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Shandorf
November 28th, 2021, 23:37
I was wondering what the faux roll is for in the manual die roll window. I thought it would be a fake roll that isn't recorded as a result, but gave the illusion of the die being rolled, then the actual number that is inputted in the die field would show up as the result. Instead, it works just like the die icon that you roll that also records the results. Can anyone shed some light on this?

Moon Wizard
November 29th, 2021, 04:17
That's exactly what the faux roll is for; and it's only available to the GM by design. Note that the GM rolls only appear as shadows on player machines by design, so they don't see the discrepancy. (i.e. perform a roll that goes to manual roll window; then set a value; then trigger an actual roll with the same dice; then replace the actual rolled values with the entered values)

Regards,
JPG

Shandorf
November 29th, 2021, 06:15
That's exactly what the faux roll is for; and it's only available to the GM by design. Note that the GM rolls only appear as shadows on player machines by design, so they don't see the discrepancy. (i.e. perform a roll that goes to manual roll window; then set a value; then trigger an actual roll with the same dice; then replace the actual rolled values with the entered values)

Regards,
JPG

I'm not at home, so I can't test it again. But I think I'm doing something out of order. When I tried it earlier today, I would trigger a roll (for instance, an attack roll against a player). This would trigger the manual roll window. I manually entered the number in the number field I wanted. Then I clicked the faux roll. The die roll was concealed on the player side in the form of a shadow dice BUT the outcome of the faux roll was what showed up on the player side, not the outcome of the number I manually entered. I manually put in a number high enough to hit, but the faux roll result was a miss and it showed up on the player's side as a miss. The only way around it was taking a die from the bottom of the chat window, rolling that, then clicking the check mark in the manual die roll window. Then it showed that the result was a hit on the player side.

Moon Wizard
November 29th, 2021, 06:58
I just tried it in my 5E campaign; and it's working as expected. Make sure you disable any extensions, and try again. If you can recreate, please provide the steps.

Thanks,
JPG

Shandorf
November 29th, 2021, 16:11
I just tried it in my 5E campaign; and it's working as expected. Make sure you disable any extensions, and try again. If you can recreate, please provide the steps.

Thanks,
JPG

I tried it again in Savage Worlds and it didn't work right. The Aboleth made an attack roll against Seymore who has a parry of 6. I triggered the roll and the manual roll window popped up. I inputted an 8 which topped Seymore's parry of 6 and should have been a hit. I clicked faux roll. The result was what the random number the faux roll came up with on both the DM and the player side and showed a miss. Below are the attachements.

Shandorf
November 29th, 2021, 19:28
Hi Moon Wizard, I did try it in 5e and it works perfectly. It definitely doesn't work in Savage Worlds. I turned off all extensions before trying.

Moon Wizard
November 29th, 2021, 20:13
I've moved this thread to the Savage Worlds forum; and sent a link to the developer, Ikael.

Regards,
JPG

Mike Serfass
November 30th, 2021, 19:30
This feature hasn't worked properly in Savage Worlds for some time. I expect it's on Ikael's long list. A big update is about to drop, so he's pretty busy.

Shandorf
November 30th, 2021, 20:50
This feature hasn't worked properly in Savage Worlds for some time. I expect it's on Ikael's long list. A big update is about to drop, so he's pretty busy.

So it sounds like Ikael knows about the glitch? That's good. No doubt it will get fixed in time.

Ikael
December 5th, 2021, 11:09
I have been aware of this glitch but it has not been prioritized. I can take a look at it but if I recall right it was not fixed because Savage Worlds uses own dice handling system and adding the support was not easy. I have plan to refactor Savage Worlds to use CoreRPG dice handling system but that has not progressed at all after initial investigation.

Shandorf
December 5th, 2021, 21:08
I have been aware of this glitch but it has not been prioritized. I can take a look at it but if I recall right it was not fixed because Savage Worlds uses own dice handling system and adding the support was not easy. I have plan to refactor Savage Worlds to use CoreRPG dice handling system but that has not progressed at all after initial investigation.

It does sound difficult. Thank you Ikael for all you do for the ruleset. My thought on the manual die roll would be not to force a manual die roll for every die explosion, just allow an initial manual die roll for the first roll, and if the user wanted to max out the dice so it exploded, it could do so. Or force the die to come up snake eyes.

Mike Serfass
December 5th, 2021, 22:48
Thanks Ikael!

Would it help to make a pinned thread that lists the known bugs and oft requested features? If there were a list of things you know about, along with their basic priority and effort, it might save time answering some of these questions.
I try to catch those questions, but sometimes I say you know about things, and I don't always know what I know about.
It might also put people at ease knowing that you know about these bugs and tweaks, and where they are in the list.
Then we can point people to that thread and you don't have to explain (again).

We appreciate all your hard work!

Korvaak
June 28th, 2022, 18:55
Hi Moon Wizard,

My players are level 1 and soon will meet a potentially TPK encounter...
I want to have a safety net ( the ability to fudge the dice )

but I want the dice rolls I do to be believable to my players.

when I use a normal dice roll and then use a faux dice roll...... from the players side is there anything at all that looks different ( from the player's side ? )


Kind regards

Korvaak

Moon Wizard
June 28th, 2022, 20:47
The dice still roll in a hidden manner (ie GM dice only show as shadows); but the results will be modified to the numbers specified when using faux roll option.

You can try it out to see if it is going to do what you want by starting a second instance of FG and connecting to your own game, then trying it out.

JPG

Korvaak
June 28th, 2022, 20:54
Moon Wizard, Thanks so much.

I earlier got my son to test being a player on his computer and it is perfect.

Kind regards