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- What do people do to prevent button bashing? (11 replies)
- Radial menu option 7 broken (7 replies)
- Is there a way to "compose" scripts? (1 replies)
- FGU /FGC issue (2 replies)
- Is there a way to perform a wisdom saving throw and return if it succeeded or failed? (1 replies)
- Character Name and Skill Value in extension (4 replies)
- MoreCore: Just noticed I broke something big. Not sure when (12 replies)
- Is there a trick to overriding CharacterListManager.onShortcutDrop? (12 replies)
- In the core ruleset where is the drop over a player icon handled? (1 replies)
- Adding Extra Fonts to FGC (1 replies)
- Update merge (2 replies)
- Question regarding what XML to copy into an extension (3 replies)
- Simple Default Text Alignment? (5 replies)
- Check boxes flicker. (4 replies)
- Extension to Core that allows a text string to indicate rolling multiple dice (1 replies)
- How do I get dumb text in a charsheet subwindow that can be turned off and on? (5 replies)
- HTTP request (1 replies)
- Is there a way to locally test with your "player" not being your same name? (2 replies)
- Which Is Faster? (6 replies)
- CombatManager.setCustomDrop - event is executed twice (7 replies)
- Changing string cycler (3 replies)
- Edit formatted text link tags in lua (4 replies)
- How do I add effect duration and units in <effects> in combat tracker nodes? (5E) (5 replies)
- Pregens for Hoard of the Dragon Queen (2 replies)
- Question about the 9 slices youtube video (1 replies)
- Regular expression to match/extract "2d6" into 2,6,nil and "2d6+1" into 2,6,+1 ? (15 replies)
- How do holders work in different types of nodes? (6 replies)
- Stumped on calling Global I thought method in control <script> handler (2 replies)
- Portrait tooltip and clickable field not sizing as planned (1 replies)
- Any reason when designing xml to pick one over the orders (3 replies)
- I need help with a small amount of code (3 replies)
- skipping a row with relation="current" ? (2 replies)
- morecore dice rolls using parameters (3 replies)
- Looking for assistance in finding out why Low-Light vision is not added to my char. (4 replies)
- Expecting nil when first attempting to access node but it exists and has a default (11 replies)
- MoreCore Extension tutorial part 1 (2 replies)
- Use of DataCommon Arrays (0 replies)
- Is there a reason why holder/owner of NPC cannot end turn? (4 replies)
- onInit and merge=join (6 replies)
- Is there a way to be notified of the amount of damage a CT node received? (6 replies)
- Calendar also player editable? (1 replies)
- Creating a secondary character sheet (3 replies)
- Why does openCharacter() trigger old charsheet windows in onWindowOpen()? (3 replies)
- Percentile Dice or D100 (2 replies)
- In LUA, how do you find all nodes with a given matching value? (6 replies)
- help with FG module development (6 replies)
- Oddly, this blows up (5 replies)
- Anchoring chart missing from old doc page (3 replies)
- What does a self-referential "source=" imply? (4 replies)
- combobox pulldown screen requires the subwindow its in to encompass that size? (7 replies)
- In LUA, how do I tell if a character sheet window is visible or not? (2 replies)
- In LUA, how do you bring up a shortcut? (1 replies)
- Question about a choosing field from YOUTUBE tutorial (12 replies)
- I'm stuck trying to understand why I'm locked up when I try to do something in LUA.. (3 replies)
- String patterns (find/replace dice string values) (7 replies)
- Oddball dice - d2, d3, etc (4 replies)
- Surely there is something to covert "cr" (challenge rating) from text to number? (3 replies)
- My extension based on OldSchoolEssentials/MoreCore/CoreRPG question (10 replies)
- Unity: die.value compared with die.result (4 replies)
- Customizing Race and Class Options (3 replies)
- MoreCore/CoreRPG - filling in list_text boxes programmatically (2 replies)
- FG/FGU, Interface.dialogFileSave() is different ? (2 replies)
- How to extract data from a dropped getShortcutData type of object? (6 replies)
- Can you change anchor points in onInit()? (23 replies)
- Tricky pesky character sheets (3 replies)
- Unity: getValue called by handler returns previous value (8 replies)
- Customizing a UA class (2 replies)
- openWindow() returning nil in classic? (4 replies)
- Token bags - labels? (0 replies)
- 5e Damage absorption effect (4 replies)
- How do I make sure I'm anchored to the right in a windowclass? (2 replies)
- setSelectionPosition() can't get to select text (0 replies)
- NPC DB - CT correlation (15 replies)
- setEmptyText in formattedtextfield (3 replies)
- getChild() Classic vs Unity trouble (2 replies)
- Coding spells on Barbarians of Lemuria (2 replies)
- 5e Combat Tracker Active Actor (3 replies)
- setValue Unable to create node (3 replies)
- Access controls inside Windowlist (5 replies)
- Changing item costs (6 replies)
- Data Library of Traits (2 replies)
- How do you tell who originally triggered a buttonfield change? (3 replies)
- DB.handler trying to set DB value its watching (1 replies)
- How do I use User.isOwnedIdentity to determine if a charsheet is owned by user (2 replies)
- User.isHost has some unexpected behavior for me (7 replies)
- NPC accept NPC shortcut 5e (6 replies)
- DB.import, how safe is it? (4 replies)
- [FGC | FGU] - CoreRPG - Consumable Items (0 replies)
- Can't seem to get a buttoncontrol to appear in effects window (3 replies)
- Rolling 3d6 instead of 1d20 in the Pathfinder 2 ruleset (10 replies)
- How to post an extension on Dungeon Masters Guild (6 replies)
- Changing the color of a numbercontrol within charsheet_inventory from a script (1 replies)
- World of the Dead - got the pregens redone (7 replies)
- NPC character sheet attacks (6 replies)
- Graphical glitch on the Images library and frame (2 replies)
- Player vs Host issue - know it can be solved just not sure how (3 replies)
- Minimal working ruleset (3 replies)
- Should not results handlers be where results are applied? (3 replies)
- sTargeting = "each" not giving me the full power of targeting (5 replies)
- Moving from player id in CT to charsheet (2 replies)
- BRP Extension Error (7 replies)
- Is there extension code to call in FGU that intercepts a map token onButtonPress? (1 replies)
- Need advice for extension creation distribution (4 replies)
- Portraits (11 replies)
- Graphic resource recommendations (6 replies)
- request: palladium rifts (2 replies)
- Can you fix a "not found" graphic resource bug in an EXT with another EXT? (5 replies)
- Window List in dual column layout (2 replies)
- Equipment Degradation (7 replies)
- How do you use drag and drop in an extension? (8 replies)
- Quick window question (4 replies)
- Type of grid (2 replies)
- Custom Themes???? (7 replies)
- Working a new mod for critical hits similar to Rolemaster for 2e (3 replies)
- Modify "local" function (Example: skillist 5e ruleset) (4 replies)
- Access to die roll results in the chat window? (7 replies)
- A bit more help with the comabt tracker (17 replies)
- Updating Old Extension - Issue with Slash Commands (2 replies)
- How to code Grapple and Shove as an action in your character sheet (5 replies)
- An active and automated condition tracker would be REALLY cool (2 replies)
- New window like the combat tracker (1 replies)
- ct_entry.lua (17 replies)
- Rolling from targetted enemy sheet (2 replies)
- Help with buttongroup (2 replies)
- Struggling with module entry visibility (2 replies)
- Extension naming convention... (23 replies)
- Adding New List Item But Want To Use Effects (4 replies)
- The <sortby> tag ... (4 replies)
- Map Question: New to FGU (5 replies)
- Dice icon size & chat log parameters to accomodate high-res dice (2 replies)
- Multiple font configuration within paragraph and reference manual pages? (2 replies)
- Help with dice roll script (1 replies)
- (5e) Issue with CombatManager.setCustomTurnEnd ? (7 replies)
- Modifying the NPC Stat Sheet (5e) (4 replies)
- Converting the Slave Lords module to 5e (2 replies)
- A Combat Tracker question (2 replies)
- A plea regarding the database (4 replies)
- Looking for WFRP 1st ruleset for FG v3 (0 replies)
- Adding New Abilities 5e (1 replies)
- When can I trigger a addUnderlay after a token is added? (9 replies)
- Creating Parcels for a Module (5 replies)
- How to create a homebrew rule on critical dice damage (2 replies)
- Beginner Question on Functions (3 replies)
- 5e Initiative rolling (8 replies)
- Widget.setSize() ... "size cap" ? (5 replies)
- PFRPG - Calculating Character Wealth Extension Idea/Help (2 replies)
- Creating a dynamic list (6 replies)
- Stuck on algorithm using selective hexadecimal variables (1 replies)
- Custom module for our first setting book (1 replies)
- I'm trying to figure out basic modding stuff - and blog about it (7 replies)
- manager_effect.lua, processEffect() bug? (2 replies)
- Font options for the chat window using ChatMessage? (1 replies)
- Disable data library from extension or layered ruleset on top of CoreRPG (1 replies)
- 5e How execute save-check from lua? (8 replies)
- Loadorder tag not honoured in loading extensions (7 replies)
- Is there a way to make numberfield read-only (2 replies)
- How to link multiple dice to table to create special effect dice (4 replies)
- How to override a framedef in an extension using a second extension (2 replies)
- How to call function of Windowclass a from windowclass b (6 replies)
- Fantasy Grounds' Capabilities with Character Creation (4 replies)
- Pop up a Story entry (3 replies)
- Gestalt characters (1 replies)
- Accessing a control from a suboordinate list entry (5 replies)
- Warhammer Soulbound using MoreCore ? (2 replies)
- How to increase chat language font size. (2 replies)
- How can I put an extension field right the middle of an existing record? (2 replies)
- Sort Order of groups in Data Library (1 replies)
- Getting ruleset versions (major/minor/etc) as a client not possible? (3 replies)
- Moving Labels, NumberControls via script (2 replies)
- importinfo does not seem to work with importruleset? (4 replies)
- How to replace a built in script or modify it (10 replies)
- Capturing Table rolls text (0 replies)
- Implementation health/willpower bar similar to VTM5e ruleset (0 replies)
- Slash Handler Question (2 replies)
- Numbering conventions (5 replies)
- Problem with modifierbuttons copied from 2E/5E ruleset (3 replies)
- Working on a Hackmaster 4e ruleset (6 replies)
- Help understanding tokeninstance vs. tokeninstance.ref (1 replies)
- Windowlist is sorting the LAST entry added first (1 replies)
- npc sheet information (0 replies)
- Getting range mods for targets (1 replies)
- Send a message which is draggeble healing (0 replies)
- [Programming] Determine Difference in Time (9 replies)
- Color Chat associated with player dice color (1 replies)
- Dices' color (10 replies)
- Noob needs help with MoreCore tab graphics (9 replies)
- onReceiveMessage FGU question (3 replies)
- Auto-generated Action items when gear is added to inventory (7 replies)
- Question about dynamic combo box population (2 replies)
- Fonts: FGF to TTF? (6 replies)
- Need help. new ability score doesn't add bonus to the ability check roll (4 replies)
- Manipulating Sources.. (7 replies)
- Help with Variant Long/Short Rest Extension (0 replies)
- Five Torches Deep (1 replies)
- Can someone please point me in the right direction? (4 replies)
- [Programming] Linking points to player instead of character (1 replies)
- SW Adventure Deck (EXT file) customization (0 replies)
- Text widgets only showing up on client that added them. (2 replies)
- Creating an Extension for a official Ruleset. (1 replies)
- Fun with Desktop and Panels (14 replies)
- Swapping/Adding tokens on map due to Effects (1 replies)
- Change color of tables in formatted text fields? (1 replies)
- Customizing rules, what can and cannot be done (2 replies)
- Using LUA Script from an Imported Ruleset (4 replies)
- SWADE Vehicles in CT. (3 replies)
- Effects window - what am I missing? (3 replies)
- Esper Genesis 5e Theme Extension - Modified Font Color for Readability (5 replies)
- DB.getValue()... impossible return value... (3 replies)
- Shared sheet for Ship/Base/Vechile/Asset management for the group (4 replies)
- Image.selectToken() during a Token.onClickDown() (3 replies)
- Change default font *size* within an extension, but not the font itself? (5 replies)
- Time Management (1 replies)
- Theming the ChatBox (2 replies)
- Theme Extension Font Color Modification (3 replies)
- Client reading a GM set option (4 replies)
- Merging a new field into a windowclass (10 replies)
- NotePad++ macros? (4 replies)
- Moving the Portrait (1 replies)
- Help with windowlist and databasenode problem. (5 replies)
- Looking for help in creating Tunnels and Trolls ruleset (6 replies)
- Changing the icons for Starfinder (3 replies)
- [Programming] Custom Dice and Dice Tower (3 replies)
- Hover and Custom Paragraph Types (7 replies)
- Aeons End like, card cased, initiative system (not savage worlds)? (1 replies)
- Seting the modstack to a number (2 replies)
- Bug? Text widget text sizes appearing extremely small. (1 replies)
- LUA file in extension not replacing original (7 replies)
- Multiple Tokens/Identifications per NPC for shape changers or illusion casters (4 replies)
- Programmatically adding/removing items from a windowlist (1 replies)
- Automatically update label value (3 replies)
- Having Module Show up in Data Activation (7 replies)
- Question about version attribute on Diebox in CoreRPG (2 replies)
- Combat Tracker: How to build an Effect to skip a player or NPC... (2 replies)
- Slash commands working correctly ? (7 replies)
- Party Sheet, Add all to Combat Tracker (4 replies)
- Question about mods and copyright. Traveler (6 replies)
- String.match return multiple text even if not all exist (4 replies)
- Get range to targeted tokens (3 replies)
- Hiding Portaits in Chat (0 replies)
- Reduced field has text bleeding over the sides (0 replies)
- Custom action - using the modifier stack to adjust difficulty? (1 replies)
- Inquiry - Merge on Reference - Specifically Spells (10 replies)
- 5e: Sacrificing Hit Dice as part of the cost of a spell (2 replies)
- Accessing node attributes in Lua (5 replies)
- Help with Combat tracker (4 replies)
- Live session viewer in browser (3 replies)
- Problem with "button_stringcycler" when trying for a small (More)Core-Modification (4 replies)
- D&D 5E Mod for "Conjure Animal" spell (10 replies)
- NPC icons (4 replies)
- Reload, show console, and save by code (2 replies)
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