PDA

View Full Version : Trait +1d Effect Not implemented?



EmptyOwl
April 5th, 2020, 07:37
Hi there,

So I tried to add an effect [Trait +1d] which should increase the die type for all trait rolls by 1, but this does not seem to be implemented. [Trait+1] works fine adding a straight +1 mod, and [Specificskill +1d] works just fine. Am I missing something? Would this be difficult to implement?

Thanks!

Doswelk
April 5th, 2020, 12:20
Hi there,

So I tried to add an effect [Trait +1d] which should increase the die type for all trait rolls by 1, but this does not seem to be implemented. [Trait+1] works fine adding a straight +1 mod, and [Specificskill +1d] works just fine. Am I missing something? Would this be difficult to implement?

Thanks!
You need to replace Trait with the actual Trait you want to Raise

e.g. Strength +1d or Fighting +1d

EmptyOwl
April 5th, 2020, 18:44
I want to raise and lower them all. I was trying to implement a house rule lowering/raising all trait rolls rather than flat modifiers like for wounds/fatigue, as I find SW has too much of a death spiral built in otherwise. So can this be implemented? It seems like the functionality is there already in some form

Dr0W
April 5th, 2020, 19:22
Yea, apparently it doesn't work.

As an elegant workaround, you could create an Effect on the effect list called say Effectplus1d[Strength|Agility|Smarts|Spirit|Vigor|Fighting|...p utallyourskillshere +1d]

And then when you want to reference it, either adding to CT or to an item simply use #, example: Big Buff [#Effectplus1d], so you won't have an enormous list of traits when you actually have to use it.

EmptyOwl
April 6th, 2020, 18:01
Does the "|" character work in Unity? I was having issues with the Outsider hindrance not registering the penalty to Performance skill (it is listed as [Performance|Persuasion -2]). I made an effect using it too and it didnt register one of the skills I listed either. There have been a lot of oddities with effects applying sometimes then not being applied for no reason I can determine. It makes me not trust the program, which is not good. For now, I am chalking it up to the Unity version still being in beta and in flux so much of the older rulesets might not be keeping up with the changes.

Dr0W
April 7th, 2020, 05:10
Yes, it does. I just tried it, and even tried adding [Performance|Persuasion -2] to the outsider Hindrance, and it worked perfectly well. As a Hindrance, it auto adds a -2 penalty directly on the skill. And if used as an effect, it actually added a modifier to the roll. So... actually working.

Ikael
April 13th, 2020, 22:32
FYI, I am adding support in Savage Worlds 5.2 where Trait effect keyword would affect all Trait.

EmptyOwl
April 14th, 2020, 00:45
Nice! Though the Effect with everything does work! Though Common Knowledge and Weird Science seem to break the "|" line, had to add them individually after a "," . Attributes too.

Ikael
April 14th, 2020, 07:21
Nice! Though the Effect with everything does work! Though Common Knowledge and Weird Science seem to break the "|" line, had to add them individually after a "," . Attributes too.

It might be the whitespace in those traits. Remove the whitespace in effect and you should be good to go.