celestian
April 27th, 2023, 06:01
I've noticed a issue (and I am not sure when it started) but the nodeTargetEffect returns nil for clients but works for host.
EffectManager.setCustomOnEffectAddEnd(adndOnEffect AddEnd);
...
function adndOnEffectAddEnd(nodeTargetEffect, rNewEffect)
Debug.chat("adndOnEffectAddEnd",nodeTargetEffect, rNewEffect)
...
nodeTargetEffect returns nil if it's a client but not as host.
Note the effect added I am looking for a callback is "EffectManager.addEffect("", "", ActorManager.getCTNode(rSource), { sName = sDisplacementTag, sLabel = sDisplacementTag, nDuration = 1, sUnits = "minute", nGMOnly = 1, }, false);" run by the character to apply an effect on the character by the player.
I am pretty sure this used to work but I could be wrong... am I missing something?
EffectManager.setCustomOnEffectAddEnd(adndOnEffect AddEnd);
...
function adndOnEffectAddEnd(nodeTargetEffect, rNewEffect)
Debug.chat("adndOnEffectAddEnd",nodeTargetEffect, rNewEffect)
...
nodeTargetEffect returns nil if it's a client but not as host.
Note the effect added I am looking for a callback is "EffectManager.addEffect("", "", ActorManager.getCTNode(rSource), { sName = sDisplacementTag, sLabel = sDisplacementTag, nDuration = 1, sUnits = "minute", nGMOnly = 1, }, false);" run by the character to apply an effect on the character by the player.
I am pretty sure this used to work but I could be wrong... am I missing something?