NoTimeLeft
August 9th, 2020, 22:29
Hi there,
I'm new to Fantasy Grounds and am trying a few things out. I came from Roll20 but I saw that FG had much more options, so I am thinking of switching over. What we currently do is the following. Me and my friends are with each other around the table. There we have a "DM Laptop" in which I can control things, and a PC laptop that streams to the TV for the PCs to see what's going on. Currently, FG seems to be insane with most things, but combat might become tricky.
The PCs roll hit and damage dice IRL and then apply this damage to the target. I've seen some video's on combat in FG, so I know how FGs combat is supposed to work normally, but I haven't found a way yet to easily alter the HP in combat. What I previously could do on Roll20 is have the NPCs' health above their token, which could be altered manually. In FG, as far as I know, I can manually increase the "wounds" of a NPC, but this has to be done in the Combat Tracker, which isn't ideal, especially with bigger battles with many NPCs
Is there perhaps any way to do this more efficient?
I'm new to Fantasy Grounds and am trying a few things out. I came from Roll20 but I saw that FG had much more options, so I am thinking of switching over. What we currently do is the following. Me and my friends are with each other around the table. There we have a "DM Laptop" in which I can control things, and a PC laptop that streams to the TV for the PCs to see what's going on. Currently, FG seems to be insane with most things, but combat might become tricky.
The PCs roll hit and damage dice IRL and then apply this damage to the target. I've seen some video's on combat in FG, so I know how FGs combat is supposed to work normally, but I haven't found a way yet to easily alter the HP in combat. What I previously could do on Roll20 is have the NPCs' health above their token, which could be altered manually. In FG, as far as I know, I can manually increase the "wounds" of a NPC, but this has to be done in the Combat Tracker, which isn't ideal, especially with bigger battles with many NPCs
Is there perhaps any way to do this more efficient?