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EmptyOwl
September 17th, 2020, 19:17
Hi all,

In the Gamemastery Guide (pg 196) there is a variant rule for magic items that applies an automatic bonus progression by level. It uses a new bonus type called "potency". I am getting some odd results using this bonus type.

For some reason, this works fine as the following effect on a character and stacks with the other bonus types:

Automatic Level Bonus;ATK:+1; SKILL: +1 potency, acrobatics

But it will not work with ATK (ATK: +1 potency) or in its own effect (SKILL: +1 potency). I think I understand why it doesn't work in general (only three bonus types are supported: item, circumstance, status) but I just can't understand why it works with acrobatics skill.

How would I go about adding a fourth bonus type (potency) to PF2e?

Thanks for any help!

Trenloe
September 18th, 2020, 10:18
It's not seeing "potency" in skill as a bonus type, it's assuming it's a skill name (as part of a comma separated list of skills) as it doesn't match a valid bonus type. So it essentially results in it being an untyped bonus to acrobatics (and also "potency" if there as a skill names that on the PC/NPC sheet).

You'd need to write an extension to add a bonus type to the PFRGP2 ruleset. It requires changes in a few places as stacking is hard coded for the current bonus types. So it wouldn't be simple, nor would it be very future proof at all.

MaxAstro
September 18th, 2020, 15:28
Honestly it might be simpler to just leave the bonuses as item bonuses? Since you don't want them to stack with any sources of item bonus that you forget to remove.

EmptyOwl
September 18th, 2020, 15:33
Hmm, is Smiteworks planning on releasing PF2e Gamemastery Guide at some point and would this be included? I am willing to throw money at the problem ;-)

Trenloe
September 18th, 2020, 15:43
Hmm, is Smiteworks planning on releasing PF2e Gamemastery Guide at some point and would this be included? I am willing to throw money at the problem ;-)
At some point, yes. But not for a while. There are other products, and adventure developer support, that are higher priorities at this point. Also, exactly what would be included, would depend on how reliably it can be implemented - some of the optional rules may remain manual processes. Exact details of implementation aren't known at this point.