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  1. Trying to put tables into spell blocks and Parse them out. Need some help. (8 replies)
  2. Recreating a mod (6 replies)
  3. Warlock spell slots (5 replies)
  4. Ranger Playtest (1 replies)
  5. Warlocks Sheet (19 replies)
  6. Ready Check? (7 replies)
  7. ACTIONS, SPELLS AND EFFECTS ARE DRIVING ME CRAZY! – Part 2 – Effect Syntax Questions (24 replies)
  8. ACTIONS, SPELLS AND EFFECTS ARE DRIVING ME CRAZY! – Part 1 – Basic Questions (7 replies)
  9. Npc traits and effects on ct (3 replies)
  10. need help creating a npc (9 replies)
  11. Name of Effects in the CT (3 replies)
  12. End of Turn and Beginning of Turn Durations for 5E Effects (6 replies)
  13. Adding Extensions to Current Game. (3 replies)
  14. New players looking for tips! (4 replies)
  15. Possible to make a Monster Manual ingame? (4 replies)
  16. Create an Effect that ends at "the end of your next turn" (6 replies)
  17. Combat health on icons not updating help. (4 replies)
  18. Spells (3 replies)
  19. DND5E portraits not showing up for players (4 replies)
  20. Lay on Hands (20 replies)
  21. How to turn on length of distance from PC icon? (3 replies)
  22. Encounter tokens and masking (5 replies)
  23. class threads? (0 replies)
  24. Apply damage amount/type to combat tracker (5 replies)
  25. Additional Racial Ability Mods (16 replies)
  26. What are these icons on the FG desktop? (2 replies)
  27. Creating an AoE (7 replies)
  28. DM Screen / Quick Reference Info (9 replies)
  29. How does one create an Index? (9 replies)
  30. NPC type (11 replies)
  31. Sorcery Points on the Character Sheet (14 replies)
  32. Help with the Action Tab (4 replies)
  33. Help recovering module in FG database (6 replies)
  34. Importing a character from a character gen? (6 replies)
  35. Mounts, etc (5 replies)
  36. PoTA module setup question (5 replies)
  37. Casting at higher level and other misc. modifiers (8 replies)
  38. Have a question between buying a core pack and the individual ones. (2 replies)
  39. magic and silver weapons (7 replies)
  40. Not able to drag and drop item parcels anymore? (5 replies)
  41. Tiny size monsters (4 replies)
  42. granting cover effect? (6 replies)
  43. How do you swap stats for Druids using Wildshape? (16 replies)
  44. Backgrounds and Feats (2 replies)
  45. Reputation / Infamy rules (10 replies)
  46. How do you create quest? (6 replies)
  47. Save Ends effects (8 replies)
  48. Warlock Double Saber Mechanic (20 replies)
  49. token movement (2 replies)
  50. New beginner to FG but lifelong gamer. (6 replies)
  51. creating extra weapon dmg and effects (5 replies)
  52. items in campaign maps (5 replies)
  53. D&D Scourge of the Sword Coast now available (46 replies)
  54. .5 sign near the enemy tokens (4 replies)
  55. Need clarification on Modules/Packs and Licenses. (15 replies)
  56. Sharpshooter Feat (7 replies)
  57. The Raven's Call, new adventure (5 replies)
  58. how do you apply the effects of faerie fire (13 replies)
  59. Does anyone know how to make IFT work with Wounded????? (6 replies)
  60. Out of the Abyss / Rage of Demons (36 replies)
  61. Converting old adventures into 5e (12 replies)
  62. Sanctuary Spell (5 replies)
  63. New old ideas for DnD, FG could make that happen, I hope (3 replies)
  64. Quick question on traps and damage (7 replies)
  65. Finding Items in 5E (20 replies)
  66. Primeval Thule - Episodic Gaming (3 replies)
  67. Are Steam licenses transferable? (7 replies)
  68. Barbarian's Rage (13 replies)
  69. Spell attack (13 replies)
  70. Need One Player (0 replies)
  71. 5E Ruleset not appearing (19 replies)
  72. Question about the Princes of the Apocalypse module. (2 replies)
  73. Buy another expansions (1 replies)
  74. [Effect] Max damage on next roll (6 replies)
  75. Character Proficiency Training (4 replies)
  76. incorporeal creature discusion (4 replies)
  77. cloak of displacement 5e any help on how to set it up so that the effect stays (2 replies)
  78. Damage reduction. (27 replies)
  79. Maximum/Minimum damage. (1 replies)
  80. Temporary HP Effect? (7 replies)
  81. How do you check distance between tokens with line tool and how do you approve moves? (13 replies)
  82. Off hand attack (4 replies)
  83. [Par5e] Linking Monster Manual NPCs (15 replies)
  84. [Par5e] Having trouble with images (9 replies)
  85. Tracking the Arcane Ward (10 replies)
  86. Effect for resistance (1 replies)
  87. Importing/Exporting Character issues (14 replies)
  88. Par5e Question (5 replies)
  89. [FGDaze] Gemina Maleficus (2 replies)
  90. Hardcover & Digital Bundles (14 replies)
  91. New user, suggestion/request, please bump as needed (5 replies)
  92. battlemaster features ???? (5 replies)
  93. IFT with IMMUNE on conditions (19 replies)
  94. multiple token selection and "ghost images" (6 replies)
  95. Newbie issue, I guess! (4 replies)
  96. 5e DMG status update? (35 replies)
  97. DIS vs ADV on Attack bug? (7 replies)
  98. Expand Categories in modules (2 replies)
  99. Rolling ability scores while connected to a DM? (28 replies)
  100. Images and Maps not showing up for MM Core (4 replies)
  101. External tools to help play in FG (16 replies)
  102. Help with creating a usable (action) item with charges/uses (15 replies)
  103. Magic Item Rarity???? (2 replies)
  104. Restoring removed WotC module content? (3 replies)
  105. Ajusting Passive Perception (3 replies)
  106. How to show the 'extra dice' from Advantage / Disadvantage in chat (9 replies)
  107. Prevent players from taking actions when it is not their turn. (8 replies)
  108. Targeting Problems even though it is targeted. (21 replies)
  109. Published Modules, (7 replies)
  110. Questions related to the Combat tracker and the calendar. (13 replies)
  111. Effects "Singles" (10 replies)
  112. Primeval Thule for 5e (107 replies)
  113. Attacks on combat tracker? (15 replies)
  114. Drag and Drop Quests? (1 replies)
  115. Combat Tracker Actions (2 replies)
  116. 2 quick questions.. Mockery and disadvantage and party sheet xp (6 replies)
  117. Calendar Importing (1 replies)
  118. Sorcerer, Font of Magic, Sorcery Points? (1 replies)
  119. Minimum Damage (3 replies)
  120. IF & IFT how do these guys work? (3 replies)
  121. Combat Tracker Turn Tracking reset (2 replies)
  122. Question On Effects. (33 replies)
  123. Duration: Start of Next Turn (7 replies)
  124. Adding to Official Content (9 replies)
  125. How do you represent thief's tools (3 replies)
  126. 5E ruleset N/A? (5 replies)
  127. Is it possible to swap modifier and ability field placement? (1 replies)
  128. Targetting Enemies on Combat Map (8 replies)
  129. PotA Maps (0 replies)
  130. Warlock Hex spell (4 replies)
  131. How do you create a new Treasure Parcel? (6 replies)
  132. Question I was converting the Ice Caves of Azithin from the Adventures 1 collection (4 replies)
  133. Sub Forums (0 replies)
  134. How do I get Feature to show up. (1 replies)
  135. Colossus Slayer Effects (8 replies)
  136. Shooting am Arrow in line of sight (20 replies)
  137. Hoard of the Dragon Queen Problem (1 replies)
  138. New patches released for Elemental Evil Player's Comp. and Princes of the Apocalypse (23 replies)
  139. Importing a character into 5th ed ruleset. (9 replies)
  140. Are You Looking to Try D&D Adventurers League? (0 replies)
  141. Anyway to sort content for PotA? (8 replies)
  142. Anyone else having problems opening about 50% of the new Prince Of Apocalypse images? (12 replies)
  143. Is Adventure League Encounters / Expeditions a thing? (4 replies)
  144. New PotA Campaign? (4 replies)
  145. What's the difference (8 replies)
  146. PotA and the EEEC Players Companion Separate ? (6 replies)
  147. Ongoing damage to target? (8 replies)
  148. NPC applied effects? (1 replies)
  149. New Survey out for D&D 5e. What campaign setting do you want? (25 replies)
  150. Inspiration rules updated in LMoP? (8 replies)
  151. My house rules for resting. Fun! (11 replies)
  152. No hit dice in LmoP pre generated characters (4 replies)
  153. NPC/Monster Saving throws (3 replies)
  154. Protection from Evil and Good (14 replies)
  155. Just in case you don't notice (8 replies)
  156. Updated effects wiki page (2 replies)
  157. Save for no damage (5 replies)
  158. What do I tell my players at the onset of the HotDQ campaign? - *Spoilers* (10 replies)
  159. 5E Errata (3 replies)
  160. How does a DM authorise use of a book in a game (7 replies)
  161. Keeping track of game time (1 replies)
  162. Scrolls (2 replies)
  163. NPC Trait Magic Resistance - How do I code this effect manually? (8 replies)
  164. I'm running a test of HoDQ- Help (5 replies)
  165. Tiamat and Takhisis (16 replies)
  166. Copying campaign info from one campaign to another (15 replies)
  167. What is Par5e? (5 replies)
  168. Par5e new Cleric Domain (16 replies)
  169. Coding for Savage Attacker? (3 replies)
  170. Campaign building question (3 replies)
  171. Adventures from the store. (24 replies)
  172. Character Sheet Qestions (6 replies)
  173. Building custom magic Items 5e, help please (10 replies)
  174. New D&D/FG Player Intro Game as part of FGDaze (0 replies)
  175. Targeting effects (3 replies)
  176. In the PHB would it be possible (5 replies)
  177. You can lead a horse to water, but... (20 replies)
  178. Is there a way to gift a GM a copy of one of the modules for 5e? HotDQ (6 replies)
  179. Item: Identification (4 replies)
  180. Adding breath weapons to dragonborn characters... (1 replies)
  181. Saving Throw Oddness (15 replies)
  182. FGDaze - GMs needed (0 replies)
  183. Saving Throw Bug? (6 replies)
  184. FG accounts and downloads (12 replies)
  185. Creating a cleric Domain (1 replies)
  186. number of uses before rest (5 replies)
  187. Bard "Jack Of All Trades" ? (12 replies)
  188. Need adventure Module (5 replies)
  189. Where do I find the Stitched Leather Theme (7 replies)
  190. How to open newly purchased adventures (1 replies)
  191. 5e modules (13 replies)
  192. Character Sheet Question (5 replies)
  193. Quick question about client side character generation... (3 replies)
  194. Newbie Questions from running Lost Mine of Phandelver (10 replies)
  195. Options tab (4 replies)
  196. Can 1 player control two PC's during a game? (3 replies)
  197. PC damage resistance? (4 replies)
  198. Druid Wild Shape (25 replies)
  199. Best Adventure/Module as an Example/Template (14 replies)
  200. Removing Spell Slots (2 replies)
  201. Bard Healing Word (4 replies)
  202. New NPC Spell data coming to DD Basic - DM? (0 replies)
  203. Versatile weapons please help (23 replies)
  204. Par5e new races into PHB? (4 replies)
  205. Another question on items (Magic) (1 replies)
  206. Magic Item Creation (1 replies)
  207. Modifiers Window (3 replies)
  208. Change CR XP vaule (13 replies)
  209. offhand weapon (12 replies)
  210. This might be a really naive question... But Spell save Dc (17 replies)
  211. Portraits and importing (3 replies)
  212. I am understanding this correctly (23 replies)
  213. Evasion (7 replies)
  214. Vitality Extension (52 replies)
  215. Official PHB Errata Released (5 replies)
  216. Making some Tokens for maps (15 replies)
  217. Rogue - Cunning Action, Sneak Attack, Move Stealthily Help (5 replies)
  218. Advanced Fantasy Grounds Usage - 5E Ruleset Edition (69 replies)
  219. Optional rule:Vitality (8 replies)
  220. Elemental Adept in FG (23 replies)
  221. Absorb Elements Effect (2 replies)
  222. D&D 5th Edition character sheet (1 replies)
  223. Monster portraits (6 replies)
  224. 5e Wraiths (11 replies)
  225. Modifying Hoard of the Dragon Queen (4 replies)
  226. Hazards & Traps (10 replies)
  227. Hunter's Mark IFT Problems (16 replies)
  228. 5E DMG loot tables (14 replies)
  229. Windows 10 :) (3 replies)
  230. Alternate 5e Leather Look (8 replies)
  231. Possible to use local PCs in campaign? (4 replies)
  232. Grid Scale (4 replies)
  233. Effect Targeting Enhancement (Extension) (73 replies)
  234. Rise of Tiamat in the store (12 replies)
  235. The Hex and You! (5 replies)
  236. Player Tool Request (2 replies)
  237. Princes of the Apocalypse Players Companion Module (21 replies)
  238. Feature Request: Full Spell List (4 replies)
  239. Bonus for Spell Attacks? (13 replies)
  240. Request of Reach Area for Hexagonal grids (2 replies)
  241. CT Actions tab not expanding automatically for NPCs (8 replies)
  242. Spells Prepared (1 replies)
  243. Sword & Sorcery (1 replies)
  244. Newb Q: Spellcaster ability mod not being used? (3 replies)
  245. Missing NPCs after update (9 replies)
  246. Effects that modify critical hits (14 replies)
  247. Thank you so much for Spell slots on NPCS (9 replies)
  248. 1d12+1d8 instead of 1d20 ? (4 replies)
  249. Artifacts how to write them on fantasy ground (2 replies)
  250. npc posting (6 replies)