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Weptak
March 21st, 2020, 23:56
I have a problem with that effect, it won't apply. I can use the @Attack without any problem, but not the gang up bonus reduction !

Also, is there a way to put such an effect in a power ? I can only make it work on items, attacks or in aptitudes...

Thanks in advance.

Ikael
March 22nd, 2020, 00:49
I have a problem with that effect, it won't apply. I can use the @Attack without any problem, but not the gang up bonus reduction !

Also, is there a way to put such an effect in a power ? I can only make it work on items, attacks or in aptitudes...

Thanks in advance.

In SWADE the Ganging Up was rephrased to Gang Up. Ie. you must use @Gang Up to make it work.

Powers cannot provide effects as is. They usually grant temporary effects that you should create on the fly to CT.

Weptak
March 22nd, 2020, 00:51
I use the Deluxe explorer edition and I have tried both...

Skellan
March 22nd, 2020, 10:15
Are you using a map with a grid? You need to be on a map for gang up bonuses to auto apply

Weptak
March 22nd, 2020, 10:26
I have used the modifiers table to give the Ganging Up bonus successfuly. My problem is that I'm unable to code an aptitude to reduce that bonus. @Ganging Up does not work in my simulations.

Skellan
March 22nd, 2020, 10:48
You need to use automation for the gang up effects to work. Don't use the modifiers table. Try it using a map with a grid and it should work

wyndhydra
April 6th, 2020, 06:08
I know it's been a while, but I had a similar thing on a gridded map. I was expecting the ganging up bonus to be applied. No one got it. It was my understanding that should be automated, as the gang up house rule is set to standard and all other similar things are auto applied. Is that the case or is something else needed? FYI, also using SWADE and FGU.

Dr0W
April 6th, 2020, 07:42
I know it's been a while, but I had a similar thing on a gridded map. I was expecting the ganging up bonus to be applied. No one got it. It was my understanding that should be automated, as the gang up house rule is set to standard and all other similar things are auto applied. Is that the case or is something else needed? FYI, also using SWADE and FGU.

I've just tried that on SWADE and FGU, and it worked fine for me.

Make sure everyone is on the the same faction too.

wyndhydra
April 6th, 2020, 14:10
Ok. I double checked. Everyone was on the same faction Here is an image of the resulting attack roll. Note parry, was appropriately applied, but had the gang up bonus been applied correctly it would have hit. Any thoughts? What am I doing wrong?

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Weptak
April 6th, 2020, 15:18
I can't figure out what you might have done wrong... at least you can modify the totals in the CT if needed...

wyndhydra
April 7th, 2020, 02:05
@Dr0W, any idea based on the image I included what I did wrong?

Dr0W
April 7th, 2020, 04:58
Ok, by the picture nothing is wrong.

However, I was testing once more because at first I only tested with players, not NPCs. And then, I found out that on the Bull sheet it was written Meleee instead of Melee. (picture ahead), and I know that gang up only adds if you're using melee. So, check if those weapons are correctly set to Melee.

And that also made me trigger a memory. When I translated the SW ruleset to my native language, I messed up with those and wanted to translate it to another word. It worked, but then suddenly the Ganging Up wasn't working on my translation. So, either way, do you have any extensions turned on? If not, have you tried that with stock npcs, like Goblins? If it isn't any of these, I've got no ideas.

Edit: If you want to quickly check on that samy situation, on the CT middle click on the weapon attack. On "type" it should read Melee. If it's any thing different from that, that's why.

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Ikael
April 14th, 2020, 08:42
Note that image/map related Savage Worlds feature are not yet guaranteed to work with FGU. This is because map APIs are changed and they are not yet checked.

Weptak
April 14th, 2020, 12:46
Most of them seem to work... most of the time. There were occasions where the distance was not used, or the entire targeting feature in rare cases.

wyndhydra
April 14th, 2020, 14:07
Yes. I noticed that most worked for the pre-gen npcs. Had a bit less success with some made PCs and NPCs from the generator. I'm assuming maybe I did something wrong, but at this point I at least know that it isn't 100% effective yet, easy enough to add 2 to a roll and apply damage as needed.

Kurtboard
April 14th, 2020, 17:44
In FGU I was having a lot of issues when I scaled my maps. After setting all my maps back to a scale of 1" the range modifiers and parry adjustments worked correctly. Also the actors need to be put in the combat tracker first, then dragged over to the map from the combat tracker. Otherwise much of the range/distance/positioning automation won't work properly.

carletti
November 8th, 2020, 11:52
When using a map don't use the hexa grid it doesn't work properly to compute distances (Gang up, target difficulty ...)