2e,5e Effects Coding - Class, Feats, Race, Spells, D&D 5E UA-Players, D&D Eberron Rising from the Last War-Players, Eberron RLW Forgotten Relics, EE-Players, MM, PHB, Tortle Package-Players, Volos-Players, Xanathar's-Players, DM Guide-Players, Forge of Fury.
Clicked on the star in Character Selection - BTW this wasn't totally intuitive (I am sure that can be fixed at some point.
Added a test name, clicked next and realized I didn't choose a race so clicked back.
Looked for a race to try - the Half Dragon Marked were difficult to read since they are all so long, same with Half Elf:Marked...
Chose Loxodon - like how the sheet fills in on the right, would be nice to have the shield available to read the traits if I didn't know them off-hand. Did see the Shield next to Loxodon on the left but that made me go through everything to find the Traits
Moved on to stats
Defaulted to standard array and didn't realize the arrows below the ability scores could be used to move the numbers around. Also realized that I could just type numbers in. Nothing stops or corrects you from typing whatever you want. This could be problematic in long run.
When I chose Point Buy there was a message that said I have over spent points and raised an error message - this would be good if there in standard array.
Dice Roll - saw the first post stating it wasn't correctly showing drop lowest. Agree the dice rolls show that in the chat window but the right numbers are shown in the stat boxes. Again I can type whatever I want (not good) do like the moving around by arrows. You can change the dice number and drop number but that doesn't seem to effect anything.
Moved onto class
Chose fighter to be easy - like how the proficiencies auto filled on right and on the left gave info to select skill proficiencies. Chose them with no problem. Saw the multiclass listed and clicked there and added Monk, then realized I couldn't unchose this. Did a right click thinking that might be it and hit the X "character closed". Time to start again.
Repeated to get to Background and chose Pirate, not sure what it added. At this point realized I missed the text in the chat window, letting me know what was added in standard character creation. Clicked around on different backgrounds to see what happens, stayed on guild merchant - like that everything was changed on the right and on left changes for languages and other things happened. Like the warning on duplicate skills but not sure what to do with that?
Moved on to inventory - I didn't have any starting gold or any inventory items I would have received from my background. Dragged a ton of stuff to character with no regard to money or encumbrance.
No indication of how this character is saved or if it is saved automatically. Clicked the "x" in the upper right corner
Checked in the character selection and character isn't listed. :( Maybe because I had a duplicate profession listing?
Went back through and changed back to pirate --- all green and a save window.
Clicked Save - character sheet popped up but there was no info filled in. :(
Clicked on PC and saw a level 0 non-named character and opened that - same blank character sheet.
Stopped here. Hope the step through is helpful. Will try again later.
Greyrazor
May 21st, 2020, 21:25
The character will not populate the character sheet when I try and save in Manage Character. But it works if I use the Create Campaign.
mshall
May 21st, 2020, 23:15
Thank you, this is awesome already and will continue to get better.
Sorry if already mentioned -- not all official content subraces listed -- for instance
Elf shows subrace choices of Dark Elf (Drow), High Elf and Woof Elf.
Missing from Mordenkainen's Tome of Foes= Eladrin, Sea Elf, and Shadar-Kai
Missing from Sword Coast Adventurers Guide = Moon Elf, Sun Elf
Dwarf shows subrace choices of Hill and Mountain
Missing from SCAG = Gray, Gold, and Shield Dwarves
hsltax
May 21st, 2020, 23:20
Same issue. When I save there is a blank character sheet.
Danalli
May 21st, 2020, 23:21
The save worked and as long as I don't touch spells it saved clean. Spells seem the most broken ....
Gristlemill
May 22nd, 2020, 00:40
Similar to others, I had no equipment or spells after saving. Abilities, skills, class, background and race came through fine. I have Rob2E coding and spell effects loaded along with Wizards 5E stuff.
ThingsCouldGetDicey
May 22nd, 2020, 02:29
can i make a ui suggestion? could you have the box to be bigger with an image or the part of the rules book to display their class choices and spell descriptions and backgrounds with some art from the books to represent it.
ThingsCouldGetDicey
May 22nd, 2020, 02:30
also personality traits and ideals are not a tab. which needs to be added. so we can roll from those tables.
ShadowSpirit
May 22nd, 2020, 03:39
I note that there are known issues with "race stats" but to be more specific .. kobold should have -2 strength but the manager is treating is at +2
Bubblette
May 22nd, 2020, 08:49
I am having trouble even getting it to work. I moved the 5eCharGen.ext to the extension sub folder. But can't seem to get the wizard to work. None of the fields are alterable. Admittedly I am extremely new to FG
Danalli
May 22nd, 2020, 11:52
Did you follow the link in the OP on how to activate the extension? They don't only load if you tell them to from the campaign screen.
CampbellR66
May 22nd, 2020, 12:17
I gave it a try on FGC in the manage characters module to prepare characters off line (This is needed since the old offline character generation got the reset stats to 10 bug)
Its not fit for purpose as the character sheet does not save at the end of the process, you just get a null character sheet with no name or details added to the character pool.
Functionally it is missing the addition of money from the choice of back ground or random roll for class.
The allocation of equipment choices based on background does not work.
The costing of equipment selected is missing as noted in earlier thread.
This has potential as being able to create new characters out side game time is important in a system that doesnt have a persistent server.
FG_Wraith
May 22nd, 2020, 13:00
Anyone getting a blank character sheet at the end: Please try unloading all modules except the PHB and see if it still happens.
JMunsonII
May 22nd, 2020, 13:35
[GENERAL]
Gave it s shot this morning to generate a High Elf Wizard, Sage background. The following log was generated:
(header items skipped, but not sure which of the below are extension-specific)
[5/22/2020 8:21:57 AM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[5/22/2020 8:22:04 AM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[5/22/2020 8:22:04 AM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[5/22/2020 8:22:04 AM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[5/22/2020 8:22:04 AM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[5/22/2020 8:22:04 AM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[5/22/2020 8:22:04 AM] [WARNING] bitmapwidget: Logical icon (tab_featalt) does not exist
[5/22/2020 8:22:04 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/22/2020 8:22:04 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:22:21 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/22/2020 8:22:21 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:22:33 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/22/2020 8:22:33 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:22:33 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/22/2020 8:22:33 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:22:40 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/22/2020 8:22:40 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:23:11 AM] [WARNING] windowlist: Could not find empty font () in control (abilityscore_improvements) in class (chargen_stats_contents)
[5/22/2020 8:23:11 AM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_dex)
[5/22/2020 8:23:11 AM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_int)
[5/22/2020 8:23:20 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/22/2020 8:23:20 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:23:47 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:24:13 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:24:36 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/22/2020 8:24:36 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:24:37 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/22/2020 8:24:37 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:24:46 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/22/2020 8:24:46 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:24:57 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/22/2020 8:24:57 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:25:02 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/22/2020 8:25:02 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:25:02 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/22/2020 8:25:02 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:25:25 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/22/2020 8:25:25 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:25:25 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/22/2020 8:25:25 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:25:27 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/22/2020 8:25:27 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:25:48 AM] Campaign saved.
[5/22/2020 8:25:50 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/22/2020 8:25:50 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:25:50 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/22/2020 8:25:50 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:25:58 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/22/2020 8:25:58 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:26:03 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/22/2020 8:26:03 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/22/2020 8:26:16 AM] [WARNING] windowlist: Could not find empty font () in control (itemlist) in class (chargen_inv_contents)
[5/22/2020 8:28:56 AM] [WARNING] windowlist: Could not find empty font () in control (spells) in class (chargen_spells_contents)
[5/22/2020 8:28:56 AM] [WARNING] windowlist: Could not find empty font () in control (spellclass) in class (chargen_spells_contents)
[5/22/2020 8:28:56 AM] [WARNING] windowlist: Could not find empty font () in control (selectedspells) in class (chargen_spells_contents)
[5/22/2020 8:28:56 AM] [WARNING] buttoncontrol: Could not find font (button-white-small) in control (bname) in class (spell_class_item)
[5/22/2020 8:30:30 AM] [WARNING] windowlist: Could not find empty font () in control (feat_window) in class (chargen_featwindow_contents)
[5/22/2020 8:30:41 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:5: attempt to index field 'cantrips_available' (a userdata value)
[5/22/2020 8:30:41 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:5: attempt to index field 'cantrips_available' (a userdata value)
[5/22/2020 8:30:41 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:5: attempt to index field 'cantrips_available' (a userdata value)
[5/22/2020 8:30:41 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/22/2020 8:30:41 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/22/2020 8:30:41 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/22/2020 8:30:41 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/22/2020 8:30:41 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/22/2020 8:30:41 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/22/2020 8:30:48 AM] Campaign saved.
Jon
Squigibo
May 22nd, 2020, 15:12
And the DM raised his hands to his God(s) and said "Behold! I give you beauty!" - Thank you thank you thank you......... Character creation in FG without a wizard, for new players, used to take hours, and would turn new players away. Trying to learn DnD and FGU - and create a character in a Session 0 was overwhelming. And trying to get two people started at the same time while maintaining social distancing :ninja: has been a nightmare. - I thank you, my players thank you, Stinky Simon from up the street thanks you. Please keep it coming. Bailed on Roll20 and never looking back.
JMunsonII
May 22nd, 2020, 15:25
[GENERAL]
Gave it s shot this morning to generate a High Elf Wizard, Sage background. The following log was generated:
(header items skipped, but not sure which of the below are extension-specific)
...
in re: above
Character appears to have created successfully. During character creation, I also tried out going back to make a few changes (languages and skills for example) and that worked out fine (though I missed a dup lang).
Really nice tool to use!!!
Neovirtus
May 22nd, 2020, 17:33
Anyone getting a blank character sheet at the end: Please try unloading all modules except the PHB and see if it still happens.
Seems like a couple of them have mentioned the issue while using "Manage Characters", maybe that's at the heart of the issue?
timdog88
May 22nd, 2020, 18:09
Ok; I can confirm that the problem seems to be in the "manage characters" section. I went into manage characters, unloaded everything except for the phb, made a character, and got a blank sheet. I then went into a campaign, made the same character, and it exported the info into a filled-out sheet just fine. Both characters were blue dragonborn barbarians. In addition, I chose the gladiator background on both and both times it instead pointed to the entertainer background and asked me to choose a musical instrument. Hopefully that helps you.
FG_Wraith
May 22nd, 2020, 18:12
Seems like a couple of them have mentioned the issue while using "Manage Characters", maybe that's at the heart of the issue?
Ok; I can confirm that the problem seems to be in the "manage characters" section. I went into manage characters, unloaded everything except for the phb, made a character, and got a blank sheet. I then went into a campaign, made the same character, and it exported the info into a filled-out sheet just fine. Both characters were blue dragonborn barbarians. In addition, I chose the gladiator background on both and both times it instead pointed to the entertainer background and asked me to choose a musical instrument. Hopefully that helps you.
Thanks guys. This is very helpful.
Skeemer
May 22nd, 2020, 18:41
Will this tool pull in data for other sub classes from other modules or Guides that you have active in your library?
FG_Wraith
May 22nd, 2020, 18:45
Will this tool pull in data for other sub classes from other modules or Guides that you have active in your library?
As long as the material is official Wizards of the Coast, it should pull in all class and their specializations. If it is not, then that is a bug.
Skeemer
May 22nd, 2020, 18:47
Do I report that bug here or in another post?
LordEntrails
May 22nd, 2020, 18:50
Gladiator and Entertainer background have an issue in regular FG. I think there is something about the PHB or SRD versions of them. Mr Z knows. Maybe Gladiator is the same as Entertainer but just a new name? I don't remember but suspect its something in the underlying data.
Skeemer
May 22nd, 2020, 19:08
It is not pulling sub Race data from the D&D Sword Coast Adventure's Guide module
It is not pulling Race data from Dungeons & Dragons: The Tortle Package data
FG_Wraith
May 22nd, 2020, 19:33
Do I report that bug here or in another post?
Right here is fine.
ThingsCouldGetDicey
May 22nd, 2020, 19:35
As long as the material is official Wizards of the Coast, it should pull in all class and their specializations. If it is not, then that is a bug.
i want to know will there be a level up system aswell?
FG_Wraith
May 22nd, 2020, 19:37
For all the folks that are getting the blank page in 'Manage Characters' I just made the fix for that and it will be included in Monday morning's update.
FG_Wraith
May 22nd, 2020, 19:38
i want to know will there be a level up system aswell?
That's the plan. But we do have a decent amount of work getting bugs squished before adding new features.
Haer
May 22nd, 2020, 19:40
Ok i must be dumb, but where do i download this extension? I see the attached file and paper clip image, but theres nothing to click on to download the extension? Thanks for any help.
ThingsCouldGetDicey
May 22nd, 2020, 19:40
That's the plan. But we do have a decent amount of work getting bugs squished before adding new features.
is there any chance you could make the text white in colour? because it would make it easier to read. ty.
FG_Wraith
May 22nd, 2020, 19:43
is there any chance you could make the text white in colour? because it would make it easier to read. ty.
I did see your request from the previous post. I am up for all UI suggestions, but UI won't be adjusted until we get crash and data bugs under control. Don't worry, I am reading every post in this thread. It's all getting attention.
ThingsCouldGetDicey
May 22nd, 2020, 20:18
I did see your request from the previous post. I am up for all UI suggestions, but UI won't be adjusted until we get crash and data bugs under control. Don't worry, I am reading every post in this thread. It's all getting attention.
cool thank you. this is going to make things easier for everyone once it works.
are you also looking into getting the traits to be rolled from too?
FG_Wraith
May 22nd, 2020, 20:28
cool thank you. this is going to make things easier for everyone once it works.
are you also looking into getting the traits to be rolled from too?
That's an additional feature. It's on the list, but even further out than UI fixes.
ThingsCouldGetDicey
May 22nd, 2020, 20:58
That's an additional feature. It's on the list, but even further out than UI fixes.
you do tease me. lol
deer_buster
May 22nd, 2020, 21:22
Just tried creating a lizardfolk barbarian, noticed that the special move is not populated to show the swim speed. Also background equipment and wealth doesn't show up at all.
Will Starting Equipment and/or starting money be implemented at some point (like selection of background tool)?
Neovirtus
May 22nd, 2020, 21:26
Ok i must be dumb, but where do i download this extension? I see the attached file and paper clip image, but theres nothing to click on to download the extension? Thanks for any help.
Not sure exactly what you're saying Haer, the attached file is the extension, you just click on it.
Bonkon
May 22nd, 2020, 21:31
Ok i must be dumb, but where do i download this extension? I see the attached file and paper clip image, but theres nothing to click on to download the extension? Thanks for any help.
Good Day Haer :)
Make sure the boards are set to FGResponsive in the bottom left corner of the page. If it is anything else it might not show up. :)
Zacchaeus
May 22nd, 2020, 21:57
is there any chance you could make the text white in colour? because it would make it easier to read. ty.
How on earth would white be easier to read?
ThingsCouldGetDicey
May 22nd, 2020, 23:56
How on earth would white be easier to read?
must be my extension then.
35937
id also like when the character wizard opens it opens to see the subraces and changes size due to demand. ive had players ask where are the subraces. even tho they need to scroll down. best to make it idiot proof.
FG_Wraith
May 23rd, 2020, 00:22
Just tried creating a lizardfolk barbarian, noticed that the special move is not populated to show the swim speed. Also background equipment and wealth doesn't show up at all.
It looks like it is because it's included in speed and not a separate ability like flight on an Aarakocra. Thanks, I'll make sure this gets added.
Will Starting Equipment and/or starting money be implemented at some point (like selection of background tool)?
Yes, although maybe not at the same release.
Todd Meacham
May 23rd, 2020, 03:24
BUG: Trying to use the character wizard to create a character that is higher than level 1; the level selection for the first class selection doesn't populate - shows blank. If you multi-class the second and third class allow you to increase levels but the first class selection does not.
BUG: creating 8th level character. When I select 'Next' to move through generation, it loops back to 'Race' after INV - I'm not creating a caster so this could be the reason; should skip spells and move to 'Feats'.
BUG: When selecting 'Feats' it takes me to the selection screen and allows me to choose 'Ability Score Improvement' but when I select it, it does not populate with the Abilities to be able to select which to improve.
BUG: Selected INV items. Once saved, no inventory items were imported to the generated character sheet.
LordEntrails
May 23rd, 2020, 07:17
must be my extension then.
35937
id also like when the character wizard opens it opens to see the subraces and changes size due to demand. ive had players ask where are the subraces. even tho they need to scroll down. best to make it idiot proof.
Looks like you might have a theme loaded? I suspect so far this has been written with the default theme in mind :)
borusa32
May 23rd, 2020, 07:47
Not sure what I am doing wrong but I can't seem to get a tick on the inventory so I cannot move to the next tab
kromtor
May 23rd, 2020, 11:59
Very useful and powerful tool!
Some minor bugs (equipment costs not caculated), but still a time saving!
FG_Wraith
May 23rd, 2020, 16:08
Not sure what I am doing wrong but I can't seem to get a tick on the inventory so I cannot move to the next tab
If the character you're building is not a spellcaster and does not have feats, those tabs will not enable.
Indus101
May 23rd, 2020, 16:58
Thanks for doing this!
GavinRuneblade
May 23rd, 2020, 19:00
https://www.fantasygrounds.com/store/product.php?id=LGP062PI035E
In the store, screenshot 3 and 5 are exactly the same. I'm not sure if the publisher accidentally added one twice or if the second is replacing one they wanted to include. But as a fan of their work, thought I'd point it out.
It is a 5e book even though a store issue not a content issue, so posting in this thread. If there's a better place, let me know. Thanks!
tlcjwb
May 23rd, 2020, 20:29
I for one am anxiously looking forward to this being more complete. Right now I buy all my books/modules/adventures in both Fantasy Grounds and D&D Beyond. The more DM oriented material in Fantasy Grounds and the more player oriented material in D&D Beyond. With, of course, a significant amount of overlap. When this has more features, especially the ability to edit characters that were created through the wizard (be nice to edit characters created outside the wizard but that would just be icing on the cake :), I will be switching to FG completely and buying all of my material here. It will be nice to not maintain duplicates of some books.
Great work and eagerly waiting for more!
borusa32
May 24th, 2020, 09:21
Ah thanks, all ok now.
Zacchaeus
May 24th, 2020, 14:06
https://www.fantasygrounds.com/store/product.php?id=LGP062PI035E
In the store, screenshot 3 and 5 are exactly the same. I'm not sure if the publisher accidentally added one twice or if the second is replacing one they wanted to include. But as a fan of their work, thought I'd point it out.
It is a 5e book even though a store issue not a content issue, so posting in this thread. If there's a better place, let me know. Thanks!
What has this got to do with the subject of this thread?
Ludd_G
May 24th, 2020, 18:04
Thank you for making this, it'll be a great help when it's fully functioning.
One thing that has struck me though, is that at the moment it feels like the interface has been designed by someone well versed in 5e, for whom choice of race, sub-race and class (plus class choices once leveling up is included) will be almost automatic as they know what each is. My worry though is that the people who will gain the most benefit from the wizard will be new players, for whom each choice will require a full reading of the flavour text, fluff, crunch and mechanical explanations.
At the moment every time I click on a new race, sub-race, class etc. a very small pop up window appears which requires a mouse move, resizing, reading, scrolling and closing, then a mouse move back to the part of the screen containing the other selections. Whereas I know I'm going to play a half-elf wizard, my new players often have very little idea till they've picked and pecked and poked around at all the possible options, which multiplies those mouse moves and clicks a huge amount. This applies to all information presently presented in pop out windows.
Would it be possible to expand the size of the wizard to include much of this text, which is then just replaced when another option is clicked on? I think this would be a massive quality of life improvement for my new players, who want to dive deep and explore many of the options available to them when creating their characters? The more the mouse can remain in the choices/options part of the wizard, whilst still being able to review the relevant text, the smoother I thing the whole process will feel.
I'm very excited to see how this develops.
Cheers,
Simon
ThingsCouldGetDicey
May 24th, 2020, 18:07
Thank you for making this, it'll be a great help when it's fully functioning.
One thing that has struck me though, is that at the moment it feels like the interface has been designed by someone well versed in 5e, for whom choice of race, sub-race and class (plus class choices once leveling up is included) will be almost automatic as they know what each is. My worry though is that the people who will gain the most benefit from the wizard will be new players, for whom each choice will require a full reading of the flavour text, fluff, crunch and mechanical explanations.
At the moment every time I click on a new race, sub-race, class etc. a very small pop up window appears which requires a mouse move, resizing, reading, scrolling and closing, then a mouse move back to the part of the screen containing the other selections. Whereas I know I'm going to play a half-elf wizard, my new players often have very little idea till they've picked and pecked and poked around at all the possible options, which multiplies those mouse moves and clicks a huge amount. This applies to all information presently presented in pop out windows.
Would it be possible to expand the size of the wizard to include much of this text, which is then just replaced when another option is clicked on? I think this would be a massive quality of life improvement for my new players, who want to dive deep and explore many of the options available to them when creating their characters? The more the mouse can remain in the choices/options part of the wizard, whilst still being able to review the relevant text, the smoother I thing the whole process will feel.
I'm very excited to see how this develops.
Cheers,
Simon
second this.
a display info part to your choices would be very helpful [UI]
mrengine
May 25th, 2020, 00:08
Great character wizard in the works. Very helpful and nicely put together.
One issue I think I found...if I make a Dragonborn it does not create a racial breath weapon combat action. Reading the known issues does this fall under those?
canadianrugby
May 25th, 2020, 03:34
36066
I put the extension in this folder. I don't see a character generator when I load FG. What am I doing wrong?
Danalli
May 25th, 2020, 04:22
Did you activate the extension before you loaded your campaign and if you did you don't see a new button. You get an option when you open up the PC window down by the edit button to run the generator.
fightingcrow60
May 25th, 2020, 06:42
Great concept! I look forward to seeing this develop further. Would be nice to have the ability to fully randomize the complete character creation process. I would like to be able to roll randomly for race, class and background from the available options (based on the content the user has installed) as well as additional features with each of the subsections below:
Race: would like to have expanded menu for choosing or randomly rolling for gender, age, height, weight, skin color, eye color and eye color
Class: would like to have option to create character at any level rather than just level 1.
Background: would like to have expanded menu for choosing or randomly rolling for alignment, deity, personality traits, ideals, bonds, flaws and any optional background choices (i.e. skill proficiency, tool proficiency, language, etc.). Also, provide option to choose either standard starting equipment or starting gold depending on class/background chosen.
mshall
May 25th, 2020, 14:31
As long as the material is official Wizards of the Coast, it should pull in all class and their specializations. If it is not, then that is a bug.
Sorry for repeating (post #84 in this thread) -- I did list some WOTC material that is not pulled in, so per your note would be a "bug."
Elf shows subrace choices of Dark Elf (Drow), High Elf and Woof Elf.
Missing from Mordenkainen's Tome of Foes= Eladrin, Sea Elf, and Shadar-Kai
Missing from Sword Coast Adventurers Guide = Moon Elf, Sun Elf
Dwarf shows subrace choices of Hill and Mountain
Missing from SCAG = Gray, Gold, and Shield Dwarves
(sorry if you replied previously to that post, this thread is pretty active and it is easy for me to miss something).
deer_buster
May 25th, 2020, 17:38
Sorry for repeating (post #84 in this thread) -- I did list some WOTC material that is not pulled in, so per your note would be a "bug."
Elf shows subrace choices of Dark Elf (Drow), High Elf and Woof Elf.
Missing from Mordenkainen's Tome of Foes= Eladrin, Sea Elf, and Shadar-Kai
Missing from Sword Coast Adventurers Guide = Moon Elf, Sun Elf
Dwarf shows subrace choices of Hill and Mountain
Missing from SCAG = Gray, Gold, and Shield Dwarves
(sorry if you replied previously to that post, this thread is pretty active and it is easy for me to miss something).
Confirmed, with Player's source loaded, these are missing
ThingsCouldGetDicey
May 25th, 2020, 19:58
36091
clicked orc got this message [bug]
Zacchaeus
May 25th, 2020, 21:47
Great character wizard in the works. Very helpful and nicely put together.
One issue I think I found...if I make a Dragonborn it does not create a racial breath weapon combat action. Reading the known issues does this fall under those?
Even without the Wizard this doesn't get created. You need to create it yourself.
Jandar
May 25th, 2020, 22:25
I like to use charachter manager to create charachters as a player so i can just upload them when connected to someone elses table but after using the extension in the charachter management area i hit save and it opened a blank pc and not the one i just created
mrengine
May 25th, 2020, 22:37
Thanks Zacchaeus, I thought this might be the case. Not that it changes things but I'll vent here that part of my problems of learning DD5e/Fantasy Grounds has been that I am trying to correlate everything I read from the manuals (Players Handbook, etc) to functions within Fantasy grounds and there are many mechanics I am coming up against as I learn about the systems that just are not incorporated either into the FG software or other sources. Things like versatile weapons, Dragonborn breath, Barbarian Rage (and likely more but that's just a few I have noticed so far). I have also discovered many extensions that good people have shared that fill in some of these missing elements but it just seems like rulesets are not fully fleshed out/automated. Sure this can be a bonus too as the functionality to write custom effects exists and allows for more customization but it sure is hard on someone who is trying to utilize the 5E manuals/FG software...and learn. I have spent many hours travelling down various rabbit holes trying to figure out some things that would be much more conducive to learning if the complete bones/mechanics of a particular ruleset were fully complete and automated and THEN go off on great customization paths as you gain knowledge of the systems/software.
I do think Fantasy Grounds rocks though....just not nearly the most intuitive thing for newbies like myself to get a handle on...and this character wizard extension is great so far, I just have to better understand it's and FG's automated limits.
LordEntrails
May 25th, 2020, 23:13
Great concept! I look forward to seeing this develop further. Would be nice to have the ability to fully randomize the complete character creation process. I would like to be able to roll randomly for race, class and background from the available options (based on the content the user has installed) as well as additional features with each of the subsections below:
Race: would like to have expanded menu for choosing or randomly rolling for gender, age, height, weight, skin color, eye color and eye color
Class: would like to have option to create character at any level rather than just level 1.
Background: would like to have expanded menu for choosing or randomly rolling for alignment, deity, personality traits, ideals, bonds, flaws and any optional background choices (i.e. skill proficiency, tool proficiency, language, etc.). Also, provide option to choose either standard starting equipment or starting gold depending on class/background chosen.
It doesn't use the Wizard, but I already believe someone on the community, either here ont he forums or on the www.DMsGuild.com have a module that does this. Or at least something close. I've never used it though, so not sure (just something from my memory.)
DK1138
May 26th, 2020, 02:30
Ok i must be dumb, but where do i download this extension? I see the attached file and paper clip image, but theres nothing to click on to download the extension? Thanks for any help.
You don't see the 5eCharGen.ext undernearth? I simply clicked on that and it downloaded for me
36097
FG_Wraith
May 26th, 2020, 16:26
New version 0.3.0526 (https://www.fantasygrounds.com/forums/showthread.php?58064-5E-Character-Wizard-Beta&p=510686&viewfull=1#post510686) has been added.
I focused solely on fixing crash and final output errors in an attempt to get base stability to the point where I can move on to fixing the data errors. Let me know if it has any further crash issues, folks.
Thanks!
ThingsCouldGetDicey
May 26th, 2020, 16:45
New version has been added.
I focused solely on fixing crash and final output errors in an attempt to get base stability to the point where I can move on to fixing the data errors. Let me know if it has any further crash issues, folks.
Thanks!
i still get an error. im on fgunity. everytime i click any option i get this error message. [Bug]
36116
also i have a suggestion for the ui [UI]
can we condense the race list more? so for say human when you click on human you have sub race variant - all the marks etc etc or any race that has variants to be under the main heading of the main race. it makes it more organised. and it would be nice if when you click an option a description box defacto appears explaning the race properties. and back story etc. with the art.
FG_Wraith
May 26th, 2020, 16:49
Sorry for repeating (post #84 in this thread) -- I did list some WOTC material that is not pulled in, so per your note would be a "bug."
Elf shows subrace choices of Dark Elf (Drow), High Elf and Woof Elf.
Missing from Mordenkainen's Tome of Foes= Eladrin, Sea Elf, and Shadar-Kai
Missing from Sword Coast Adventurers Guide = Moon Elf, Sun Elf
Dwarf shows subrace choices of Hill and Mountain
Missing from SCAG = Gray, Gold, and Shield Dwarves
(sorry if you replied previously to that post, this thread is pretty active and it is easy for me to miss something).
As long as there are no major issues with the stability update I just posted, this is my primary focus this week; making sure all race data is presented and accurate. Not just race/subrace choice availability, but other race data issues posted previously.
FG_Wraith
May 26th, 2020, 17:03
i still get an error. im on fgunity. everytime i click any option i get this error message. [Bug]
36116
Have you tried it with just the PHB module? I am not getting this error.
ThingsCouldGetDicey
May 26th, 2020, 17:16
Have you tried it with just the PHB module? I am not getting this error.
yeh i unloaded all of them and then just did the phb still getting the error. 36118
CampbellR66
May 26th, 2020, 17:22
Carried out more tests with just PHB loaded.
It works fine from within a server based campaign as a DM or connected player
If used in the FGC Manage Characters module it still produces blank character sheets. I notice FGU doesnt have the manage offline characters function
FG_Wraith
May 26th, 2020, 17:31
yeh i unloaded all of them and then just did the phb still getting the error. 36118
Those are different errors. The previous one was the program not understanding the skill text for the race you selected. This one is a bit more puzzling. It's saying it can't find the race ability adjustment storage field on the summary page. Did you reload the wizard after changing modules?
ThingsCouldGetDicey
May 26th, 2020, 17:32
Those are different errors. The previous one was the program not understanding the skill text for the race you selected. This one is a bit more puzzling. It's saying it can't find the race ability adjustment storage field on the summary page. Did you reload the wizard after changing modules?
yup
Welverein
May 26th, 2020, 17:36
DATA:
When creating a caster type:
The number of spell slot or pact magic slot available is not populated in the character sheet,a s demonstarted in the Vid from Laerun
FG_Wraith
May 26th, 2020, 18:31
Carried out more tests with just PHB loaded.
It works fine from within a server based campaign as a DM or connected player
If used in the FGC Manage Characters module it still produces blank character sheets. I notice FGU doesnt have the manage offline characters function
It appears that the Manage Characters section uses whatever was in place when the campaign was created. Could you try creating a new campaign enabling the Character Wizard at creation and then seeing if the character saves properly using the 'Manage Characters' for that campaign?
burnmelt
May 26th, 2020, 19:13
Downloaded and installed the new version. The spell list did not have the cleric's spell list added. Still getting errors when saving a celestial warlock. Additionally the skills tab is entirely blank after the save completed.
Removed repeated windowclass errors to save space.
[5/26/2020 1:00:02 PM] FGU v4.0.0 ULTIMATE (2020-05-20)
[5/26/2020 1:00:02 PM] Launcher scene starting.
[5/26/2020 1:00:11 PM] Starting cloud server mode. [burnmelt]
[5/26/2020 1:00:15 PM] Game server started. [68.183.117.123:51231]
[5/26/2020 1:00:15 PM] Launcher scene exiting.
[5/26/2020 1:00:15 PM] Match successfully created on lobby.
[5/26/2020 1:00:15 PM] Tabletop scene starting.
[5/26/2020 1:00:33 PM] Loaded FreeType library version 2.10.2
[5/26/2020 1:01:17 PM] RULESET: 5E ruleset v3.3.11 for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
[5/26/2020 1:01:17 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
[5/26/2020 1:01:17 PM] EXTENSION: Dungeons & Dragons Language Fonts v1.0\rfor Fantasy Grounds\rCopyright 2015 Smiteworks USA, LLC.\rD&D Copyright 2015 Wizards of the Coast LLC.
[5/26/2020 1:01:17 PM] EXTENSION: 5E Character Wizard v0.3.0526\rCopyright 2020 Smiteworks USA, LLC\rBETA\rPlease see Official Forums for Beta Details
[5/26/2020 1:01:17 PM] EXTENSION: Dungeon Master Guide Desktop Decal loaded
[5/26/2020 1:01:17 PM] EXTENSION: Custom desktop decal\rCopyright 2015 Smiteworks USA, LLC
[5/26/2020 1:01:17 PM] EXTENSION: Custom desktop decal\rCopyright 2015 Smiteworks USA, LLC
[5/26/2020 1:01:17 PM] EXTENSION: Sword Coast Adventurer Guide Desktop Decal loaded
[5/26/2020 1:01:17 PM] EXTENSION: Volo's Guide to Monsters Desktop Decal loaded
[5/26/2020 1:01:17 PM] EXTENSION: Xanathar's Guide to Everything Desktop Decals loaded
[5/26/2020 1:01:17 PM] EXTENSION: Simple Brown theme v2.5 for Fantasy Grounds\rCopyright 2018 ll00ll00ll00ll and SmiteWorks USA LLC
[5/26/2020 1:02:07 PM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[5/26/2020 1:02:07 PM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[5/26/2020 1:02:07 PM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[5/26/2020 1:02:07 PM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[5/26/2020 1:02:07 PM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[5/26/2020 1:02:07 PM] [WARNING] bitmapwidget: Logical icon (tab_featalt) does not exist
[5/26/2020 1:02:08 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/26/2020 1:02:08 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/26/2020 1:03:34 PM] s'UPDATE SKILLS'
[5/26/2020 1:03:34 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/26/2020 1:03:34 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/26/2020 1:03:37 PM] s'UPDATE SKILLS'
[5/26/2020 1:03:37 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/26/2020 1:03:37 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/26/2020 1:03:37 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/26/2020 1:03:38 PM] s'UPDATE SKILLS'
[5/26/2020 1:03:38 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/26/2020 1:03:43 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/26/2020 1:03:47 PM] [WARNING] windowlist: Could not find empty font () in control (abilityscore_improvements) in class (chargen_stats_contents)
[5/26/2020 1:04:02 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/26/2020 1:04:50 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/26/2020 1:04:51 PM] [WARNING] windowlist: Could not find empty font () in control (itemlist) in class (chargen_inv_contents)
[5/26/2020 1:06:08 PM] [WARNING] windowlist: Could not find empty font () in control (spells) in class (chargen_spells_contents)
[5/26/2020 1:06:08 PM] [WARNING] windowlist: Could not find empty font () in control (spellclass) in class (chargen_spells_contents)
[5/26/2020 1:06:08 PM] [WARNING] windowlist: Could not find empty font () in control (selectedspells) in class (chargen_spells_contents)
[5/26/2020 1:06:17 PM] Campaign saved.
[5/26/2020 1:07:07 PM] s'UPDATE SKILLS'
[5/26/2020 1:07:18 PM] s'UPDATE SKILLS'
[5/26/2020 1:07:21 PM] s'UPDATE SKILLS'
[5/26/2020 1:07:38 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/26/2020 1:07:50 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/26/2020 1:07:57 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[5/26/2020 1:08:12 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/26/2020 1:08:12 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/26/2020 1:08:21 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/chargen.lua"]:3152: getValue: Invalid parameter 1
FG_Wraith
May 26th, 2020, 20:00
Downloaded and installed the new version. The spell list did not have the cleric's spell list added. Still getting errors when saving a celestial warlock. Additionally the skills tab is entirely blank after the save completed.
Removed repeated windowclass errors to save space.
What source are you using for the Celestial race?
burnmelt
May 26th, 2020, 20:07
What source are you using for the Celestial race?
For race, I chose half-elf. For the source of "the celestial" it comes from Xanathar's guide to everything I would assume -- I have only the official WotC books. In the select specialization it doesn't offer a choice between books. To clarify, I'm choosing warlock and then choosing "the celestial" for specialization which basically turns a warlock into a healer.
FG_Wraith
May 26th, 2020, 20:17
For race, I chose half-elf. For the source of "the celestial" it comes from Xanathar's guide to everything I would assume -- I have only the official WotC books. In the select specialization it doesn't offer a choice between books. To clarify, I'm choosing warlock and then choosing "the celestial" for specialization which basically turns a warlock into a healer.
Yea, I was misunderstanding. I'll take a closer look at the celestial specialization.
baal
May 27th, 2020, 04:19
Is there a specific forum you want errors posted to, with different sections, such as "button issues" or "crashes" etc? Or do you just want feedback here?
FG_Wraith
May 27th, 2020, 17:17
Is there a specific forum you want errors posted to, with different sections, such as "button issues" or "crashes" etc? Or do you just want feedback here?
Here, with tags as defined in this post (https://www.fantasygrounds.com/forums/showthread.php?58064-5E-Character-Wizard-Beta&p=510687&viewfull=1#post510687), please.
ThingsCouldGetDicey
May 28th, 2020, 00:41
[Bug]
vedalken not showing racial bonuses on char sheet.
Danalli
May 28th, 2020, 13:31
[GENERAL]
In FGU the spells are still throwing errors. I was not seeing crash issues so I can't report if those are better or not.
Feats / ASI for being 4th level or more is more broken then it had been.
What I mean by that is before I had to click the Feats button to bring it up but it would then work.
Now the Feats button does nothing and does not generate an error.
Rivanknight220
May 28th, 2020, 15:39
[General]
Thanks for working on such a handy tool! I tried creating a run of the mill human Lvl 1 wizard and I went through each tab including inventory and spells and got the errors below (I left only one of the many many "Invalid database node" lines that were part of the log). When I open the character sheet it doesn't look like the amount of available spell slots were calculated. I included a comparison image as well.
36190
[5/28/2020 9:02:12 AM] FGU v4.0.0 ULTIMATE (2020-05-20)
[5/28/2020 9:02:12 AM] Launcher scene starting.
[5/28/2020 9:03:35 AM] Daily session backup created.
[5/28/2020 9:03:35 AM] Starting private server mode. [(192.168.1.4:1802) (fe80::7430:4b0a:ad5d:31c3:1802)]
[5/28/2020 9:03:35 AM] Game server started. [192.168.1.4:1802]
[5/28/2020 9:03:35 AM] Launcher scene exiting.
[5/28/2020 9:03:35 AM] Tabletop scene starting.
[5/28/2020 9:03:47 AM] Loaded FreeType library version 2.10.2
[5/28/2020 9:04:21 AM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Middle.
[5/28/2020 9:04:21 AM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Right.
[5/28/2020 9:04:22 AM] RULESET: 5E ruleset v3.3.11 for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
[5/28/2020 9:04:22 AM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
[5/28/2020 9:04:22 AM] EXTENSION: Dungeons & Dragons Language Fonts v1.0\rfor Fantasy Grounds\rCopyright 2015 Smiteworks USA, LLC.\rD&D Copyright 2015 Wizards of the Coast LLC.
[5/28/2020 9:04:22 AM] EXTENSION: Dungeons & Dragons Theme v1.0\rfor Fantasy Grounds\rCopyright 2015 Smiteworks USA, LLC.\rD&D Copyright 2015 Wizards of the Coast LLC.
[5/28/2020 9:04:22 AM] EXTENSION: Dungeons & Dragons, D&D, Wizards of the Coast, their respective logos, the dragon ampersand, all Wizards titles, the fifth edition rules, and Wizards' character names and distinctive likenesses are property and copyright of Wizards of the Coast LLC in the USA and other countries. Used with permission.
[5/28/2020 9:04:22 AM] EXTENSION: 5E Character Wizard v0.3.0526\rCopyright 2020 Smiteworks USA, LLC\rBETA\rPlease see Official Forums for Beta Details
[5/28/2020 9:04:22 AM] EXTENSION: Death Indicator Ex v4.4 for Fantasy Grounds\rCopyright 2019 Slotware Gaming Technologies, LLC
[5/28/2020 9:04:22 AM] EXTENSION: Dungeon Master Guide Desktop Decal loaded
[5/28/2020 9:04:22 AM] EXTENSION: Custom desktop decal\rCopyright 2015 Smiteworks USA, LLC
[5/28/2020 9:04:22 AM] EXTENSION: Custom desktop decal\rCopyright 2015 Smiteworks USA, LLC
[5/28/2020 9:04:22 AM] EXTENSION: Custom desktop decal\rCopyright 2015 Smiteworks USA, LLC
[5/28/2020 9:04:22 AM] EXTENSION: Sword Coast Adventurer Guide Desktop Decal loaded
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[5/28/2020 9:04:22 AM] EXTENSION: Xanathar's Guide to Everything Desktop Decals loaded
[5/28/2020 9:04:22 AM] EXTENSION: Dice Color Changer v1.0
[5/28/2020 9:04:22 AM] EXTENSION: Druid Wild Shapes Implementor Extension (v0.0.12 B FGU)
[5/28/2020 9:04:22 AM] EXTENSION: 5E Enhancer v0.9.0
[5/28/2020 9:04:22 AM] EXTENSION: Use Up Powers by Steeleyes (v0.1)
[5/28/2020 9:04:22 AM] EXTENSION: Weapon Handling v1.0\nExtension for Versatile and Offhand attack
[5/28/2020 9:04:33 AM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[5/28/2020 9:04:33 AM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[5/28/2020 9:04:33 AM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[5/28/2020 9:04:33 AM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[5/28/2020 9:04:33 AM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[5/28/2020 9:04:33 AM] [WARNING] bitmapwidget: Logical icon (tab_featalt) does not exist
[5/28/2020 9:04:33 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/28/2020 9:04:33 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/28/2020 9:04:45 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/28/2020 9:04:45 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/28/2020 9:04:54 AM] [WARNING] windowlist: Could not find empty font () in control (abilityscore_improvements) in class (chargen_stats_contents)
[5/28/2020 9:06:08 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/28/2020 9:06:08 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/28/2020 9:06:11 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/28/2020 9:06:11 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/28/2020 9:06:16 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/28/2020 9:06:16 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/28/2020 9:06:35 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/28/2020 9:06:35 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/28/2020 9:06:45 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/28/2020 9:06:45 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/28/2020 9:06:45 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/28/2020 9:06:45 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/28/2020 9:06:49 AM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/28/2020 9:06:49 AM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/28/2020 9:06:55 AM] [WARNING] windowlist: Could not find empty font () in control (itemlist) in class (chargen_inv_contents)
[5/28/2020 9:06:55 AM] s'LinkfieldCT.updateIcons(): Invalid database node'
[5/28/2020 9:13:38 AM] [WARNING] windowlist: Could not find empty font () in control (spells) in class (chargen_spells_contents)
[5/28/2020 9:13:38 AM] [WARNING] windowlist: Could not find empty font () in control (spellclass) in class (chargen_spells_contents)
[5/28/2020 9:13:38 AM] [WARNING] windowlist: Could not find empty font () in control (selectedspells) in class (chargen_spells_contents)
[5/28/2020 9:17:00 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:5: attempt to index field 'cantrips_available' (a userdata value)
[5/28/2020 9:17:00 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:5: attempt to index field 'cantrips_available' (a userdata value)
[5/28/2020 9:17:00 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:5: attempt to index field 'cantrips_available' (a userdata value)
[5/28/2020 9:17:00 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/28/2020 9:17:00 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/28/2020 9:17:00 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/28/2020 9:17:00 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/28/2020 9:17:00 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/28/2020 9:17:00 AM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/28/2020 9:17:00 AM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
FG_Wraith
May 28th, 2020, 16:01
[GENERAL]
In FGU the spells are still throwing errors. I was not seeing crash issues so I can't report if those are better or not.
Feats / ASI for being 4th level or more is more broken then it had been.
What I mean by that is before I had to click the Feats button to bring it up but it would then work.
Now the Feats button does nothing and does not generate an error.
Could you describe the steps you took before you had the issue? I can't seem to replicate the problem you're describing.
I create a 4th level character, and then checking the feats tab allows me to choose a feat or ASI.
FG_Wraith
May 28th, 2020, 16:06
[General]
Thanks for working on such a handy tool! I tried creating a run of the mill human Lvl 1 wizard and I went through each tab including inventory and spells and got the errors below (I left only one of the many many "Invalid database node" lines that were part of the log). When I open the character sheet it doesn't look like the amount of available spell slots were calculated. I included a comparison image as well.
36190
Thank you. I'll add that to the known errors for the spells page.
Zacchaeus
May 28th, 2020, 18:34
[General]
Thanks for working on such a handy tool! I tried creating a run of the mill human Lvl 1 wizard and I went through each tab including inventory and spells and got the errors below (I left only one of the many many "Invalid database node" lines that were part of the log). When I open the character sheet it doesn't look like the amount of available spell slots were calculated. I included a comparison image as well.
You may want to try again without all those extensions you have loaded. It's very possible looking at the ones you have that one of those is the culprit.
Rivanknight220
May 28th, 2020, 19:12
You may want to try again without all those extensions you have loaded. It's very possible looking at the ones you have that one of those is the culprit.
Great Idea! I gave it a whirl and got the same result, albeit with a much smaller log:
36199
[5/28/2020 1:01:56 PM] FGU v4.0.0 ULTIMATE (2020-05-20)
[5/28/2020 1:01:56 PM] Launcher scene starting.
[5/28/2020 1:02:11 PM] Starting private server mode. [(192.168.1.4:1802) (fe80::7430:4b0a:ad5d:31c3:1802)]
[5/28/2020 1:02:11 PM] Game server started. [192.168.1.4:1802]
[5/28/2020 1:02:11 PM] Launcher scene exiting.
[5/28/2020 1:02:11 PM] Tabletop scene starting.
[5/28/2020 1:02:23 PM] Loaded FreeType library version 2.10.2
[5/28/2020 1:02:57 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Middle.
[5/28/2020 1:02:57 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Right.
[5/28/2020 1:02:58 PM] RULESET: 5E ruleset v3.3.11 for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
[5/28/2020 1:02:58 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
[5/28/2020 1:02:58 PM] EXTENSION: Dungeons & Dragons Language Fonts v1.0\rfor Fantasy Grounds\rCopyright 2015 Smiteworks USA, LLC.\rD&D Copyright 2015 Wizards of the Coast LLC.
[5/28/2020 1:02:58 PM] EXTENSION: Dungeons & Dragons Theme v1.0\rfor Fantasy Grounds\rCopyright 2015 Smiteworks USA, LLC.\rD&D Copyright 2015 Wizards of the Coast LLC.
[5/28/2020 1:02:58 PM] EXTENSION: Dungeons & Dragons, D&D, Wizards of the Coast, their respective logos, the dragon ampersand, all Wizards titles, the fifth edition rules, and Wizards' character names and distinctive likenesses are property and copyright of Wizards of the Coast LLC in the USA and other countries. Used with permission.
[5/28/2020 1:02:58 PM] EXTENSION: 5E Character Wizard v0.3.0526\rCopyright 2020 Smiteworks USA, LLC\rBETA\rPlease see Official Forums for Beta Details
[5/28/2020 1:02:58 PM] EXTENSION: Dungeon Master Guide Desktop Decal loaded
[5/28/2020 1:02:58 PM] EXTENSION: Custom desktop decal\rCopyright 2015 Smiteworks USA, LLC
[5/28/2020 1:02:58 PM] EXTENSION: Custom desktop decal\rCopyright 2015 Smiteworks USA, LLC
[5/28/2020 1:02:58 PM] EXTENSION: Custom desktop decal\rCopyright 2015 Smiteworks USA, LLC
[5/28/2020 1:02:58 PM] EXTENSION: Sword Coast Adventurer Guide Desktop Decal loaded
[5/28/2020 1:02:58 PM] EXTENSION: Volo's Guide to Monsters Desktop Decal loaded
[5/28/2020 1:02:58 PM] EXTENSION: Xanathar's Guide to Everything Desktop Decals loaded
[5/28/2020 1:03:14 PM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[5/28/2020 1:03:14 PM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[5/28/2020 1:03:14 PM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[5/28/2020 1:03:14 PM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[5/28/2020 1:03:14 PM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[5/28/2020 1:03:14 PM] [WARNING] bitmapwidget: Logical icon (tab_featalt) does not exist
[5/28/2020 1:03:14 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/28/2020 1:03:14 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/28/2020 1:03:20 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/28/2020 1:03:20 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/28/2020 1:03:26 PM] [WARNING] windowlist: Could not find empty font () in control (abilityscore_improvements) in class (chargen_stats_contents)
[5/28/2020 1:04:18 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/28/2020 1:04:18 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/28/2020 1:04:20 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/28/2020 1:04:20 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/28/2020 1:04:23 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/28/2020 1:04:23 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/28/2020 1:04:26 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/28/2020 1:04:26 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/28/2020 1:04:28 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/28/2020 1:04:28 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/28/2020 1:04:28 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/28/2020 1:04:28 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/28/2020 1:04:31 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
[5/28/2020 1:04:31 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
[5/28/2020 1:04:36 PM] [WARNING] windowlist: Could not find empty font () in control (itemlist) in class (chargen_inv_contents)
[5/28/2020 1:05:54 PM] [WARNING] windowlist: Could not find empty font () in control (spells) in class (chargen_spells_contents)
[5/28/2020 1:05:54 PM] [WARNING] windowlist: Could not find empty font () in control (spellclass) in class (chargen_spells_contents)
[5/28/2020 1:05:54 PM] [WARNING] windowlist: Could not find empty font () in control (selectedspells) in class (chargen_spells_contents)
[5/28/2020 1:06:33 PM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:5: attempt to index field 'cantrips_available' (a userdata value)
[5/28/2020 1:06:33 PM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:5: attempt to index field 'cantrips_available' (a userdata value)
[5/28/2020 1:06:33 PM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:5: attempt to index field 'cantrips_available' (a userdata value)
[5/28/2020 1:06:33 PM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/28/2020 1:06:33 PM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/28/2020 1:06:33 PM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/28/2020 1:06:33 PM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/28/2020 1:06:33 PM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/28/2020 1:06:33 PM] [<color="red">ERROR</color>] Script execution error: [string "selectedspell_item"]:11: attempt to index field 'spells_available' (a userdata value)
[5/28/2020 1:06:33 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
FG_Wraith
May 28th, 2020, 19:56
Great Idea! I gave it a whirl and got the same result, albeit with a much smaller log:
Thanks for giving it a shot without modules. I should have said in the previous reply that I found the bug because of your error log and I am working on fixing it as we speak. It's not on your end. But again, thank you for the effort.
Rivanknight220
May 28th, 2020, 19:58
Thanks for giving it a shot without modules. I should have said in the previous reply that I found the bug and am working on fixing it as we speak. It's not on your end, but again, thank you for the effort.
Not a problem! Glad to hear you were able to track it down. :D
DadGamer2175
May 28th, 2020, 23:41
Hi. Just downloaded the extension and checked it out. Has been really good so far. Like it a lot. I did notice the traits that come on your character sheet are just the race tab and not the actual trait. For example, I built a goliath and the traits: mountain born, powerful build and stone's endurance just took me to the race (goliath) and I had to scroll down to the abilities and click on the info button there to see what it did. The features seem to be working good though. Also it would be great to be able to pull over the parcels from Rob2e module that has the backgrounds and class inventory parcels into the character build. Not a big deal to do after in the character sheet but would be nice to do everything in one place. Trying a spell caster next. Great extension so far.
froggydm
May 29th, 2020, 23:57
Ok i must be dumb, but where do i download this extension? I see the attached file and paper clip image, but theres nothing to click on to download the extension? Thanks for any help.
Haer, I had an issue like that where the FG forums were loaded with the wrong vBulletin theme (it was is white/blue), and attachment download links weren't showing up. I fixed it by deleting my cookies for fantasygrounds.com and refreshing; after that, the correct FG-based brown/orange theme loaded and forum posts displayed properly.
DK1138
May 31st, 2020, 01:16
My players used it to create four characters this week. They found it easy enough to use, especially after manually attempting to create characters the week before (I had them redo them to try and minimise stuff missed out) I’ll go over the sheets and try and see if traits etc were skipped over. As someone else mentioned the ability to add default starter gear would be great but I’m not sure that information is baked in in a usable form the the players handbook. A couple of notes:
The save button tripped up one player, she clicked it thinking it was the right thing to do only to discover it finished the process before she has added her spells.
The duplicate skills prohibiting the saving wasn’t obvious to one player. I knew what was up and steered him right, the warning is there just maybe making it more glaring?
FG_Wraith
June 1st, 2020, 14:15
The save button tripped up one player, she clicked it thinking it was the right thing to do only to discover it finished the process before she has added her spells.
Good point, I'll add a confirmation in the future.
The duplicate skills prohibiting the saving wasn’t obvious to one player. I knew what was up and steered him right, the warning is there just maybe making it more glaring?
It may be changed to a prompt asking for a free choice since that seems to be what the rules intend.
FG_Wraith
June 1st, 2020, 15:31
New version 0.3.0601 (https://www.fantasygrounds.com/forums/showthread.php?58064-5E-Character-Wizard-Beta&p=510686&viewfull=1#post510686) has been added.
I changed the filter so all the missing Subraces are now appearing. This also means that depending on what books you have open, there may be some duplicates. Let me know what your impression on the duplicate selections is.
I've added links to Races, Subraces, Skills, and Spells on the race page. The UI layout is what worked best for both FGU and FGC but I'm open to input on changes.
Also, I fixed the script error that was happening to a few folks here in the forum where they would get a spell script error upon saving. This has also allowed me to fix a related error in the inventory cost system which will be added back in when I get to the inventory page.
Let me know if you have any problems, and thanks again for all the help!
ThingsCouldGetDicey
June 1st, 2020, 15:45
New version 0.3.0601 (https://www.fantasygrounds.com/forums/showthread.php?58064-5E-Character-Wizard-Beta&p=510686&viewfull=1#post510686) has been added.
I changed the filter so all the missing Subraces are now appearing. This also means that depending on what books you have open, there may be some duplicates. Let me know what your impression on the duplicate selections is.
I've added links to Races, Subraces, Skills, and Spells on the race page. The UI layout is what worked best for both FGU and FGC but I'm open to input on changes.
Also, I fixed the script error that was happening to a few folks here in the forum where they would get a spell script error upon saving. This has also allowed me to fix a related error in the inventory cost system which will be added back in when I get to the inventory page.
Let me know if you have any problems, and thanks again for all the help!
i love the new organisation. and the clickable links are good too. i would prefer a second window within the ui of the extension itself. so as you click it it auto displays the info for your choices. rather than a pop out. i think that would look smoother.
but the sub races being inside the main races looks neater. but this error happens when i click elf, dragonborn and a few others. also ravenite should be under dragonborn as a choice. and human variant should be under human as should be half elf variant under half elf
36345 and teifling variant under teifling. it would look a bit neater. as would putting the "mark racial choice" within their respective racial catergory.
also [Ui} is there any chance i could drag the corner to the extension to have a bigger view to save me from scrolling?
Rivanknight220
June 1st, 2020, 15:57
Good morning and thanks for the update!
[DATA]
I'm showing something interesting as a bug. When I select the language as part of the race workflow, no matter what I select it lists the language as "Terran".
36346
Edit: Actually, I get different results depending on the race. I did a Sun Elf and when I picked Dwarvish for my language it gave me "Toll the Dead" :p
36347
Welverein
June 1st, 2020, 16:16
[RACE]
Script error at hobgolin selection as race
36348
FG_Wraith
June 1st, 2020, 16:22
Good morning and thanks for the update!
I'm showing something interesting as a bug. When I select the language as part of the race workflow, no matter what I select it lists the language as "Terran".
36346
Edit: Actually, I get different results depending on the race. I did a Sun Elf and when I picked Dwarvish for my language it gave me "Toll the Dead" :p
36347
I found the same issues when I tested on FGU. I added it to the known issues before releasing the update. It only just started, so I'm going to have to see why it's happening in FGU.
FG_Wraith
June 1st, 2020, 16:24
but the sub races being inside the main races looks neater. but this error happens when i click elf, dragonborn and a few others. also ravenite should be under dragonborn as a choice. and human variant should be under human as should be half elf variant under half elf
There are some issues with FGU that just popped up this update that weren't there before. It's all working in FGC so I'm going to see what happened to cause these errors specifically in FGU.
FG_Wraith
June 2nd, 2020, 19:51
New version 0.3.0602 Hotfix (https://www.fantasygrounds.com/forums/showthread.php?58064-5E-Character-Wizard-Beta&p=510686&viewfull=1#post510686) has been added.
This update is to fix the random selection bug that was happening in FGU, and to fix the script exception for the missing Hobgoblin martial selection trait. Both are fixed in this hotfix.
Additionally, I've unlocked the filters for race and subrace across the board. The filter will now just order PHB races and subraces first but will show all of them regardless of duplicates. This includes duplicates from having the GM and Player's books open at the same time. (I will be addressing duplicates and load order in the future based on user feedback.) To help sort things out a bit, I've added a tooltip that tells you what module a race or subrace is from when you hover over the button.
Finally, some minor graphics changes, and some other race/subrace data fixes.
Once again, let me know if you spot any problems and how you like the changes. Thank you!
CampbellR66
June 2nd, 2020, 20:09
I have just created a few characters offline using the manage characters module, other than some missing equipment all looks good
Welverein
June 2nd, 2020, 22:40
Issues identified:
[GENERAL] [DATA] ?
The "Insght" proficiency given by Zhentarim Agent background is not recognised properly, it create a duplicate Insight without giving the duplicate warning, and create a duplicate insight proficientcy in the character sheet
36411
36412
UPDATE:
The issue can be replicated with any of the Agent faction background from SCAG (Faction agent, Harper agent , Emerald enclave Agent...) Possibly a problem with the faction agent proficiency text parsing
[DATA]
Tempest cleric should get Heavy armor and martial Weapon proficiencies but doesn't
36413
grimmlock
June 3rd, 2020, 21:33
Question regarding the "Duplicate Skill" error, per the rules:
If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead.
Basic Rules → Character Creation → Backgrounds → Proficiencies (https://www.dndbeyond.com/sources/basic-rules/personality-and-background#Proficiencies)
Shouldn't that mean that, if you have a duplicate proficiency, the character creator should let you choose any replacement of the same type?
Bonkon
June 4th, 2020, 00:26
Good Day All :)
I just played with this for fun and tried making a Kobold. The stats should be -2 STR and +2 DEX. My little guy ended up with a +2 STR and +2 DEX so he is a pretty tough bugger. :)
mshall
June 4th, 2020, 02:44
After installing the 6/2 updated extension I now get this error on running:
Script Error: [string "campaign/scripts/char_chargen_racewindow.lu..."]:68: attempt to index local 'sModuleName' (a nil value)
FG_Wraith
June 8th, 2020, 16:01
New version 0.3.0608 (https://www.fantasygrounds.com/forums/showthread.php?58064-5E-Character-Wizard-Beta&p=510686&viewfull=1#post510686) has been added.
This update was to fix the issues with the Attributes/Stats page. Negative racial modifiers being applied as positives has been fixed, and an Alert has been added if your final stats go above 20.
I've also removed the roll X die drop Y ability for now, I'd like to know what you guys think of a house rule section, and what kind of options page would be needed for that. Right now it will be added back in and included in the options. I also have a running list of optional rules/additions suggested on the forum here. If any of those in the thread seem like a good idea to you please don't hesitate to call them out in your own post saying you would like that added as well.
I've also added an inventory cost system that keeps a running total of the items selected. If the item has a range cost (i.e., 50-500gp) then no cost will be included. Also, if the item does not list a cost it will also not be included, obviously.
Again, thank you all for the incredible help, and please let me know if you see any problems or have any suggestions.
FG_Wraith
June 8th, 2020, 16:02
After installing the 6/2 updated extension I now get this error on running:
Script Error: [string "campaign/scripts/char_chargen_racewindow.lu..."]:68: attempt to index local 'sModuleName' (a nil value)
Are you still getting this script error? I have tried it several times and cannot replicate it. It is related to module name appearing as a tooltip on the races/subrace buttons. It seems to indicate that a module you are loading does not have a module name.
LordEntrails
June 8th, 2020, 16:48
I'd like to know what you guys think of a house rule section, and what kind of options page would be needed for that. Right now it will be added back in and included in the options. I've also have a running list of optional rules/additions suggested on the forum here.
Not sure where that list is, but the first type of options I can think of are;
- Ability rolls and point buy systems. Support for such things as;
- - die assign as desired
- - die assign as rolled
- - 3d6, 4d6L assign as desired, as rolled
- - xdn+y
- - xdn x 6 + pool assigned freely
- - various point buy support, both # points available, and points per value, and min and max values
- Support for multiple backgrounds?
- Support to allow/restrict options? i.e. rather than have a GM have to create a custom PHB, ability to have a GM 'disallow' or 'disable' certain options from the available lists?
- Support starting equipment packages and customization? I'm also wondering about AL rules for selling starting equipment and buying alternate items.
- Hit Point generation, max starting, average starting, rolled starting, and maybe other allowable die strings such as 2xHD, HD+CON etc
FG_Wraith
June 8th, 2020, 17:09
Not sure where that list is, but the first type of options I can think of are
I am keeping it as an excel sheet. Many of the items you suggested here are new and I've added them to the list. Basically it's just suggestions that have appeared on this forum thread.
Support starting equipment packages
That's part of the base rules and will be added soon, hopefully when we get to the inventory page.
Rivanknight220
June 8th, 2020, 20:32
New version 0.3.0608 (https://www.fantasygrounds.com/forums/showthread.php?58064-5E-Character-Wizard-Beta&p=510686&viewfull=1#post510686) has been added.
This update was to fix the issues with the Attributes/Stats page. Negative racial modifiers being applied as positives has been fixed, and an Alert has been added if your final stats go above 20.
I've also removed the roll X die drop Y ability for now, I'd like to know what you guys think of a house rule section, and what kind of options page would be needed for that. Right now it will be added back in and included in the options. I also have a running list of optional rules/additions suggested on the forum here. If any of those in the thread seem like a good idea to you please don't hesitate to call them out in your own post saying you would like that added as well.
I've also added an inventory cost system that keeps a running total of the items selected. If the item has a range cost (i.e., 50-500gp) then no cost will be included. Also, if the item does not list a cost it will also not be included, obviously.
Again, thank you all for the incredible help, and please let me know if you see any problems or have any suggestions.
Did the roll 4 drop 1 actually get removed? I chose the Dice Roll option for stats and it seems that it still does it. Attached a screenshot.
36678
kjbrona
June 8th, 2020, 20:40
Are you still getting this script error? I have tried it several times and cannot replicate it. It is related to module name appearing as a tooltip on the races/subrace buttons. It seems to indicate that a module you are loading does not have a module name.
I am getting the same error with FGU.
I am also only getting Dragonborn as my race choice.
No extensions except for the Character wizard and no modules active.
36679
LordEntrails
June 9th, 2020, 00:29
I am getting the same error with FGU.
I am also only getting Dragonborn as my race choice.
No extensions except for the Character wizard and no modules active.
36679
At a minimum I'm pretty sure you need at least one of either; Basic Rules, SRD, or PHB loaded.
StoryWeaver
June 9th, 2020, 02:42
This is looking great so far, excited to let my players try this out.
Came across an error to do with a specific module while using the Character Creator, so thought I'd report it:
Selecting a background from the 'Ultramodern5' book causes the following error.
Product link: https://www.fantasygrounds.com/store/product.php?id=IPFG5EDEM201610
"Script Error: [string "campaign/scripts/char_chargen_backgroundwin..."]:411: bad argument #1 to 'lower' (string expected, got nil)"
Dropping the background onto a character sheet outside of the Character Creator works correctly.
ps. Also noticed that I used to be able to select a "Ladder" on the Race page with a previous version but it does not appear anymore now.
mshall
June 9th, 2020, 02:43
Are you still getting this script error? I have tried it several times and cannot replicate it. It is related to module name appearing as a tooltip on the races/subrace buttons. It seems to indicate that a module you are loading does not have a module name.
Thank you for your help. I updated the extension -- still get the same error in my campaign.
I started to troubleshoot by removing other extensions and modules, in the end I took all out and still go the error (yes I also added back in some rules so it would have sources to draw from).
I switched to a rather blank campaign and it works without the error.
Since in my normal campaign, I get the error even with all other extensions and modules other than minimal rules removed, then I suspect maybe something in the db.xml itself in that campaign is an issue.
Perhaps I can use a blank campaign loaded with the rules in order to run the character generator, then export and import into my other campaign.
FG_Wraith
June 9th, 2020, 03:25
Did the roll 4 drop 1 actually get removed? I chose the Dice Roll option for stats and it seems that it still does it. Attached a screenshot.
36678
It still has the default 4D6 drop the lowest, but the fields to allow you to change the number of dice rolled and the number of dice dropped are gone for now.
FG_Wraith
June 9th, 2020, 03:34
At a minimum I'm pretty sure you need at least one of either; Basic Rules, SRD, or PHB loaded.
This is correct.
FG_Wraith
June 9th, 2020, 03:35
Thank you for your help. I updated the extension -- still get the same error in my campaign.
I started to troubleshoot by removing other extensions and modules, in the end I took all out and still go the error (yes I also added back in some rules so it would have sources to draw from).
I switched to a rather blank campaign and it works without the error.
Since in my normal campaign, I get the error even with all other extensions and modules other than minimal rules removed, then I suspect maybe something in the db.xml itself in that campaign is an issue.
Perhaps I can use a blank campaign loaded with the rules in order to run the character generator, then export and import into my other campaign.
Would you be willing to send me that campaign folder?
FG_Wraith
June 9th, 2020, 03:38
This is looking great so far, excited to let my players try this out.
Came across an error to do with a specific module while using the Character Creator, so thought I'd report it:
Selecting a background from the 'Ultramodern5' book causes the following error.
Product link: https://www.fantasygrounds.com/store/product.php?id=IPFG5EDEM201610
"Script Error: [string "campaign/scripts/char_chargen_backgroundwin..."]:411: bad argument #1 to 'lower' (string expected, got nil)"
Dropping the background onto a character sheet outside of the Character Creator works correctly.
Only official Wizards of the Coast modules are supported, currently.
ps. Also noticed that I used to be able to select a "Ladder" on the Race page with a previous version but it does not appear anymore now.
I am not sure what you mean by a 'Ladder'.
mshall
June 9th, 2020, 23:35
Would you be willing to send me that campaign folder?
Yes, sure. I'll send you a message and see how I can get it to you.
StoryWeaver
June 10th, 2020, 18:49
That's ok Wraith, it's in beta after all, so makes sense.
Thought I'd point it out in case other modules had something similar.
The "Ladder" thing is something that only appears in Ultramodern5E, it's kind of like a professional path that is tagged onto characters that can be "leveled up" instead of feats.
Don't work like actual levels but rather as bundled packages of extra abilities.
MrZayOnline
June 10th, 2020, 21:41
The is very cool. Ok so I played around with it for a bit and here is my wish list:
- It looks at the moment this only works for character creation. It would be great if it was expanded and allowed you to edit a character that you have already created, allowing for adjustments or even a very cool way to level up
- Equipment bundle implementation for the inventory based on class and background. Current mechanism works great if you are individually buying stuff but it would be nice to just have it work based on your previous selection
- Some options give you the ability to click on a shield and open up the relevant data from the books, this would be great for all the selections (class, race, items, spells, background, etc)
- I tried adding a second class and it worked great but then I could not figure out how to cancel it and just keep 1 class. Maybe just user error but I guess it was not very intuitive if it is already implemented
- Increasing the size of the dialogue as an option, I think size is currently fixed but to be honest I didn't need to see anything else as all the info was there so I would have liked to make it almost full screen
I think this is all I can think of right now, will post other suggestions if I think of anything else. But overall I'm really happy that you are working on this and the direction it is going :)
Scuba72
June 11th, 2020, 04:56
Downloaded the latest version tonight and decided to give it another try. First character I tried to create was a Forrest Gnome. It properly applied the +1 Dex for forrest but didnt add the +2 Int for Gnome.
As I continued I also found it did not select Save proficiency(s) after adding the rogue class and saving the character.
I apologize if these are already known issues and I missed them being posted previously.
Mysteria_Sdrassa
June 13th, 2020, 20:16
Finally got to play around with this, one thing I noticed and not sure, but probably reported already. But it didn't seem to recognise that variant human should get a feat at 1st level. I couldn't even get the feat button to work to take one.
But looking pretty good so far and loving it.
Zacchaeus
June 13th, 2020, 20:38
Finally got to play around with this, one thing I noticed and not sure, but probably reported already. But it didn't seem to recognise that variant human should get a feat at 1st level. I couldn't even get the feat button to work to take one.
But looking pretty good so far and loving it.
This seems to work some of the time.
Kheldar
June 18th, 2020, 12:51
Hm...only getting around to trying this out now, installed the latest version from the top of this thread (and FGU is updated as well), and I noticed that I can only select Elf as a race; I have no other options. Though it looks like I may need to update my module? Script execution error: [string "campaign/scripts/char_chargen_racewindow.lu..."]:68: attempt to index local 'sModuleName' (a nil value)
LordEntrails
June 18th, 2020, 15:48
Hm...only getting around to trying this out now, installed the latest version from the top of this thread (and FGU is updated as well), and I noticed that I can only select Elf as a race; I have no other options. Though it looks like I may need to update my module? Script execution error: [string "campaign/scripts/char_chargen_racewindow.lu..."]:68: attempt to index local 'sModuleName' (a nil value)
An other extensions or themes loaded? Do you have the SRD or PHB loaded?
Kheldar
June 19th, 2020, 01:10
I have the Wizards theme loaded (but i've reproduced the error on simple brown as well), I turned off the other decal extensions for now, same issue. I'm using the PHB, not SRD.
FG_Wraith
June 20th, 2020, 01:02
I'm working on these script errors that are asking for missing or unexpectedly formatted text and then halting process. The next update will make sure that these are taken care of to a much greater degree.
Neovirtus
June 21st, 2020, 01:29
Did some testing today. Looking really good outside of a few known issues (I believe). Is the inability to resize the window a known issue (in FGU, Wizards 5E theme)?
A few wishlist type things (I'm sure you're aware of many of these, but thought I'd emphasize what I think would be nice):
Can we have the option to rearrange the tabs? I would love to have stats be the first tab that shows up. I could create an extension to do this once it's live I suppose.
Any way to roll stats "manually"? i.e. have it capture rolls of 4d6 we put in chat? The way it rolls currently is fine, but I love the suspense of rolling them individually.
Can the number displayed in the chat window reflect the value after dropping the lowest number?
Would like the option to follow the gear selection according to class. (Mace or Warhammer, and Scale Mail or Leather, etc etc)
Could we see archetypes for the selected class somewhere, even if we're only building a level one character?
Thanks for this! Much improved over the current process in FG. Looking forward to more improvements!
TXCBoy36
June 21st, 2020, 06:43
I installed this extension but not sure what I am doing wrong. I created a Hal-Elf Range to the point of getting the green lights and the selection to save the character and I am getting this message on the clipboard. "Script Error: [string "campaign/scripts/chargen.lua"]:2647: request identify: Specified identity already requested"
Do not know who Chargen Lua is.....Not sure what is happening.
Any help is appreciated.
TXCBoy36
June 21st, 2020, 07:14
I also want to add that this is all happening in the Manage Character Selection. I can create them normally in the Load Campaign selection. Now it is not giving me the script error message but when I save the character, it puts up a blank character sheet like I have not selected anything....is this a Bug?
FG_Wraith
June 21st, 2020, 20:22
I also want to add that this is all happening in the Manage Character Selection. I can create them normally in the Load Campaign selection. Now it is not giving me the script error message but when I save the character, it puts up a blank character sheet like I have not selected anything....is this a Bug?
Thanks. I'll check this out. If it's working for you in local/GM mode I would use it that way until I can make a fix for the Manage Characters section.
TXCBoy36
June 21st, 2020, 20:43
Yes, when I am in one the Load Campaign sections, it works fine....just not in Manage Character section.....if this helps, I noticed that I get a script message when I try to create a Half-Elf Ranger, but only if I make that selection....the other selections create a blank sheet....also when I roll stats is says that "Chargen" made the roll....not sure why that name comes up as we don't have any characters with that name...very weird....Hope all of this info helps...
Neovirtus
June 21st, 2020, 21:41
Pretty sure Chargen is the script performing the character creation process. Chargen = Character Generator.
TXCBoy36
June 21st, 2020, 22:03
Pretty sure Chargen is the script performing the character creation process. Chargen = Character Generator.
That makes sense.....my bad!
Kardock
June 22nd, 2020, 21:45
nice wizard, any ETA for an update?
FG_Wraith
June 23rd, 2020, 18:50
nice wizard, any ETA for an update?
Not at the moment. I've gone back and taken another pass on script errors and failures. We'll have something out soon, as the idea is to prepare this for the transition from extension to being an integral part of the 5E ruleset, but that's all TBA. It won't be much longer, however.
silvaril
June 24th, 2020, 01:35
Heya
Not getting Warlock Spell Slots when saving Warlock character.
Noticed during regular creation, then stepped through below to verify.
To Recreate:
Started Character Wizard;
Typed Demo into Name
Select Half-Elf
Select Acrobatics
Select Animal Handling
Select Dexterity
Select Constitution
Select Dwarvish
Move to Stats
Arrange Standard Array to 12 / 15 / 13 / 10 / 8 / 14
Move to Class
Select Warlock
Select Arcana
Select Deception
Select The Archfey
Move to Background
Select Acolyte
Select Giant
Select Gnomish
Move to Spells
Drag&Drop Chill Touch
Drag&Drop Eldritch Blast
Select L1
Drag&Drop Armor of Agathys
Drag&Drop Arms of Hadar
Save
Verify on Actions page.
TXCBoy36
June 24th, 2020, 01:42
Not at the moment. I've gone back and taken another pass on script errors and failures. We'll have something out soon, as the idea is to prepare this for the transition from extension to being an integral part of the 5E ruleset, but that's all TBA. It won't be much longer, however.
I appreciate your quick response!!! Can't wait to hear how you fixed it!!
StoryWeaver
June 27th, 2020, 13:21
Really been enjoying the Character Wizard so far for my 5E game.
I was wondering if there were any plans to do the same for Savage Worlds (SWADE) after it's finished for 5E?
Seeing as it's the third most popular ruleset on FG and you'll already have 5E and Pathfinder covered by then. :)
vaughnlannister
July 1st, 2020, 13:55
Hi, I noticed that the 5e Character Wizard has been added to FGs :)! Was wondering when you will add a feature that will allow characters to lvl up by using your extension?
Moon Wizard
July 2nd, 2020, 08:31
That's actually the next phase after this initial character creation wizard gets launched.
Regards,
JPG
ThingsCouldGetDicey
July 2nd, 2020, 12:21
That's actually the next phase after this initial character creation wizard gets launched.
Regards,
JPG
i really hope it has a lookup function to look for and replace spell codings with third party stuff like rob2es codings automatically. that would save soo, so much time for people building characters.
Rivanknight220
July 2nd, 2020, 13:13
Quick question,
Now that the character builder is incorporated into the program proper, do we continue to submit issues here or is there somewhere else we post them?
ThingsCouldGetDicey
July 2nd, 2020, 13:59
can i ask if i have the beta version from this thread do i remove the ext file? now its intergrated into FG?
Moon Wizard
July 2nd, 2020, 18:52
You just need to delete the extension file (5eCharGen.ext) from the FG data folder under the extensions directory.
Regards,
JPG
Moon Wizard
July 2nd, 2020, 18:55
Updated the first link to remove the extension, and note that the 5E character wizard is in the Test channel for our next release. Please see the Laboratory forum for more information on our Test channel.
Regards,
JPG
TXCBoy36
July 3rd, 2020, 05:46
I added Character Wizard to the data folder under the extensions folder.....am I suppose to remove it?
FG_Wraith
July 3rd, 2020, 05:49
I added Character Wizard to the data folder under the extensions folder.....am I suppose to remove it?
Yes. The Character Wizard has been moved to be an integral part of the 5E ruleset. It is currently in the test channel of the ruleset. Check out the laboratory forum for how to use the Test channel.
Eltrym
July 3rd, 2020, 19:02
When all's said and done with this character wizard, will you be able to create a character with more than 5 levels in any given class?
FG_Wraith
July 3rd, 2020, 21:54
When all's said and done with this character wizard, will you be able to create a character with more than 5 levels in any given class?
You should be able to do that now. The level pulldown selector only shows 1 - 5 initially but it can be scrolled to higher levels.
TXCBoy36
July 4th, 2020, 01:02
Yes. The Character Wizard has been moved to be an integral part of the 5E ruleset. It is currently in the test channel of the ruleset. Check out the laboratory forum for how to use the Test channel.
Ok, I will take a look....
TXCBoy36
July 4th, 2020, 01:15
Sorry that I am being repetitive, I am using FGC and have added your extension. What I am reading is that I need to remove this extension from the extension folder? Is this accurate so it does not have a conflict when the next FG update is released? Just want to make sure that I am clear on what I need to do...I do not know how to run the test channel. I did go read the closed thread in the Laboratory forum but was not sure if I was to physically remove this extension as it is to an integral part of the 5e ruleset on the next update.
Just wanted to be sure before going into the extension file and removing it.
Thanks for being patient with the newbie...lol
Eltrym
July 4th, 2020, 19:23
Yessir, that worked. Totally my fault :D
Eltrym
July 4th, 2020, 19:26
Sorry that I am being repetitive, I am using FGC and have added your extension. What I am reading is that I need to remove this extension from the extension folder? Is this accurate so it does not have a conflict when the next FG update is released? Just want to make sure that I am clear on what I need to do...I do not know how to run the test channel. I did go read the closed thread in the Laboratory forum but was not sure if I was to physically remove this extension as it is to an integral part of the 5e ruleset on the next update.
Just wanted to be sure before going into the extension file and removing it.
Thanks for being patient with the newbie...lol
I removed the extension then loaded a campaign. Then clicked on the characters tab and voila, the character wizard icon was there. And, it worked just fine.
vaughnlannister
July 4th, 2020, 22:48
Hi, may have found a bug in the Character Wizard. When pressing next after, the time when the "Wiz" prompts to save the character, I get a continuously loading, also happened when pressing back a few times.
Not sure if it would load if I waited long enough, just forced quit and reopened, to fix it.
I was trying it in FGU, 5e, on Mac.
Lexi the Red
July 5th, 2020, 03:06
Not bugs per se...
When creating a Ranger it would be nice if there was an option to select a favored enemy. And then maybe prompt for a language choice based on the favored enemy selected.
Also, the UA Ranger Archtype Fey Wanderer does not add any of the Fey Wanderer abilities, Fey Wanderer Magic, Cunning Will (which allows for a proficiency choice), Dreadful Strikes, etc...
ThingsCouldGetDicey
July 5th, 2020, 03:07
Not bugs per se...
When creating a Ranger it would be nice if there was an option to select a favored enemy. And then maybe prompt for a language choice based on the favored enemy selected.
Also, the UA Ranger Archtype Fey Wanderer does not add any of the Fey Wanderer abilities, Fey Wanderer Magic, Cunning Will (which allows for a proficiency choice), Dreadful Strikes, etc...
UA wont be accounted for.
but i agree with the favoured enemy. i also agree with fighting styles too.
Lexi the Red
July 5th, 2020, 03:12
UA wont be accounted for.
but i agree with the favoured enemy. i also agree with fighting styles too.
It pulls in information if you have the UA supplement loaded, so it would be nice if it also pulled in all of the features in that supplment. :)
Oh, yarp, I completely missed that it did not prompt for a fighting style choice.
ThingsCouldGetDicey
July 6th, 2020, 03:30
can the mutiples of each race from each book be under the one header of its race. rather than many different mutiples of a race. currently assimir/kalashtar/hobgoblin/arakockra/goblin/centuar/minotaur/triton and many other races have the issue of showing up mutiple times because of the different source books. can you just compile the different options under sub races?
ThingsCouldGetDicey
July 6th, 2020, 14:21
can the mutiples of each race from each book be under the one header of its race. rather than many different mutiples of a race. currently assimir/kalashtar/hobgoblin/arakockra/goblin/centuar/minotaur/triton and many other races have the issue of showing up mutiple times because of the different source books. can you just compile the different options under sub races?
FG_Wraith
July 6th, 2020, 18:00
can the mutiples of each race from each book be under the one header of its race. rather than many different mutiples of a race. currently assimir/kalashtar/hobgoblin/arakockra/goblin/centuar/minotaur/triton and many other races have the issue of showing up mutiple times because of the different source books. can you just compile the different options under sub races?
That was the original intent, but it ended up removing selections that were duplicates (in all ways including data) and that caused some confusion. (I have this module loaded and 'race/class X' is not included) I am looking at remaking that but try to give the user more feedback on the filtered duplicates.
ThingsCouldGetDicey
July 6th, 2020, 18:12
That was the original intent, but it ended up removing selections that were duplicates (in all ways including data) and that caused some confusion. (I have this module loaded and 'race/class X' is not included. I am looking at remaking that but try to give the user more feedback on the filtered duplicates.
will you be able to add fighting style choices too? currently theres just a link. would you be able to apply the benefits as an effect as in AC bonuses with the fighting style linked.
FG_Wraith
July 6th, 2020, 18:34
will you be able to add fighting style choices too? currently theres just a link. would you be able to apply the benefits as an effect as in AC bonuses with the fighting style linked.
Eventually, that's the idea. But right now, we're trying to get the wizard as stable and as presentable as possible. The next major feature is loading existing characters and leveling up from where they are.
ThingsCouldGetDicey
July 6th, 2020, 18:36
Eventually, that's the idea. But right now, we're trying to get the wizard as stable and as presentable as possible. The next major feature is loading existing characters and leveling up from where they are.
cool as for the duplicates it would much neater to be able to have the choices with information in a seperate screen under the subraces options. i would be a sad bunny if that isnt possible.
TXCBoy36
July 7th, 2020, 04:51
Do we know if the character creation wizard will be on tomorrow's update. Want to start using it again but was told to remove it.....hoping it will be re-installed through the update soon.
Moon Wizard
July 7th, 2020, 08:43
The target release is late July. It is available in the Test channel. See the Laboratory forum for details.
Regards,
JPG
Roach
July 7th, 2020, 18:35
I haven't found any mention of this yet, not in the 25 pages of this thread.
I tried to create a Tortle warlock, and it seemed to all work fine. After I saved the character, though, I noticed something odd in the character sheet: the racial features all linked to a window with as title the name of the feature, but the text in the window was that of the general description of the tortle.
This went for all the racial features on that character ... And it seems to hold true for all tortle characters.
Oh yes, and the Celestial warlock is not offered the spells from his expanded list, like the Cure Wounds.
Recca671
July 7th, 2020, 19:55
Where do I find the download link?
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