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rickyhunt
August 2nd, 2020, 14:07
I have a group that has a rogue that loves to sneak in combat so that the enemy has to seek him out in order to attack him. The problem is that the rest of the group knows where he is because he is out there on the map. So they are precisely placing area of effects that just miss him. I would like to remove his counter from the map for them, but so that he could still see it and move it. I tried to make him neutral faction, but that causes him to disappear to himself too. Any ideas on how this could be accomplished? I am using FGC if that matters.

Zacchaeus
August 2nd, 2020, 14:19
Players can't be made invisible on the Combat Tracker - only enemies.

damned
August 2nd, 2020, 15:14
Perhaps you might introduce some variability into their precisely placed AoE attacks...
Roll a d10 on a 1 nudge it up 1 square, 2 up and across 1 square, 3 across 1 square etc and on a 9-10 it goes exactly where thy intended
Ofc you could use a d12 and then 33% of them hit correctly, or a d20 and 60% are good.

MaxAstro
August 3rd, 2020, 05:55
Assuming you are keeping careful track of where the PC is, you could always remove their token whenever it's not their turn.

Willot
August 3rd, 2020, 13:12
When I change the PC to alignment (little coloured face) to anything other than Friendly, I get a invisible eye icon. (IE I can make them invisible)

bmos
August 3rd, 2020, 14:47
When I change the PC to alignment (little coloured face) to anything other than Friendly, I get a invisible eye icon. (IE I can make them invisible)
Unfortunately, it's not that simple:

I tried to make him neutral faction, but that causes him to disappear to himself too.
I think it would be fairly easy to make an extension to override that so you can always see your token regardless of faction...

Zaister
August 4th, 2020, 23:29
On that note, what is the blue alignment ("faction") intendend for?

Trenloe
August 5th, 2020, 09:04
On that note, what is the blue alignment ("faction") intendend for?
I'm not sure where a blue faction is. Screenshot please.

Zaister
August 5th, 2020, 09:22
I'm not sure where a blue faction is. Screenshot please.

If you click on the "head" repeatedly it cycles through "friendly" (green), "neutral" (yellow), "unfriendly" (red) to, finally, "faction" (blue).

38349

Trenloe
August 5th, 2020, 10:09
If you click on the "head" repeatedly it cycles through "friendly" (green), "neutral" (yellow), "unfriendly" (red) to, finally, "faction" (blue).

38349
It doesn't do that in the standard ruleset without any extensions. That looks like the empty indicator in the normal ruleset, which is just another option - they're not known to be friendly, neutral or hostile - just another categorisation (and display colour in the CT) - use as you wish.

Zaister
August 5th, 2020, 10:14
It doesn't do that in the standard ruleset without any extensions. That looks like the empty indicator in the normal ruleset, which is just another option - they're not known to be friendly, neutral or hostile - just another categorisation (and display colour in the CT) - use as you wish.

Thanks!

FundPirate
December 31st, 2020, 23:51
Actually I like this idea since the DM can still see his place on the map and he can still access his profile and the DM can insist on him IMing his direction and movement. Its a hassle but a PC who wants to be invisible all the time WOULD be a hassle. :)

FundPirate
December 31st, 2020, 23:58
It doesn't do that in the standard ruleset without any extensions. That looks like the empty indicator in the normal ruleset, which is just another option - they're not known to be friendly, neutral or hostile - just another categorisation (and display colour in the CT) - use as you wish.

Trenloe, I cant find out HOW the empty indicator can be used. IE If the PCs have a patron for example, can an NPC have the same custom indicator to indicate they are both from the same patron, or have the same DragonMark or something.

Moreover, can an NPC be set to be invisible to SOME players but not all. Maybe the indicator can be used to set up that sort of selective visibility? for eg. A ghost appears to only the elves in the party or only to the three who are members of the Griffin Ryders faction or something?

Tiderian Prime
January 1st, 2021, 02:04
You can use map coordinates, the PC can IM you any waypoints and end point locations.

damned
January 1st, 2021, 02:58
Honestly for me it adds to my enjoyment.
The "invisible" character runs into the fray causing havoc. The spellcaster deems "its time" and starts drawing a circle on the map for the fireball. Everyone leans in with a mixture of horror and glee...

Milke
February 1st, 2021, 13:59
Monte Cook (remember him?) had an article about this one time (might've been in Complete Eldritch Might). He said if GMs had a problem with wizards seemingly always having a top down view of the map to place precise area effects, to make the edge of the effect variable. So any creature (friend or foe) who was exactly on either side of the edge had a 50/50 chance to get hit by it.
So, monsters just inside the circle had a 50% chance to get missed. And PCs just outside the circle still had a 50% chance to get hit.
This is mostly for large areas (fireball, cone of cold, and the like). But I found it kept casters from being such good mathematicians in the middle of an intense battle.

RPGCrate
November 7th, 2022, 23:22
Use two maps, one for the rogue and one for the rest of the party. Share the "rogue" map only with the rogue by dragging the map shortcut to the character (don't use the share "all" button). Then share the other map with everyone. When the rogue goes invisible, move his token to the Rogue map and when he's visible, move it back over to the player's map.

Farnaby
November 12th, 2022, 08:25
Use two maps, one for the rogue and one for the rest of the party. Share the "rogue" map only with the rogue by dragging the map shortcut to the character (don't use the share "all" button). Then share the other map with everyone. When the rogue goes invisible, move his token to the Rogue map and when he's visible, move it back over to the player's map.

That is a good idea, going to have to test this.

MaxAstro
November 12th, 2022, 16:11
That is a good idea, going to have to test this.

If you are using lighting and fog of war, moving the token from one map to another will mess with that. There is an extension called FoWEnhanced that allows you to save FoW when removing a token from a map, I highly recommend getting it.

FoWEnhanced (https://forge.fantasygrounds.com/shop/items/224/view)

Farnaby
November 14th, 2022, 16:53
I got that extension so fast months ago. :-)

SweegyLeo
January 19th, 2023, 04:34
Have you tried... Changing their token?
To perhaps, one that is itself functionally invisible?
Perhaps a fully transparent image?
And perhaps make it really really small?

In my experience as a player, in 5e, and FG Unity, with the light sources and line of sight extensions active,
I believe our DM has been able to effectively make my toekn invisible to the party.
I believe, I get a ghostly toekn effect myself?

So, that might be the solution for you. Consider using the Line of Sight extensions if you aren't. It might solve your problem.

(I know when I'M Blinded, I can't see Jack squat.