Gigermann
January 20th, 2007, 20:04
Language "Filter": That is, for speaking in languages (not for obscenity). Here's how I think it could work (having seen in v2 screenshots that languages are included on the character sheet):
/language elvish blahblahblah = Player (in Elvish): blahblahblah, with the blahblahblah only visible to the GM and those characters with Elvish listed on their sheet. Of course, a little whipped cream topping on that would be the ability to set a different type-style for specific languages as well.
Selectable Text Colors: I think OOC text being green draws more attention to it than it deserves, and the fine black type doesn't draw enough attention to in-character chat. It'd be nice to be able to set the default colors/styles for differing text types to suit personal preference.
Text-Based Token "Picker": Probably a drop-down menu or something...solves the problem of sorting through the box/bags, and oversize tokens getting in the way of others. Probably use the filename.
Quotes: In-Character chat could be enclosed in quotation marks...just to make it "proper."
Combat Expertise & Power Attack: If there's already a working mechanic for this, official or otherwise, I'm not aware of it...please correct me otherwise.
Instant Graphics: By this, I mean being able to add/remove tokens or whatnot on-the-fly, while the game is running, rather than having to restart it. Again, if this can be done already, I'm not aware of it...please correct me.
Page Scrolling: Use PgUp/PgDn for scrolling, and allow scrolling by page (rather than line) as an option. It might be simpler just to use the Windows mouse-prefs for that though, in my non-programmer's opinion...
Easier Token Scaling: As I understand it, you have to zoom the map, fix the scale, and then zoom back out. Maybe if you could do the reverse, and zoom the tokens instead of the map (or set a fixed size or percentage or whatever). It'd be kinda nice to be able to scale individual tokens, too (for instance, having one dragon token and being able to set it to Large, Huge, etc.)
A Little Eye Candy...: How about texture-skins on the dice? Too much, maybe, but if you never ask...:D
On an unrelated note: I'm not sure how the "damage" thing is meant to work. If you type in the 1d8+2 (for example) in the weapon damage field on the character sheet, and drag it to the modifier box (or die, or whatever), it doesn't seem to work properly (as it does for skills or attacks, etc.), for me at least. Other than using the /die command, how is that supposed to work?
All for now...
/language elvish blahblahblah = Player (in Elvish): blahblahblah, with the blahblahblah only visible to the GM and those characters with Elvish listed on their sheet. Of course, a little whipped cream topping on that would be the ability to set a different type-style for specific languages as well.
Selectable Text Colors: I think OOC text being green draws more attention to it than it deserves, and the fine black type doesn't draw enough attention to in-character chat. It'd be nice to be able to set the default colors/styles for differing text types to suit personal preference.
Text-Based Token "Picker": Probably a drop-down menu or something...solves the problem of sorting through the box/bags, and oversize tokens getting in the way of others. Probably use the filename.
Quotes: In-Character chat could be enclosed in quotation marks...just to make it "proper."
Combat Expertise & Power Attack: If there's already a working mechanic for this, official or otherwise, I'm not aware of it...please correct me otherwise.
Instant Graphics: By this, I mean being able to add/remove tokens or whatnot on-the-fly, while the game is running, rather than having to restart it. Again, if this can be done already, I'm not aware of it...please correct me.
Page Scrolling: Use PgUp/PgDn for scrolling, and allow scrolling by page (rather than line) as an option. It might be simpler just to use the Windows mouse-prefs for that though, in my non-programmer's opinion...
Easier Token Scaling: As I understand it, you have to zoom the map, fix the scale, and then zoom back out. Maybe if you could do the reverse, and zoom the tokens instead of the map (or set a fixed size or percentage or whatever). It'd be kinda nice to be able to scale individual tokens, too (for instance, having one dragon token and being able to set it to Large, Huge, etc.)
A Little Eye Candy...: How about texture-skins on the dice? Too much, maybe, but if you never ask...:D
On an unrelated note: I'm not sure how the "damage" thing is meant to work. If you type in the 1d8+2 (for example) in the weapon damage field on the character sheet, and drag it to the modifier box (or die, or whatever), it doesn't seem to work properly (as it does for skills or attacks, etc.), for me at least. Other than using the /die command, how is that supposed to work?
All for now...