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thepope
August 1st, 2020, 21:47
Looking at a bunch of videos for different rules sets with FGU, I notice a lot of them have a movement "tracker" as it were. (Basically players drag their tokens to their desired destination, GM approves the move or interrupts it with an AoO).

Is this functionality that will eventually coming to the PF2 ruleset?

Not in a panic about it, just curious if its in the pipeline or not.

Thanks to everyone for the hard work and help on this program. It's been an amazing tool so far.

Willot
August 2nd, 2020, 04:03
It already has it You just have to turn it on. Right Click on any Player token on the map and select Lock Token. The GM with now have to approve a move.

rhammer2
August 2nd, 2020, 04:14
Unless it was recently added, FGU does not yet have token locking implemented. What you have seen were players using FG Classic.

- Robert

Trenloe
August 2nd, 2020, 07:10
As mentioned above, FGU doesn't currently have token locking and movement approval that FGC has. This is a core application feature, not specific to a ruleset.

Weissrolf
August 2nd, 2020, 10:34
Why are player not allowed to track movement via CTRL-drag when tockens are unlocked? This is how the GM can do it with unlocked tockens.

Willot
August 2nd, 2020, 13:00
Unless it was recently added, FGU does not yet have token locking implemented. What you have seen were players using FG Classic.

- Robert

Huh... well there ya go. Seems an odd thing to leave out. Yep still on the FGC here. Will move over to FGU one day

Trenloe
August 2nd, 2020, 19:17
Why are player not allowed to track movement via CTRL-drag when tockens are unlocked? This is how the GM can do it with unlocked tockens.
The GM can't do this with unlocked tokens. The GM uses ctrl+drag when tokens are locked to show the token path.

Akirosemora
August 7th, 2020, 15:10
Just curious, do you have any idea when the lock tokens will be implemented? I am in no ways a programmer and ill not pretend to say oh bruh its easy?!?! But man. Coming from FG classic as a player and going to Unity as a GM, its one of the best missing features lol