View Full Version : Question on Cones and Shading on Hex vs Grid
daggertx
August 9th, 2020, 19:30
When I drawn cones on a GRID map using Alt it shades the grid squares but not on a hex map. Maybe this is a limitation of the hex option? Thank you
Also same issue with circles and squares.
https://i.imgur.com/UqHlOjC.png
Moon Wizard
August 11th, 2020, 03:32
FGC does not support shading on any pointer for hex grids (only square grids)
FGU does not do any shading of pointers currently; though we hope to do something in the future.
Regards,
JPG
ColinBuckler
August 11th, 2020, 18:39
I would certainly upvote for shading of squares in unity as its a great feature and helps to identify exactly which squares are affect by AOE spells.
daggertx
August 11th, 2020, 18:49
Yes its a nice feature
LordEntrails
August 11th, 2020, 18:54
Shading really should be done at the ruleset level. Different rules have different determinations of which squares get included. Just like different games use different cones.
lostsanityreturned
August 18th, 2020, 02:07
Shading really should be done at the ruleset level. Different rules have different determinations of which squares get included. Just like different games use different cones.
Agreed.
celestian
August 31st, 2020, 16:52
Shading really should be done at the ruleset level. Different rules have different determinations of which squares get included. Just like different games use different cones.
And moon just said it's not something you can do at all in FGU.
FGC does not support shading on any pointer for hex grids (only square grids)
FGU does not do any shading of pointers currently; though we hope to do something in the future.
Regards,
JPG
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