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  1. Diagonal Movement? (20 replies)
  2. [Bug] Crystal Heart Extension - Character sheet Harness (4 replies)
  3. effect to add silver damage to weapon - killing werewolves (4 replies)
  4. FGU - Rolling for Allies (4 replies)
  5. Weird Science gadget tracking (1 replies)
  6. Sprawlrunners typo (2 replies)
  7. [Bug Report] Players cannot properly control their allies (31 replies)
  8. Deadlands - Running Stone and a Hard Place with the new Wierd West and SWADE (1 replies)
  9. Chase Distances Are Off (14 replies)
  10. New to Savage Worlds and want to run a campaign on FGU but super confused (19 replies)
  11. New to SWADE - What is this Pink Circular arrow? (4 replies)
  12. [Extension] C4: Chilhelm's Chase & Combat Collection (20 replies)
  13. Using PF for SW bestiary without ruleset (2 replies)
  14. Interface Zero/Shadowrun Mod (5 replies)
  15. Savage Pathfinder, using the Inner Sea Guide (2 replies)
  16. DM picking adventure cards for players (6 replies)
  17. Deadlands Bennies - Possible to Make Them Look (and ONLY Look) Like Fate Chips? (7 replies)
  18. Current Status of Savage Rifts (10 replies)
  19. Mistakes In Kingdoms Of Mongo (8 replies)
  20. How to handle a Roll from a Wildcard that has no Wild die? (5 replies)
  21. Issue with new Updated (8 replies)
  22. (SWADE) Interface Zero 3 - Strain Derived Stat not Displaying any Value (2 replies)
  23. SWADE Skill Specialisations (4 replies)
  24. SWADE Client - can't View Map Images & Extreme Lag (2 replies)
  25. SWD/Hellfrost Bug (2 replies)
  26. SWD Charisma (2 replies)
  27. Manual die faux roll (14 replies)
  28. Hellfrost Issue (6 replies)
  29. Adventure Decks (1 replies)
  30. Savage Worlds Deadlands Reloaded Bundle (2 replies)
  31. A tribute to David Middleton - The Digital Dungeon Master (2 replies)
  32. Monsters module (10 replies)
  33. Bug: SWADE character encoding (4 replies)
  34. Question about initiative tracker rounds (2 replies)
  35. Adjusting number of wounds on wild cards (10 replies)
  36. Extension: Reload Consumption (11 replies)
  37. Extras visible to players in the CT (4 replies)
  38. Adventure Deck No Cards (11 replies)
  39. Savage worlds/deadlands request for forge developer (1 replies)
  40. Combat Tracker: End of Combat (7 replies)
  41. How to add heavy armor? (2 replies)
  42. Ungrouping combatants? (4 replies)
  43. Replace Gear List... (3 replies)
  44. New Squad Sheet has undefined control for smarts (4 replies)
  45. Really Basic Problems (4 replies)
  46. Create racial abilities (6 replies)
  47. Effect to add damage die (3 replies)
  48. Savage Worlds: Creating Attack for martial arts edge (3 replies)
  49. Moving Tokens From Out Behind A Mask (2 replies)
  50. Map Performance Question (5 replies)
  51. [Dark Themes] Rounds counter (0 replies)
  52. Pathfinder and SWADE adventure deck (5 replies)
  53. Change linked attribute? (3 replies)
  54. 50 Fathoms - Scale/size mods not working? (10 replies)
  55. Pathfinder for savage worlds bestiary listed as FGU only , core rules as FGU/FGC (3 replies)
  56. On Hold and Aim (15 replies)
  57. Arcane Backgrounds (5 replies)
  58. Toggle attack type when dragging roll (3 replies)
  59. Power in NPC's Saying Module Isn't Loaded (6 replies)
  60. Deadlands Reloaded missing GM Tools (2 replies)
  61. Adventure Deck - How am I supposed to use it? (2 replies)
  62. Rolling Damage Outside of Attacks/Spells (8 replies)
  63. SW Modules Revert Changes Problem (4 replies)
  64. How do you change the linked skill die on attacks? (4 replies)
  65. Savage Worlds (4 replies)
  66. Useful snippets for SWEL in Sublime (1 replies)
  67. Titan Effects Error (3 replies)
  68. Savage Worlds Adventure Edition book missing all info (3 replies)
  69. Question about AAW modules (7 replies)
  70. Finding the SWAE in the store (14 replies)
  71. Titan Effect Armors Error (2 replies)
  72. Custom mechanics for Savage Worlds (6 replies)
  73. Pathfinder for Savage Worlds: Feedback/Questions/Updates (297 replies)
  74. Edition compatibility, with older content? (15 replies)
  75. Caladon Falls and Clockwork Dreams (2 replies)
  76. Savage Worlds Pathfinder (7 replies)
  77. SWADE and multiple settings (5 replies)
  78. SWADE "Bomb" Weapon Type - not Linked to any Skill (6 replies)
  79. Could "chance to catch fire" be an attack? Or how else should fire be handled? (1 replies)
  80. Using Gear & Weapons Availability? (2 replies)
  81. Best Way to Handle Alternate fire / Dual Ammo Type Weapons? (2 replies)
  82. "highlighting" of current token on map is so subtle that its useless. (15 replies)
  83. Adding encounters to combat tracker resets NPC names to default (0 replies)
  84. Bugs in Horror at Headstone Hill (7 replies)
  85. When is the next Wiki update? (3 replies)
  86. Savage Worlds v5.4 released (40 replies)
  87. Arcane Backgrounds are not selectable after update (4 replies)
  88. Defeated markers so small (18 replies)
  89. Problems with tokens on map (18 replies)
  90. Questions about FAUX roll (2 replies)
  91. Questions for changing character sheet labeling (4 replies)
  92. RollsManager Registering Roll Handlers (9 replies)
  93. Faux rolls in manual die roll feature (6 replies)
  94. How do you run Deadlands? (1 replies)
  95. Effects and the '$' Symbol (6 replies)
  96. savage pathfinder (1 replies)
  97. Quick question: Starter GM here (17 replies)
  98. Savage Worlds v5.4 Beta Testing (20 replies)
  99. Conviction Die Total (1 replies)
  100. Enable Line of Sight blocks GM from moving tokens? (2 replies)
  101. Using Chase Decks in FGU? (7 replies)
  102. Savage Worlds v5.3 released (23 replies)
  103. Combat Tracker Issue: Jokers dealt to non-existing combatants every round. (2 replies)
  104. Is there way to bring back the regular Circle/Square/Cone pointers? (3 replies)
  105. Savage Worlds Vehicle Guide Reference Manual Error (6 replies)
  106. Handling Marksman edge (7 replies)
  107. How to Handle Tactician Edge (3 replies)
  108. SWD Minimum Weapon Strength Requirement Not Being Read Correctly (2 replies)
  109. NPC converter request (6 replies)
  110. Flail vs Shield (7 replies)
  111. Automate Non-Damage Weapn Effects (0 replies)
  112. Vehicles and pilots (1 replies)
  113. Savage worlds weird worlds product info request (3 replies)
  114. SWADE Vehicle Guide Font Coding Issues (8 replies)
  115. SWADE Party Sheet Bennie Tracker (3 replies)
  116. Using Deluxe Edition Modules in SWADE Campaign (3 replies)
  117. Trouble with Deadlands Adventure Generator (5 replies)
  118. BUG: Marching order refresh /drawing error (3 replies)
  119. Combat Tracker BUG in SW FGU (2 replies)
  120. Many Lua errors with new lighting (4 replies)
  121. FGU 4.1.1 2021-05-15 and SW 5.2.17 After Action Report (0 replies)
  122. Savage Worlds - Beta v5.3.0 Release (50 replies)
  123. Do the Sci-Fi and/or Superpower Companions work with SWADE? (7 replies)
  124. Can't toggle AFK ; console error (3 replies)
  125. Bug(ish) When Dragging Items from Party Sheet (0 replies)
  126. BUG in 4.1 adding PC/NPC to combat tracker. (9 replies)
  127. Error log playing savage worlds this evening (26 replies)
  128. Best Setting for Games (9 replies)
  129. Opening Main and Combat deck windows simultaneously (2 replies)
  130. Setting the Animal Attribute for Smarts (4 replies)
  131. Elite Mooks and Lieutenants (3 replies)
  132. Issues with Effects (3 replies)
  133. Unity vs Classic (14 replies)
  134. Over Encumbered (2 replies)
  135. Conviction Effect (6 replies)
  136. Deadlands Reloaded bundle (4 replies)
  137. SW Rifts Burster Flame Bolt (2 replies)
  138. Changing Wild Die in a Skill (3 replies)
  139. Deadlands The Weird West - Blood Drive feedback (7 replies)
  140. Save maps after using Create Image Record (7 replies)
  141. Adjusting scale penalty for attacks (5 replies)
  142. Deadlands: Lost Colony - player client shows "script execution error" after start. (2 replies)
  143. New Effects Field "Presets" (1 replies)
  144. Deadlands: Lost Colony - A lot of important content missing compared to the pdf book (12 replies)
  145. Is it possible to reference derived stats (2 replies)
  146. Script Error for PC Personal Vehicles when applying damage (2 replies)
  147. Savage Worlds Core books not showing up in Library of Savage Worlds (6 replies)
  148. Script error when shuffling the Card Deck (0 replies)
  149. Deadlands: Lost Colony "Script Execution Errors" in Marshal´s & Player´s Guide !!! (12 replies)
  150. Script errors when you close character sheet and combat tracker windows (0 replies)
  151. Missing Sidebar Buttons (3 replies)
  152. Stun Club - apply effect from Combat Tab on character sheet. (5 replies)
  153. Deadlands:Lost Colony - Arcane Background Breaker lacks skill (3 replies)
  154. Adventure deck in FGU with SWADE ruleset not working correctly (20 replies)
  155. How to handle multiple arcane backgrounds in SWADE ruleset? (11 replies)
  156. Removing Wild Die from a specific trait? (3 replies)
  157. Savage Worlds Ruleset focus month is April! (9 replies)
  158. Savage World Bug (closing NPC items) (4 replies)
  159. Additional Deck of Cards (0 replies)
  160. Help with/ questions about cyberware. (0 replies)
  161. Die Code for a Wild Die roll (SWADE) (10 replies)
  162. Pirates of the Spanish Main - Just a Mod or Xtension too? (1 replies)
  163. 4.1 Lighting TEST Build Bug (0 replies)
  164. Possible BUG: Savage Worlds Over-Sized Action Deck doesn't show Ranks or Suits (3 replies)
  165. Dealing out Action Cards manually in Combat Tracker (2 replies)
  166. Three-Round Burst (14 replies)
  167. Character Sheet Bug - Inventory tab (0 replies)
  168. [FGU] Using a benny to reroll Shaken/Stunned? (7 replies)
  169. Savage Worlds Token Whisper (6 replies)
  170. Interface Zero 3.0 (0 replies)
  171. FGU - SWD - Powers not allowing damage values (4 replies)
  172. NPC would threshold (16 replies)
  173. Some questions about Savage worlds and/or deadlands. (4 replies)
  174. Empathy is missing the standard effect it only has the raise effect (1 replies)
  175. Combat Tracker - Joker/On Hold (13 replies)
  176. Is there a way to turn off Deluxe modules in Adventure (1 replies)
  177. Problems with SWADE Adventure Deck and MyCustom_AdventureDeck FGU (0 replies)
  178. Suggested improvements to adventure deck (7 replies)
  179. [Extension] Brazilian Portuguese translation extension (6 replies)
  180. Hacking weapons (5 replies)
  181. Custom Power keywords are not adopted, when dragged to character sheet (2 replies)
  182. Gang-Up Bonus applied.. because of Blood Splat Tokens on Map (8 replies)
  183. ROF automation (14 replies)
  184. Guts Injuries? (5 replies)
  185. Bug: Error when deleting from Combat Tracker (7 replies)
  186. Co-gm in Savage Worlds (2 replies)
  187. NPC special abilities in Sundered Skies / Fantasy Companion won't open (2 replies)
  188. Traps (7 replies)
  189. The After Adventures (7 replies)
  190. Effects double (2 replies)
  191. [Extension] Character Advances Tab (77 replies)
  192. SWADE (FGU): sidebar without images (after last update) (5 replies)
  193. The After - Feedback/Questions/Updates (33 replies)
  194. Savage Worlds 2021-02-16 update No more Theme! (31 replies)
  195. How to remove [@Invulnerability] effect? (4 replies)
  196. Savage World 2021-02-16 update - Benny no longer reduce wounds when soaking (9 replies)
  197. FGU: Savage Worlds Deluxe: Weird War II: Script Errror 100% Reproduction (19 replies)
  198. SWADE/Rippers Resurrected Magic Item Recs (1 replies)
  199. Numb power - possible bug? (2 replies)
  200. Undeadwood - SW Deadlands Reloaded (1 replies)
  201. Pinnacle Discussing VTT Play for Savage Worlds at 1 PM EST today (Feb 12, 2021) (6 replies)
  202. Rippers / Rippers Resurrected - Feedback/Questions/Updates (24 replies)
  203. 50 Fathoms - Feedback/Questions/Updates (8 replies)
  204. Deadlands: The Weird West - Feedback/Questions/Updates (109 replies)
  205. Deadlands: The Weird West NPC issue (1 replies)
  206. Player tokens are not removed from the map (4 replies)
  207. Gold & Glory (OSR for SWADE) (12 replies)
  208. InitiativeManager Gone? (2 replies)
  209. Hiding information from loaded module (15 replies)
  210. Please, need help with defining an effect (3 replies)
  211. Shaintar bennie question (2 replies)
  212. Archetypes can't have potraits (3 replies)
  213. Magic in Savage Dark Sun (3 replies)
  214. Don't drink the water (3 replies)
  215. Understanding Dramatic Tasks (10 replies)
  216. Differences between FGC and FGU (3 replies)
  217. Arcane Disruption Help (8 replies)
  218. Any options for the movement display? (2 replies)
  219. Interface Zero - Feedback/Questions/Updates (36 replies)
  220. [DLWW] Script execution error when new NPC is being created in new campaign (3 replies)
  221. Deadlands Weird West Duels (12 replies)
  222. Question about Savage Worlds Supers. (1 replies)
  223. Deadlands Weird West - Released?!? (3 replies)
  224. Need help stepping into the Rippers Setting (0 replies)
  225. Flash Gordon Vehicle Mods and Shields (0 replies)
  226. How do you handle sharing the rulebook with players? (3 replies)
  227. Hywel's play review: Disaster at Gran Atomica (0 replies)
  228. Adding Effects seems to add an extra Effect line (4 replies)
  229. 50 Fathoms: some encounter names are plural (2 replies)
  230. Shake off effect (1 replies)
  231. Bug - Deadlands Lost Colony (3 replies)
  232. [bug] Bennies are no longer displayed in the party sheet (5 replies)
  233. Re-adding Fate Dice Not Working as Expected - Possible Bug (5 replies)
  234. 50 Fathoms font issues with FGU (1 replies)
  235. Flash Gordon Feedback (1 replies)
  236. Images in new campaign go into Savage Worlds PG group (0 replies)
  237. Raise Damage button doesn't affect dmg rolls for Laser Pistol and Rifle (2 replies)
  238. Vehicle Combat uses wrong size calculation (2 replies)
  239. Shield Oddities (0 replies)
  240. Unstable Platform Effect (2 replies)
  241. Fantasy Grounds College is looking for volunteers!~ (0 replies)
  242. Rifts or Hell On Earth (10 replies)
  243. script error iconic frameworks (2 replies)
  244. [Extension] New Extension: Fast Tests (70 replies)
  245. Creating new items and weapons (2 replies)
  246. How can I see how many bennies I have left? (2 replies)
  247. Dice tower doesn't show (3 replies)
  248. InitiativeManager Gone? (3 replies)
  249. Soaking wounds in combat tracker (9 replies)
  250. Command to Add Bennies? (1 replies)