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  1. Noble Drow as Alt Class in Adv Race Guide (4 replies)
  2. Way to add a permanent effect for Fey Foundling (6 replies)
  3. Pathfinder1 Recent Update - Character made invisible no longer visible to the player (4 replies)
  4. SW Rifts compile logs error pop up help (1 replies)
  5. Question Regarding Giantslayer AP (Book 1) (1 replies)
  6. Spells with the water descriptor cast underwater? (0 replies)
  7. Modifier Field (11 replies)
  8. Where do I find traits (the two you get at first level) in fantasy grounds? (1 replies)
  9. HeroLab (classic) import (12 replies)
  10. IF: Bloodied - Error (6 replies)
  11. Which Chat format are you using for your game? (0 replies)
  12. Archetypes location? (2 replies)
  13. Pathfinder AURA Codinng Effects (3 replies)
  14. SKILL buff effects (3 replies)
  15. Missing APs (3 replies)
  16. Automate Feats for NPC (4 replies)
  17. Extension to display effective (after applying effects) AC (PFRPG) (2 replies)
  18. half-elf /orc vs human effect Question (4 replies)
  19. Morenu's community supported effects for PF1e (10 replies)
  20. Encumbrance Issue (8 replies)
  21. Effects List (4 replies)
  22. Two-Weapon Fighting (2 replies)
  23. Range Increases (3 replies)
  24. Social combat/Encounters query (1 replies)
  25. Piazo / pathfinder opinion question (1 replies)
  26. Questions about dice rolls in Pathfinder 1e in Unity (1 replies)
  27. Condition Shortcuts (3 replies)
  28. Old FG Classic Gamesmastery Guide raises error in FG Unity (4 replies)
  29. Effect Coding Questions & Answers (78 replies)
  30. Overnight Rest Button (1 replies)
  31. Converting Hero Lab Characters to FGU (5 replies)
  32. Syrinscape soundlink integration for Pathfinder 1e (2 replies)
  33. Mosnters Race and Class Level Questions (3 replies)
  34. How to Create Potions in FGU for PAthfinder 1e (2 replies)
  35. Incorporeal Not Working in FGC (4 replies)
  36. Bestiary encounter tables (4 replies)
  37. coding numbers per level... (3 replies)
  38. Combat Expertise effect, with a twist (3 replies)
  39. Channel Energy DC calculation (1 replies)
  40. Extending the duration of an already applied effect (0 replies)
  41. Looking for feedback on a mod (19 replies)
  42. On Critical effect (4 replies)
  43. Bleeding Critical question (1 replies)
  44. Tested coded effects for equipment, feats and more... (4 replies)
  45. Spell Subtypes (6 replies)
  46. Unchained consolidated skills (4 replies)
  47. Saving created items or effects (4 replies)
  48. PC Health Conditions (5 replies)
  49. How to organise the character sheet (1 replies)
  50. Barbarian Rage Duration Not Adding Up (1 replies)
  51. New to FGU and PF, some help please (9 replies)
  52. Feats That don't Work (3 replies)
  53. Actions Tab Help (4 replies)
  54. Trip after attack (1 replies)
  55. Character Sheet Tabs (1 replies)
  56. Kingmaker Beastiary (1 replies)
  57. Giantslayer AP5 - Paizo Connect discount not working (3 replies)
  58. New Sounds Feature (1 replies)
  59. color coding damage buttons on action tab (0 replies)
  60. Need help cleaning up my game (6 replies)
  61. Giantslayer AP 5&6 (6 replies)
  62. Staggering Critical codeing (3 replies)
  63. adding a spell tag for coding (5 replies)
  64. Persistant Damage in pathfinder 1E? (2 replies)
  65. Custom Spells (1 replies)
  66. effect for advantage for dice (4 replies)
  67. I just got Pathfinder 1e for my group and something isn't right (7 replies)
  68. Cleric - Spell Preparation (Pathfinder) (1 replies)
  69. Rappan Athuk (4 replies)
  70. Weakness Instructions in the Wiki are unclear. (1 replies)
  71. Ability increase visibility (5 replies)
  72. Custom Arms and Armor (7 replies)
  73. Pointer colors (1 replies)
  74. Death markers or indicators? (3 replies)
  75. Quick Help needed: How do you get to the Character Creation Tracker for P1? (3 replies)
  76. Pathfinder Adventure Path: Wrath of the Righteous (Print Collection) (2 replies)
  77. Polar Midnight building Dex damage effect (4 replies)
  78. dragon type on for special effect (2 replies)
  79. What Does the Pathfinder Core Rule Pack Offer over the Free Ruleset Modules? (10 replies)
  80. Vampire Hunter (2 replies)
  81. Unforseen Consequences of Allowing D&D 5e DLCs? (9 replies)
  82. Second Darkness AP? (2 replies)
  83. Occult Adventures Special Abilties Missing? (9 replies)
  84. Rat Swarm of tiny or smaller takes full damage in combat (4 replies)
  85. NPC Factory Missing Paizo Templates (3 replies)
  86. Channel Energy (3 replies)
  87. Spell Damage Empower + Maximize (5 replies)
  88. Skull and Shackles Book 6 release date in FGU (5 replies)
  89. The Emerald Spire (3 replies)
  90. Paizo account sync (10 replies)
  91. Save success or faliureconfusion and possible extension? (1 replies)
  92. Familiars, Eidolons, and DR (2 replies)
  93. Crit hits not affecting incorpeal undead like standard hits (5 replies)
  94. XML Classlevel ? (6 replies)
  95. BUG: Ability Effects DO NOT increase Spell Durations that are Based on Abilities (4 replies)
  96. Domains (2 replies)
  97. Bonus field on weapons (1 replies)
  98. NPC's with Bloodline/Domain Spell-Like Abilities (3 replies)
  99. trying to track down Extension errors (9 replies)
  100. on/off Hide Combat Tracker Effects (0 replies)
  101. Customized Random Encounter Generator PF1E/Core (4 replies)
  102. Giantslayer AP5&6 (3 replies)
  103. Book 6 Skulls and Shackles. (0 replies)
  104. Psywave: A PF1e Psionics module (14 replies)
  105. Weapon or Armor Specific Stats not Showing Up (4 replies)
  106. Character Sheet Ability Text after latest update - Moved off Right Edge & Illegible (1 replies)
  107. Working on converting Ravenloft - Curse of Strahd 5E to PF1 for my group (0 replies)
  108. Roll Skill checks via the Action tab (2 replies)
  109. Total character equipment value (5 replies)
  110. Age of worms (0 replies)
  111. Druid Wild Shape Module (0 replies)
  112. See effective AC after applied effects (1 replies)
  113. Parsing NPC damage types (11 replies)
  114. Darkness spell effect blocks darkvision (1 replies)
  115. Can I code this? (3 replies)
  116. Damage effect iconn suggestion (0 replies)
  117. Human Favored Class option is missing (1 replies)
  118. Shield adds bonus to Armor AC (8 replies)
  119. Best way to track modiers to various Armor types? (2 replies)
  120. Pathfinder 1ed invisibility effect bug? or error? (3 replies)
  121. Change View on NPC Spell Tab (16 replies)
  122. NPC Traps and effects (1 replies)
  123. Properties and type etc in Weapon fields (11 replies)
  124. Mummy's Mask - 05 - The Slave Trenches of Hakotep (0 replies)
  125. Automatic Crit and Fumble Tables (1 replies)
  126. Potential Ruleset Issues (4 replies)
  127. Non-Lethal curing (6 replies)
  128. DM tool to adjust all creatures stats? (4 replies)
  129. Druid Wild Shape (1 replies)
  130. Adventure for two players (0 replies)
  131. Extension for all feats? (0 replies)
  132. Back to Cluster Shot (1 replies)
  133. Bardic Effects (3 replies)
  134. Hell’s Vengeance (1 replies)
  135. Oops which extension does this? LOL too many extensions? (1 replies)
  136. Limited Magic (7 replies)
  137. Magic Item Slots (1 replies)
  138. Extenstion: Mythic Tiers Fix (0 replies)
  139. Critical hit like 5E (12 replies)
  140. Critical Damage Rules (2 replies)
  141. Better Skills Management (0 replies)
  142. Temporary Ability Score Adjustments (4 replies)
  143. Can I create a skill check effect on the action tab? (8 replies)
  144. How to prevent player from controling enemies? (3 replies)
  145. Ranged Touch critical range (2 replies)
  146. question regarding a dagger (1 replies)
  147. Can a spell effect force an ability check (1 replies)
  148. Map pack bundle? (4 replies)
  149. Easily See PDF Discounts for your Account (3 replies)
  150. Rearrange Items on the Action Tab (33 replies)
  151. Mythic and Wrath of the Righteous (3 replies)
  152. DM: all NPCs default as unidentified (1 replies)
  153. Adding CL Bonus to specific spells (6 replies)
  154. Help with monster AC (4 replies)
  155. Death Knell (4 replies)
  156. PFRPG - Bestiary (9 replies)
  157. Adding a "not carried" weapon, can never be carried or equipped (1 replies)
  158. New GM need help pleaseeeee!!! (5 replies)
  159. Demoralize Opponent - Intimidation check - how to code / if possible? (5 replies)
  160. Character generation for Pathfinder 1E and advice on running Shattered Star (5 replies)
  161. error when adding npcs to combat tracker (4 replies)
  162. Moving Campaign to new directory broke image links (6 replies)
  163. Undoing HEAL not working as expected (5 replies)
  164. Pathfinder 1e & Special Abilities? (14 replies)
  165. Pathfinder 1E NPC Caster Calculation Issue (1 replies)
  166. Pathfinder NPC Codex Iconics (3 replies)
  167. How do NPC weapons "know" damage types? (3 replies)
  168. Mini Dungeon Tome (9 replies)
  169. dice throwed by GM (2 replies)
  170. Dungeons of Golarion (0 replies)
  171. Character sheet: skill points are weird (5 replies)
  172. Adding buttons to Action tab ext (11 replies)
  173. Problem with effects that do not work (5 replies)
  174. Pre-Made Character Export (1 replies)
  175. Pathfinder official theme bug (3 replies)
  176. Semi-Independent PF OGL Games (3 replies)
  177. Actions Tab: Prepared Caster Question (5 replies)
  178. PF Effect Removal Extension (45 replies)
  179. Humble Bundle for FGU Gamemaster (9 replies)
  180. ruleset suggestion (7 replies)
  181. Settlement Available Magic Items table (8 replies)
  182. Hardy/Hatred Core rules dwarf traits (5 replies)
  183. "hatred" racial trait (6 replies)
  184. duplicating a campaign (2 replies)
  185. export character (2 replies)
  186. Max damage effect (3 replies)
  187. Sharing map and module data (7 replies)
  188. no store bundles ? (12 replies)
  189. PFRPG - ROTRL 4 - Defenders of Sandpoint NPCs Blank Tokens for Fortress of the Stone (0 replies)
  190. Reset NPC spells? (3 replies)
  191. Hammer The Gap Effect (2 replies)
  192. Multiple Combat Trackers (9 replies)
  193. dellanx extensions and modules (0 replies)
  194. Rise of the Runelords Auxiliary NPC Module for The Hook Mountain Massacre (11 replies)
  195. Does an extension that changes colours hit miss in chat exist? (10 replies)
  196. XML reference (15 replies)
  197. Critical Hit/Fumble Deck (1 replies)
  198. Max Hit Point Effect? (5 replies)
  199. +4 vs. spell-like and supernatural abilities of fey and spells and effects that (1 replies)
  200. Empathic Link and communication with master (2 replies)
  201. pathfinder1 and "ranged touch attacks" (2 replies)
  202. Bonuses with a min and max? (3 replies)
  203. Constant Effect Apply Extension (41 replies)
  204. Pathfinder Baseball (1 replies)
  205. Better Icons Rewrite and Extension (1 replies)
  206. trying to edit monster tokens in an AP (4 replies)
  207. Better Combat Effects Extension (4 replies)
  208. How to input an empowered, maximized cure wounds spell (1 replies)
  209. Pathfinder Giant-slayer AP 5 & 6 Release? (5 replies)
  210. Bonuses based upon name of triggering effect (2 replies)
  211. Anonymize NPC Attacks (5 replies)
  212. Missing Map: Player version of Underflume in Secrets of Roderick Cove (3 replies)
  213. Creating a class-based NPC (9 replies)
  214. Ice Strike Blessing as Effect (3 replies)
  215. Old Adventure Paths (7 replies)
  216. PFRPG - Prestige Class Mod (5 replies)
  217. a couple quick questions (9 replies)
  218. PFRPG Defensive Cast extension (1 replies)
  219. Effects modifiers for CMD and AC (7 replies)
  220. Export Pathfinder Character Sheets to PDF? (2 replies)
  221. PFRPG and 3.5E Effects (10 replies)
  222. wanna say thanks... (2 replies)
  223. Power Attack Effect (11 replies)
  224. PFRPG Spellbook Extended (39 replies)
  225. Paizo PDF discount is not working (1 replies)
  226. Low-Light Vision (8 replies)
  227. Class Features (2 replies)
  228. 4.1 Update Conflict: Inner Sea Taverns PF1e (5 replies)
  229. Concentration check /Defensive casting concentration check (8 replies)
  230. LOS Update Schedule? (1 replies)
  231. On Hit Effects Extension (38 replies)
  232. Pathfinder 1e For LIFE (4 replies)
  233. PFRPG / 3.5E Encumbrance Extension (44 replies)
  234. removing npc pops up error message (9 replies)
  235. Meteor Swarm (3 replies)
  236. Extended Natural and Armor AC Bonus Types Extension (29 replies)
  237. Is it possible to colorize hit/miss in the chat box? (5 replies)
  238. PFRPG Net Worth (27 replies)
  239. targetable DMGTYPE (6 replies)
  240. Aura Effects for Pathfinder/3.5E (55 replies)
  241. improved uncanny dodge effect? (9 replies)
  242. Rise of the Runelords Auxiliary NPC Module for The Skinsaw Murders - Magnimar & More (16 replies)
  243. Hammer The Gap (3 replies)
  244. Critical confirmation bug (7 replies)
  245. Use Magic Device Table for rolling UMD checks (2 replies)
  246. Pathfinder Firearms (1 replies)
  247. Trouble with the grid (1 replies)
  248. Channel hot key? (8 replies)
  249. Mat one use Dmgtype with If or NIF expression? (3 replies)
  250. Can't get multiple atks to work in PF1e (9 replies)