Log in

View Full Version : The Workshop



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 20

  1. WOD Ruleset (3 replies)
  2. Scripting token events (6 replies)
  3. New to this.. (2 replies)
  4. Defining font for the Identity-boxes for the GM.. (2 replies)
  5. Ruleset modification question. (13 replies)
  6. Question on getRemoteIdentities() (0 replies)
  7. Help with adding Spells to Mod (5 replies)
  8. Custom ruleset reskinning question (5 replies)
  9. Req: / command to load hotkeys (3 replies)
  10. Open Source Comminity Ruleset? (3 replies)
  11. Setting a value when another value changes... (15 replies)
  12. Custom die question (5 replies)
  13. Console-ation prize (1 replies)
  14. maxcol, curcol? (2 replies)
  15. Can i? A question about masking... (9 replies)
  16. Rolling dice from script (1 replies)
  17. XML Frame/Window question (1 replies)
  18. XML math problem on custom charsheet... (6 replies)
  19. button_statpointmode.png? (2 replies)
  20. Show Party Hit Points? (6 replies)
  21. House Rules Problem (0 replies)
  22. L5R Ruleset? (20 replies)
  23. Underlining text on a character sheet. (3 replies)
  24. Adding images (icons) to the library...? (1 replies)
  25. Mage Knight: Dungeons ruleset for FGI or FGII? (0 replies)
  26. Resizing reference boxes/windows? (4 replies)
  27. Categorizing the library/module entries... (2 replies)
  28. Getting and manipulating values... (6 replies)
  29. modules (2 replies)
  30. Windowlist/class help. (10 replies)
  31. Installing FGII On A Different Partition (5 replies)
  32. Deck of cards? (6 replies)
  33. Static Checkboxes? (0 replies)
  34. changing the campaign name (4 replies)
  35. Sharing information with users... (3 replies)
  36. FGII AD&D Ruleset (2 replies)
  37. onDrop in Personnalities (5 replies)
  38. FG2 - Changing the GM title (16 replies)
  39. setAnchor script command? (1 replies)
  40. Widgets on diecontrols? (2 replies)
  41. Question for XML Junkies - Whats the best XML editor? (14 replies)
  42. Map scaling and other oddities. (12 replies)
  43. assigning proper copyright notices (11 replies)
  44. linking maps (4 replies)
  45. Help with Modified Spell List Needed (2 replies)
  46. Drag and Drop diefield problem (2 replies)
  47. XML with foreign characters in it... (2 replies)
  48. Feat tags (5 replies)
  49. Need Help adding scripts (1 replies)
  50. Halves and Quarters (7 replies)
  51. Clear the Combat Tracker (11 replies)
  52. Renaming Tabs (11 replies)
  53. retrieving the value of a formattedtextfield control (7 replies)
  54. A Bug that I can't squash (0 replies)
  55. FGII for non-RPG games? (12 replies)
  56. adding text to dice roll result (7 replies)
  57. Anyone able to create an XML character sheet for me? (0 replies)
  58. I need some FG2 specifici xml/lua guidance (6 replies)
  59. Can we 'force' .css into the .xml anywhere? (2 replies)
  60. dynamic headings in a windowlist (3 replies)
  61. Vista: App data folder location? (2 replies)
  62. giving players access to npcs, items, etc. (8 replies)
  63. custom control on charsheet not sending changes to others (2 replies)
  64. Ruleset status list? (128 replies)
  65. Where is the DB information kept? (4 replies)
  66. FG I to II ruleset conversion for dummies? (7 replies)
  67. How to reference 'self' in Lua? (17 replies)
  68. resizing the character sheet (21 replies)
  69. Modification Basics? (0 replies)
  70. Removing the dice? (10 replies)
  71. Help with columns in windowlist (13 replies)
  72. multi-level user defined menus? (12 replies)
  73. "xxx_class" and "xxx_frame" What the? (0 replies)
  74. onDrop function and dragdata (8 replies)
  75. ruleset modification and combat tracker (2 replies)
  76. How to drop a "Monster" in personnalities? (1 replies)
  77. Campaign NPCs in the Library? (3 replies)
  78. Second tier of librarylink? (1 replies)
  79. Can we 'manipulate' the search feature? (2 replies)
  80. vertical text alignment (0 replies)
  81. Token sources and addToken() (1 replies)
  82. Module makers Toolbox (0 replies)
  83. Windows, sharing, and runtime controls (11 replies)
  84. Almost there, but not quite (trouble with .mods) (6 replies)
  85. Custom radials on a token? (0 replies)
  86. More scripting questions..... (3 replies)
  87. LUA Feature Request: expose rotating tokens (1 replies)
  88. License for custom rulesets (2 replies)
  89. Distributing a ruleset to players (0 replies)
  90. Add tab to character sheet (19 replies)
  91. Setting a value in a Readonly numbercontrol (3 replies)
  92. How to include portraits in chat. (33 replies)
  93. GM only area on a character sheet? (3 replies)
  94. WiP (2 replies)
  95. Feature Request: DM Token Layer (13 replies)
  96. Force tooltips? (0 replies)
  97. How to change dice image in chatbox (0 replies)
  98. Trying to create a condition track (11 replies)
  99. FG2 won't recognize my module... (9 replies)
  100. xml/script math questions (21 replies)
  101. Adding custom content to FG2 rulebooks? (6 replies)
  102. FG 1.5 question (2 replies)
  103. Editing the personality XML file... (0 replies)
  104. tonumber? + editable fields (6 replies)
  105. Help with a simple template (4 replies)
  106. Drag and drop inventory? (1 replies)
  107. Items in windowlist not "refreshing" (9 replies)
  108. Help with Spellsheets :) (3 replies)
  109. Scale tokens individually? (9 replies)
  110. Identitylist menu request + sharing windows (7 replies)
  111. Cant load new rulesets. (2 replies)
  112. Need a little help with Drag/Drop (2 replies)
  113. The Window (2 replies)
  114. City Map Generator? (4 replies)
  115. Only three classes for a character? (13 replies)
  116. Quick scripting question (3 replies)
  117. Embedding images in Library .mod's (5 replies)
  118. Getting FGII to Recognize a ruleset. (9 replies)
  119. Request: Timelord Character sheet (2 replies)
  120. Help with skill list. (4 replies)
  121. Registry 'Bug'? (1 replies)
  122. lua editor/ide (10 replies)
  123. Allow decimal numbers in inventory. (6 replies)
  124. Funny Dice (2 replies)
  125. Player Side-Library Activation (10 replies)
  126. Turn Timer script? (2 replies)
  127. FG II: Trying to add rules modules. (4 replies)
  128. Ruleset Warning: Anchored control static height ignored (19 replies)
  129. Non D20 (Runequest) Ruleset in FG2 (6 replies)
  130. quick question (2 replies)
  131. Numberfield with no value? (2 replies)
  132. framedef FGII (4 replies)
  133. Books on LUA (3 replies)
  134. Forcing text into a labeledstring? (16 replies)
  135. /reload problems.... (2 replies)
  136. Scenario export "thumbnails" syntax and path (2 replies)
  137. Player hidden rolls to GM (19 replies)
  138. Common Modifiers in FGII (6 replies)
  139. Custom die return text? (7 replies)
  140. Linklist inside formatted text (0 replies)
  141. Finishing Touches - Problems adding "Notes" to GM Client (2 replies)
  142. Bell on turn? (0 replies)
  143. Req: Sources Space on Char Sheet (1 replies)
  144. Possibly dumb question about chatmanager.lua (18 replies)
  145. Math Functions in FGII? (2 replies)
  146. Ruleset documentation available (32 replies)
  147. Minisheet extensions (5 replies)
  148. Stupid Questions (2 replies)
  149. Library "only" module? (2 replies)
  150. 7th Sea? (1 replies)
  151. Logo / License (7 replies)
  152. Dice arrange position... (2 replies)
  153. Changing/Adding Skills (16 replies)
  154. Okay what have I broken? (1 replies)
  155. Changing grid scale in FGII? (0 replies)
  156. Trace in scripting (4 replies)
  157. RuleForge - RuleSet Editor (16 replies)
  158. Creating a Skill-List & a Stress Die (3 replies)
  159. Broken Install (2 replies)
  160. Need help on loading Images (4 replies)
  161. FG crash when removing die definition (4 replies)
  162. Decal Transparency for desktop (1 replies)
  163. FG II: Map Resizing (11 replies)
  164. Help me read this error message: (2 replies)
  165. getModules() (1 replies)
  166. base.xml problem? Where is it? (4 replies)
  167. Dragging module entries to a sheet - last big hurdle (5 replies)
  168. Number Pad (2 replies)
  169. Replace background? (1 replies)
  170. New list of spells (6 replies)
  171. Counting Success (2 replies)
  172. onInit and subwindows (3 replies)
  173. Feature Request - Player Hidden Die (1 replies)
  174. The Updates (4 replies)
  175. About creating a custom character sheet for FWTD (2 replies)
  176. Adding an "inventory" module to the d20 ruleset (1 replies)
  177. Fgii Utf-8 (1 replies)
  178. Reference_spells (5 replies)
  179. What about us little guys? (0 replies)
  180. FGII modifiers ike FGI's modifier types (4 replies)
  181. Fonts and Graphics (7 replies)
  182. Two xml/script math issue - need help (8 replies)
  183. FG II ruleset tweak from the d20 original... (5 replies)
  184. patches and custom rulesets (3 replies)
  185. Will an upgrade to v2.0 ruin my custome ruleset? (3 replies)
  186. Prevent Ruleset autodownload (0 replies)
  187. Feature suggestion: detailed patchnotes (4 replies)
  188. Minimal Ruleset for FG II (5 replies)
  189. LUA, controls, and other 2.0 questions... (2 replies)
  190. <node name="houserule"></node> (1 replies)
  191. Change the size of the minisheet. (6 replies)
  192. Deconstructing charsheet_skills (5 replies)
  193. NodeDescriptions updated for FG2 (4 replies)
  194. Request: True20 Character Sheet (27 replies)
  195. Running the d20unpak (3 replies)
  196. Connection Problem (1 replies)
  197. Editing races in d20basicrules.mod (8 replies)
  198. Monster Manuals (8 replies)
  199. Ruleset for New System (0 replies)
  200. Charsheet_skilllist.lua (1 replies)
  201. DB Editor for FG... (4 replies)
  202. Parse error messages? (1 replies)
  203. FG II Ruleset Creation... (18 replies)
  204. D20-SRD and FGII (3 replies)
  205. Scrollable Inventory (1 replies)
  206. 2ed AD&D ruleset? (1 replies)
  207. screen grab (5 replies)
  208. Control-Drag-and-Drop not for some fields... (6 replies)
  209. Editing pointers (4 replies)
  210. GM tools... (1 replies)
  211. Missing tooltips... (0 replies)
  212. UTF8 Encoding? (10 replies)
  213. Naming the tabs for stories (2 replies)
  214. New Ruleset - Problem 2 (4 replies)
  215. Please help - new sheet, ruleset, and user (5 replies)
  216. Challenges with custom rulesets (2 replies)
  217. Looking for a Sheet!! (3 replies)
  218. Different Frames (2 replies)
  219. Traveller T20 (15 replies)
  220. New ruleset: missing tokens and background image for Personalities (7 replies)
  221. More Lightings (22 replies)
  222. Creating Character Sheets (4 replies)
  223. Substracting Protection (3 replies)
  224. Portraits on the charsheet (8 replies)
  225. FantasyGrounds RuleSet Editor (47 replies)
  226. Tunnels & Trolls (2 replies)
  227. D20 Skills (2 replies)
  228. Okay, I give up (3 replies)
  229. Creating custom rules set (8 replies)
  230. DB Editor... (14 replies)
  231. Limiting a calculation based on another? (7 replies)
  232. Suitable for a character sheet? (2 replies)
  233. Basic Maths... (1 replies)
  234. Basic Maths... (0 replies)
  235. Noob needs help; Can I update FG with new D&D sourcebooks? (2 replies)
  236. Keyboard language messed up (0 replies)
  237. Keyboard language messed up (1 replies)
  238. What about Warhammer FRP2? (0 replies)
  239. Rolling different dice together (2 replies)
  240. Character in need of help (5 replies)
  241. Set initial value in a number or string control (6 replies)
  242. Changing the Character sheet...can I... (2 replies)
  243. Items modification question (0 replies)
  244. Making one's first 'module'... (7 replies)
  245. newbie here...Star Wars d20 ruleset? (23 replies)
  246. Preventing mouse wheel from changing a field (5 replies)
  247. Forgotten how I got this to work before.... (9 replies)
  248. Feature Suggestions (8 replies)
  249. Problem after changing fonts (3 replies)
  250. Modifying Rulesets, and the other players (1 replies)