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View Full Version : Porting a fgc game to fgu



Mytherus
July 21st, 2020, 12:32
Good morning.

This is one of those "just checking" kind of posts. I still rely on FGC far more than FGU (i have ultimate for each).

I'm about to build a brand new campaign from scratch. It wont be ready for months. Particularly because im doing it at a casual pace..anyway im creating it in FGC it will be modular (npcs will be its own module, maps will be a module and then the actual campaign "story" module)

This work will be done in FGC. By the time its ready to be played FGU might be out of beta.

Any issues or headaches i should worry about thinking these modules will "just work" in FGU?

thanks

damned
July 21st, 2020, 14:32
Pretty much all Dev work is still done in FGC and works in FGU - apart from FGC still accepting some invalid characters - mostly quotes, apostrophes and dashes.

Mytherus
July 21st, 2020, 15:16
Thank you.