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spliskamatyshak
May 20th, 2007, 22:06
I've been re-implementing my SRD additions and have run into a some problems. I've duplicated the structures of classes, feats and spells to add psionic and epic rules to the library. I also modified the basic modules to add in npc and prestige classes. All my changes to the d20basicrules work like a charm. However, adding new modules hasn't been as successful.
epic classes work, but not epic prestige classes and epic feats
no psionic classes work, base or prestige, but feats and skills do
powers don't display, but do take up space and produce the following error when double-clicking where it should display
Script Error: [string "reference_powerlistitem:link"]:1: attempt to index a nil value I created a reference_powers.xml, reference_epicrules.xml and reference_psionicrules.xml and added them to the reference.xml. There isn't anything unique about the *rules.xml files, so I don't think they are necessary. My problems with classes and feats are an error on my part or possibly a tag size limit. The powers issue I haven't been able to track down.

Also, how do I get d20 modules to show up in custom rulesets? Is it just a matter of adding a ruleset reference to the definition.xml or is there another way?

One more thing. Why so limited on the rules provided. d20=SRD doesn't it? SRD includes core, psionic, epic, deity and Unearthed Arcana rules.

Nevermind. Caught in the cut-and-paste trap. Discovered my errors. Everything working except the custom ruleset quandry.

Valarian
May 20th, 2007, 22:24
Digital Adventures does a full d20 SRD modules for FG1. I believe they're working on the conversion to FG2 (due sometime later in the year).

Sigurd
May 21st, 2007, 00:54
Congratulations on finding the bug spliskamatyshak love to hear how the ruleset works out.
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DrDeth
May 21st, 2007, 10:46
If you add this to your ruleset, it will allow you to open d20 modules.

<importinfo>
<acceptfrom ruleset="d20" />
</importinfo>

spliskamatyshak
May 25th, 2007, 21:12
Thank you, thank you. :D

That makes life good.

How about, now that I have these modules, getting the players access to actually look at the them. They show up in the module list, but they won't open.