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Nembrot
June 20th, 2020, 19:33
As I'm trying to understand the general how it works, I tried to just make a blank ruleset:

<?xml version="1.0" encoding="iso-8859-1"?>
<root version="3.0" release="1" logo="logo.png">
<announcement text="TestSystem ruleset v3.3.2 for Fantasy Grounds" font="emotefont" icon="rulesetlogo_CoreRPG" />
<description>
<text>TestSystem</text>
<author>Me</author>
</description>
</root>

which of course throws a lot of errors.

So my question is: Is there any minimalistic ruleset created that covers all the Required built-in elements of the system, or I have to dig them manually out of CoreRPG?

Trenloe
June 20th, 2020, 19:48
CoreRPG is your lowest common denominator. If that has too much in, then you're going to have to trim that down.

EDIT: There were some skeleton rulesets available many years ago, I don't know if they would work and give you any less errors.

You may also be able to just build a ruleset up trying to address the errors, but I imagine that could be a lot of work.

I'd recommend you try to keep as much of CoreRPG as possible, because this gives you a lot of standard generic functionality.

Nembrot
June 20th, 2020, 20:32
But is there any documentation describing what is built-in?

Trenloe
June 20th, 2020, 20:35
From a functionality perspective, see the Wiki here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/688291/Basic+Guides