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Shandorf
November 7th, 2021, 06:48
Is there a way to adjust the number of wounds on NPC's? I know the wild cards get three and extras get one. I would like to adjust this number if possible. I know you can adjust the size of the creature and that affect the number of wounds, but is there a way to keep it's size and adjust the number of wounds it can sustain?

TomtheBu
November 7th, 2021, 10:24
Hi Niles, you have two options to adjust the number of wounds on npcs.

1. Resilent and Very Resilent Abilities (access via Sidebar-Abilities). These abilities are used to create stronger extras. Wildcard canīt be resilent or very resilent per SWADE Rules.

2. You can create a custom Ability within the Special Abilities Section of the NPC with the Coding [Wounds Threshold = x] or [Wounds Threshold +/- x] where x can be any number, I guess.

Hope this helps :)

mac40k
November 7th, 2021, 13:45
Per the Wiki, you can create an Effect DAMAGETYPE ASSIGN, for example [Wounds = 3] to set the Wounds Threshold to 3 or DAMAGETYPE MOD to adjust the Wounds Threshold. For example, if you wanted to take a stock NPC Wildcard and reduce his Wounds Threshold to 2 it would be [Wounds -1].

TomtheBu
November 7th, 2021, 14:17
Per the Wiki, you can create an Effect DAMAGETYPE ASSIGN, for example [Wounds = 3] to set the Wounds Threshold to 3 or DAMAGETYPE MOD to adjust the Wounds Threshold. For example, if you wanted to take a stock NPC Wildcard and reduce his Wounds Threshold to 2 it would be [Wounds -1].

Of course, you can add this as an effect in the CT, too. But the correct coding must be [Wounds Threshold = x] to define the wounds total of an NPC or [Wounds Threshold -/+ x] to reduce or increase the wounds of a NPC, where x is the number of wounds to adjust.

Shandorf
November 8th, 2021, 02:06
Thanks! This works. I was wanting to do a new style of combat where I didn't use any bennies at all to soak wounds on my monsters but would allow my players to soak theirs. But I needed a way to up the wound threshold on the NPC's so they wouldn't cut through them like a knife through butter, and combat would get sped up.

Shandorf
November 9th, 2021, 19:13
Hi Niles, you have two options to adjust the number of wounds on npcs.

1. Resilent and Very Resilent Abilities (access via Sidebar-Abilities). These abilities are used to create stronger extras. Wildcard canīt be resilent or very resilent per SWADE Rules.

2. You can create a custom Ability within the Special Abilities Section of the NPC with the Coding [Wounds Threshold = x] or [Wounds Threshold +/- x] where x can be any number, I guess.

Hope this helps :)

For some reason, it's not letting me increase the wounds beyond 4 or 5. I'm setting the wound threshold at 8 and it's only giving me 4 or 5 depending on the size of the creature. Is this all tied in to the Resilient and Very Resilient abilities or can you literally set the wounds to any number you like?

TomtheBu
November 10th, 2021, 12:39
Resilient and very resilient are abilities to create stronger extras and I am not sure if they stack with other effect code adjusting the wounds threshold of creatures. It was just a guess, that x can be any number.

Did you try to adjust the wounds threshold of a very big creature with both [wounds threshold +x] or [wounds threshold = x] ?

Maybe then, the maximum number of wounds is somehow tied to the creature size and defined by the SWADE Ruleset and can't be overwritten by other Code? I think Ikael can give a clear answer to this.

Shandorf
November 10th, 2021, 17:30
Resilient and very resilient are abilities to create stronger extras and I am not sure if they stack with other effect code adjusting the wounds threshold of creatures. It was just a guess, that x can be any number.

Did you try to adjust the wounds threshold of a very big creature with both [wounds threshold +x] and [wounds threshold = x] ?

Maybe then, the maximum number of wounds is somehow tied to the creature size and defined by the SWADE Ruleset and can't be overwritten by other Code? I think Ikael can give a clear answer to this.

Hi Tomthebu, no I didn't try to do both codings. I will try that.

TomtheBu
November 10th, 2021, 19:08
Hi Niles,

I tested a bit with the Dragon NPC Creature from the SWADE Ruleset and added it to the CT also adding a custom Ability called Wounds Threshold [Wounds Threshold +5] wich gave the Dragon a total of 10 wounds (3 from Wildcard, 2 from Size and 5 from Wounds Threshold) before getting incapacitated. The same worked with adding [Wounds Threshold =10] instead.

I didnīt try to combine with resilent or very resilent abilities.

Shandorf
November 10th, 2021, 19:42
Hi Niles,

I tested a bit with the Dragon NPC Creature from the SWADE Ruleset and added it to the CT also adding a custom Ability called Wounds Threshold [Wounds Threshold +5] wich gave the Dragon a total of 10 wounds (3 from Wildcard, 2 from Size and 5 from Wounds Threshold) before getting incapacitated. The same worked with adding [Wounds Threshold =10] instead.

I didnīt try to combine with resilent or very resilent abilities.

Hey, it did work for you! It still caps it for me though. I am using Classic and not Unity, so I don't know if that has anything to do with it. Thank you for testing that. I just tested it again and it still caps at 5. Even put the brackets around the coding and everything. I don't know what's going on on my end.

TomtheBu
November 12th, 2021, 23:03
I tested the same procedure in FG classic and it worked as well. I gave the Dragon NPC a custom special Ability with [Wounds Threshold +3], and it was incapacitated after receiving 8 wounds. (3 from WC, 2 from size and 3 from Wounds Threshold). I didnīt use resilent or very resilent to add wounds at all.

Very important is the right spelling of the code. When I first tested it, I wrote [Wound Threshold +3] and it didnīt work because of writing wound instead of wounds.