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Abandoned Arts
September 13th, 2016, 19:03
I'm creating a "character" which is technically a member of the party - a pack mule. The mule's hooves deal 1d3 points of damage - is there a way to assign a d3 to the hoof "weapon?"

Also, is there a good way to handle natural weapon attacks? Ideally the mule attacks with 2 hooves, but if I assign two attacks to the hooves weapon, it makes the second an iterative attack. A lot of PC builds incorporate natural attacks, like claws - is there a way to handle this, or is the best solution just to create a single hoof (or claw, or what have you) and have the player roll it twice?

Trenloe
September 13th, 2016, 19:08
1) right-click on the d6, select "custom dice" and then the d3.

2) Add a +5 bonus for the second iterative attack to balance out the auto generated -5. Click the magnifying glass and make the second entry in "Per Atk Bonus" +5.

Abandoned Arts
September 13th, 2016, 19:15
Worked perfectly. Did not know about that custom die thing - just getting ready to use the software for the first time. Thanks for the SUPER fast response!