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  1. What do people do to prevent button bashing? (11 replies)
  2. Radial menu option 7 broken (7 replies)
  3. Is there a way to "compose" scripts? (1 replies)
  4. FGU /FGC issue (2 replies)
  5. Is there a way to perform a wisdom saving throw and return if it succeeded or failed? (1 replies)
  6. Character Name and Skill Value in extension (4 replies)
  7. MoreCore: Just noticed I broke something big. Not sure when (12 replies)
  8. Is there a trick to overriding CharacterListManager.onShortcutDrop? (12 replies)
  9. In the core ruleset where is the drop over a player icon handled? (1 replies)
  10. Adding Extra Fonts to FGC (1 replies)
  11. Update merge (2 replies)
  12. Question regarding what XML to copy into an extension (3 replies)
  13. Simple Default Text Alignment? (5 replies)
  14. Check boxes flicker. (4 replies)
  15. Extension to Core that allows a text string to indicate rolling multiple dice (1 replies)
  16. How do I get dumb text in a charsheet subwindow that can be turned off and on? (5 replies)
  17. HTTP request (1 replies)
  18. Is there a way to locally test with your "player" not being your same name? (2 replies)
  19. Which Is Faster? (6 replies)
  20. CombatManager.setCustomDrop - event is executed twice (7 replies)
  21. Changing string cycler (3 replies)
  22. Edit formatted text link tags in lua (4 replies)
  23. How do I add effect duration and units in <effects> in combat tracker nodes? (5E) (5 replies)
  24. Pregens for Hoard of the Dragon Queen (2 replies)
  25. Question about the 9 slices youtube video (1 replies)
  26. Regular expression to match/extract "2d6" into 2,6,nil and "2d6+1" into 2,6,+1 ? (15 replies)
  27. How do holders work in different types of nodes? (6 replies)
  28. Stumped on calling Global I thought method in control <script> handler (2 replies)
  29. Portrait tooltip and clickable field not sizing as planned (1 replies)
  30. Any reason when designing xml to pick one over the orders (3 replies)
  31. I need help with a small amount of code (3 replies)
  32. skipping a row with relation="current" ? (2 replies)
  33. morecore dice rolls using parameters (3 replies)
  34. Looking for assistance in finding out why Low-Light vision is not added to my char. (4 replies)
  35. Expecting nil when first attempting to access node but it exists and has a default (11 replies)
  36. MoreCore Extension tutorial part 1 (2 replies)
  37. Use of DataCommon Arrays (0 replies)
  38. Is there a reason why holder/owner of NPC cannot end turn? (4 replies)
  39. onInit and merge=join (6 replies)
  40. Is there a way to be notified of the amount of damage a CT node received? (6 replies)
  41. Calendar also player editable? (1 replies)
  42. Creating a secondary character sheet (3 replies)
  43. Why does openCharacter() trigger old charsheet windows in onWindowOpen()? (3 replies)
  44. Percentile Dice or D100 (2 replies)
  45. In LUA, how do you find all nodes with a given matching value? (6 replies)
  46. help with FG module development (6 replies)
  47. Oddly, this blows up (5 replies)
  48. Anchoring chart missing from old doc page (3 replies)
  49. What does a self-referential "source=" imply? (4 replies)
  50. combobox pulldown screen requires the subwindow its in to encompass that size? (7 replies)
  51. In LUA, how do I tell if a character sheet window is visible or not? (2 replies)
  52. In LUA, how do you bring up a shortcut? (1 replies)
  53. Question about a choosing field from YOUTUBE tutorial (12 replies)
  54. I'm stuck trying to understand why I'm locked up when I try to do something in LUA.. (3 replies)
  55. String patterns (find/replace dice string values) (7 replies)
  56. Oddball dice - d2, d3, etc (4 replies)
  57. Surely there is something to covert "cr" (challenge rating) from text to number? (3 replies)
  58. My extension based on OldSchoolEssentials/MoreCore/CoreRPG question (10 replies)
  59. Unity: die.value compared with die.result (4 replies)
  60. Customizing Race and Class Options (3 replies)
  61. MoreCore/CoreRPG - filling in list_text boxes programmatically (2 replies)
  62. FG/FGU, Interface.dialogFileSave() is different ? (2 replies)
  63. How to extract data from a dropped getShortcutData type of object? (6 replies)
  64. Can you change anchor points in onInit()? (23 replies)
  65. Tricky pesky character sheets (3 replies)
  66. Unity: getValue called by handler returns previous value (8 replies)
  67. Customizing a UA class (2 replies)
  68. openWindow() returning nil in classic? (4 replies)
  69. Token bags - labels? (0 replies)
  70. 5e Damage absorption effect (4 replies)
  71. How do I make sure I'm anchored to the right in a windowclass? (2 replies)
  72. setSelectionPosition() can't get to select text (0 replies)
  73. NPC DB - CT correlation (15 replies)
  74. setEmptyText in formattedtextfield (3 replies)
  75. getChild() Classic vs Unity trouble (2 replies)
  76. Coding spells on Barbarians of Lemuria (2 replies)
  77. 5e Combat Tracker Active Actor (3 replies)
  78. setValue Unable to create node (3 replies)
  79. Access controls inside Windowlist (5 replies)
  80. Changing item costs (6 replies)
  81. Data Library of Traits (2 replies)
  82. How do you tell who originally triggered a buttonfield change? (3 replies)
  83. DB.handler trying to set DB value its watching (1 replies)
  84. How do I use User.isOwnedIdentity to determine if a charsheet is owned by user (2 replies)
  85. User.isHost has some unexpected behavior for me (7 replies)
  86. NPC accept NPC shortcut 5e (6 replies)
  87. DB.import, how safe is it? (4 replies)
  88. [FGC | FGU] - CoreRPG - Consumable Items (0 replies)
  89. Can't seem to get a buttoncontrol to appear in effects window (3 replies)
  90. Rolling 3d6 instead of 1d20 in the Pathfinder 2 ruleset (10 replies)
  91. How to post an extension on Dungeon Masters Guild (6 replies)
  92. Changing the color of a numbercontrol within charsheet_inventory from a script (1 replies)
  93. World of the Dead - got the pregens redone (7 replies)
  94. NPC character sheet attacks (6 replies)
  95. Graphical glitch on the Images library and frame (2 replies)
  96. Player vs Host issue - know it can be solved just not sure how (3 replies)
  97. Minimal working ruleset (3 replies)
  98. Should not results handlers be where results are applied? (3 replies)
  99. sTargeting = "each" not giving me the full power of targeting (5 replies)
  100. Moving from player id in CT to charsheet (2 replies)
  101. BRP Extension Error (7 replies)
  102. Is there extension code to call in FGU that intercepts a map token onButtonPress? (1 replies)
  103. Need advice for extension creation distribution (4 replies)
  104. Portraits (11 replies)
  105. Graphic resource recommendations (6 replies)
  106. request: palladium rifts (2 replies)
  107. Can you fix a "not found" graphic resource bug in an EXT with another EXT? (5 replies)
  108. Window List in dual column layout (2 replies)
  109. Equipment Degradation (7 replies)
  110. How do you use drag and drop in an extension? (8 replies)
  111. Quick window question (4 replies)
  112. Type of grid (2 replies)
  113. Custom Themes???? (7 replies)
  114. Working a new mod for critical hits similar to Rolemaster for 2e (3 replies)
  115. Modify "local" function (Example: skillist 5e ruleset) (4 replies)
  116. Access to die roll results in the chat window? (7 replies)
  117. A bit more help with the comabt tracker (17 replies)
  118. Updating Old Extension - Issue with Slash Commands (2 replies)
  119. How to code Grapple and Shove as an action in your character sheet (5 replies)
  120. An active and automated condition tracker would be REALLY cool (2 replies)
  121. New window like the combat tracker (1 replies)
  122. ct_entry.lua (17 replies)
  123. Rolling from targetted enemy sheet (2 replies)
  124. Help with buttongroup (2 replies)
  125. Struggling with module entry visibility (2 replies)
  126. Extension naming convention... (23 replies)
  127. Adding New List Item But Want To Use Effects (4 replies)
  128. The <sortby> tag ... (4 replies)
  129. Map Question: New to FGU (5 replies)
  130. Dice icon size & chat log parameters to accomodate high-res dice (2 replies)
  131. Multiple font configuration within paragraph and reference manual pages? (2 replies)
  132. Help with dice roll script (1 replies)
  133. (5e) Issue with CombatManager.setCustomTurnEnd ? (7 replies)
  134. Modifying the NPC Stat Sheet (5e) (4 replies)
  135. Converting the Slave Lords module to 5e (2 replies)
  136. A Combat Tracker question (2 replies)
  137. A plea regarding the database (4 replies)
  138. Looking for WFRP 1st ruleset for FG v3 (0 replies)
  139. Adding New Abilities 5e (1 replies)
  140. When can I trigger a addUnderlay after a token is added? (9 replies)
  141. Creating Parcels for a Module (5 replies)
  142. How to create a homebrew rule on critical dice damage (2 replies)
  143. Beginner Question on Functions (3 replies)
  144. 5e Initiative rolling (8 replies)
  145. Widget.setSize() ... "size cap" ? (5 replies)
  146. PFRPG - Calculating Character Wealth Extension Idea/Help (2 replies)
  147. Creating a dynamic list (6 replies)
  148. Stuck on algorithm using selective hexadecimal variables (1 replies)
  149. Custom module for our first setting book (1 replies)
  150. I'm trying to figure out basic modding stuff - and blog about it (7 replies)
  151. manager_effect.lua, processEffect() bug? (2 replies)
  152. Font options for the chat window using ChatMessage? (1 replies)
  153. Disable data library from extension or layered ruleset on top of CoreRPG (1 replies)
  154. 5e How execute save-check from lua? (8 replies)
  155. Loadorder tag not honoured in loading extensions (7 replies)
  156. Is there a way to make numberfield read-only (2 replies)
  157. How to link multiple dice to table to create special effect dice (4 replies)
  158. How to override a framedef in an extension using a second extension (2 replies)
  159. How to call function of Windowclass a from windowclass b (6 replies)
  160. Fantasy Grounds' Capabilities with Character Creation (4 replies)
  161. Pop up a Story entry (3 replies)
  162. Gestalt characters (1 replies)
  163. Accessing a control from a suboordinate list entry (5 replies)
  164. Warhammer Soulbound using MoreCore ? (2 replies)
  165. How to increase chat language font size. (2 replies)
  166. How can I put an extension field right the middle of an existing record? (2 replies)
  167. Sort Order of groups in Data Library (1 replies)
  168. Getting ruleset versions (major/minor/etc) as a client not possible? (3 replies)
  169. Moving Labels, NumberControls via script (2 replies)
  170. importinfo does not seem to work with importruleset? (4 replies)
  171. How to replace a built in script or modify it (10 replies)
  172. Capturing Table rolls text (0 replies)
  173. Implementation health/willpower bar similar to VTM5e ruleset (0 replies)
  174. Slash Handler Question (2 replies)
  175. Numbering conventions (5 replies)
  176. Problem with modifierbuttons copied from 2E/5E ruleset (3 replies)
  177. Working on a Hackmaster 4e ruleset (6 replies)
  178. Help understanding tokeninstance vs. tokeninstance.ref (1 replies)
  179. Windowlist is sorting the LAST entry added first (1 replies)
  180. npc sheet information (0 replies)
  181. Getting range mods for targets (1 replies)
  182. Send a message which is draggeble healing (0 replies)
  183. [Programming] Determine Difference in Time (9 replies)
  184. Color Chat associated with player dice color (1 replies)
  185. Dices' color (10 replies)
  186. Noob needs help with MoreCore tab graphics (9 replies)
  187. onReceiveMessage FGU question (3 replies)
  188. Auto-generated Action items when gear is added to inventory (7 replies)
  189. Question about dynamic combo box population (2 replies)
  190. Fonts: FGF to TTF? (6 replies)
  191. Need help. new ability score doesn't add bonus to the ability check roll (4 replies)
  192. Manipulating Sources.. (7 replies)
  193. Help with Variant Long/Short Rest Extension (0 replies)
  194. Five Torches Deep (1 replies)
  195. Can someone please point me in the right direction? (4 replies)
  196. [Programming] Linking points to player instead of character (1 replies)
  197. SW Adventure Deck (EXT file) customization (0 replies)
  198. Text widgets only showing up on client that added them. (2 replies)
  199. Creating an Extension for a official Ruleset. (1 replies)
  200. Fun with Desktop and Panels (14 replies)
  201. Swapping/Adding tokens on map due to Effects (1 replies)
  202. Change color of tables in formatted text fields? (1 replies)
  203. Customizing rules, what can and cannot be done (2 replies)
  204. Using LUA Script from an Imported Ruleset (4 replies)
  205. SWADE Vehicles in CT. (3 replies)
  206. Effects window - what am I missing? (3 replies)
  207. Esper Genesis 5e Theme Extension - Modified Font Color for Readability (5 replies)
  208. DB.getValue()... impossible return value... (3 replies)
  209. Shared sheet for Ship/Base/Vechile/Asset management for the group (4 replies)
  210. Image.selectToken() during a Token.onClickDown() (3 replies)
  211. Change default font *size* within an extension, but not the font itself? (5 replies)
  212. Time Management (1 replies)
  213. Theming the ChatBox (2 replies)
  214. Theme Extension Font Color Modification (3 replies)
  215. Client reading a GM set option (4 replies)
  216. Merging a new field into a windowclass (10 replies)
  217. NotePad++ macros? (4 replies)
  218. Moving the Portrait (1 replies)
  219. Help with windowlist and databasenode problem. (5 replies)
  220. Looking for help in creating Tunnels and Trolls ruleset (6 replies)
  221. Changing the icons for Starfinder (3 replies)
  222. [Programming] Custom Dice and Dice Tower (3 replies)
  223. Hover and Custom Paragraph Types (7 replies)
  224. Aeons End like, card cased, initiative system (not savage worlds)? (1 replies)
  225. Seting the modstack to a number (2 replies)
  226. Bug? Text widget text sizes appearing extremely small. (1 replies)
  227. LUA file in extension not replacing original (7 replies)
  228. Multiple Tokens/Identifications per NPC for shape changers or illusion casters (4 replies)
  229. Programmatically adding/removing items from a windowlist (1 replies)
  230. Automatically update label value (3 replies)
  231. Having Module Show up in Data Activation (7 replies)
  232. Question about version attribute on Diebox in CoreRPG (2 replies)
  233. Combat Tracker: How to build an Effect to skip a player or NPC... (2 replies)
  234. Slash commands working correctly ? (7 replies)
  235. Party Sheet, Add all to Combat Tracker (4 replies)
  236. Question about mods and copyright. Traveler (6 replies)
  237. String.match return multiple text even if not all exist (4 replies)
  238. Get range to targeted tokens (3 replies)
  239. Hiding Portaits in Chat (0 replies)
  240. Reduced field has text bleeding over the sides (0 replies)
  241. Custom action - using the modifier stack to adjust difficulty? (1 replies)
  242. Inquiry - Merge on Reference - Specifically Spells (10 replies)
  243. 5e: Sacrificing Hit Dice as part of the cost of a spell (2 replies)
  244. Accessing node attributes in Lua (5 replies)
  245. Help with Combat tracker (4 replies)
  246. Live session viewer in browser (3 replies)
  247. Problem with "button_stringcycler" when trying for a small (More)Core-Modification (4 replies)
  248. D&D 5E Mod for "Conjure Animal" spell (10 replies)
  249. NPC icons (4 replies)
  250. Reload, show console, and save by code (2 replies)