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View Full Version : Questions about best practices when using the SWADE ruleset



bracken
April 14th, 2020, 21:59
Hi,

I am going to be running my first ever fantasy grounds session with some work colleagues in a few days. I will be running “The Eye of Kilquato” adventure using the SWADE ruleset on FGU. The adventure module does not appear to contain the pre-made characters from the original pdf so I have had fun setting them up and learning more of the interface. While doing this I encountered a couple of items where I was not sure how best to proceed.


When adding some hinderances I noticed that they can be either Major or Minor. How should I indicate which they are? Is it safe to simply edit the title on the character sheet or will that break something in the ruleset?
When adding Doc Gold’s “bolt” weird science power I want to make clear what it is, i.e. “Doc Gold’s Electricity Distribution Apparatus”. I believe the rules call this a trapping. What is the best way to add the trappings to a power?



My next question comes from reading the adventure. At certain points the characters can be involved in a chase. Once in the boat on the river and then, possibly, through the forest. How are chases normally handled using the SWADE ruleset?

Thanks for any help,
Bracken

Edit to add another question :).

I was just flicking through the store pages for Savage Worlds and noticed the various Companion accessories, e.g. Fantasy, Horror, Supers. Do they add much of value to SWADE or are they primarily a thing for SWD?

Talyn
April 14th, 2020, 22:54
1) Yes, just edit the text to reflect if Major or Minor is chosen, that way the player and GM both will know what modifier (if any) to apply.

2) For trappings, same deal. The actual power and its effects/damage would be in there somewhere (at least on newer DLC it is, not sure if EoK was ever updated to the newer practices) but yes, it's called a trapping. The player can use the name field to give the power any name they wish.

As for the chase, if I recall there is a Chase Tracker. I thought @Doswellk made a video for it? Maybe he'll see this and link the video.

Martin153
April 15th, 2020, 10:37
https://www.fantasygrounds.com/forums/showthread.php?48727-SWADE-Chase-Rules&p=431912

bracken
April 15th, 2020, 11:54
Thanks for that link, Martin153. Working at the moment but will take a look at the video later today. I'll also read up on the quick encounter rules that are mentioned in the thread.

wyndhydra
April 16th, 2020, 14:32
Also, in the FWIW category. As far as I know the chase view does exist on FGU, but it is my understanding, from trying some things that the range is not totally together on the map. So I would encourage you to just keep it all handy to make sure the whole thing works right. If I remember right, Doswelk runs FGC, but otherwise the process should be the same.