Log in

View Full Version : The Tavern



Pages : 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41

  1. creating line of sight on added maps (1 replies)
  2. Converting 2E to 5E (3 replies)
  3. Quick Way to Add effects (4 replies)
  4. Should I disable the SRD and Basic Rulesets if I have PHB, DMG, and MM? (3 replies)
  5. Is Fantasy Grounds newbie friendly? (5 replies)
  6. Classic vs Unity (6 replies)
  7. [Unity-Related] Where do I start? (3 replies)
  8. adding feats at first level (12 replies)
  9. Trying to create wand of fire, help?! (5 replies)
  10. Synch Client View: what am I doing wrong? (13 replies)
  11. Save State (2 replies)
  12. New FGU Trailer! (8 replies)
  13. How to hold the result if its a success or fail from a dice roll? (3 replies)
  14. Clarification about upgrading from FGC to FGU license (5 replies)
  15. Full Release Date? (10 replies)
  16. Are modules stand alone or lockerd to either FGC/ FGU? (7 replies)
  17. Kids on Bike ruleset, someone producing or able to produce? (4 replies)
  18. [CTRL] drag and drop not working to turn damage back. (5 replies)
  19. Boot Hill Rules Set? (1 replies)
  20. New User with Questions about which version to get (4 replies)
  21. Here's an idea, Fill out the profile.... (15 replies)
  22. Rime of the Frostmaiden Decals (2 replies)
  23. Hosting Demo player with Demo Server (3 replies)
  24. Bought FGU Ultimate on Steam. Suddenly lost my 5E ruleset in my FGC Classic Ultimate (4 replies)
  25. Converter (10 replies)
  26. "Grim Hollow Campaign Setting" for FG? (16 replies)
  27. Mythic Odysseys of Theros question (2 replies)
  28. Convert PC to NPC (7 replies)
  29. Getting a seat is hard. No wonder there's pay to play. Seeking advice from paid DMs (11 replies)
  30. Lost everything (2 replies)
  31. How to Modify a Specific SAVE effect (2 replies)
  32. Hosting game without selecting a rule set , is there a way? (3 replies)
  33. GMing use of FG question (10 replies)
  34. Can you hotkey a table roll? (4 replies)
  35. Tables with negative results (3 replies)
  36. Modified Map Between Campaigns (5 replies)
  37. Undersatnding FG better before i invest. (4 replies)
  38. FGU How-to Discord bot? (2 replies)
  39. Are there plans to add Shadowrun? (8 replies)
  40. Kickstarter Rewards Discount Code - Ultramodern 5 Redux (3 replies)
  41. Sharing Modules (1 replies)
  42. Looking for FGU Stream to watch. (8 replies)
  43. Is a HoT possible in FGU? (6 replies)
  44. Some (maybe) rather silly Questions about building modules. (3 replies)
  45. Can Players Save/Retain Shared Maps & Art? (3 replies)
  46. I have problem with PCs duplicating (6 replies)
  47. What should I do next? (Maps & Tokens) (3 replies)
  48. Pushing Maps (2 replies)
  49. Bought module, then it goes on sale (3 replies)
  50. Anybody with Ultramodern5 Redux, QQ ... (3 replies)
  51. New DM, LOVING FCU but wondering if I shuold be using FGC? (1 replies)
  52. Artificer Class and Eldritch Cannon (1 replies)
  53. HELP! How can I create AoE spells, like Grease, on the map?? (9 replies)
  54. Primeval Thule (1 replies)
  55. Odyssey of the Dragonlords (3 replies)
  56. FGC lock map zoom and movements from players (2 replies)
  57. Should I switch to Classic? (6 replies)
  58. Pathfinder Adventure Path Assets (2 replies)
  59. Help - PC auto-crits damage (4 replies)
  60. new DM needs help with maps and tokens (18 replies)
  61. Is 100% Homebrew possible? (2 replies)
  62. Map walls (5 replies)
  63. Which modules? (4 replies)
  64. General Question about Fantasy Grounds Party Size (for players and DMs alike) (17 replies)
  65. Don't understand pricing/costs, please help (9 replies)
  66. Steam Release! (18 replies)
  67. Can't find new Steam module in FGC. (5 replies)
  68. Exporting maps from a module to use it in another ruleset? (3 replies)
  69. Custom background images (2 replies)
  70. Better chatlog please! (2 replies)
  71. tasha's cauldron of everything (1 replies)
  72. Out of the Abyss - Velknvelve-Player-Map won't share - is gray (5 replies)
  73. Not getting 20% discount for purchase of FGU one time with existing FGC one time (3 replies)
  74. Best System for D20 Deadlands? (10 replies)
  75. New to FGU - Tips for running a kids' game? (8 replies)
  76. Could the Pathfinder Adventure Card Game be possible on this platform? (5 replies)
  77. Account/Licence Questions (14 replies)
  78. Editing level 1 5E downloaded characters, is it possible? (6 replies)
  79. Suggestion: Have AOE spells auto convert cursor to the spell aoe size (3 replies)
  80. UI Consistency - Am I the only one who wants this? (14 replies)
  81. Upgrade from Steam FGC to Unity (9 replies)
  82. New Dm Decision! (18 replies)
  83. From One DM to Another - Would you be willing to teach an old dog new tricks? (3 replies)
  84. Help please, Homebrew - where to begin? (9 replies)
  85. Is there a Spoiler tag for forum posts? (2 replies)
  86. hackmaster 5ed (5 replies)
  87. Darkvision (15 replies)
  88. Is there a way to copy tables between rule sets? (1 replies)
  89. Token Locking (2 replies)
  90. Smithing System Idea, looking for input (2 replies)
  91. Universal Module (9 replies)
  92. How many Demo players can an Ultimate license host? (3 replies)
  93. Language Fonts as Computer Fonts (10 replies)
  94. Which Module(s) to start (12 replies)
  95. Swapping/Rotating GMs? (4 replies)
  96. How To Manage Different Adventures (8 replies)
  97. Achievements/Cards in Steam? (6 replies)
  98. Improving inclusivity as a TTRPG creator (7 replies)
  99. Rolling Dice In Real Life In Combat (6 replies)
  100. Question on Cones and Shading on Hex vs Grid (6 replies)
  101. Silly question time. (2 replies)
  102. How is the RNG seed established? (18 replies)
  103. Is there a way for multiple PCs to edit same note? (2 replies)
  104. Host (3.3.11) is running different version than client (3.3.10). (2 replies)
  105. Dice results not matching. (18 replies)
  106. Common FG Problems I'm experiencing. (18 replies)
  107. Registering the Classic Lic on Steam. (11 replies)
  108. FGU and Firewall Ports (2 replies)
  109. Dice Target Numbers (7 replies)
  110. Fantasy Grounds twitch streams (2 replies)
  111. Has this or can this be, converted? (2 replies)
  112. Another dumb noob question (12 replies)
  113. Safe To Remove Rulesets (8 replies)
  114. Token Contact Sheets or Other Ways to Organize (5 replies)
  115. Windows (2 replies)
  116. Is there a way to make modules? (5 replies)
  117. General UI Enhancement Suggestions (3 replies)
  118. Fantasy Grounds Classic stays at 3.3.10 (2 replies)
  119. Granting XP (12 replies)
  120. Question about 5e Skill Links on Character Sheet (3 replies)
  121. Couple of quick questions I'm struggling with (1 replies)
  122. GM rolls as PC (4 replies)
  123. Fantasy Grounds Classic no longer asking to be updated (13 replies)
  124. Old School Essentials (3 replies)
  125. questions about purcahsed content (3 replies)
  126. How Powerful is Scripting in Fantasy Grounds (11 replies)
  127. FG Instagram Sweepstakes - Outcome? (2 replies)
  128. Couple of feature questions for a new DM using a shared account (7 replies)
  129. Question about DC and save against spell (3 replies)
  130. Online Player Retention (10 replies)
  131. My group of former Roll20 players think FG's dice hate them. (40 replies)
  132. Editing another author's module - does it stick? (7 replies)
  133. Calendar and Story Templates (8 replies)
  134. Chat window above others (2 replies)
  135. Have: FGU Ultimate License from KS, Lots of Questions. Dont Have: Any Skill (4 replies)
  136. Custom Effect Labels (3 replies)
  137. Player connection issue (3 replies)
  138. Upgrading from FGC to Unity (3 replies)
  139. International Play (2 replies)
  140. FGU - Check for updates highlighted even when no updates are available... (4 replies)
  141. Bugs this week with all the updates heres mine please share yours! (9 replies)
  142. Module Size (4 replies)
  143. Brainstorming about online conventions (13 replies)
  144. manual XP entry (3 replies)
  145. Smiteworks Art Pack (2 replies)
  146. Unhiding NPCs (13 replies)
  147. Using a gridded map outside of combat (7 replies)
  148. Text won't stay (9 replies)
  149. Support for video maps ala Dynamic Dungeons? (4 replies)
  150. 3.3.11 Patch Notes? (9 replies)
  151. new table in description (2 replies)
  152. Window Tabs?? (6 replies)
  153. Porting a fgc game to fgu (2 replies)
  154. How to edit a monster in an enncounter parcel (4 replies)
  155. Campaign "Landing Page"? (17 replies)
  156. Wishlist for the FG store (39 replies)
  157. Your set up for combat and encounters (8 replies)
  158. Help with using templates on FGU (6 replies)
  159. Questions about reducing data size without breaking current shares/links (7 replies)
  160. Connecting With Players (6 replies)
  161. Disabled people and Fantasy Grounds (30 replies)
  162. So I seemed to have forgotten how? (3 replies)
  163. Does sharing NPC images with players slow connection/performance? (18 replies)
  164. 5e Magic initiate feat doesn't work for me. (4 replies)
  165. Secret Doors (3 replies)
  166. Need help (2 replies)
  167. Paizo to FG (7 replies)
  168. Best system for western game (non wierd west) (9 replies)
  169. Campaign data stored in Dropbox directory? (22 replies)
  170. Possible Convert (10 replies)
  171. Any copyright issues with using books as inspiration for modules? (7 replies)
  172. Unable to host games (8 replies)
  173. Second Fantasy Grounds License (16 replies)
  174. Fantasy Grounds Manual - idea for easy reading for people with dyslexia. (5 replies)
  175. Newbie Spell Questions (5e, Classic) (6 replies)
  176. How do you deal with Components (27 replies)
  177. Selling FG modules on DMS GUILD: content question (36 replies)
  178. Gifting options? (1 replies)
  179. Adjust chat window position (2 replies)
  180. Recording Sessions (9 replies)
  181. New and having issues (6 replies)
  182. FGU LOS and Special Effects (5 replies)
  183. Vote not displaying properly (2 replies)
  184. Sweepstakes? For who? (16 replies)
  185. What is your setup for in person TV embedded gameplay? (4 replies)
  186. Player App (7 replies)
  187. Gimp/.XCF Files Go Where? (2 replies)
  188. Some questions about the Pathfinder free x paid ruleset and legal stuff (2 replies)
  189. Question: setting all the ID icon/buttons to not identified by default (14 replies)
  190. Set up an account for my son, need to fill in permission form? (2 replies)
  191. How to make sure player use alias? (4 replies)
  192. Calculating Parcel Value (2 replies)
  193. Only square unblocking for masks? (2 replies)
  194. GM losing control over map and player tokens (1 replies)
  195. Can't activate FG Classic Ultimate license bought through FG on Steam .. (8 replies)
  196. Layering moveable images (2 replies)
  197. DnDbeyond Adventure Re-buy in FGs worth it? (11 replies)
  198. Labeling Entries In Fantasy Ground Unity (5 replies)
  199. PC has every melee attach CRIT on 10, dont know why (1 replies)
  200. Minor updates to Game Calendar (1 replies)
  201. Could you please change the html for campaign management slightly. (4 replies)
  202. Dumb Guy asking Computer Specs for FGU (13 replies)
  203. Share Portraits of bought Products (4 replies)
  204. Do I need FGs version of the DMG? (9 replies)
  205. Store not remembering filters (1 replies)
  206. How to roll damage? (Better Menus) (9 replies)
  207. Player Notes (11 replies)
  208. i bought the 2nd ed books and still they wont load, keeps wanting me to buy them? (3 replies)
  209. Best way to use map masking? (6 replies)
  210. Search the store for modules by level and party size? (2 replies)
  211. Cursor pointer precision in FGC (5 replies)
  212. Hiding Generic Items for Store searches (2 replies)
  213. FGU - Does Discounts Stacks? (4 replies)
  214. Can I buy modules on Steam now, and use them in Unity later? (2 replies)
  215. Non D&D Starter sets? (5 replies)
  216. Add "X" Times per day for powers in FG Unity (5 replies)
  217. Steam Summer Sale? (12 replies)
  218. Text Format Question Extensions (2 replies)
  219. Steam, FG, and the Paizo discount? (8 replies)
  220. Upcoming rulesets for FG2 ? (2 replies)
  221. Replace POGs with Tokens en masse (4 replies)
  222. Gift certificates? (3 replies)
  223. Is there a way to reset my FG password that *doesn't* involve a bunch of BS? (3 replies)
  224. Forced Module Update / Errata (3 replies)
  225. How can I put a Spell like Mage Hand onto an Item with uses? (2 replies)
  226. How do I reset a character to level 1? (6 replies)
  227. Extracting Maps from WotC Mpdules? (9 replies)
  228. FGC Ultimate to FGU Ultimate Upgrade pricing (3 replies)
  229. World's Largest Dungeon or TSAR campaign (1 replies)
  230. Strong recommendation of the AAW map tile packs from a DM perspective (24 replies)
  231. Extension repository? (8 replies)
  232. Modular Maps FG Classic (4 replies)
  233. Ultramodern5 Redux ruleset (7 replies)
  234. Fantasy Grounds LoS Interface Changed??? (4 replies)
  235. Starter Set Essentials Kit for 5E Question (1 replies)
  236. Idea for a shop using character sheets (0 replies)
  237. Removal of a session?? (3 replies)
  238. Resource Frustration (30 replies)
  239. Noob question: (2 replies)
  240. DO I miss out anything by only loading PHB and MM modules, not SRD or BR (5 replies)
  241. Multiple Hosting of Games (2 replies)
  242. So how useful is the 5E DM Guide? (12 replies)
  243. Will I be able to use DLC from the webstore if I buy the client on steam? (1 replies)
  244. Is it possible to duplicate all monster stats to make a new NPC? (2 replies)
  245. Newbie - Opening Port 1802 on MAC OS X El Capitan (1 replies)
  246. Adding fonts to languages for chat? (1 replies)
  247. Ideas to create a Sound Puzzle (8 replies)
  248. Fantasy Grounds Classic on Sale on Steam and Here (2 replies)
  249. Coding question (2 replies)
  250. Error: Dragon of Icespire Peak (4 replies)