Kelrugem
June 9th, 2020, 17:42
Hi :)
Is there some way to check in the grid which type of the grid is toggled? (especially whether it is hex or not)
I have some problem with the rotation of tokens when using my height label extension on a hex grid (funnily only for rotations in one direction); that is due to different number of adjacent places compared to square grids :)
I realized that the reach underlay in FGU changes to a circle underlay when switching to a hex grid, thence, there is seemingly somehow such a check in the code :) Would be happy about any pointer to some direction :)
Best wishes,
Kelrugem
Is there some way to check in the grid which type of the grid is toggled? (especially whether it is hex or not)
I have some problem with the rotation of tokens when using my height label extension on a hex grid (funnily only for rotations in one direction); that is due to different number of adjacent places compared to square grids :)
I realized that the reach underlay in FGU changes to a circle underlay when switching to a hex grid, thence, there is seemingly somehow such a check in the code :) Would be happy about any pointer to some direction :)
Best wishes,
Kelrugem