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celebrindal
July 12th, 2022, 19:27
Hi, i'm trying to build an effect for curing Non-Lethal damage. As per the Calming touch domain power.

You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level.

The issue i'm having is two fold.
Under the Healing parser, I can heal HP or Temp. NL is neither of those.
If I put a damage type in, make it NL, it does the damage to NL only (so that seems fixed from other posts i've seen regarding.) but if I change the damage to negative, to make it in effect healing, it heals both NL and HP.

Heal [3 (+3 NL)] -> [to ]

So is it a bug or am I just not able to use the spell effects to heal NL and have to do it manually? It comes up so rarely it's not a big deal but was just curious why it was doing both when I've got it set to NL type. (Which works correctly as damage.)

Thanks.:confused:

Moon Wizard
July 12th, 2022, 20:18
There is no specific mechanism in the ruleset to only heal nonlethal damage; so you'd have to manage that manually. (i.e. make the roll without targeting; and apply the rulesets)

Regards,
JPG

celebrindal
July 13th, 2022, 20:34
Ok thanks, seems odd since there is specifically a domain power called Calming touch that does explicitly that ;-)

Oh as a follow up, if I set the damage to positive it only does NL, it's only when I set it to negative that it does both... so that does seem off doesn't it?

bmos
July 15th, 2022, 14:35
I just suggested a change to Kelrugem (https://forge.fantasygrounds.com/crafter/2/view-profile)'s Extended Automation extensions which would add this.
He's a bit behind in working on it due to moving internationally, learning a new language, and getting used to a new job, so don't expect it all that soon lol
https://github.com/Kelrugem/Extended-automation-and-overlays/pull/19

Pathfinder (and 3.5E) have so many rules that fully automating all possible things would be a seriously massive undertaking which they aren't prepared to do.
SmiteWorks devs for 3.5E have said they aim for "80% automation" meaning the most common/important 80% of things should be automated.
Beyond that you typically need an extension (or to just handle it manually which often makes more sense).

Kelrugem
July 15th, 2022, 15:11
I just suggested a change to Kelrugem (https://forge.fantasygrounds.com/crafter/2/view-profile)'s Extended Automation extensions which would add this.
He's a bit behind in working on it due to moving internationally, learning a new language, and getting used to a new job, so don't expect it all that soon lol
https://github.com/Kelrugem/Extended-automation-and-overlays/pull/19

Thank you so much for your pull requests :)) I try to look at these soon (and "soon" is hopefully really "soon" :D)

bmos
August 14th, 2022, 13:12
Now available in Kel's extension :)
https://www.fantasygrounds.com/forums/showthread.php?50895-Kelrugem-s-extensions&p=659551&viewfull=1#post659551

celebrindal
August 14th, 2022, 17:09
Ok will give it a test, thanks mucho.