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  1. Posting chat message only to myself? (23 replies)
  2. Update Event Frequency (2 replies)
  3. renaming groups (6 replies)
  4. Looking for a guide or suggestions on creating a custom ruleset (15 replies)
  5. White Towel; Duplicate+Renamed 5E.pak results in lost PHB Module (6 replies)
  6. Star Wars D6 Rule Set (0 replies)
  7. Vampire The Dark Ages (3 replies)
  8. Editable Mod, i.e. 5E (2 replies)
  9. Moving the dice about from Lua.... (1 replies)
  10. Campaign Calendar Module (5 replies)
  11. Core RPG Ruleset Architecture (12 replies)
  12. Definition of UI Elements (4 replies)
  13. New class mod (0 replies)
  14. Add character image to character sheet - Call of Cthulhu (4 replies)
  15. Having some trouble with positioning in a simple extension. (3 replies)
  16. Skill Proficiencies (9 replies)
  17. New Ability Scores <SOLVED> (0 replies)
  18. Changing default attribute score (1 replies)
  19. How to enable a charsheet entry to accept a link (these red boxes)? (4 replies)
  20. The !magic descriptor (2 replies)
  21. Linked Variables... (4 replies)
  22. Question: Thumbnails in Library? (13 replies)
  23. How to add a party sheet to a ruleset? (1 replies)
  24. Referencing a Window with a string... (2 replies)
  25. Special Abilities!! (4 replies)
  26. Appling Source Data To Target(s) - Please Help (11 replies)
  27. How to relaunch dice on condition ? (3 replies)
  28. Jeff's Excruciatingly Simple Extension Tutorial (69 replies)
  29. 4E NPCs with brutal attacks (3 replies)
  30. Execute Function in charsheet onLoad? (2 replies)
  31. CoreRPG CombatTracker editable by clients (4 replies)
  32. Traveller 5th Edition, or any edition for that matter (7 replies)
  33. How to get items dropped in the inventory to populate weapon list (3 replies)
  34. Making new weapon properties (3 replies)
  35. NPC Saves vs. Spells in 3.5E (8 replies)
  36. New to Fantasy grounds, wanting to make a 'Concentration Fail' effect (5 replies)
  37. The 'Rules' for string.match (6 replies)
  38. Change colour on 1 dice (14 replies)
  39. Is it possible to change the bounds of a windowclass dynamicly ? (8 replies)
  40. Location of DnD 5e modules (1 replies)
  41. Defining a static default window position (5 replies)
  42. Core RPG: Colouring 6's and removing them froö the dice sum? (19 replies)
  43. New question of the day: how to use setHolder (9 replies)
  44. Unbound windowclass needs bound! (6 replies)
  45. Handler On Campaign Registry (2 replies)
  46. Enabling players to roll their own physical dice (11 replies)
  47. Fallout Pnp ? (0 replies)
  48. Building a Rule Set (4 replies)
  49. My Extension Tutorial, Part 1 (Draft) (3 replies)
  50. Setting the Window title by the ruleset (2 replies)
  51. BRP Calculate base attack bonus - how to write it onto a field!? (1 replies)
  52. Extension Handling (2 replies)
  53. Text widget rotation (4 replies)
  54. A Song of Ice and Fire RPG Basic Implementation (5 replies)
  55. Client vs Host Issue.. (2 replies)
  56. Question on dynamic resizing on the core CT (3 replies)
  57. ImageControl (6 replies)
  58. A question about posting rolls to chat- (30 replies)
  59. Issue with ActionsManager.registerModHandler (2 replies)
  60. Merge Rules In Templates (5 replies)
  61. Allowing players to edit a GM module sheet (2 replies)
  62. Any way to access the D&D Complete Core Class Pack? (12 replies)
  63. Savage Worlds, No Power Points, Casting modifier (0 replies)
  64. Adding entry to using green + icon (0 replies)
  65. Linefeed in Chatframe? (1 replies)
  66. Effect Targeting - 5e, 4e, CoreRPG, etc (5 replies)
  67. Skin extension glitch? (6 replies)
  68. Rules within Rules (9 replies)
  69. Help updating old ruleset. (3 replies)
  70. Total Noob Creating Ruleset (3 replies)
  71. Help With Effects and Damage Types (8 replies)
  72. D&D 3.5e (4 replies)
  73. Help With Spell Cast Scripts (3 replies)
  74. Creating a revised character sheet for 5E (3 replies)
  75. What's the trick to 'string_columnh' ?? (2 replies)
  76. Help with rounding numbers (4 replies)
  77. Custom Character Sheet: Help Wanted (92 replies)
  78. Core Enhanced Images Code for map layers (25 replies)
  79. Missing delete button on charsheet (5E) (2 replies)
  80. custom tabletop (23 replies)
  81. Sticking the Right Side of a Frame.. (2 replies)
  82. Console command in script block (3 replies)
  83. Is it possible to create a Game in FG allowing you to control Multiple Characters? (2 replies)
  84. Working on a (very basic) DCC RPG ruleset (83 replies)
  85. Updating a old character sheet. (1 replies)
  86. Recent patch results in Dragon image returning to desktop (4 replies)
  87. Question regarding dice (12 replies)
  88. What happened? (3 replies)
  89. Can I give this module away? (7 replies)
  90. New DFRPG Ruleset Extension WIP (40 replies)
  91. Locked / Read Only NPC Records (2 replies)
  92. Module: Show in Library, not in Story? (5 replies)
  93. Extension Question (6 replies)
  94. Dice Roll problem (15 replies)
  95. non static column labels (5 replies)
  96. Example of a diecontrol that accepts dragged dice (9 replies)
  97. Mixed Dice Rolling (4 replies)
  98. example from guide not working: runequest damage mod in Classis Traveller ruleset (11 replies)
  99. minor change sheet wont resize. any ideas? (18 replies)
  100. CoreRPG Modules that Change graphics (5 replies)
  101. Need help to automate Display Sum (6 replies)
  102. Magic the Gathering? (0 replies)
  103. PF Skills for 3.5e (14 replies)
  104. Help!!!!! (2 replies)
  105. Classic Traveller: Anyone know where the control is for the Attack Roll ? (1 replies)
  106. yeah (3 replies)
  107. Ist there a way to "draw cards" (3 replies)
  108. description for referenceindex under core? (2 replies)
  109. Idea!! (27 replies)
  110. Avoiding extension collisions... (6 replies)
  111. Getting the target for a PC from the Combat Tracker (2 replies)
  112. 'ping' feature for FG maps (20 replies)
  113. Unbalanced Columns? (2 replies)
  114. Calling function from attached script (3 replies)
  115. whats the simplest way to add a number with a label? (4 replies)
  116. Outline style list? (7 replies)
  117. Retrieving and Using Options (24 replies)
  118. Issue with the Control Key, Targeting and the Modifier Stack... (12 replies)
  119. Dice mechanic tutorial for coding under CoreRPG? (13 replies)
  120. tokeninstance.addUnderlay doesn't work for Hex grids? (1 replies)
  121. How to write original adventure modules for C & C (18 replies)
  122. Character sheet, how to make a simple one extended from CoreRPG? (32 replies)
  123. I'm Fed up with Notepad++ (16 replies)
  124. Demi Dice (19 replies)
  125. Advanced Bestiary (Green Ronin) for PFRPG product discussion (2 replies)
  126. NPCs in Foundation (4 replies)
  127. Changing map targeting scale/units and getting targeted range (4 replies)
  128. Idea For A Feature Update!! (4 replies)
  129. Parsing text to create xml to integrate into a campaign (in this case, PFRPG ruleset) (5 replies)
  130. Large Modules (5 replies)
  131. Help with Tables (1 replies)
  132. Jukebox feature? (2 replies)
  133. Need Help! Automatic ammo counter for 3.5E (0 replies)
  134. Overwriting a Ruleset (4 replies)
  135. Fantasy Grounds II for Eclipse Phase (58 replies)
  136. Extension: changing one item, like one script? (0 replies)
  137. Draw a 30* Cone Pointer - Looking for some help. (57 replies)
  138. Keeping track of Player info (1 replies)
  139. Setting your range/Grid numbers (1 replies)
  140. Colour Data Storage Location? (5 replies)
  141. Mask Color (4 replies)
  142. Tunnels and Trolls Ruleset - or close? (2 replies)
  143. How do I display a simple icon? (5 replies)
  144. Damned's Init/Combat tracker questions (25 replies)
  145. New Extension Idea: Moon Phase Tracker (0 replies)
  146. Various New Ruleset Coding Questions (4 replies)
  147. The best way to hide a calender month (1 replies)
  148. [FEATURE REQUEST] - Icon/symbol for GM so you can drop/send text directly to them (1 replies)
  149. buttoncontrol/buttonfield getValue problem (15 replies)
  150. Strange issue with scrolling (3 replies)
  151. Native letters (11 replies)
  152. Require/Force Download a Module from within a Ruleset (10 replies)
  153. [Feature Request] 4E: Add Curse, Oath Target, and Quarry conditions (2 replies)
  154. Calling WindowControls As Strings (4 replies)
  155. Coroutine Standard Lua Library (6 replies)
  156. Ignoring <defaultlabel> in <button_stringcycler> (4 replies)
  157. Chat Window Framdef or other.... (3 replies)
  158. 13th Age rule set released (Beta) (168 replies)
  159. Help with Xml anchored static height error (10 replies)
  160. Italic Font Color? (6 replies)
  161. Bit of programming help (8 replies)
  162. New to this and can't figure out how some things are defined (6 replies)
  163. Cascading Lua Functions (As Oppossed To XML Templates) (8 replies)
  164. CoreRPG Requests (19 replies)
  165. Changing Only The Frame Of An Existing CoreRPG Windowclass (2 replies)
  166. Anyone tried using this tool for creating/editing/modifying rulesets ? (5 replies)
  167. Changing a 4E Skill windowlist window to not custom (6 replies)
  168. Using a Campaign Image in an Extension (3 replies)
  169. Move a mask/unmask selection shape? (1 replies)
  170. Adding a new slash command in chat (4 replies)
  171. Roll on Table - receive an image? (21 replies)
  172. Keep Highest/Drop Lowest ? (33 replies)
  173. Restricting An Extension to CoreRPG v3.0.8 (And Above) (19 replies)
  174. Shortcuts without using draginfo? (4 replies)
  175. Functional Themes (2 replies)
  176. Working with then and else... (9 replies)
  177. Error on client: "setValue: Unable to create node" (1 replies)
  178. Combining a two values for display (4 replies)
  179. Accessing module entries (2 replies)
  180. Unrequired Campaign Tools (3 replies)
  181. Getting the Sum of several Fields and applying to another Field (22 replies)
  182. Dragonwing Torn Asunder: Critical Hits PFRPG (0 replies)
  183. Change Mask Texture? (2 replies)
  184. LoadOrder Tag Documentation Request (2 replies)
  185. 2 Text fields in same ability (3 replies)
  186. Retreiving Extension Info (17 replies)
  187. making Dice string rollable (5 replies)
  188. includefile in module? (4 replies)
  189. WFRP3 Creating Custom Cards. How might one do it? (1 replies)
  190. Comm.throwDice Question (6 replies)
  191. Making changes to manager_desktop.lua from an external script. (2 replies)
  192. Custom Character Sheet - Draggable Links (6 replies)
  193. Modifier Adjustment (2 replies)
  194. Party Sheet Calculations (2 replies)
  195. Frames - screenshot and code embedded in post Here - Assistance (9 replies)
  196. A problem with the Client Tracker vs the Host Tracker... (8 replies)
  197. Question on tables in a "formattedtext" field. (4 replies)
  198. Using the Comm.throwDice method (4 replies)
  199. making custom races help? (4 replies)
  200. CoreRPG Default Attributes Help (2 replies)
  201. Assigning a tokencontrol from a file (7 replies)
  202. Campaigns with multiple Calendars (5 replies)
  203. Creating a new spells module [3.5e/PFRPG] (25 replies)
  204. Adding Variant Rules (6 replies)
  205. Chat Log Entry Timestamps (4 replies)
  206. [Enhanced Images] bug report (1 replies)
  207. updating a total based off a list getting deleted (3 replies)
  208. Module Node Paths (15 replies)
  209. Need help with a function to filter a list, please. (3 replies)
  210. Odd Behavior with the Armor Check Buttonfield (1 replies)
  211. Problem with Call of Cthulhu translation (2 replies)
  212. Partysheet Help (1 replies)
  213. rRoll, rSource, and rTarget (8 replies)
  214. [Need Help] Trying to create a custom rollable field, like Initiative (12 replies)
  215. Warhammer Fantasy RPG 2nd, new ruleset, any needs? (34 replies)
  216. Adding Skills (1 replies)
  217. Dice rolling mechanics (0 replies)
  218. Migrating to CoreRPG (3 replies)
  219. Image XML question (9 replies)
  220. Looking for a developer (32 replies)
  221. Roll / Keep Systems and Exploding Dice (29 replies)
  222. Request for help: .ext to .zip and then back to .ext again fails to work (6 replies)
  223. Question about Extension and CoreRPG derived rulesets (3 replies)
  224. Adding a state machine... (5 replies)
  225. What does extending CoreRPG give me (6 replies)
  226. Story Font (1 replies)
  227. Creating a dice rolling callback script like manager_action_heal.lua (2 replies)
  228. Trying to make a new reference window (4 replies)
  229. Editing or adding to the Wiki (6 replies)
  230. IF ELSE syntax (2 replies)
  231. How do you override a script that is in CoreRPG (9 replies)
  232. Loading information (3 replies)
  233. Convert 4E healing surge value into a dice roll (14 replies)
  234. Campaign Data Lists Name Change Code - Where? (5 replies)
  235. Font and fgf file (9 replies)
  236. CoreRPG: Theme for Vampire the Masquerade (2 replies)
  237. 4e Theme in 3.5 ? (0 replies)
  238. Imagebox (7 replies)
  239. Mac editing tools? (8 replies)
  240. Tick based initiative (1 replies)
  241. Editing 3.5e to put Spells into "prepare" mode permanently (2 replies)
  242. Drop Highest / Drop Lowest (6 replies)
  243. Creating new ruleset based on CoreRPG (3 replies)
  244. Anyone done anything towards a ASOIAF Ruleset? (3 replies)
  245. Stick for finished/available custom rulesets? (6 replies)
  246. Exploding dice (4 replies)
  247. New D100 based Ruleset extension for D00lite - Where to start? (30 replies)
  248. Making a Ruleset based on existing RPG's, Permissions from Publishers? Q&A (13 replies)
  249. Character sheet, Char Gen "do once" questions (5 replies)
  250. Applying Damage to Tracker from Chat Window... (9 replies)