View Full Version : 1d6 Adventurers Monster Compendium
Maasq
May 30th, 2018, 23:20
The group known as 1d6 Adventurers have been putting out NPCs for over a year on Reddit's 'Monster A Day' forum. With their permission, I have collected these NPCs and used NPC Engineer to create a Fantasy Grounds bestiary. To date, there are getting on for 400 NPCs in it. I will update once a week with the new monsters for as long as they keep writing them and post a brief summary here.
Many of the NPCs have artwork, and the FG module has a reference manual section for easier browsing. I hope you all find it useful. Any issues with the NPCs themselves should be addressed to the 1d6 Adventurers (links below), and any module issues to me.
The module can be downloaded from the NPC Engineer website (www.masq.net), and is (of course) free of charge.
Monster-A-Day forum: https://www.reddit.com/r/monsteraday/
Monster-A-Day Discord channel: https://discord.gg/KQJvtCM
LordEntrails
May 31st, 2018, 00:57
Totally awesome. Any idea what the license is on these? i.e. are they released under the OGL or?
Maasq
May 31st, 2018, 19:54
Any idea what the license is on these? i.e. are they released under the OGL or?
I have no idea is the short answer. I'll ask the 1d6A guys, but I think my answer will be along the lines of 'we haven't thought about that'.
All the NPCs are freely available on the 'Monster-a-Day' Reddit, and when I asked for permission to do this, their only concerns were that I didn't charge for the package and that I linked back to their reddit.
It is worth noting that this isn't every NPC from MaD - it is only the NPCs that 1d6A designed.
Maasq
LordEntrails
May 31st, 2018, 21:48
Cool, thanks, I've looked around the thread, but haven't found anything either yet. I'm guess they would probably want it either the OGL or CC-SA licenses, but that's up to them.
I get the impression most people on Reddit think everything should be free and don't realize that just because they publish/post it there other people can't use it without permission.
LordEntrails
May 31st, 2018, 21:52
I posted on the sub-reddit. https://www.reddit.com/r/monsteraday/comments/8nlz1x/mad_licensing/
damned
June 1st, 2018, 00:34
If you ask for and receive permission you do not require a formal license. Permission is permission regardless of how it was granted.
Maasq
June 17th, 2018, 16:00
Updated today:
17 June 2018 - Week 68 monsters:
Beholderp. - Googly-eyed beholder
Spiderkin Weaver. - In tune with the worldwide Weave.
Duwaran. - get your mind out of the gutter.
Hundghest. - The wildest of wild dogs.
Limpetfolk Slicer. - Honourable crustaceans are selfless not shellfish.
Download from www.masq.net :)
Maasq
Maasq
July 4th, 2018, 14:32
New update:
24 June 2018 - Week 69 monsters:
Avocato. - Vegan Cat.
Man O’ Nine Cats and the Catomaton. - Cat Carrier and Robo-Cat.
Giant Cat. - Big Cat.
Commandante Gato. - Veteran Cat.
Cat Sìth. - Cursed Cat.
Atchoum. - Wizard Cat.
Idem. - Not actually a Cat.
1 July 2018 - Week 70 monsters:
Bonework Skeleton. - A work of bony art.
Gunpowder Ooze. - Highly combustible ooze.
Thri-kreen Ka’tho. - Basically a blender.
Orizaba. - Not to be confused with Mothman.
Download from www.masq.net
Maasq
Maasq
October 18th, 2018, 00:20
New update (The first in 3 months!)
I spent 2 days adding about 80 new NPCs - serves me right for slacking! There are now 498 NPCs in this module :)
Download from www.masq.net
Could a mod move this to the Armory forum? I made it in the wrong place, I think. Thank you!
Maasq
Maasq
October 27th, 2018, 16:41
New update today.
Week 87: Man’s best [Monster] friend.
Bulwarg. - The toughest boy.
Good Boy. - Man’s best friend, for a price.
Lupin Druid. - Animal loving nature boy.
Illithound. - Fetches balls and brains.
Ruffboi. - Canitaur gladiator.
It’s dog week! There’s nothing cute about these capable canine combatants. Man’s best friend might just become your player’s worst enemies.
As ever, get the whole 500+ NPC package on the website (www.masq.net):)
Maasq
Maasq
November 4th, 2018, 15:05
New update to this:
5 new monsters added - Halloween Pun Week!
Tricker Treant. - This tree will tap on your window, even if there is no wind.
Goolem. - Sticky! Gooey! Fun! 1d6Adventurers new best thing ever!
Poultrygeist. - Where’s that clucking chicken?
Abra Cadaver. - The greatest showman that ever unlived.
Phantome. - This manual is a real monster.
As ever, get the whole package from https://www.masq.net/2018/05/1d6-adventurers-compendium.html
Maasq
Maasq
November 18th, 2018, 16:14
New update today folks.
Week 90: A [Monster] loss this week.
Drinking Water. - Excessive drinking can be bad for your health.
Sasabonsam. - Tree dwelling cryptid in need of a Pedicure.
Scabbie of Yurtrus. - Yurtrus doesn’t have to be all diseases.
Myconid Purplecap. - Beware the purple hat.
Tamatoa. - He was a drab little crab once.
Week 89: A random assortment of [Monster]s
Bonfire Knight. - You won’t forget the 5th November when he’s around.
Taiga Linnorm. - The other dragons.
Dirty Fighter. - Just the worst.
Cloud Hag. - Make sure you’re back by midnight.
Minitaur. - The littlest minotaur.
As ever, get the whole 500+ NPC package on the website (www.masq.net)
Maasq
Maasq
November 25th, 2018, 18:35
New update to 1d6 Adventurers' Compendium
5 new monsters added:
Week 91: The Good, the Beard, and the Lucky.
Neko Romancer. - Not to be confused with a neck romancer.
Luckthief. - Are you feeling lucky?
Charybdis. - Between a rock and...
Shark Bunny. - Bunny Shark doo doo doo doo doo doo.
Moustachling. - Never trust a man with a moustache.
This is a week of cautionary monsters. Looks can be deceiving, monsters come in all shapes and sizes, and the universe has a way of balancing itself out.
As ever, get the whole package from the website (https://www.masq.net).
Maasq
Maasq
January 19th, 2019, 17:50
New update to 1d6 Adventurers' Compendium, along with their blurb:
WEEK 99: WE’VE GOT 99 WEEKS OF [MONSTER]S BUT A LICH WAS ONLY ONE.
Nowherewolf - Not-quite-where-you-thought-it-was-wolf.
Caped Baldy - One punch person.
Orc Vanguard - First in, last out.
Dancing Blademaster - Perforating performers.
Tigerpede - Or is it a Centiger?
(It was the Baelnorn Lich, if you’re wondering.) Another week, another five assorted monsters for you. No matter the odds, we’re determined to keep churning out monster for your enjoyment. Let us know what you think!
Monster-A-Day forum: https://www.reddit.com/r/monsteraday/
Next week will mark both week 100 and day 500. Fun times!
Maasq
Maasq
February 5th, 2019, 21:08
FINAL UPDATE (for now) as the Adventurers are taking a break.
Week 100: Our last [Monster]s for a little while.
Monster
Aristocrab - Mod your fantasy game with posh crabs.
Shadow Fey Slaver - Chains and whips excite them.
Pea Shooters - Garden warfare.
Flaemer - Burn in hell.
Beholdataur - Macho macho monstrosity.
100 weeks, 500 days of monsters, almost 600 monsters (go figure?) plus extra content. We hope you like this weeks entries, and look forward to hearing what you think!
We’ve decided that this is a good time for us to take a break from posting a monster-a-day. Lives are busy and time is tight, making it difficult to find the time to write monsters, and turning it into more of a chore than something we can enjoy right now. We hope we won’t be gone for long, and appreciate the support and engagement we’ve had on UnearthedArcana, especially from u/Phylea, who has been an invaluable learning tool who we haven’t and can’t thank enough.
See you soon,
u/1d6Adventurers
GavinRuneblade
February 9th, 2019, 18:46
Thanks for the great product! I have it and use it. Recently the various blood critters had my players very challenged with the unique AoE group heals and non-attack sources of damage. Those made a very memorable encounter.
I'm challenged to use all the pun critters since I tend to aim for Horror in most of my games, but I did run a one-off and used a bunch of the cat creatures (avocado, catomaton, etc) with a crazy cat lady hermit. It was awesome.
I also have found some of the more chimeric critters to be fun for random things I stick in wizard labs or near areas of magical instability.
Anyway, thanks for all the fun monsters and I hope you enjoy the break!
Hussar
December 21st, 2020, 08:23
Does this .Mod work with Unity? I dl'd it, unzipped it into the right folder, but, it won't come up in my library. Am I doing something wrong, or is this just not a Unity .mod.
Maasq
December 21st, 2020, 10:41
Does this .Mod work with Unity? I dl'd it, unzipped it into the right folder, but, it won't come up in my library. Am I doing something wrong, or is this just not a Unity .mod.
Hiya. I left the community prior to the release of Unity, so it probably won't work. If someone wants to update it to work with Unity then they can do so with my blessing.
The guys who took over Engineer Suite and have their own version of it available my be able to help - I don't know.
Sorry!
Maasq
damned
December 21st, 2020, 14:47
Just try unzipping it and then rezip with Windows Send to Compressed File.
Hussar
December 22nd, 2020, 08:02
Thank you @damned. That worked a treat. Sorted.
Gupalagupagup
November 20th, 2021, 11:03
Thank you @damned. That worked a treat. Sorted.
Hello, I have excatly the same problem (it doesnt work with Unity). Please, could you tell me how you did it precisely that it works now for you? :)
Thank you!
damned
November 20th, 2021, 11:16
If on windows...
Unzip the file to a new folder.
Go into the folder and select all the contents and right click - send to - compressed file
name it 1d6monsters.mod
make sure that its not 1d6monsters.mod.zip
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