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  1. [Extension] New Extension: Fast Tests
  2. script error iconic frameworks
  3. Rifts or Hell On Earth
  4. Fantasy Grounds College is looking for volunteers!~
  5. Unstable Platform Effect
  6. Shield Oddities
  7. Vehicle Combat uses wrong size calculation
  8. Raise Damage button doesn't affect dmg rolls for Laser Pistol and Rifle
  9. Images in new campaign go into Savage Worlds PG group
  10. Flash Gordon Feedback
  11. 50 Fathoms font issues with FGU
  12. Re-adding Fate Dice Not Working as Expected - Possible Bug
  13. [bug] Bennies are no longer displayed in the party sheet
  14. Bug - Deadlands Lost Colony
  15. Shake off effect
  16. 50 Fathoms: some encounter names are plural
  17. Adding Effects seems to add an extra Effect line
  18. Hywel's play review: Disaster at Gran Atomica
  19. How do you handle sharing the rulebook with players?
  20. Flash Gordon Vehicle Mods and Shields
  21. Need help stepping into the Rippers Setting
  22. Deadlands Weird West - Released?!?
  23. Question about Savage Worlds Supers.
  24. Deadlands Weird West Duels
  25. [DLWW] Script execution error when new NPC is being created in new campaign
  26. Interface Zero - Feedback/Questions/Updates
  27. Any options for the movement display?
  28. Arcane Disruption Help
  29. Differences between FGC and FGU
  30. Understanding Dramatic Tasks
  31. Don't drink the water
  32. Magic in Savage Dark Sun
  33. Archetypes can't have potraits
  34. Shaintar bennie question
  35. Please, need help with defining an effect
  36. Hiding information from loaded module
  37. InitiativeManager Gone?
  38. Gold & Glory (OSR for SWADE)
  39. Player tokens are not removed from the map
  40. Deadlands: The Weird West NPC issue
  41. Deadlands: The Weird West - Feedback/Questions/Updates
  42. 50 Fathoms - Feedback/Questions/Updates
  43. Rippers / Rippers Resurrected - Feedback/Questions/Updates
  44. Pinnacle Discussing VTT Play for Savage Worlds at 1 PM EST today (Feb 12, 2021)
  45. Undeadwood - SW Deadlands Reloaded
  46. Numb power - possible bug?
  47. SWADE/Rippers Resurrected Magic Item Recs
  48. FGU: Savage Worlds Deluxe: Weird War II: Script Errror 100% Reproduction
  49. Savage World 2021-02-16 update - Benny no longer reduce wounds when soaking
  50. How to remove [@Invulnerability] effect?
  51. Savage Worlds 2021-02-16 update No more Theme!
  52. The After - Feedback/Questions/Updates
  53. SWADE (FGU): sidebar without images (after last update)
  54. [Extension] Character Advances Tab
  55. Effects double
  56. The After Adventures
  57. Traps
  58. NPC special abilities in Sundered Skies / Fantasy Companion won't open
  59. Co-gm in Savage Worlds
  60. Bug: Error when deleting from Combat Tracker
  61. Guts Injuries?
  62. ROF automation
  63. Gang-Up Bonus applied.. because of Blood Splat Tokens on Map
  64. Custom Power keywords are not adopted, when dragged to character sheet
  65. Hacking weapons
  66. [Extension] Brazilian Portuguese translation extension
  67. Suggested improvements to adventure deck
  68. Problems with SWADE Adventure Deck and MyCustom_AdventureDeck FGU
  69. Is there a way to turn off Deluxe modules in Adventure
  70. Combat Tracker - Joker/On Hold
  71. Empathy is missing the standard effect it only has the raise effect
  72. Some questions about Savage worlds and/or deadlands.
  73. NPC would threshold
  74. FGU - SWD - Powers not allowing damage values
  75. Interface Zero 3.0
  76. Savage Worlds Token Whisper
  77. [FGU] Using a benny to reroll Shaken/Stunned?
  78. Character Sheet Bug - Inventory tab
  79. Three-Round Burst
  80. Dealing out Action Cards manually in Combat Tracker
  81. Possible BUG: Savage Worlds Over-Sized Action Deck doesn't show Ranks or Suits
  82. 4.1 Lighting TEST Build Bug
  83. Pirates of the Spanish Main - Just a Mod or Xtension too?
  84. Die Code for a Wild Die roll (SWADE)
  85. Help with/ questions about cyberware.
  86. Additional Deck of Cards
  87. Savage World Bug (closing NPC items)
  88. Savage Worlds Ruleset focus month is April!
  89. Removing Wild Die from a specific trait?
  90. How to handle multiple arcane backgrounds in SWADE ruleset?
  91. Adventure deck in FGU with SWADE ruleset not working correctly
  92. Deadlands:Lost Colony - Arcane Background Breaker lacks skill
  93. Stun Club - apply effect from Combat Tab on character sheet.
  94. Missing Sidebar Buttons
  95. Script errors when you close character sheet and combat tracker windows
  96. Deadlands: Lost Colony "Script Execution Errors" in Marshal´s & Player´s Guide !!!
  97. Script error when shuffling the Card Deck
  98. Savage Worlds Core books not showing up in Library of Savage Worlds
  99. Script Error for PC Personal Vehicles when applying damage
  100. Is it possible to reference derived stats
  101. Deadlands: Lost Colony - A lot of important content missing compared to the pdf book
  102. New Effects Field "Presets"
  103. Deadlands: Lost Colony - player client shows "script execution error" after start.
  104. Adjusting scale penalty for attacks
  105. Save maps after using Create Image Record
  106. Deadlands The Weird West - Blood Drive feedback
  107. Changing Wild Die in a Skill
  108. SW Rifts Burster Flame Bolt
  109. Deadlands Reloaded bundle
  110. Conviction Effect
  111. Over Encumbered
  112. Unity vs Classic
  113. Issues with Effects
  114. Elite Mooks and Lieutenants
  115. Setting the Animal Attribute for Smarts
  116. Opening Main and Combat deck windows simultaneously
  117. Best Setting for Games
  118. Error log playing savage worlds this evening
  119. BUG in 4.1 adding PC/NPC to combat tracker.
  120. Bug(ish) When Dragging Items from Party Sheet
  121. Can't toggle AFK ; console error
  122. Do the Sci-Fi and/or Superpower Companions work with SWADE?
  123. Savage Worlds - Beta v5.3.0 Release
  124. FGU 4.1.1 2021-05-15 and SW 5.2.17 After Action Report
  125. Many Lua errors with new lighting
  126. Combat Tracker BUG in SW FGU
  127. BUG: Marching order refresh /drawing error
  128. Trouble with Deadlands Adventure Generator
  129. Using Deluxe Edition Modules in SWADE Campaign
  130. SWADE Party Sheet Bennie Tracker
  131. SWADE Vehicle Guide Font Coding Issues
  132. Savage worlds weird worlds product info request
  133. Vehicles and pilots
  134. Automate Non-Damage Weapn Effects
  135. Flail vs Shield
  136. NPC converter request
  137. SWD Minimum Weapon Strength Requirement Not Being Read Correctly
  138. How to Handle Tactician Edge
  139. Handling Marksman edge
  140. Savage Worlds Vehicle Guide Reference Manual Error
  141. Is there way to bring back the regular Circle/Square/Cone pointers?
  142. Combat Tracker Issue: Jokers dealt to non-existing combatants every round.
  143. Savage Worlds v5.3 released
  144. Using Chase Decks in FGU?
  145. Enable Line of Sight blocks GM from moving tokens?
  146. Conviction Die Total
  147. Savage Worlds v5.4 Beta Testing
  148. Quick question: Starter GM here
  149. savage pathfinder
  150. Effects and the '$' Symbol
  151. How do you run Deadlands?
  152. Faux rolls in manual die roll feature
  153. RollsManager Registering Roll Handlers
  154. Questions for changing character sheet labeling
  155. Questions about FAUX roll
  156. Problems with tokens on map
  157. Defeated markers so small
  158. Arcane Backgrounds are not selectable after update
  159. Savage Worlds v5.4 released
  160. When is the next Wiki update?
  161. Bugs in Horror at Headstone Hill
  162. Adding encounters to combat tracker resets NPC names to default
  163. "highlighting" of current token on map is so subtle that its useless.
  164. Best Way to Handle Alternate fire / Dual Ammo Type Weapons?
  165. Using Gear & Weapons Availability?
  166. Could "chance to catch fire" be an attack? Or how else should fire be handled?
  167. SWADE "Bomb" Weapon Type - not Linked to any Skill
  168. SWADE and multiple settings
  169. Savage Worlds Pathfinder
  170. Caladon Falls and Clockwork Dreams
  171. Edition compatibility, with older content?
  172. Pathfinder for Savage Worlds: Feedback/Questions/Updates
  173. Custom mechanics for Savage Worlds
  174. Titan Effect Armors Error
  175. Finding the SWAE in the store
  176. Question about AAW modules
  177. Savage Worlds Adventure Edition book missing all info
  178. Titan Effects Error
  179. Useful snippets for SWEL in Sublime
  180. Savage Worlds
  181. How do you change the linked skill die on attacks?
  182. SW Modules Revert Changes Problem
  183. Rolling Damage Outside of Attacks/Spells
  184. Adventure Deck - How am I supposed to use it?
  185. Deadlands Reloaded missing GM Tools
  186. Power in NPC's Saying Module Isn't Loaded
  187. Toggle attack type when dragging roll
  188. Arcane Backgrounds
  189. On Hold and Aim
  190. Pathfinder for savage worlds bestiary listed as FGU only , core rules as FGU/FGC
  191. 50 Fathoms - Scale/size mods not working?
  192. Change linked attribute?
  193. Pathfinder and SWADE adventure deck
  194. [Dark Themes] Rounds counter
  195. Map Performance Question
  196. Moving Tokens From Out Behind A Mask
  197. Savage Worlds: Creating Attack for martial arts edge
  198. Effect to add damage die
  199. Create racial abilities
  200. Really Basic Problems
  201. New Squad Sheet has undefined control for smarts
  202. Replace Gear List...
  203. Ungrouping combatants?
  204. How to add heavy armor?
  205. Combat Tracker: End of Combat
  206. Savage worlds/deadlands request for forge developer
  207. Adventure Deck No Cards
  208. Extras visible to players in the CT
  209. Extension: Reload Consumption
  210. Adjusting number of wounds on wild cards
  211. Question about initiative tracker rounds
  212. Bug: SWADE character encoding
  213. Monsters module
  214. A tribute to David Middleton - The Digital Dungeon Master
  215. Savage Worlds Deadlands Reloaded Bundle
  216. Adventure Decks
  217. Hellfrost Issue
  218. Manual die faux roll
  219. SWD Charisma
  220. SWD/Hellfrost Bug
  221. SWADE Client - can't View Map Images & Extreme Lag
  222. SWADE Skill Specialisations
  223. (SWADE) Interface Zero 3 - Strain Derived Stat not Displaying any Value
  224. Issue with new Updated
  225. How to handle a Roll from a Wildcard that has no Wild die?
  226. Mistakes In Kingdoms Of Mongo
  227. Current Status of Savage Rifts
  228. Deadlands Bennies - Possible to Make Them Look (and ONLY Look) Like Fate Chips?
  229. DM picking adventure cards for players
  230. Savage Pathfinder, using the Inner Sea Guide
  231. Interface Zero/Shadowrun Mod
  232. Using PF for SW bestiary without ruleset
  233. No longer maintained: [Extension] C4: Chilhelm's Chase & Combat Collection
  234. New to SWADE - What is this Pink Circular arrow?
  235. New to Savage Worlds and want to run a campaign on FGU but super confused
  236. Chase Distances Are Off
  237. Deadlands - Running Stone and a Hard Place with the new Wierd West and SWADE
  238. [Bug Report] Players cannot properly control their allies
  239. Sprawlrunners typo
  240. Weird Science gadget tracking
  241. FGU - Rolling for Allies
  242. effect to add silver damage to weapon - killing werewolves
  243. [Bug] Crystal Heart Extension - Character sheet Harness
  244. Diagonal Movement?
  245. Super Powers companion 3nd Ed?
  246. Rifts: Savage Foes of North America
  247. Problem loading modules
  248. Looking to start a game before i buy lets talk hell on earth and last parsec
  249. Mounted combat
  250. how does huckster casting work on FGU?