View Full Version : The Workshop
Pages :
1
2
3
[
4]
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
- Dice Set Roller (2 replies)
- I am bad at Regex, trying to deal with "auto" roll name [MoreCore/REGEX] (3 replies)
- Ruleset list for extention (5 replies)
- Examples for processing a comma (or other) separated list? (3 replies)
- [MoreCore] Setting up icon to display when dragging results of a roll (5 replies)
- Register for event (2 replies)
- What lua/xml code in 5E determines the logged in user portraits at top left of app? (0 replies)
- Difference in some CT Client/host Fields - onInit()/update() [MoreCore] (4 replies)
- Remove a die before rolling? [Ruleset Wizard] (20 replies)
- Anyone ever use the "action_icon" param in MoreCore add_roll_type? (0 replies)
- Custom dices (4 replies)
- Round effects perssistance (5 replies)
- "Decorating" or extending functionality in CoreRPG (0 replies)
- General questions pertaining to creating a custom ruleset (0 replies)
- Where is "insertbefore=" described (1 replies)
- requesting help with first mod (1 replies)
- Total XP and Parcel value of a campaign (1 replies)
- How do I add a button to the desktop that runs a script when clicked? (2 replies)
- IS there an example of use of pregens in a ruleset or module (CoreRPG/MoreCore/AD&D/5 (7 replies)
- Move "back" button from the dice radial menu to different position (3 replies)
- Anchor to doubts (3 replies)
- Swords and Wizardry Module (8 replies)
- Scrollbars, subwindows and windowlists (4 replies)
- XML organization and reusability (4 replies)
- News trying to code a wild die (5 replies)
- Project: Hypertext links (6 replies)
- windowinstance and self closing causing "crash" (6 replies)
- Is there a thread to post ruleset wizard queries? (13 replies)
- Handler Questions (3 replies)
- Run script on character creation (3 replies)
- Token vs Widget question (8 replies)
- FGU Effects default to rounds in extensions (9 replies)
- Anchored static width ignored for control (6 replies)
- Line spacing in multiline stringfields (5 replies)
- FGU, Recent changes related to tokenCT.addUnderlay() ? (5 replies)
- Ruleset Wizard and Cyberpunk RED ruleset creation tutorial (110 replies)
- Adding More Dice to the Desktop (2 replies)
- Twilight 2000 Theme for CoreRPG (14 replies)
- FGU layers, API (2 replies)
- Where is "Mask Sensitive Visibility" defined? (17 replies)
- addUnderlay (0 replies)
- Issue with contentframe (11 replies)
- Add to a class' onInit() - replace / merge? (5 replies)
- Windowlist, creating a "window" on initialization? (2 replies)
- How do I toggle a windowinstance between visible and invisible? (5 replies)
- Green Links in Player Module Not There? (9 replies)
- Use Effects, or Roll My Own in my Ruleset? (3 replies)
- Group list box control in parcel/npc/etc. sheets (5 replies)
- Delay in Lua? (4 replies)
- Prevent extension from loading in Unity (7 replies)
- Is there plan to open layer effects programming to develoeprs? (1 replies)
- Changing one thing (9 replies)
- Client window created on host - what am I doing wrong? (13 replies)
- onLogin - not firing (1 replies)
- Detect which window is currently on top or just made the focus? (1 replies)
- Help me locate and delete nodes... (3 replies)
- io.open ... is there a way to enable this? (11 replies)
- Anyway to trap keystrokes at any time? (2 replies)
- Lock Tokens (11 replies)
- Randomness and Analytics of Die Rolls (124 replies)
- Minimize Window programatically? (6 replies)
- Is is possible to have two(or more) different window titlebar images? (2 replies)
- How to Adjust the position of window’s help/close buttons? (5 replies)
- Can a PDF be added and/or shared? (1 replies)
- imageWindow and imageWindowToolbar relationship (1 replies)
- Rolling Dice without Graphics (4 replies)
- Detect holding down on a button? (4 replies)
- Create Tokens from Portraitfolder (9 replies)
- getViewpoint() and setViewpointCenter() (16 replies)
- Show more items in one line if the window is made wider (1 replies)
- Can you increase all field widths when a window is made wider (6 replies)
- Amber Diceless RPG Theme (0 replies)
- Request: 5E Houserule (HP on level) -- First ever FGU mod (0 replies)
- help with compatibility (1 replies)
- LOS range between tokens (3 replies)
- Do onUpdate and onChildUpdate work for formattedtext nodes? (6 replies)
- Merging tabs (2 replies)
- LUA Pattern matching issue... (3 replies)
- Fate Core Character Mods vs. Fantasy Grounds (1 replies)
- User.getCurrentyIdentity() and User.getIdentityLabel() not working... sometimes. (1 replies)
- Set formattedtextfield font programatically? (2 replies)
- (FGU) Problem with replacing characters in a stringfield (6 replies)
- How to use Automatic Halfling Luck? (2 replies)
- Dice color suggestion (3 replies)
- Any way to get position of a character portrait (in the top left screen list)? (7 replies)
- Which Function to call for FGU complex dices rolls (13 replies)
- Modifing the Combat Tracker Frames (5 replies)
- Resize a window programmatically if it's not a <dynamic /> window? (10 replies)
- Determine when <Enter> pressed in stringfield? Is there a better text entry field? (2 replies)
- That special chat bubble text? (4 replies)
- dialogMessage definition incorrect on wiki (2 replies)
- Simple example of wrapping text label with scroll bar? (4 replies)
- Show portrait in a window? (3 replies)
- Asynchronous processing on host - is it possible? (2 replies)
- What happens when "assinging" methods? (3 replies)
- Trying to beef up Story Templates. Help needed (17 replies)
- What fires on a Whisper? (3 replies)
- CoreRPG OpenDyslexic2 Font Extension - Unity (19 replies)
- dice rolls with /die - What exactly happens (7 replies)
- Setting Dice Roll Result for the next roll (8 replies)
- Question : add a tab on the NPC template (6 replies)
- Porting older rulesets to FGUnity ... Exploding dice doesn't sum properly. (2 replies)
- Improving Extensions Compatability (8 replies)
- Contributing to the FGU wiki? (3 replies)
- FGU initialization sequence (3 replies)
- How to use <weight> property of a font in Unity (2 replies)
- Matching Sidebar Icon to Multiple Themes (2 replies)
- FGU Image panel issue (3 replies)
- Shared Function in Ext (4 replies)
- node.delete (1 replies)
- FGU: Extension not working? (8 replies)
- Extensions Merge (1 replies)
- Change position of entry tabs (3 replies)
- create new list item from lua script (3 replies)
- Client Side Event Handling (3 replies)
- Basic Extension Coding Tutorial 2018 (0 replies)
- Error in the lua Api Documentation (2 replies)
- Overriding template breaks drag and drop (10 replies)
- Is there a way to apply User.getRulesetName() filter on a chunk of XML code? (5 replies)
- Anyway around "recursive node event" error when actually looking for some recursion? (6 replies)
- Potential Issue with Add Handler Documentation? (2 replies)
- How to set user radial menu option on token in map? (6 replies)
- Why can players move assets? (4 replies)
- Best way to have an "active" checkbox in a list. (1 replies)
- Debugging (2 replies)
- root version (5 replies)
- Simple Template (1 replies)
- Document or tutorial explaining how Map interacts with <token> tags in DB? (5 replies)
- Wanting to Create Two Rules Sets (2 replies)
- Table values sometimes a string (2 replies)
- tabs_recordsheet question (7 replies)
- Action to expend spell slot (4 replies)
- Replacing scripts on desktop button (10 replies)
- Export Engine request (2 replies)
- Disable/Hide Tabs (1 replies)
- Modify tabs in character sheet DnD 5e (3 replies)
- Module activation issue (7 replies)
- Extension for inactive NPCs on combat tracker? (5 replies)
- Ruleset Warning Console Message (2 replies)
- Can You Detect The Theme Being Loaded? (14 replies)
- Theme problem (2 replies)
- NPC character sheet stats (3 replies)
- A little help please! (2 replies)
- Creating a ruleset to test a game (1 replies)
- FGU Roll Total Display (2 replies)
- Getting started making a simple ruleset (3 replies)
- Theme graphic question. (19 replies)
- Resource name question (10 replies)
- Conflicts in getValue and setValue (1 replies)
- Coding a rule set for Wheel of Time (3 replies)
- Learn how to Develop with me (14 replies)
- DB and USER objects (3 replies)
- Hiding actors in the combat tracker (8 replies)
- Star Trek Adventure with Unity Fantasy Grounds? (6 replies)
- Help with Death Flavor Extension (14 replies)
- Help Custom Ruleset not showing up. (5 replies)
- What are the risk of senging off an OOB to process on host do something using it (2 replies)
- Help with Bag of Holding Extension (development) (14 replies)
- lua version (4 replies)
- What a drag ;) (10 replies)
- Can An Extension Be Stopped From Loading? (5 replies)
- Sidebar button memory (5 replies)
- Is An Extension Loaded? (2 replies)
- Help with CT.lua (9 replies)
- Overriding function (6 replies)
- Changing Default Font Color (2 replies)
- Why is my trying to delete control triggering "No vertical anchor defined" (7 replies)
- What do people do to prevent button bashing? (11 replies)
- Radial menu option 7 broken (7 replies)
- Is there a way to "compose" scripts? (1 replies)
- FGU /FGC issue (2 replies)
- Is there a way to perform a wisdom saving throw and return if it succeeded or failed? (1 replies)
- Character Name and Skill Value in extension (4 replies)
- MoreCore: Just noticed I broke something big. Not sure when (12 replies)
- Is there a trick to overriding CharacterListManager.onShortcutDrop? (12 replies)
- In the core ruleset where is the drop over a player icon handled? (1 replies)
- Adding Extra Fonts to FGC (1 replies)
- Update merge (2 replies)
- Question regarding what XML to copy into an extension (3 replies)
- Simple Default Text Alignment? (5 replies)
- Check boxes flicker. (4 replies)
- Extension to Core that allows a text string to indicate rolling multiple dice (1 replies)
- How do I get dumb text in a charsheet subwindow that can be turned off and on? (5 replies)
- HTTP request (1 replies)
- Is there a way to locally test with your "player" not being your same name? (2 replies)
- Which Is Faster? (6 replies)
- CombatManager.setCustomDrop - event is executed twice (7 replies)
- Changing string cycler (3 replies)
- Edit formatted text link tags in lua (4 replies)
- How do I add effect duration and units in <effects> in combat tracker nodes? (5E) (5 replies)
- Pregens for Hoard of the Dragon Queen (2 replies)
- Question about the 9 slices youtube video (1 replies)
- Regular expression to match/extract "2d6" into 2,6,nil and "2d6+1" into 2,6,+1 ? (15 replies)
- How do holders work in different types of nodes? (6 replies)
- Stumped on calling Global I thought method in control <script> handler (2 replies)
- Portrait tooltip and clickable field not sizing as planned (1 replies)
- Any reason when designing xml to pick one over the orders (3 replies)
- I need help with a small amount of code (3 replies)
- skipping a row with relation="current" ? (2 replies)
- morecore dice rolls using parameters (3 replies)
- Looking for assistance in finding out why Low-Light vision is not added to my char. (4 replies)
- Expecting nil when first attempting to access node but it exists and has a default (11 replies)
- MoreCore Extension tutorial part 1 (2 replies)
- Use of DataCommon Arrays (0 replies)
- Is there a reason why holder/owner of NPC cannot end turn? (4 replies)
- onInit and merge=join (6 replies)
- Is there a way to be notified of the amount of damage a CT node received? (6 replies)
- Calendar also player editable? (1 replies)
- Creating a secondary character sheet (3 replies)
- Why does openCharacter() trigger old charsheet windows in onWindowOpen()? (3 replies)
- Percentile Dice or D100 (2 replies)
- In LUA, how do you find all nodes with a given matching value? (6 replies)
- help with FG module development (6 replies)
- Oddly, this blows up (5 replies)
- Anchoring chart missing from old doc page (3 replies)
- What does a self-referential "source=" imply? (4 replies)
- combobox pulldown screen requires the subwindow its in to encompass that size? (7 replies)
- In LUA, how do I tell if a character sheet window is visible or not? (2 replies)
- In LUA, how do you bring up a shortcut? (1 replies)
- Question about a choosing field from YOUTUBE tutorial (12 replies)
- I'm stuck trying to understand why I'm locked up when I try to do something in LUA.. (3 replies)
- String patterns (find/replace dice string values) (7 replies)
- Oddball dice - d2, d3, etc (4 replies)
- Surely there is something to covert "cr" (challenge rating) from text to number? (3 replies)
- My extension based on OldSchoolEssentials/MoreCore/CoreRPG question (10 replies)
- Unity: die.value compared with die.result (4 replies)
- Customizing Race and Class Options (3 replies)
- MoreCore/CoreRPG - filling in list_text boxes programmatically (2 replies)
- FG/FGU, Interface.dialogFileSave() is different ? (2 replies)
- How to extract data from a dropped getShortcutData type of object? (6 replies)
- Can you change anchor points in onInit()? (23 replies)
- Tricky pesky character sheets (3 replies)
- Unity: getValue called by handler returns previous value (8 replies)
- Customizing a UA class (2 replies)
- openWindow() returning nil in classic? (4 replies)
- Token bags - labels? (0 replies)
- 5e Damage absorption effect (4 replies)
- How do I make sure I'm anchored to the right in a windowclass? (2 replies)
- setSelectionPosition() can't get to select text (0 replies)
- NPC DB - CT correlation (15 replies)
- setEmptyText in formattedtextfield (3 replies)
- getChild() Classic vs Unity trouble (2 replies)
- Coding spells on Barbarians of Lemuria (2 replies)
- 5e Combat Tracker Active Actor (3 replies)
- setValue Unable to create node (3 replies)
- Access controls inside Windowlist (5 replies)
- Changing item costs (6 replies)
- Data Library of Traits (2 replies)
- How do you tell who originally triggered a buttonfield change? (3 replies)
- DB.handler trying to set DB value its watching (1 replies)
Powered by vBulletin® Version 4.2.1 Copyright © 2026 vBulletin Solutions, Inc. All rights reserved.