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  1. Forge Spell Scrolls (2 replies)
  2. Esper Genesis 5e Theme and Decals (2 replies)
  3. The Silver Marches Campaign (1 replies)
  4. Free mini-module from Necromancer Games (1 replies)
  5. Dual Wielding with two of same weapon -- Help (4 replies)
  6. Quarantined and going insane (1 replies)
  7. Temporary Hit Points (5 replies)
  8. My First Character(s) (23 replies)
  9. Firs time with FG and Lost Mine of Phandelver. Do I need more stuff to start? (8 replies)
  10. Content generator 2020! (0 replies)
  11. Tactical Maps Adventure Atlas - is "Tactical Maps Revisited" really required? (8 replies)
  12. Touch of death and Mastery of Death (2 replies)
  13. Portraits not showing for my player (9 replies)
  14. Season 9 Adventurers League modules (0 replies)
  15. Your PDFs converted for free for DMs Guild (9 replies)
  16. Multiple spec choices when creating a character ? (3 replies)
  17. Create magic fountain & the like (5 replies)
  18. Weapon Property Effect in LUA (7 replies)
  19. Estate manager for 5e (3 replies)
  20. 5E Character Sheet - Change Headers on Action Tab (9 replies)
  21. Automating Improved Critical (Critical on 19 and 20) for Player characters in 5E (38 replies)
  22. Coding trouble (2 replies)
  23. How to code Conquering Presence (2 replies)
  24. 5E Monster Concentration (4 replies)
  25. New WoTC product announced - D&D Mythic Odysseys of Theros (10 replies)
  26. 5E: Hotkeys and Ammo (4 replies)
  27. Applying Aid Effect (2 replies)
  28. Automating or speeding through NPC actions in the combat tracker (2 replies)
  29. 5E Identifying Magic items (10 replies)
  30. Record Type (7 replies)
  31. Deck Of Heroes Kickstarter (0 replies)
  32. Massive Giveaway - over 80 modules for D&D 5e (1 replies)
  33. Character Creation/Leveling Confusion (3 replies)
  34. Seeking Advise - I want to run a campaign while I continue to convert it from a PDF. (11 replies)
  35. Targeting Question / Glitch (1 replies)
  36. Downloaded modules from DMSGuild syncing (3 replies)
  37. Kobold Press Tome of Beasts II Kickstarter includes Fantasy Grounds Module (8 replies)
  38. vault question (3 replies)
  39. LMoP Castle Cragmaw - Players can't move tokens (3 replies)
  40. 5e Automatic Damage on successful attack (4 replies)
  41. Adaptable NPCs II - Out Now on the DMsGuild (0 replies)
  42. Protection from Poison Spell (12 replies)
  43. Crits not working for a single player (2 replies)
  44. Effects Coding Class today & tomorrow! (2 replies)
  45. Explorer's Guide to Wildemount (7 replies)
  46. Character stats for Eilistraee in 5E (4 replies)
  47. Graph Paper Grid add on? (7 replies)
  48. Burning effect for Searing Smite (1 replies)
  49. Is there an effect to temporarily buff passive perception? (3 replies)
  50. Effect that temporarily adds AC (2 replies)
  51. Modify Character Sheet to update Character "Size" on CT/Map (12 replies)
  52. creating new background question (2 replies)
  53. Question on weapons & atk bonus+ transfer to Adv. League Char Sheet (12 replies)
  54. Players roll for Attack and Defense (13 replies)
  55. 5E Bug reports (2020) (923 replies)
  56. Adding in new Language Fonts? (2 replies)
  57. 5E Effect. Add Bonus to a Specific Save (5 replies)
  58. The Treantmonk Variant (1 replies)
  59. Dodge action proc Rogue Evasion (level 7) (5 replies)
  60. Odyssey of the Dragonlords Missing (2 replies)
  61. Need help in creating a magic item (2 replies)
  62. 3rd party adventures as add on to rise of tiamat (5 replies)
  63. Movement in the 5E ruleset (2 replies)
  64. Problems loading module (4 replies)
  65. How to make use of a ring of protection (3 replies)
  66. DM looking for Pre Made 5E Dungeon Crawl (7 replies)
  67. Generating Items with Random Properties (1 replies)
  68. Weapon properties, possible bug? (9 replies)
  69. PCGen -> FantasyGrounds (2 replies)
  70. Is Mordenkainen's Fiendish Folio Volume 1 coming soon? (4 replies)
  71. 2019 Grim Press Holiday Special (Fantasy Grounds) [BUNDLE] - 75% off (3 replies)
  72. price for dynamite in 5E (4 replies)
  73. Vicar Soothing Hymn (6 replies)
  74. Ranger in D&D:UA? (5 replies)
  75. Effect Wording: Intelligence Checks & Initiative get Proficiency (2 replies)
  76. Creating a custom class, ground up, in the manage characters page. Possible? (7 replies)
  77. The Rob Twohy Fantasy Grounds INSANITY! [BUNDLE] Everything 75% off... (29 replies)
  78. Eberron 5E Artificer Spell Slots Problem (4 replies)
  79. Odyessey of Dragonlords Question (3 replies)
  80. Token Access (2 replies)
  81. Crear PJ y primeros pasos en Fantasy Grounds (video) (0 replies)
  82. Character building (9 replies)
  83. Effect experts? Looking to automate a effect from a weapon I found. (1 replies)
  84. Item Weights: Where are they from? (8 replies)
  85. Sailing ship combat question (Ghosts of Saltmarsh) (1 replies)
  86. How to make custom weapon? (4 replies)
  87. Sidekicks (5 replies)
  88. 5e Questions - Magic Setup... (37 replies)
  89. Sandy Petersen's Cthulhu Mythos for 5E (46 replies)
  90. Create New Mounts? (5 replies)
  91. Fantasy Grounds DM and Player character creation (6 replies)
  92. Advice needed: 2 player campaigns or adventures (can be dungeon crawl) (8 replies)
  93. Method to "refresh" the options window in a script? (1 replies)
  94. Missing Magic items from Eberron Last war (7 replies)
  95. Christmas theme campaigns (4 replies)
  96. Decent into Avernus and the Shield of the hidden lord. (3 replies)
  97. Force a table entry? (8 replies)
  98. Dragon Heist (Alexandrian Remix) Where's the Cassalanter Outpost? (1 replies)
  99. Tomb of annihimation missing handout (2 replies)
  100. Will Wayfarer's Guide to Eberron stay the same? (0 replies)
  101. Pricing is different between FG and Steam for Eberron: Rising from the Last War (7 replies)
  102. Encounter Table (7 replies)
  103. Rob Twohy on Dragon Talk Podcast? Whaaaaaaaat? (3 replies)
  104. Search tool (2 replies)
  105. Script question (getting info about target)... (12 replies)
  106. Infernal Machine Rebuild, is it Coming? (0 replies)
  107. Maps (13 replies)
  108. Unearthed arcana questions (8 replies)
  109. Fog of war on a locked map (4 replies)
  110. General Fantasy Ground 5E questions (4 replies)
  111. Limited use powers question (6 replies)
  112. DnD Gaming Sets (2 replies)
  113. Missing Chapters in paid modules (8 replies)
  114. how does multiclassing works? (2 replies)
  115. FG DM Topics Video Series from Mattekure (7 replies)
  116. Missing Damage Dice on Critical Hit. (2 replies)
  117. Only getting "Average Hit Points" (3 replies)
  118. Deal of the Day on DriveThru for Tome of Horrors 5e (0 replies)
  119. Asking for some advice on how to run a game. (3 replies)
  120. Matt Mercer's Lingering Soul Class (20 replies)
  121. Home Brew HP recovery rules (1 replies)
  122. Tortle, slippers of spider climb... (2 replies)
  123. Quick Product question - Map Packs and Tokens (5 replies)
  124. Eldritch Invocation Agonising Blast (1 replies)
  125. D&D Curse of Strahd question. (3 replies)
  126. 2 Players new to FG looking for campaign. (2 replies)
  127. Pheonix Sorcerer (7 replies)
  128. new to game (1 replies)
  129. NPC Gen Engine (31 replies)
  130. Multiplicative Damage on a Crit (4 replies)
  131. Release Update 15th October - The Blight (1 replies)
  132. Advantage to purchasing Player's Handbook? (5 replies)
  133. Xanathars Guide: Bug with random Encounter when sending to Encounters (19 replies)
  134. Effects - IFT: TYPE (2 replies)
  135. Bonus Action Timing (4 replies)
  136. Storytelling Theme? (1 replies)
  137. "Link for NPC is not working, make sure..." (4 replies)
  138. Ultimate license + additional shop modules (D&D5E) (2 replies)
  139. One PC has Opporunity Attack constantly on, and we can't figure out why... (5 replies)
  140. "Raise my hand" function. (14 replies)
  141. Spell Attack or Spell Save DC Effects? (12 replies)
  142. DMing: real and theoretical problems in my case. (17 replies)
  143. [Extension] 5E Next Level XP Automated and DM Edit Only XP (31 replies)
  144. Sailor_Lovins 5E Modules (8 replies)
  145. Barovian Calendar (10 replies)
  146. Sword of Vengeance (7 replies)
  147. How do I manually add my physical books (21 replies)
  148. 5e Character to PDF Converter (31 replies)
  149. DMs Guild - Amazing 5e Community Content! (45 replies)
  150. 5e Class, Background, Race, Feat interpreted strings (59 replies)
  151. [Extension] - Weapon Handling - Versatile and Offhand attack (152 replies)
  152. Esper Genesis for 5e (4 replies)
  153. How to code the Hex spell (22 replies)
  154. Engineer Suite (173 replies)
  155. Zacchaeus' Dragon Heist Map Pack (67 replies)
  156. Weapons with odd damage dice D3, D5 etc (15 replies)
  157. Extend subclasses for existing classes? (14 replies)
  158. Creating new 5E subclasses (domains, archetypes, etc) (17 replies)
  159. How to create a spell list for a home brew class? (14 replies)
  160. Effect request: Periapt of Wound Closure (5 replies)
  161. [Extension] 5E Attunement Tracker (120 replies)
  162. Pass without a trace effect? (2 replies)
  163. Effect for Uncanny Dodge? (15 replies)
  164. Advantage & Disadvantage hotkey extension (16 replies)
  165. Current HP Extension for 5E Ruleset - FGC (122 replies)
  166. 1d6 Adventurers Monster Compendium (21 replies)
  167. Ultimate Undermountain (36 replies)
  168. Matt Mercer's Blood Hunter Class - Fantasy Grounds module (19 replies)
  169. Fudging the Rolls as a GM... How do I? (20 replies)
  170. Variant AC extension? (11 replies)
  171. Video - Giving player control of an NPC (16 replies)
  172. 5e Temple of Elemental Evil for Fantasy Grounds? (5 replies)
  173. Weapon with 2 possible uses? (5 replies)
  174. Warlock Hexblades Curse Effect (13 replies)
  175. Individual XP Awards (18 replies)
  176. Fantasy Plant Compendium (59 replies)
  177. Effect for deflect missile (9 replies)
  178. Extension: 5E Enhanced Forge (11 replies)
  179. Character Converter for D&D Beyond (149 replies)
  180. Effects for Xanathar Archetypes (24 replies)
  181. Barbarian Danger Sense Description is Wrong (8 replies)
  182. Effects Videos for 5E (46 replies)
  183. Extension: 5E Action Abilities (86 replies)
  184. The weight of the coins (90 replies)
  185. Coding Effects Ancestral Protector UA Barbarian (7 replies)
  186. Effect For A Luckstone? (21 replies)
  187. Tome of Beasts (14 replies)
  188. 5E Player Effect Removal Extension (66 replies)
  189. DnD 5e Demi-Gods & Deities? (21 replies)
  190. Character Vitality and Improved Criticals (74 replies)
  191. EXT: Old-School Initiative (60 replies)
  192. How do I do Recharging on 5+ so it is rolled in CT? (3 replies)
  193. Limiting Magic Weapon Spell Effect to a Single Item (20 replies)
  194. Savage Attacks effect (13 replies)
  195. Unable to open Sword Coast Adventurer's Guide - Player's Guide for character (8 replies)
  196. Alert feat (10 replies)
  197. Magic Items with Charges (11 replies)
  198. Adventures in Middle Earth Calendar? (4 replies)
  199. Greyhawk (17 replies)
  200. Sword of Life Stealing Effects (4 replies)
  201. How do I give players control of NPCs? (53 replies)
  202. Yawning Portal map quality (53 replies)
  203. NPC Spells (8 replies)
  204. Compelled Duel anyone? (12 replies)
  205. New Class Creation Video (52 replies)
  206. Curse of Strahd Theme (97 replies)
  207. Central European Languages (CEL) - Fonts (48 replies)
  208. Creating a Background video tutorial (12 replies)
  209. Effects The Complete Rogue Package (6 replies)
  210. Class features... (10 replies)
  211. Reset Hit Dice? (18 replies)
  212. How to Automate effects on NPCs (85 replies)
  213. WTCW - What the Community Wants (100 replies)
  214. Another 14 pt font extension (49 replies)
  215. 'Wilderness Adventure Framework' in the DMG behavior is weird. (4 replies)
  216. 5E Wizards Theme with Dragon Heads Removed (for limited display space situations) (21 replies)
  217. Hero points in 5e (50 replies)
  218. Two damage types simultaneously (18 replies)
  219. Keyboard Shortcuts (26 replies)
  220. Volo's Guide to Monsters (18 replies)
  221. DnD 5E Tokens are done (194 replies)
  222. New Extension: TheoGeek's Improved Critical (162 replies)
  223. Effect & Great Weapon Fighting (10 replies)
  224. Basic XP Party Sheet Extension (10 replies)
  225. Luck Stone effect trouble. (7 replies)
  226. 5e Twitch Stream List for new DM's and players? (71 replies)
  227. Saving Throw Bonus from Ring of Protection and the like (33 replies)
  228. Setting a Target DC (9 replies)
  229. Remove effect (19 replies)
  230. What do I need to play 5e? (75 replies)
  231. Using the maps in the official Adventures for other Rule Sets (14 replies)
  232. proficiency dice option (11 replies)
  233. Barovian Calendar (20 replies)
  234. Gothic Fonts (10 replies)
  235. DND 5e weapon conditional effects (8 replies)
  236. Moving All Dice (16 replies)
  237. Frozen Castle Expanded Chapter (10 replies)
  238. Spell points variant rule (26 replies)
  239. New 5E Sample Campaign / Tutorial Available (44 replies)
  240. Legacy of the Crystal Shard (46 replies)
  241. French community FG - 5E (19 replies)
  242. Effects the Complete Warlock Package (29 replies)
  243. Effects the Complete Druid Package (6 replies)
  244. Effects the Complete Sorcerer's Package (29 replies)
  245. Effects the Complete Wizard's Package (12 replies)
  246. Effects the Complete Ranger Package (11 replies)
  247. Effects the Complete Paladin Package (57 replies)
  248. Effects the Complete Monk Package (29 replies)
  249. Effects The Complete Fighter Package (51 replies)
  250. Effects The Complete Bard Package (28 replies)