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  1. Dice Set Roller (2 replies)
  2. I am bad at Regex, trying to deal with "auto" roll name [MoreCore/REGEX] (3 replies)
  3. Ruleset list for extention (5 replies)
  4. Examples for processing a comma (or other) separated list? (3 replies)
  5. [MoreCore] Setting up icon to display when dragging results of a roll (5 replies)
  6. Register for event (2 replies)
  7. What lua/xml code in 5E determines the logged in user portraits at top left of app? (0 replies)
  8. Difference in some CT Client/host Fields - onInit()/update() [MoreCore] (4 replies)
  9. Remove a die before rolling? [Ruleset Wizard] (20 replies)
  10. Anyone ever use the "action_icon" param in MoreCore add_roll_type? (0 replies)
  11. Custom dices (4 replies)
  12. Round effects perssistance (5 replies)
  13. "Decorating" or extending functionality in CoreRPG (0 replies)
  14. General questions pertaining to creating a custom ruleset (0 replies)
  15. Where is "insertbefore=" described (1 replies)
  16. requesting help with first mod (1 replies)
  17. Total XP and Parcel value of a campaign (1 replies)
  18. How do I add a button to the desktop that runs a script when clicked? (2 replies)
  19. IS there an example of use of pregens in a ruleset or module (CoreRPG/MoreCore/AD&D/5 (7 replies)
  20. Move "back" button from the dice radial menu to different position (3 replies)
  21. Anchor to doubts (3 replies)
  22. Swords and Wizardry Module (8 replies)
  23. Scrollbars, subwindows and windowlists (4 replies)
  24. XML organization and reusability (4 replies)
  25. News trying to code a wild die (5 replies)
  26. Project: Hypertext links (6 replies)
  27. windowinstance and self closing causing "crash" (6 replies)
  28. Is there a thread to post ruleset wizard queries? (13 replies)
  29. Handler Questions (3 replies)
  30. Run script on character creation (3 replies)
  31. Token vs Widget question (8 replies)
  32. FGU Effects default to rounds in extensions (9 replies)
  33. Anchored static width ignored for control (6 replies)
  34. Line spacing in multiline stringfields (5 replies)
  35. FGU, Recent changes related to tokenCT.addUnderlay() ? (5 replies)
  36. Ruleset Wizard and Cyberpunk RED ruleset creation tutorial (110 replies)
  37. Adding More Dice to the Desktop (2 replies)
  38. Twilight 2000 Theme for CoreRPG (14 replies)
  39. FGU layers, API (2 replies)
  40. Where is "Mask Sensitive Visibility" defined? (17 replies)
  41. addUnderlay (0 replies)
  42. Issue with contentframe (11 replies)
  43. Add to a class' onInit() - replace / merge? (5 replies)
  44. Windowlist, creating a "window" on initialization? (2 replies)
  45. How do I toggle a windowinstance between visible and invisible? (5 replies)
  46. Green Links in Player Module Not There? (9 replies)
  47. Use Effects, or Roll My Own in my Ruleset? (3 replies)
  48. Group list box control in parcel/npc/etc. sheets (5 replies)
  49. Delay in Lua? (4 replies)
  50. Prevent extension from loading in Unity (7 replies)
  51. Is there plan to open layer effects programming to develoeprs? (1 replies)
  52. Changing one thing (9 replies)
  53. Client window created on host - what am I doing wrong? (13 replies)
  54. onLogin - not firing (1 replies)
  55. Detect which window is currently on top or just made the focus? (1 replies)
  56. Help me locate and delete nodes... (3 replies)
  57. io.open ... is there a way to enable this? (11 replies)
  58. Anyway to trap keystrokes at any time? (2 replies)
  59. Lock Tokens (11 replies)
  60. Randomness and Analytics of Die Rolls (124 replies)
  61. Minimize Window programatically? (6 replies)
  62. Is is possible to have two(or more) different window titlebar images? (2 replies)
  63. How to Adjust the position of window’s help/close buttons? (5 replies)
  64. Can a PDF be added and/or shared? (1 replies)
  65. imageWindow and imageWindowToolbar relationship (1 replies)
  66. Rolling Dice without Graphics (4 replies)
  67. Detect holding down on a button? (4 replies)
  68. Create Tokens from Portraitfolder (9 replies)
  69. getViewpoint() and setViewpointCenter() (16 replies)
  70. Show more items in one line if the window is made wider (1 replies)
  71. Can you increase all field widths when a window is made wider (6 replies)
  72. Amber Diceless RPG Theme (0 replies)
  73. Request: 5E Houserule (HP on level) -- First ever FGU mod (0 replies)
  74. help with compatibility (1 replies)
  75. LOS range between tokens (3 replies)
  76. Do onUpdate and onChildUpdate work for formattedtext nodes? (6 replies)
  77. Merging tabs (2 replies)
  78. LUA Pattern matching issue... (3 replies)
  79. Fate Core Character Mods vs. Fantasy Grounds (1 replies)
  80. User.getCurrentyIdentity() and User.getIdentityLabel() not working... sometimes. (1 replies)
  81. Set formattedtextfield font programatically? (2 replies)
  82. (FGU) Problem with replacing characters in a stringfield (6 replies)
  83. How to use Automatic Halfling Luck? (2 replies)
  84. Dice color suggestion (3 replies)
  85. Any way to get position of a character portrait (in the top left screen list)? (7 replies)
  86. Which Function to call for FGU complex dices rolls (13 replies)
  87. Modifing the Combat Tracker Frames (5 replies)
  88. Resize a window programmatically if it's not a <dynamic /> window? (10 replies)
  89. Determine when <Enter> pressed in stringfield? Is there a better text entry field? (2 replies)
  90. That special chat bubble text? (4 replies)
  91. dialogMessage definition incorrect on wiki (2 replies)
  92. Simple example of wrapping text label with scroll bar? (4 replies)
  93. Show portrait in a window? (3 replies)
  94. Asynchronous processing on host - is it possible? (2 replies)
  95. What happens when "assinging" methods? (3 replies)
  96. Trying to beef up Story Templates. Help needed (17 replies)
  97. What fires on a Whisper? (3 replies)
  98. CoreRPG OpenDyslexic2 Font Extension - Unity (19 replies)
  99. dice rolls with /die - What exactly happens (7 replies)
  100. Setting Dice Roll Result for the next roll (8 replies)
  101. Question : add a tab on the NPC template (6 replies)
  102. Porting older rulesets to FGUnity ... Exploding dice doesn't sum properly. (2 replies)
  103. Improving Extensions Compatability (8 replies)
  104. Contributing to the FGU wiki? (3 replies)
  105. FGU initialization sequence (3 replies)
  106. How to use <weight> property of a font in Unity (2 replies)
  107. Matching Sidebar Icon to Multiple Themes (2 replies)
  108. FGU Image panel issue (3 replies)
  109. Shared Function in Ext (4 replies)
  110. node.delete (1 replies)
  111. FGU: Extension not working? (8 replies)
  112. Extensions Merge (1 replies)
  113. Change position of entry tabs (3 replies)
  114. create new list item from lua script (3 replies)
  115. Client Side Event Handling (3 replies)
  116. Basic Extension Coding Tutorial 2018 (0 replies)
  117. Error in the lua Api Documentation (2 replies)
  118. Overriding template breaks drag and drop (10 replies)
  119. Is there a way to apply User.getRulesetName() filter on a chunk of XML code? (5 replies)
  120. Anyway around "recursive node event" error when actually looking for some recursion? (6 replies)
  121. Potential Issue with Add Handler Documentation? (2 replies)
  122. How to set user radial menu option on token in map? (6 replies)
  123. Why can players move assets? (4 replies)
  124. Best way to have an "active" checkbox in a list. (1 replies)
  125. Debugging (2 replies)
  126. root version (5 replies)
  127. Simple Template (1 replies)
  128. Document or tutorial explaining how Map interacts with <token> tags in DB? (5 replies)
  129. Wanting to Create Two Rules Sets (2 replies)
  130. Table values sometimes a string (2 replies)
  131. tabs_recordsheet question (7 replies)
  132. Action to expend spell slot (4 replies)
  133. Replacing scripts on desktop button (10 replies)
  134. Export Engine request (2 replies)
  135. Disable/Hide Tabs (1 replies)
  136. Modify tabs in character sheet DnD 5e (3 replies)
  137. Module activation issue (7 replies)
  138. Extension for inactive NPCs on combat tracker? (5 replies)
  139. Ruleset Warning Console Message (2 replies)
  140. Can You Detect The Theme Being Loaded? (14 replies)
  141. Theme problem (2 replies)
  142. NPC character sheet stats (3 replies)
  143. A little help please! (2 replies)
  144. Creating a ruleset to test a game (1 replies)
  145. FGU Roll Total Display (2 replies)
  146. Getting started making a simple ruleset (3 replies)
  147. Theme graphic question. (19 replies)
  148. Resource name question (10 replies)
  149. Conflicts in getValue and setValue (1 replies)
  150. Coding a rule set for Wheel of Time (3 replies)
  151. Learn how to Develop with me (14 replies)
  152. DB and USER objects (3 replies)
  153. Hiding actors in the combat tracker (8 replies)
  154. Star Trek Adventure with Unity Fantasy Grounds? (6 replies)
  155. Help with Death Flavor Extension (14 replies)
  156. Help Custom Ruleset not showing up. (5 replies)
  157. What are the risk of senging off an OOB to process on host do something using it (2 replies)
  158. Help with Bag of Holding Extension (development) (14 replies)
  159. lua version (4 replies)
  160. What a drag ;) (10 replies)
  161. Can An Extension Be Stopped From Loading? (5 replies)
  162. Sidebar button memory (5 replies)
  163. Is An Extension Loaded? (2 replies)
  164. Help with CT.lua (9 replies)
  165. Overriding function (6 replies)
  166. Changing Default Font Color (2 replies)
  167. Why is my trying to delete control triggering "No vertical anchor defined" (7 replies)
  168. What do people do to prevent button bashing? (11 replies)
  169. Radial menu option 7 broken (7 replies)
  170. Is there a way to "compose" scripts? (1 replies)
  171. FGU /FGC issue (2 replies)
  172. Is there a way to perform a wisdom saving throw and return if it succeeded or failed? (1 replies)
  173. Character Name and Skill Value in extension (4 replies)
  174. MoreCore: Just noticed I broke something big. Not sure when (12 replies)
  175. Is there a trick to overriding CharacterListManager.onShortcutDrop? (12 replies)
  176. In the core ruleset where is the drop over a player icon handled? (1 replies)
  177. Adding Extra Fonts to FGC (1 replies)
  178. Update merge (2 replies)
  179. Question regarding what XML to copy into an extension (3 replies)
  180. Simple Default Text Alignment? (5 replies)
  181. Check boxes flicker. (4 replies)
  182. Extension to Core that allows a text string to indicate rolling multiple dice (1 replies)
  183. How do I get dumb text in a charsheet subwindow that can be turned off and on? (5 replies)
  184. HTTP request (1 replies)
  185. Is there a way to locally test with your "player" not being your same name? (2 replies)
  186. Which Is Faster? (6 replies)
  187. CombatManager.setCustomDrop - event is executed twice (7 replies)
  188. Changing string cycler (3 replies)
  189. Edit formatted text link tags in lua (4 replies)
  190. How do I add effect duration and units in <effects> in combat tracker nodes? (5E) (5 replies)
  191. Pregens for Hoard of the Dragon Queen (2 replies)
  192. Question about the 9 slices youtube video (1 replies)
  193. Regular expression to match/extract "2d6" into 2,6,nil and "2d6+1" into 2,6,+1 ? (15 replies)
  194. How do holders work in different types of nodes? (6 replies)
  195. Stumped on calling Global I thought method in control <script> handler (2 replies)
  196. Portrait tooltip and clickable field not sizing as planned (1 replies)
  197. Any reason when designing xml to pick one over the orders (3 replies)
  198. I need help with a small amount of code (3 replies)
  199. skipping a row with relation="current" ? (2 replies)
  200. morecore dice rolls using parameters (3 replies)
  201. Looking for assistance in finding out why Low-Light vision is not added to my char. (4 replies)
  202. Expecting nil when first attempting to access node but it exists and has a default (11 replies)
  203. MoreCore Extension tutorial part 1 (2 replies)
  204. Use of DataCommon Arrays (0 replies)
  205. Is there a reason why holder/owner of NPC cannot end turn? (4 replies)
  206. onInit and merge=join (6 replies)
  207. Is there a way to be notified of the amount of damage a CT node received? (6 replies)
  208. Calendar also player editable? (1 replies)
  209. Creating a secondary character sheet (3 replies)
  210. Why does openCharacter() trigger old charsheet windows in onWindowOpen()? (3 replies)
  211. Percentile Dice or D100 (2 replies)
  212. In LUA, how do you find all nodes with a given matching value? (6 replies)
  213. help with FG module development (6 replies)
  214. Oddly, this blows up (5 replies)
  215. Anchoring chart missing from old doc page (3 replies)
  216. What does a self-referential "source=" imply? (4 replies)
  217. combobox pulldown screen requires the subwindow its in to encompass that size? (7 replies)
  218. In LUA, how do I tell if a character sheet window is visible or not? (2 replies)
  219. In LUA, how do you bring up a shortcut? (1 replies)
  220. Question about a choosing field from YOUTUBE tutorial (12 replies)
  221. I'm stuck trying to understand why I'm locked up when I try to do something in LUA.. (3 replies)
  222. String patterns (find/replace dice string values) (7 replies)
  223. Oddball dice - d2, d3, etc (4 replies)
  224. Surely there is something to covert "cr" (challenge rating) from text to number? (3 replies)
  225. My extension based on OldSchoolEssentials/MoreCore/CoreRPG question (10 replies)
  226. Unity: die.value compared with die.result (4 replies)
  227. Customizing Race and Class Options (3 replies)
  228. MoreCore/CoreRPG - filling in list_text boxes programmatically (2 replies)
  229. FG/FGU, Interface.dialogFileSave() is different ? (2 replies)
  230. How to extract data from a dropped getShortcutData type of object? (6 replies)
  231. Can you change anchor points in onInit()? (23 replies)
  232. Tricky pesky character sheets (3 replies)
  233. Unity: getValue called by handler returns previous value (8 replies)
  234. Customizing a UA class (2 replies)
  235. openWindow() returning nil in classic? (4 replies)
  236. Token bags - labels? (0 replies)
  237. 5e Damage absorption effect (4 replies)
  238. How do I make sure I'm anchored to the right in a windowclass? (2 replies)
  239. setSelectionPosition() can't get to select text (0 replies)
  240. NPC DB - CT correlation (15 replies)
  241. setEmptyText in formattedtextfield (3 replies)
  242. getChild() Classic vs Unity trouble (2 replies)
  243. Coding spells on Barbarians of Lemuria (2 replies)
  244. 5e Combat Tracker Active Actor (3 replies)
  245. setValue Unable to create node (3 replies)
  246. Access controls inside Windowlist (5 replies)
  247. Changing item costs (6 replies)
  248. Data Library of Traits (2 replies)
  249. How do you tell who originally triggered a buttonfield change? (3 replies)
  250. DB.handler trying to set DB value its watching (1 replies)