dbm
February 13th, 2021, 17:11
I am trying to manually add the 'Numb' power to my home-brew campaign (it's a little profligate to spend $20 on a module for just one or two powers that I will use at this time...).
The Numb power in Deadlands Weird West allows you to ignore one or two points of penalty from wounds or fatigue. I have tried to implement this in Savage Worlds by adding a new power and giving it an effect with the coding:
Numb [Ignore Wounds -1, Ignore Fatigue -1]
I've tested it on an NPC with a wound and a level of fatigue. It only mitigates one of the penalties, not both. Is that as expected?
To complicate things further, I've also coded the effect on a raise as:
Numb [Ignore Wounds -2, Ignore Fatigue -2]
This will mitigate two points of wound damage, or two points of fatigue. But it won't mitigate one point of fatigue and one point of wounds (the character ends up with a net -1 penalty).
Am I coding wrongly, is this a bug? Or is it feature-locked? Or is this how the power should work and I have misunderstood what it does on paper?
Any help greatly appreciated!
The Numb power in Deadlands Weird West allows you to ignore one or two points of penalty from wounds or fatigue. I have tried to implement this in Savage Worlds by adding a new power and giving it an effect with the coding:
Numb [Ignore Wounds -1, Ignore Fatigue -1]
I've tested it on an NPC with a wound and a level of fatigue. It only mitigates one of the penalties, not both. Is that as expected?
To complicate things further, I've also coded the effect on a raise as:
Numb [Ignore Wounds -2, Ignore Fatigue -2]
This will mitigate two points of wound damage, or two points of fatigue. But it won't mitigate one point of fatigue and one point of wounds (the character ends up with a net -1 penalty).
Am I coding wrongly, is this a bug? Or is it feature-locked? Or is this how the power should work and I have misunderstood what it does on paper?
Any help greatly appreciated!