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  1. Maker of Kings - A Kingmaker AAR (4 replies)
  2. Impaler of Thorns Effects (2 replies)
  3. Kingmaker (4 replies)
  4. Extension: Enhanced Items v4 (28 replies)
  5. New to Fantasy Grounds (4 replies)
  6. GMT +8 Group looking for player (9 replies)
  7. how do you add a bloodline? (8 replies)
  8. Rise of the Runelords AE Desktop Decals (4 replies)
  9. French Skills extension (0 replies)
  10. Encumbrance in Kilogrammes extension (5 replies)
  11. Combat Shortcuts actions extension (28 replies)
  12. Players for FG AD&D 3.5 online "Keep on the Borderlands" October 2017 (2 replies)
  13. What modules do I need to run Curse of the Crimson Throne? (3 replies)
  14. Replacing some lua script with extension (5 replies)
  15. Item Table Bug (0 replies)
  16. Hiding Monster Resistances in the chat Window (2 replies)
  17. PF Player Effect Removal Extension (59 replies)
  18. NPC Initiative Shortcut (13 replies)
  19. can a fighter use ghostslayer wihout divine source (2 replies)
  20. when a dwarf wants to be a dwarf by proffession (1 replies)
  21. a powerful dwarven item or spell (0 replies)
  22. dwarven kings axe (0 replies)
  23. full list of powers for the seven dwarven rings of power (2 replies)
  24. Ultimate Magic is now available (0 replies)
  25. Ultimate Magic (2 replies)
  26. 3.5 NPC spellcasting (3 replies)
  27. Adventures without maps....ugh (14 replies)
  28. Protection Cleric Domain: Resistant Touch (5 replies)
  29. Open Gaming has their Starfinder SRD up (0 replies)
  30. DR Effect Question (8 replies)
  31. Hardness (6 replies)
  32. Magic Damage type bug? (7 replies)
  33. IFT Question (4 replies)
  34. Strange Aeons AP 1 is now available (8 replies)
  35. Story Template Question (3 replies)
  36. Rule Sets (2 replies)
  37. Designating Ranged Attacks for NPCs (2 replies)
  38. Adding Effects to Spells/Magic Items (6 replies)
  39. FG v3.3 data structures (28 replies)
  40. Stable Condition for NPCs Hidden (6 replies)
  41. Core Rulebook vs Advanced Player's guide for a FG-player (4 replies)
  42. PF automation question (7 replies)
  43. Looking to Play some Dark Sun (2 replies)
  44. Into the Wintery Gale: Wrath of the Jotunn - Sale today only $9.99 (1 replies)
  45. Bug: Flat footed AC + Dex buff effect (5 replies)
  46. Getting Modules to show up in the tabs / "Books" icons? (4 replies)
  47. Lurker Status Possible? (3 replies)
  48. Effects Help - boosting incoming healing and Smite Evil (2 replies)
  49. Missing Data (6 replies)
  50. Kingmaker kickstarter (0 replies)
  51. Summoner Eidolon in FG (3 replies)
  52. XP Advancement Rate (2 replies)
  53. Concentration Effect (2 replies)
  54. Statfinder (7 replies)
  55. Reorganize Spells on Character Sheet? (3 replies)
  56. Anyone doing Eberron content? (12 replies)
  57. Blackscour Taint (Disease) (1 replies)
  58. Importing NPCs and Monsters from Hero Lab (1 replies)
  59. Having a confusion with the Complete SRD purchase (2 replies)
  60. Kingmaker AP4 is now available in the store (0 replies)
  61. Paladin Power effect ? (10 replies)
  62. Feet to square extension (3 replies)
  63. Looking for Players for the Rappan Athuk Tuesday night game (3 replies)
  64. Modifying Calendar module not working anymore? (11 replies)
  65. Custom classes/races modules being recognized. (3 replies)
  66. Incorrect CR Computation (2 replies)
  67. Comprehensive Effects Icon extension (13 replies)
  68. Improved resizable PC sheet extension (13 replies)
  69. Making frame dinamicaly resizable ? (9 replies)
  70. CustomisedItemGenerator Extension (53 replies)
  71. Shattered Star modules to include in my Official RotRL (6 replies)
  72. Two extensions using the same lua file ? (12 replies)
  73. Module - Rise of the Runelords Anniversary Edition graphics (6 replies)
  74. PF Official Race Creation issue (4 replies)
  75. starting campaign help--or feel free to join (3 replies)
  76. Desert of Desolation conversion (10 replies)
  77. Help a noob with a few issues in FG (5 replies)
  78. New to Fantasy Grounds, Some Questions: (9 replies)
  79. Map Issues in the Official RotRL (2 replies)
  80. No spell tab? (3 replies)
  81. Hotkeys question (3 replies)
  82. Skill Ranks (3 replies)
  83. How to translate skills label but using them in english ? (8 replies)
  84. [DEV] How to make character sheet windows resizable ? (3 replies)
  85. Is there a IFT: custom like three is in 5ed? (7 replies)
  86. Possible to rearrange spell groups on actions tab? (1 replies)
  87. Best feats for the martial master fighter archtype (3 replies)
  88. Question converting PF characters from HeroLab (3 replies)
  89. Need some help (3 replies)
  90. tokens anyone?!? (6 replies)
  91. Increasiing the DC of a spell (3 replies)
  92. Concentration Mod effect? (3 replies)
  93. Best way to model con stat bonus (any stat, really) (5 replies)
  94. Archetypes in the new official rulesets (0 replies)
  95. probability weapon (4 replies)
  96. Official Kingmaker AP Question (4 replies)
  97. 3.5 Preparing Spells for an NPC (4 replies)
  98. Two Wild Shape Effect Problems (4 replies)
  99. Official RotR AP for FG questions (8 replies)
  100. Rise of The Rune Lords (0 replies)
  101. Prediction (1 replies)
  102. Pummeling Strike (4 replies)
  103. Effects Question (2 replies)
  104. Will there be a video on the youtube channel for 3.3.0 features? (0 replies)
  105. Changing Bestiary mods to pre gen within NPC Groups (2 replies)
  106. Issues with adding spells. (3 replies)
  107. Unearthed Arcana (6 replies)
  108. Underdark creatures (7 replies)
  109. BUG IN 3.5E ruleset v3.3.0 for Fantasy Grounds!!!!!!!!!! (18 replies)
  110. Ruleset and interface changes new in 3.3.0 (1 replies)
  111. Trap mode NPC (1 replies)
  112. Combat Tracker is not Showing attacks for Characters (6 replies)
  113. Best class for a Denizen of Leng underling? (2 replies)
  114. Soulknife (4 replies)
  115. Compass Points from Studio WyldFurr (3 replies)
  116. Attacks that reduce abilities (3 replies)
  117. Problems (Bug?) With Regeneration (2 replies)
  118. Creating This Effect For Ring of Maniacal Devices? (2 replies)
  119. Copying Effects From One Character To Another (21 replies)
  120. Effect for Extra Damage from Attacks? (4 replies)
  121. 3.5e and adding races and classes (5 replies)
  122. Effects: Combining dodge and ranged in AC? (2 replies)
  123. Adding images to items (3 replies)
  124. How to Handle Mounts (15 replies)
  125. Mighty Swing (Ex) (15 replies)
  126. Exporting Character custom Character action/effects (1 replies)
  127. Movement in Locked-Down Mode (4 replies)
  128. Questions about effects (1 replies)
  129. Immune (16 replies)
  130. Rogue Flanking and Backstab Damage (3 replies)
  131. Spell Effects and Die Rolls (8 replies)
  132. Building a random encounter table, suggestions? (2 replies)
  133. Hero Lab Encounters to Fantasy Grounds (5 replies)
  134. New Player (2 replies)
  135. Does FG automatically add the bonus for an equipped Magical or Wondrous Item? (11 replies)
  136. NO Perception DC info in 3.5 (4 replies)
  137. Red Dragon Adventures: A Professional Storytelling Service (0 replies)
  138. 3.5 Character Creation (8 replies)
  139. Trying to understand 3.5 ruleset (2 replies)
  140. Necromancer direction (3 replies)
  141. Giantslayer resources (3 replies)
  142. Can't get ATK effects to work with IFT. (8 replies)
  143. Two Problems with Effects for STR and DEX (2 replies)
  144. Finally! Curse of the Crimson Throne Hardcover all entered. (11 replies)
  145. Treasure Table that Creates Parcels? (15 replies)
  146. holy damage (7 replies)
  147. applying effects???? (1 replies)
  148. Tips on playing spellcasters (10 replies)
  149. Random picks: Bestiary 1-5 and Basic Familiars random encounter modules (8 replies)
  150. Question on new NPC view/interface (2 replies)
  151. Miss chance effect (1 replies)
  152. What if a Player have a Frost Main Hand and Fire Off Hand? (4 replies)
  153. /export of module lost its identifiers - desperately trying to fix (2 replies)
  154. Considering Fantasy Grounds (10 replies)
  155. Cannot drag and drop (9 replies)
  156. Auto creating NPC groups for bestiary 2, 3, 4 etc (2 replies)
  157. Bestiary 5 Module (14 replies)
  158. How to add Hexes in spell tab of NPC? (1 replies)
  159. Looking For.... (0 replies)
  160. "Templates?" (3 replies)
  161. Modifications to a module are not showing up when reopened in campaign using it (27 replies)
  162. Adding Spells (1 replies)
  163. Please help with questions about FG and high level D&D 3.5 Campaign (5 replies)
  164. Expanded Core Rules Modules?? (3 replies)
  165. LFG- Gestalt Monk-Caster Is looking for Adventure! (0 replies)
  166. Is there an effect to change the modifier a skill is based on (1 replies)
  167. is there a way to grant +4 dodge bonus to Armor Class against attacks of opportunity (5 replies)
  168. 3.5E Parser (1 replies)
  169. How are folks handling Arcainist spell casting (7 replies)
  170. Has anyone seen this bug woth IFT condition? (1 replies)
  171. How would a Thundering weapon be created? (7 replies)
  172. CreatureGen Extension: Import Stat-blocks on the fly with populated spells (240 replies)
  173. Improved Spell Library (26 replies)
  174. how would I set up an effect...+2 racial bonus on saving throws against poison, spell (2 replies)
  175. How would I set up +4 dodge bonus to AC against monsters of the giant subtype? (2 replies)
  176. Differences between 5e and 3.5 (3 replies)
  177. Armor check penalty check box (2 replies)
  178. Effects (1 replies)
  179. Looking for Party (0 replies)
  180. Looking for players (0 replies)
  181. Effects auto populating (1 replies)
  182. Additional functionality for the Tokens interface (1 replies)
  183. How to Assign A 1d3 Damage Die to an Attack? (2 replies)
  184. Attacking vs Touch or Flatfoot AC (5 replies)
  185. Waht is the Adv. field on the NPC sheet (3 replies)
  186. ...Why don't people like the gestalt rules? (21 replies)
  187. Let's Play Sins of the Saviors (3 replies)
  188. Help with Character Creation (6 replies)
  189. Please delete (3 replies)
  190. A0: Crow's Rest Island Install Problem (2 replies)
  191. Creature (2 replies)
  192. Can this idea be built as an extension? (6 replies)
  193. Am I in over my head? (7 replies)
  194. Problem with the AC (4 replies)
  195. Character Creation Problem (3 replies)
  196. 3.5e character sheets - place for "skill"? (6 replies)
  197. Traps that Do Ability Damage (2 replies)
  198. Regex for parsing out spells? (5 replies)
  199. extensions needed. (8 replies)
  200. Psionics (9 replies)
  201. Initiative control (14 replies)
  202. Setting up Alchemist Abilities (2 replies)
  203. An Easier Way to do Power Attack (2 replies)
  204. Does Card Game Exist (4 replies)
  205. Selectively un/hide actions on the PC mini sheet (0 replies)
  206. How do I use multiple damage type attacks that aren't separate values? (1 replies)
  207. DOE Base and Advanced Bestiary are not compatible (7 replies)
  208. How to model stealth on a rogue? (2 replies)
  209. Applying Hardness DR to contruct as an effect (4 replies)
  210. Speed Factor and Casting Times (6 replies)
  211. Homebrew multiple campaign concepts, looking for input from players (0 replies)
  212. Effects Syntax (8 replies)
  213. List of Types for Item Creation. (1 replies)
  214. 3.5 Effects and AURA (3 replies)
  215. Combat Maneuver Module - is there one? (1 replies)
  216. Poison effect doing constitution damage (5 replies)
  217. Novice requesting assistance with pcgen import (3 replies)
  218. How to set modified dmg on save rolls (4 replies)
  219. Level 4 fighter - two weapon fighting (1 replies)
  220. How to account for Armor Max Dex Bonus and Armor Check Penalty? (5 replies)
  221. How do you track points in your Heroic pool (Grit/Panache/Luck)? (2 replies)
  222. How to add a second attack? (1 replies)
  223. Zombie template with Advanced Bestiary (3 replies)
  224. Enemies Skipped Initiative (6 replies)
  225. Can an IF effect be applied to incoming attacks? (4 replies)
  226. How to add a skill check clicky in story mode? (10 replies)
  227. Probably a Silly Question about CORE (3 replies)
  228. Thanks for helping make a great campaign! (1 replies)
  229. Intimidate--Demoralize Opponent (1 replies)
  230. Starting "Norhtlands Saga" (Frog God Games) weekly evenings (0 replies)
  231. Player looking for group to join (0 replies)
  232. Incorrect weapon damage types. (1 replies)
  233. Ochre Jelly Immunities (1 replies)
  234. Playing a summoner in fantasy grounds--how annoying is it? (7 replies)
  235. Effect: SKILL. Can I add ABILITY bonus? (2 replies)
  236. Question about Effects (29 replies)
  237. Looking for few more players for long term campaign (1 replies)
  238. How do I convert an Adventure Path to FG? (7 replies)
  239. Keen/Improved Critical Extension (25 replies)
  240. What program do most of you use for voice chat while playing FG? (4 replies)
  241. New to Fantasy Grounds Looking for 3.5 Modules (11 replies)
  242. Pit trap with XdX spikes giving XdX damage each? (2 replies)
  243. Using 5e leather Theme in PF? (5 replies)
  244. Looking for Players! Rise of the Runelords Casual (11 replies)
  245. Effects and NPCs (5 replies)
  246. Looking for DM in fantasy grounds 3.5E ruleset (3 replies)
  247. 3.5e Item Parser? (0 replies)
  248. Magic Bow + Magic Arrow (effects question) (2 replies)
  249. Last Call for PFS GMs for FGCON8! (6 replies)
  250. Newbie in need of assistance! (8 replies)