PDA

View Full Version : Deadlands The Weird West - Blood Drive feedback



Valyar
April 27th, 2021, 21:17
First (I hope!) :) Very happy to see the conversion now available, it is great introduction to Deadlands.

Now one question - there are no story articles in the module, just the reference manual. Any plans to bring the adventure in editable stories too, as with other products in FG?

amerigoV
April 28th, 2021, 13:21
Glad to see this on the market as well. I have the Deluxe version(s) but there are just enough changes (but good ones) that I really just used it for the art.

Doswelk
April 29th, 2021, 08:36
First (I hope!) :) Very happy to see the conversion now available, it is great introduction to Deadlands.

Now one question - there are no story articles in the module, just the reference manual. Any plans to bring the adventure in editable stories too, as with other products in FG?

Should be in next update

TheDarkMantle
May 3rd, 2021, 02:20
Does anyone know how long blood drive is to play? I was considering it for after my current campaign runs, but I was curious about the length.

Valyar
May 3rd, 2021, 08:01
Does anyone know how long blood drive is to play? I was considering it for after my current campaign runs, but I was curious about the length.
The length really depends on the pace of your group and hours you play. Blood Drive is very straightforward, railroad by default, with some interesting and some quite boring encounters. We are probably around 20 sessions into the campaign and we start Chapter 7 (or the last chapter where cowpokes finally reach their destination and have hard times settling in :) ). We play 3-4h per session.

The balance between encounter types is good, though I modified the encounter flows and order - removed the pointless skill check ones, updated some and introduced new.

amerigoV
May 3rd, 2021, 13:20
Its a good campaign to slot in the old one-sheets in since you are on the move.

TheDarkMantle
May 3rd, 2021, 23:35
The length really depends on the pace of your group and hours you play. Blood Drive is very straightforward, railroad by default, with some interesting and some quite boring encounters. We are probably around 20 sessions into the campaign and we start Chapter 7 (or the last chapter where cowpokes finally reach their destination and have hard times settling in :) ). We play 3-4h per session.

The balance between encounter types is good, though I modified the encounter flows and order - removed the pointless skill check ones, updated some and introduced new.

Excellent, thanks so much for that! That gives me a good idea.



Its a good campaign to slot in the old one-sheets in since you are on the move.

That's an excellent idea. Have some side-railing the railroad. :)

Valyar
May 12th, 2021, 20:17
The Fast Regeneration stat of the werewolves is incorrectly entered.