- Diagonal Movement? (20 replies)
- [Bug] Crystal Heart Extension - Character sheet Harness (4 replies)
- effect to add silver damage to weapon - killing werewolves (4 replies)
- FGU - Rolling for Allies (4 replies)
- Weird Science gadget tracking (1 replies)
- Sprawlrunners typo (2 replies)
- [Bug Report] Players cannot properly control their allies (31 replies)
- Deadlands - Running Stone and a Hard Place with the new Wierd West and SWADE (1 replies)
- Chase Distances Are Off (14 replies)
- New to Savage Worlds and want to run a campaign on FGU but super confused (19 replies)
- New to SWADE - What is this Pink Circular arrow? (4 replies)
- [Extension] C4: Chilhelm's Chase & Combat Collection (20 replies)
- Using PF for SW bestiary without ruleset (2 replies)
- Interface Zero/Shadowrun Mod (5 replies)
- Savage Pathfinder, using the Inner Sea Guide (2 replies)
- DM picking adventure cards for players (6 replies)
- Deadlands Bennies - Possible to Make Them Look (and ONLY Look) Like Fate Chips? (7 replies)
- Current Status of Savage Rifts (10 replies)
- Mistakes In Kingdoms Of Mongo (8 replies)
- How to handle a Roll from a Wildcard that has no Wild die? (5 replies)
- Issue with new Updated (8 replies)
- (SWADE) Interface Zero 3 - Strain Derived Stat not Displaying any Value (2 replies)
- SWADE Skill Specialisations (4 replies)
- SWADE Client - can't View Map Images & Extreme Lag (2 replies)
- SWD/Hellfrost Bug (2 replies)
- SWD Charisma (2 replies)
- Manual die faux roll (14 replies)
- Hellfrost Issue (6 replies)
- Adventure Decks (1 replies)
- Savage Worlds Deadlands Reloaded Bundle (2 replies)
- A tribute to David Middleton - The Digital Dungeon Master (2 replies)
- Monsters module (10 replies)
- Bug: SWADE character encoding (4 replies)
- Question about initiative tracker rounds (2 replies)
- Adjusting number of wounds on wild cards (10 replies)
- Extension: Reload Consumption (11 replies)
- Extras visible to players in the CT (4 replies)
- Adventure Deck No Cards (11 replies)
- Savage worlds/deadlands request for forge developer (1 replies)
- Combat Tracker: End of Combat (7 replies)
- How to add heavy armor? (2 replies)
- Ungrouping combatants? (4 replies)
- Replace Gear List... (3 replies)
- New Squad Sheet has undefined control for smarts (4 replies)
- Really Basic Problems (4 replies)
- Create racial abilities (6 replies)
- Effect to add damage die (3 replies)
- Savage Worlds: Creating Attack for martial arts edge (3 replies)
- Moving Tokens From Out Behind A Mask (2 replies)
- Map Performance Question (5 replies)
- [Dark Themes] Rounds counter (0 replies)
- Pathfinder and SWADE adventure deck (5 replies)
- Change linked attribute? (3 replies)
- 50 Fathoms - Scale/size mods not working? (10 replies)
- Pathfinder for savage worlds bestiary listed as FGU only , core rules as FGU/FGC (3 replies)
- On Hold and Aim (15 replies)
- Arcane Backgrounds (5 replies)
- Toggle attack type when dragging roll (3 replies)
- Power in NPC's Saying Module Isn't Loaded (6 replies)
- Deadlands Reloaded missing GM Tools (2 replies)
- Adventure Deck - How am I supposed to use it? (2 replies)
- Rolling Damage Outside of Attacks/Spells (8 replies)
- SW Modules Revert Changes Problem (4 replies)
- How do you change the linked skill die on attacks? (4 replies)
- Savage Worlds (4 replies)
- Useful snippets for SWEL in Sublime (1 replies)
- Titan Effects Error (3 replies)
- Savage Worlds Adventure Edition book missing all info (3 replies)
- Question about AAW modules (7 replies)
- Finding the SWAE in the store (14 replies)
- Titan Effect Armors Error (2 replies)
- Custom mechanics for Savage Worlds (6 replies)
- Pathfinder for Savage Worlds: Feedback/Questions/Updates (297 replies)
- Edition compatibility, with older content? (15 replies)
- Caladon Falls and Clockwork Dreams (2 replies)
- Savage Worlds Pathfinder (7 replies)
- SWADE and multiple settings (5 replies)
- SWADE "Bomb" Weapon Type - not Linked to any Skill (6 replies)
- Could "chance to catch fire" be an attack? Or how else should fire be handled? (1 replies)
- Using Gear & Weapons Availability? (2 replies)
- Best Way to Handle Alternate fire / Dual Ammo Type Weapons? (2 replies)
- "highlighting" of current token on map is so subtle that its useless. (15 replies)
- Adding encounters to combat tracker resets NPC names to default (0 replies)
- Bugs in Horror at Headstone Hill (7 replies)
- When is the next Wiki update? (3 replies)
- Savage Worlds v5.4 released (40 replies)
- Arcane Backgrounds are not selectable after update (4 replies)
- Defeated markers so small (18 replies)
- Problems with tokens on map (18 replies)
- Questions about FAUX roll (2 replies)
- Questions for changing character sheet labeling (4 replies)
- RollsManager Registering Roll Handlers (9 replies)
- Faux rolls in manual die roll feature (6 replies)
- How do you run Deadlands? (1 replies)
- Effects and the '$' Symbol (6 replies)
- savage pathfinder (1 replies)
- Quick question: Starter GM here (17 replies)
- Savage Worlds v5.4 Beta Testing (20 replies)
- Conviction Die Total (1 replies)
- Enable Line of Sight blocks GM from moving tokens? (2 replies)
- Using Chase Decks in FGU? (7 replies)
- Savage Worlds v5.3 released (23 replies)
- Combat Tracker Issue: Jokers dealt to non-existing combatants every round. (2 replies)
- Is there way to bring back the regular Circle/Square/Cone pointers? (3 replies)
- Savage Worlds Vehicle Guide Reference Manual Error (6 replies)
- Handling Marksman edge (7 replies)
- How to Handle Tactician Edge (3 replies)
- SWD Minimum Weapon Strength Requirement Not Being Read Correctly (2 replies)
- NPC converter request (6 replies)
- Flail vs Shield (7 replies)
- Automate Non-Damage Weapn Effects (0 replies)
- Vehicles and pilots (1 replies)
- Savage worlds weird worlds product info request (3 replies)
- SWADE Vehicle Guide Font Coding Issues (8 replies)
- SWADE Party Sheet Bennie Tracker (3 replies)
- Using Deluxe Edition Modules in SWADE Campaign (3 replies)
- Trouble with Deadlands Adventure Generator (5 replies)
- BUG: Marching order refresh /drawing error (3 replies)
- Combat Tracker BUG in SW FGU (2 replies)
- Many Lua errors with new lighting (4 replies)
- FGU 4.1.1 2021-05-15 and SW 5.2.17 After Action Report (0 replies)
- Savage Worlds - Beta v5.3.0 Release (50 replies)
- Do the Sci-Fi and/or Superpower Companions work with SWADE? (7 replies)
- Can't toggle AFK ; console error (3 replies)
- Bug(ish) When Dragging Items from Party Sheet (0 replies)
- BUG in 4.1 adding PC/NPC to combat tracker. (9 replies)
- Error log playing savage worlds this evening (26 replies)
- Best Setting for Games (9 replies)
- Opening Main and Combat deck windows simultaneously (2 replies)
- Setting the Animal Attribute for Smarts (4 replies)
- Elite Mooks and Lieutenants (3 replies)
- Issues with Effects (3 replies)
- Unity vs Classic (14 replies)
- Over Encumbered (2 replies)
- Conviction Effect (6 replies)
- Deadlands Reloaded bundle (4 replies)
- SW Rifts Burster Flame Bolt (2 replies)
- Changing Wild Die in a Skill (3 replies)
- Deadlands The Weird West - Blood Drive feedback (7 replies)
- Save maps after using Create Image Record (7 replies)
- Adjusting scale penalty for attacks (5 replies)
- Deadlands: Lost Colony - player client shows "script execution error" after start. (2 replies)
- New Effects Field "Presets" (1 replies)
- Deadlands: Lost Colony - A lot of important content missing compared to the pdf book (12 replies)
- Is it possible to reference derived stats (2 replies)
- Script Error for PC Personal Vehicles when applying damage (2 replies)
- Savage Worlds Core books not showing up in Library of Savage Worlds (6 replies)
- Script error when shuffling the Card Deck (0 replies)
- Deadlands: Lost Colony "Script Execution Errors" in Marshal´s & Player´s Guide !!! (12 replies)
- Script errors when you close character sheet and combat tracker windows (0 replies)
- Missing Sidebar Buttons (3 replies)
- Stun Club - apply effect from Combat Tab on character sheet. (5 replies)
- Deadlands:Lost Colony - Arcane Background Breaker lacks skill (3 replies)
- Adventure deck in FGU with SWADE ruleset not working correctly (20 replies)
- How to handle multiple arcane backgrounds in SWADE ruleset? (11 replies)
- Removing Wild Die from a specific trait? (3 replies)
- Savage Worlds Ruleset focus month is April! (9 replies)
- Savage World Bug (closing NPC items) (4 replies)
- Additional Deck of Cards (0 replies)
- Help with/ questions about cyberware. (0 replies)
- Die Code for a Wild Die roll (SWADE) (10 replies)
- Pirates of the Spanish Main - Just a Mod or Xtension too? (1 replies)
- 4.1 Lighting TEST Build Bug (0 replies)
- Possible BUG: Savage Worlds Over-Sized Action Deck doesn't show Ranks or Suits (3 replies)
- Dealing out Action Cards manually in Combat Tracker (2 replies)
- Three-Round Burst (14 replies)
- Character Sheet Bug - Inventory tab (0 replies)
- [FGU] Using a benny to reroll Shaken/Stunned? (7 replies)
- Savage Worlds Token Whisper (6 replies)
- Interface Zero 3.0 (0 replies)
- FGU - SWD - Powers not allowing damage values (4 replies)
- NPC would threshold (16 replies)
- Some questions about Savage worlds and/or deadlands. (4 replies)
- Empathy is missing the standard effect it only has the raise effect (1 replies)
- Combat Tracker - Joker/On Hold (13 replies)
- Is there a way to turn off Deluxe modules in Adventure (1 replies)
- Problems with SWADE Adventure Deck and MyCustom_AdventureDeck FGU (0 replies)
- Suggested improvements to adventure deck (7 replies)
- [Extension] Brazilian Portuguese translation extension (6 replies)
- Hacking weapons (5 replies)
- Custom Power keywords are not adopted, when dragged to character sheet (2 replies)
- Gang-Up Bonus applied.. because of Blood Splat Tokens on Map (8 replies)
- ROF automation (14 replies)
- Guts Injuries? (5 replies)
- Bug: Error when deleting from Combat Tracker (7 replies)
- Co-gm in Savage Worlds (2 replies)
- NPC special abilities in Sundered Skies / Fantasy Companion won't open (2 replies)
- Traps (7 replies)
- The After Adventures (7 replies)
- Effects double (2 replies)
- [Extension] Character Advances Tab (77 replies)
- SWADE (FGU): sidebar without images (after last update) (5 replies)
- The After - Feedback/Questions/Updates (33 replies)
- Savage Worlds 2021-02-16 update No more Theme! (31 replies)
- How to remove [@Invulnerability] effect? (4 replies)
- Savage World 2021-02-16 update - Benny no longer reduce wounds when soaking (9 replies)
- FGU: Savage Worlds Deluxe: Weird War II: Script Errror 100% Reproduction (19 replies)
- SWADE/Rippers Resurrected Magic Item Recs (1 replies)
- Numb power - possible bug? (2 replies)
- Undeadwood - SW Deadlands Reloaded (1 replies)
- Pinnacle Discussing VTT Play for Savage Worlds at 1 PM EST today (Feb 12, 2021) (6 replies)
- Rippers / Rippers Resurrected - Feedback/Questions/Updates (24 replies)
- 50 Fathoms - Feedback/Questions/Updates (8 replies)
- Deadlands: The Weird West - Feedback/Questions/Updates (109 replies)
- Deadlands: The Weird West NPC issue (1 replies)
- Player tokens are not removed from the map (4 replies)
- Gold & Glory (OSR for SWADE) (12 replies)
- InitiativeManager Gone? (2 replies)
- Hiding information from loaded module (15 replies)
- Please, need help with defining an effect (3 replies)
- Shaintar bennie question (2 replies)
- Archetypes can't have potraits (3 replies)
- Magic in Savage Dark Sun (3 replies)
- Don't drink the water (3 replies)
- Understanding Dramatic Tasks (10 replies)
- Differences between FGC and FGU (3 replies)
- Arcane Disruption Help (8 replies)
- Any options for the movement display? (2 replies)
- Interface Zero - Feedback/Questions/Updates (36 replies)
- [DLWW] Script execution error when new NPC is being created in new campaign (3 replies)
- Deadlands Weird West Duels (12 replies)
- Question about Savage Worlds Supers. (1 replies)
- Deadlands Weird West - Released?!? (3 replies)
- Need help stepping into the Rippers Setting (0 replies)
- Flash Gordon Vehicle Mods and Shields (0 replies)
- How do you handle sharing the rulebook with players? (3 replies)
- Hywel's play review: Disaster at Gran Atomica (0 replies)
- Adding Effects seems to add an extra Effect line (4 replies)
- 50 Fathoms: some encounter names are plural (2 replies)
- Shake off effect (1 replies)
- Bug - Deadlands Lost Colony (3 replies)
- [bug] Bennies are no longer displayed in the party sheet (5 replies)
- Re-adding Fate Dice Not Working as Expected - Possible Bug (5 replies)
- 50 Fathoms font issues with FGU (1 replies)
- Flash Gordon Feedback (1 replies)
- Images in new campaign go into Savage Worlds PG group (0 replies)
- Raise Damage button doesn't affect dmg rolls for Laser Pistol and Rifle (2 replies)
- Vehicle Combat uses wrong size calculation (2 replies)
- Shield Oddities (0 replies)
- Unstable Platform Effect (2 replies)
- Fantasy Grounds College is looking for volunteers!~ (0 replies)
- Rifts or Hell On Earth (10 replies)
- script error iconic frameworks (2 replies)
- [Extension] New Extension: Fast Tests (70 replies)
- Creating new items and weapons (2 replies)
- How can I see how many bennies I have left? (2 replies)
- Dice tower doesn't show (3 replies)
- InitiativeManager Gone? (3 replies)
- Soaking wounds in combat tracker (9 replies)
- Command to Add Bennies? (1 replies)