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  1. Hidden condition doesn't apply flat-footed to targets for effect evaluation (12 replies)
  2. Conditions that are relative to other characters (9 replies)
  3. Ruleset Development and Source Code (1 replies)
  4. R18 Spell Effect Application for Damage? (1 replies)
  5. IDed name showing in persistent damage (1 replies)
  6. Snap to Grid on Player Requested Moves? (0 replies)
  7. "Default Light Level" For a Map? (6 replies)
  8. Better inventory for PF2 (10 replies)
  9. Implementing Champion Reactions (0 replies)
  10. Automating Spell Penetration (3 replies)
  11. Custom Ancestry Rarity (5 replies)
  12. Pathfinder 2, Release 18, and Excitement Going Forward (8 replies)
  13. Pathfinder 2.0 Ruleset - Release 18 testing (229 replies)
  14. Sundered Waves Tokens (2 replies)
  15. Fall of the Plaguestone module Spite's Cradle map issue (4 replies)
  16. Thanks, you guys (5 replies)
  17. Party Able to See Monster Vision? (4 replies)
  18. Bug sidebar (5 replies)
  19. Ancestry Guide (6 replies)
  20. Weapon Damage Type for Fury Raging Resistance (6 replies)
  21. "Manage Characters" Button In Unity (And Also Using Without An Account) (2 replies)
  22. Energy Mutagen fron Fall of Plaguestone not searchable (6 replies)
  23. Persistent Effects from Weapons (14 replies)
  24. Bestiary 2 Errata (1 replies)
  25. Pathfinder 2e - Problems editing owned character sheets (5 replies)
  26. Extension Exists? (3 replies)
  27. Can't Find Spell and Abilities Tab anymore (0 replies)
  28. Feats - can't make new heritages feat search by Trait search (2 replies)
  29. Create Character (2 replies)
  30. Critical Hit and Fumble Deck (17 replies)
  31. features broken during last update (19 replies)
  32. Modifying a Theme for Pathfinder Second Edition (7 replies)
  33. Trying to Automate the Warrior's Training Ring (0 replies)
  34. Look and Feel bug with Skills page (1 replies)
  35. Abomination Vaults: Compendium (51 replies)
  36. Creating a magic ring (3 replies)
  37. Console errors when adding Shadow to Combat Tracker (2 replies)
  38. Effect coding for : half spell level as damage bonus / 1/4 item level as damage bonus (1 replies)
  39. Weapon Proficiency (3 replies)
  40. Weapon creation : powerfull fist (monk) can't add damage dice (3 replies)
  41. Abomination Vaults (18 replies)
  42. Pathfinder 2 Class (Tomorrow) 2-11-2021 (2 replies)
  43. Lay on Hands and Shield block (3 replies)
  44. Is filtering the bestiaries by creature trait available? (1 replies)
  45. Sneak Attack? How Do? (8 replies)
  46. Add multiple attack fields to a weapon and some effect macro questions (7 replies)
  47. Classic vs Unity/State of Unity (13 replies)
  48. Are Adventure Paths Tackled Separately or In Order? (8 replies)
  49. Learning the automation slowly..bit by bit.. (1 replies)
  50. Wounds and Dying (2 replies)
  51. Hidden Feats - possible heritage automation workaround? (3 replies)
  52. Adventure Paths are too long... (8 replies)
  53. Can't See Level 15 Boosts on the Tracker?? (1 replies)
  54. Spell Attack Roll (5 replies)
  55. Striking Rune Levels (1 replies)
  56. add spell action... (10 replies)
  57. Sharing rules pages so all player's can view (Core Rules Module) (4 replies)
  58. pathfinder 2 combat tracker ma#2 and ma#3 (3 replies)
  59. Exploration Activity Grid (1 replies)
  60. Need some tiles or tokens which are 'webs'. (1 replies)
  61. Books unreadable in dark theme (3 replies)
  62. "Basic" Saving Throws (4 replies)
  63. Agents of Edgewatch: Compendium (11 replies)
  64. Question about automating poison (2 replies)
  65. Investigator Automations (2 replies)
  66. Gift Adventure path vs paizo pdf (4 replies)
  67. has anyone created area attack templates? (3 replies)
  68. As a player, how do I create a magic item in FG? (3 replies)
  69. Necrophidius Bestiary 2 (1 replies)
  70. Awarding Hero Points (6 replies)
  71. encumbrance, is it automated? (2 replies)
  72. Character Export for PF 2e (8 replies)
  73. Larger Nicer Font (Well I think so) (11 replies)
  74. Pathfinder RPG - Campaign Setting: Inner Sea Taverns (2 replies)
  75. I want to make a tool to do this > (3 replies)
  76. Guns and gears playtest module (9 replies)
  77. Adding a New Lookup Data Category? (2 replies)
  78. Bard Spellbook (Esoteric Polymath feat) (1 replies)
  79. Lost Omen Module Issues (2 replies)
  80. Adding Organizations (6 replies)
  81. Any plan to do 2-03 (PFS) Catastrophe's Spark? (4 replies)
  82. Fantasy Grounds College is looking for volunteers!~ (0 replies)
  83. Feats automation (14 replies)
  84. Intellect Devourer Bestiary 2 Missing? (1 replies)
  85. Missing Golarion language fonts (1 replies)
  86. Need help with automation (5 replies)
  87. How to add a custom heritage? (2 replies)
  88. How do I let my players level up? (6 replies)
  89. Symbol on Skills Tab (3 replies)
  90. Ranger animal companions (6 replies)
  91. Reworded question but same topic > Kingmaker for 2E (1 replies)
  92. Resist all calculated incorrectly (2 replies)
  93. Duration of pathfinder modules? (14 replies)
  94. adding extra damage dice that don't multiply on a crit (8 replies)
  95. Pathfinder 2E GM's, how viable is it to use the Kingmaker stuff for P2? (4 replies)
  96. Need help crafting a Rogue Mastermind racket custom action (3 replies)
  97. Can a Heritage modify an Ability Score? (4 replies)
  98. Adding custom feat metadata to filters (7 replies)
  99. No more 2E pathfinder module (7 replies)
  100. Questions about the pathfinder system [Problems] (1 replies)
  101. Heres how to make an Emanation(aura) move with a token (2 replies)
  102. Add Holy to weapon (1 replies)
  103. Hide effect coding for Comabt Tracker (1 replies)
  104. Seeking top-recommended PF2e adventures/dungeons for FGU (4 replies)
  105. Animal Companion Integration (3 replies)
  106. Pathfinder Second Edition - Bestiaries and Automation (102 replies)
  107. Effects (2 replies)
  108. Retiring Playtest rulebook modules (9 replies)
  109. Putting Coins in a Bag of Holding (7 replies)
  110. Can't See Level 15 Boosts on the Tracker? (1 replies)
  111. IFT: and MAP requires us to hit the MA# Modifier Buttons? / Range Detection Script? (3 replies)
  112. Anybody know how to use a 5e campaign module (Out of the Abyss) in pathfinder 2e? (3 replies)
  113. FGU UI issue on character sheet notes page (2 replies)
  114. Effect coding "not" (3 replies)
  115. This is a great thing and thank you. (3 replies)
  116. Golarion calendar issue? (1 replies)
  117. JSON file from Hero Labs Online (15 replies)
  118. Reverse Dice Tower? (2 replies)
  119. NPC Syntax Problems for PF2 (3 replies)
  120. DMG in Ability Scores (1 replies)
  121. Saves and damage application intermittent (3 replies)
  122. Fatal Not Working In FGU (13 replies)
  123. Archetypes - How to add in FG? (5 replies)
  124. Size and reach (CT + map) (12 replies)
  125. Modifying stat with an effect (2 replies)
  126. Dragging onto tokens from chat (8 replies)
  127. How do we deal with unidentified magical items? (6 replies)
  128. Ranger evasion not working? (3 replies)
  129. Core rule book Errata 2 (2 replies)
  130. Adding a bonus to Perception (5 replies)
  131. Question about automation in AP's and Bestiary. (Spoilers) (3 replies)
  132. Issue with Inspire Courage (5 replies)
  133. Coding Bestiary (1 replies)
  134. Fortune/Misfortune Rolls (2 replies)
  135. character action add modifier (3 replies)
  136. hostile attack penalties (3 replies)
  137. Coding (8 replies)
  138. Resistance Issue (13 replies)
  139. Bard Focus Points not correct (2 replies)
  140. oracle mystery (4 replies)
  141. Modifier buttons on the desktop (extension) (29 replies)
  142. Any ideas on how to pull off a ship to ship combat where the ships can move? (1 replies)
  143. Well Versed Bard (2 replies)
  144. Add Runes (7 replies)
  145. Pathfinder 2e - Adding PERS damage on Crit (7 replies)
  146. True Strike (2 replies)
  147. Black Ooze - splitting - Newb Q (5 replies)
  148. Adding unarmed attack to NPC (2 replies)
  149. Potetial error (2 replies)
  150. Coding assistance (9 replies)
  151. Delay (4 replies)
  152. Demoralize automation (4 replies)
  153. Effect DC (2 replies)
  154. Modifier buttons next to the dice (2 replies)
  155. Action symbols? (3 replies)
  156. How are others handling Runes / Magic Items? (3 replies)
  157. FGU Spellcasting question (7 replies)
  158. Combining damage from two attacks for special abilities. (8 replies)
  159. Multiclass Dedication Feats (3 replies)
  160. FGU question (3 replies)
  161. Character Sheet - Spell Preparation (6 replies)
  162. Adding additional materials / resistances (1 replies)
  163. Compatability Question (4 replies)
  164. How do I remove a link from a character sheet (2 replies)
  165. Expend on action flat-footed (2 replies)
  166. Hunted shot and Flurry of blows (2 replies)
  167. Beginner Box? (31 replies)
  168. Alchemist Bombs (3 replies)
  169. Gravity Weapon (7 replies)
  170. Look up data set (1 replies)
  171. Font with Symbols for Unity (2 replies)
  172. Crit Fail save and immunities (1 replies)
  173. A picture and text guide to character creation in Fantasy Grounds (2 replies)
  174. Age of Ashes: Fires of the Haunted City Module (0 replies)
  175. Slithering Map Editing (Spoilers) (0 replies)
  176. The Cube & The Great Quest (3 replies)
  177. Hunt Prey Effect Question (13 replies)
  178. Making alchemists bombs work? (3 replies)
  179. Visible Auras (3 replies)
  180. Adding spell actions to the spell description (1 replies)
  181. Ability Flaws? (2 replies)
  182. Fearsome rune (1 replies)
  183. Champions reaction (3 replies)
  184. Automatic Bonus Progression (4 replies)
  185. Question about Deific weapon for a Champion in Pathfinder 2E Unity (1 replies)
  186. Unity, Heightened spells not working? (1 replies)
  187. Need some help getting started on creating a custom NPC/Monster (11 replies)
  188. Resistance effects (6 replies)
  189. Secrets of Magic Playtest (9 replies)
  190. Group penalties/bonuses? (9 replies)
  191. Pathfinder Second Edition - Official Paizo Product Conversion Status (110 replies)
  192. Spell DC/ Spell Atk/ Class DC (2 replies)
  193. Error in Living thunderclap entry (1 replies)
  194. pathfinder and starfinder APs (1 replies)
  195. Best way to work Bard signature spells? (3 replies)
  196. Is there a module or ext that has the various afflictions and poisons ready to go? (5 replies)
  197. Coding Heroism (3 replies)
  198. Some of the flip mats/tiles from Paizo (5 replies)
  199. Sorting Abilities By Level Gained? (3 replies)
  200. actions tab: skill checks such as feint (9 replies)
  201. Looking for Alternative Abilty Scores Extension (5 replies)
  202. Bug - Re-adding Muse for Bard (2 replies)
  203. Setting effect to expire at start of target's turn (1 replies)
  204. list of superscript codes (2 replies)
  205. Divine Font (Heal/Harm) (9 replies)
  206. Panache realisation (5 replies)
  207. Adding targeted skill actions to the actions tab? (2 replies)
  208. Creating NPC's in Unity for Pathfinder 2e? (5 replies)
  209. Do not under any circumstances confuse the two. (0 replies)
  210. Action Symbols, how to 'add' them? (2 replies)
  211. Disruption Automation (4 replies)
  212. Campaign or Character Import into FGU (1 replies)
  213. Modifiers button need some refresher on how to use. (3 replies)
  214. Locking Skill Page (1 replies)
  215. Conditions Question (7 replies)
  216. Looking for some feedback (2 replies)
  217. Odd "Dead" Zone Rolling on Map (0 replies)
  218. Ability Flaws (9 replies)
  219. Cleric level 1 feat? (7 replies)
  220. Looking for advice running my first Pathfinder 2nd game using FGU - Hellknight Hill (7 replies)
  221. Mark reaction as used (2 replies)
  222. Combat Tracker Menu (0 replies)
  223. Investigator Class - Stratagem Automation (2 replies)
  224. Looking for a fun mega dungeon which is on FG and worth converting. (9 replies)
  225. Advanced Players Guide Evil Champions (4 replies)
  226. RAGE Question (3 replies)
  227. Traits filter and Heritages (2 replies)
  228. Back from Vacation and what do I see? (4 replies)
  229. Backpack Bulk (2 replies)
  230. Versatile Heritage (11 replies)
  231. The Slithering (3 replies)
  232. Pathfinder Second Edition - Lost Omens Gods & Magic (23 replies)
  233. Simple Brown Theme for PF2 (2 replies)
  234. Character Ability Stats (5 replies)
  235. Perception Penalty Not Working? (4 replies)
  236. Where is my class DC noted on the character sheet? (1 replies)
  237. Hiding an invisible PC from the rest of the group (20 replies)
  238. Movement Tracking (7 replies)
  239. IFT: TYPE() function question and also automation (5 replies)
  240. Agents of Edgewatch Release Date? (60 replies)
  241. Pathfinder Second Edition Advanced Player's Guide bug/issue reporting thread. (50 replies)
  242. Paizo purchase sync not recognizing PDF purchase (8 replies)
  243. That APG Thoooooo (6 replies)
  244. Question WEAK function and automation fields (1 replies)
  245. Duration Syntax in a Monster's Automation String? (3 replies)
  246. Pathfinder 2e Bestiary languages (2 replies)
  247. Columns and windows (0 replies)
  248. Changing the 'Group' of an item in Bestiary (1 replies)
  249. RE: New Players Observations (4 replies)
  250. Comprehensive Society Scenario List? (3 replies)