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- senses field in NPC and CHARACTER (6 replies)
- A way to fudge die rolls with the rolling animation (2 replies)
- Window Resize Icon Not Working (2 replies)
- Windowlistitems outside the subwindow (8 replies)
- Combat Tracker: where would code that initializes NPC fields go? (4 replies)
- Horizontal divider in Actions List? (1 replies)
- Combat Tracker Update (6 replies)
- Character wizard - charsheet opened (4 replies)
- Effect Modification Extension (8 replies)
- Trying to Reference a Control on a Sibling Window (11 replies)
- Preconfigured Tokens? (12 replies)
- User.requestIdentity - invoke host function (6 replies)
- Grabbing Data from another Window Within a Data List (10 replies)
- Getting Button to Run LUA (6 replies)
- Adding Talent to Sidebar - Error (13 replies)
- Exploding Upwards and Downwards (12 replies)
- masterindex_buttons Button DB Node (5 replies)
- Get Specific Tab (5 replies)
- Windowlist - change databasenode (6 replies)
- Using Substitution Principles in FG (4 replies)
- Conversion Checker Issues (19 replies)
- loadorder Not Working? (2 replies)
- Very simple dice rolling (3 replies)
- Module.activate() Not Working on Client (8 replies)
- Quick question on ActorManager.resolveActor (2 replies)
- Token facing steps (8 replies)
- Automatically Reduce current HP? (2 replies)
- "Implementation" for adding character language to /mood (3 replies)
- Question about the copy= attribute on <windowclass> (7 replies)
- CI Tool to Release to FG Forge (10 replies)
- Extension "rules of the road" I like to follow (2 replies)
- Slash command: secret ("blind") roll? (7 replies)
- Using Windowcontrol Function for an Existing Class (8 replies)
- Trying to get the node of an item in the "onDrop" function for char_invlist.lua (1 replies)
- Making new fields get added to Item menu if specific text is entered (9 replies)
- Subwindow - showed event (2 replies)
- How to activate multiple CT Sections when an actor becomes Active (4 replies)
- Progress information - slow function (4 replies)
- Barebone dice function (1 replies)
- Question about sidebar and hotkeys (8 replies)
- 5E Background question (3 replies)
- Adding Image to A Map (8 replies)
- Trying to add delayed effect (1 replies)
- Racial Traits (4 replies)
- corerpg interface graphics questions (7 replies)
- Close button (5 replies)
- token size and orientation in encounters (5 replies)
- keyboard shortcut to hide distance when pointing (5 replies)
- Trying to have a player set a node on an NPC record in the CT (2 replies)
- Player list (3 replies)
- DB personalized node - GM/player differences (3 replies)
- Duplicate content from multiple modules (1 replies)
- How to copy an item, but put it under a different node. (3 replies)
- Is it possible to drop a light source through scripting? (2 replies)
- Subwindow to Subwindow (5 replies)
- Copying page from Module to Reference Manual (1 replies)
- Trying to move the chat box up to the top left (1 replies)
- Lua Version for FG (6 replies)
- Cycler (12 replies)
- Extension compatability tester/reporting (1 replies)
- Showcase: BG3-Style Spell GUI (7 replies)
- Size and Position (1 replies)
- formattedtextcontrol getIndexAt() ? (2 replies)
- Buttons no longer working... (3 replies)
- Execute code on next frame? (5 replies)
- Template overrides in FGU themes (2 replies)
- How do I disable the Next and Previous buttons for players when sharing stories? (3 replies)
- Setting hotkeys via LUA script? (2 replies)
- D&D 5e Wondrous/Magic Items Require Attunement Extension (1 replies)
- modifying default light effects (2 replies)
- Dice result (11 replies)
- Merge classes - campaign_chars and list_iadd (2 replies)
- 5E Help with opening NPCs from a list (2 replies)
- Dice Tower Image Cut Off (7 replies)
- Can I store an object in a text description? (1 replies)
- Adding Tags to Items Call of Cthulu 7E (3 replies)
- Trying to dynamically change token image on map (12 replies)
- Inaccessible elements of an array (2 replies)
- Can dragdata objects be created from scratch? (6 replies)
- Events on deleting and copying nodes (1 replies)
- How to get to CTNode from the Character Sheet Node (2 replies)
- [Bug Report] DB.getChildCount() documentation and implementation do different things (1 replies)
- Where is the script file for the party sheet? (5 replies)
- <stateframe> in basicnumber derived templates (7 replies)
- Trying to add new effect in the expireEffect function in manager_effect.lua script (3 replies)
- Getting values from another module (0 replies)
- Nodes vs attributes (1 replies)
- Need some help getting started modding an extension (1 replies)
- String alignment in controls (2 replies)
- Help finding file that adds the filter options to Items window (2 replies)
- Reading new Atlassian notes - anchors (3 replies)
- DB.getValue(node, [subpath [, default]]) returns nil if no subpath entry found, or? (2 replies)
- Adding of mods in 2E (0 replies)
- Updating contents of combo box (1 replies)
- Ruleset/Extension UI Standardization (0 replies)
- Ruleset/Extension Updates - Historical Change Guide (0 replies)
- RulesetWizard - corrupted file or error updating or? (6 replies)
- Trying to store alternate token image for NPC and swap out dynamically (5 replies)
- Interface.openWindow, how do you move the focus to the new window? (2 replies)
- NPC Importer Request (2 replies)
- Trying to get NPC node from CT (6 replies)
- Seeking Advice on Ruleset Crafting (5 replies)
- Monitoring items in the inventory list (4 replies)
- Problem with chat window (24 replies)
- How to use the new sound triggers in discord using the free VLC media player. (87 replies)
- Token size question (max sizes for a token? can it be 100 by 200 or another value?) (3 replies)
- sOs SIDEBAR category how to add a ext to a custum sidebar category?! ext issue (20 replies)
- window lists for npcs,creatuers, and spells demo?! willing to pay. (19 replies)
- Multiple filters on Windowlist (1 replies)
- Art question - what can be reused? (9 replies)
- Issue with getting Value from a node in DB (3 replies)
- Best way of getting the current character node from any child of the node? (7 replies)
- Wounds: Any mod to reverse them?` (2 replies)
- Keyboard use on a control (7 replies)
- Ruleset Wizard Example Extension Coding Tutorial (4 replies)
- Does eporting tables include npcs, and other data or just the tab named tables? (2 replies)
- Modifiers (7 replies)
- How to keep the holder value when exporting characters (13 replies)
- Does FG deal with sytem variables? (2 replies)
- Tutorial request with example ext file willing to pay! (18 replies)
- Trying to find if the actor attacked last round. (1 replies)
- OptionsManager registerOption2 - parameters explanation (3 replies)
- Control visibily - size (1 replies)
- Community Ruleset for Mage: The Ascension / Mage: The Awakening (3 replies)
- Chat output (5 replies)
- How do I change the image an extention uses for its windows? (Clock Adjuster) (7 replies)
- Savage Robotech (0 replies)
- data_library - Sidebar button (3 replies)
- EffectManager.setCustomOnEffectAddEnd callback isue (2 replies)
- Effects and conditions (4 replies)
- Total weight carried (2 replies)
- Extension icon sprite sheet/atlas possible? (11 replies)
- Showcase of Spell Icons (5 replies)
- Lua array value by string (18 replies)
- Have you ever used ChatGPT help you program? You should! (8 replies)
- Masterindex filter (1 replies)
- Increasing Spell DC (4 replies)
- Create new record with more then one class (fRecordDisplayClass) (3 replies)
- How to change size of a window (17 replies)
- 5E - adding entries to rRoll (odd behavior) (7 replies)
- Sidebar buttons (6 replies)
- CoreRPG WindowManager suggestion (1 replies)
- List members of a control (2 replies)
- Retrieve GUI element from DB node (4 replies)
- Gracefully override a function (11 replies)
- Troubles with fn rollStandardInit and groups (3 replies)
- LIGHT effect ignores conditionals (6 replies)
- isItemIdentifiable function (2 replies)
- Where does the NPC field "Saving Throw" hook into? (5e) (4 replies)
- Module - condition the loading of data (7 replies)
- aCustomFilters in data_library.lua (3 replies)
- performMultiAction or ActionsManager.performMultiAction? (4 replies)
- windowlist - sortby and onSortCompare (6 replies)
- Strange Behavior When Scaling Tokens Via Script (10 replies)
- Get a database node from a chat command (10 replies)
- Calendar modification for HackMaster (10 replies)
- List of Publishers that Can be Converted (2 replies)
- Adaptation List Noob Question (2 replies)
- numberfield in a windowlist - appearance (1 replies)
- Highlighted Reference Manual Search (4 replies)
- Panel resizing (imagebackpanel)... works now? (11 replies)
- DB path of a known name (3 replies)
- DB.getPath(node, "..") (1 replies)
- Cogent Ruleset - Coming™ (2 replies)
- Shrinking tags (2 replies)
- Create a link for recordname and send it via Comm package (5 replies)
- Classic Traveller and fonts (9 replies)
- Can we have a code-snippet as an example on how to force a roll to use a skin? (5 replies)
- Can I make cantrips limited use? (Pathfinder 1e) (4 replies)
- Radial tag inside Tooltip (5 replies)
- How do I load custom data for my extension to use? (3 replies)
- Font size (1 replies)
- Variable visibility (4 replies)
- node.getChild(string) vs DB.getChild(node, string) (63 replies)
- getChildren Documentation Issue (1 replies)
- & Logo centered on record window (1 replies)
- Is there a tool for making themes (3 replies)
- Making ruleset on top of corerpg question (10 replies)
- How to get change event in a different node on DB (4 replies)
- Drag a linkfield into the chat (3 replies)
- Is there ANY way I get the global lua value from a template? (2 replies)
- Field look (readonly, editable, focused) (2 replies)
- Employing the Function Renaming Technique for Registered Handlers (3 replies)
- LFE extension to modify Show NPC/Hide NPC button appearance on Combat Tracker (1 replies)
- Troubles with relative/current positioning (1 replies)
- Import Hero Forge Figures? (1 replies)
- 5E - Spell Preparation (Cantrips) Extension Idea (re-posted from general 5E forum) (0 replies)
- Using available Image tools to make a motion tracker (0 replies)
- Attempting to do a 2d20 simple character sheet (1 replies)
- System list windows (7 replies)
- Module files and tags (5 replies)
- Positioning behaviour (4 replies)
- Updating the Combat Tracker UI. (1 replies)
- Control type (4 replies)
- Stringfiled height auto resize (2 replies)
- keyeditframe (5 replies)
- Reload Items (6 replies)
- Easy Custom Looking Dice? (2 replies)
- How to be notified of Selection changes? (1 replies)
- Combobox problem (0 replies)
- Deriving windowclasses (11 replies)
- onClickRelease event on formattedtextcontrol or genericcontrol (2 replies)
- Creating a different Initiative Extension for 5e/CoreRPG (5 replies)
- actions between controls in different tabs (2 replies)
- Lancer RPG Ruleset for Fantasy Grounds? (5 replies)
- module developer question (5 replies)
- Query Regarding How Extensions Load (37 replies)
- I finally found out how some things can shrink a large token image to a smaller image (20 replies)
- New Developer (3 replies)
- Functions overriden twice (1 replies)
- CoreRPG Character Sheet Tab Font/Size? (3 replies)
- Variables List for coreRPG/5E (6 replies)
- Extension question (2 replies)
- Windowlist troubles (6 replies)
- extension properties - dependency does nothing ? (8 replies)
- Abilities window (2 replies)
- Progress Bar Issue (3 replies)
- tab error (1 replies)
- LUA questions? (7 replies)
- Determining token from coordinates (2 replies)
- Tooltips don't show any speical characters (0 replies)
- Conditional hiding (control) (5 replies)
- Overriding WindowClass instance attributes from LUA (3 replies)
- API for map loaded and initial token dropped (2 replies)
- Overriding Comm.deliverChatMessage (4 replies)
- EffectManager for condition in 3.5E (2 replies)
- Non-Client Module/Manual Reader Request (4 replies)
- CombatManager.setCustomTurnEnd (1 replies)
- Faction "faction" is "foe"? (12 replies)
- Module fails to export- cause? (1 replies)
- Debug.chat not working in named-script onInit function (2 replies)
- Always The Client?? (2 replies)
- Developer guide page trouble (5 replies)
- Hiding the turn order during round 1, only (2 replies)
- All elements (module + campaign) (0 replies)
- Data wrongly saved and then not loaded (2 replies)
- Chat Line Spacing (4 replies)
- Sorting dice results in chat output (10 replies)
- Utility.getDiceTotal Documentation (0 replies)
- button_iedit - dosen't work (3 replies)
- How to show only the desired version of a skill (4 replies)
- Forge extension file locations (5 replies)
- Developer Guide Missing Documentation for dragdata getDiceData() (2 replies)
- Multiple d size dice single rolls (7 replies)
- Understanding Item Types and Dynamic Field Creation (5 replies)
- Removing modifier from dice results (6 replies)
- Extenson change tokens (5 replies)
- Showing off my pop-out field adjustment for max health (0 replies)
- How can i catch a "cdrag&dop" roll, where the dice "is not landed" within Chatframe? (4 replies)
- Understanding DB.handler and onChildDeleted (4 replies)
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