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- Posting chat message only to myself? (23 replies)
- Update Event Frequency (2 replies)
- renaming groups (6 replies)
- Looking for a guide or suggestions on creating a custom ruleset (15 replies)
- White Towel; Duplicate+Renamed 5E.pak results in lost PHB Module (6 replies)
- Star Wars D6 Rule Set (0 replies)
- Vampire The Dark Ages (3 replies)
- Editable Mod, i.e. 5E (2 replies)
- Moving the dice about from Lua.... (1 replies)
- Campaign Calendar Module (5 replies)
- Core RPG Ruleset Architecture (12 replies)
- Definition of UI Elements (4 replies)
- New class mod (0 replies)
- Add character image to character sheet - Call of Cthulhu (4 replies)
- Having some trouble with positioning in a simple extension. (3 replies)
- Skill Proficiencies (9 replies)
- New Ability Scores <SOLVED> (0 replies)
- Changing default attribute score (1 replies)
- How to enable a charsheet entry to accept a link (these red boxes)? (4 replies)
- The !magic descriptor (2 replies)
- Linked Variables... (4 replies)
- Question: Thumbnails in Library? (13 replies)
- How to add a party sheet to a ruleset? (1 replies)
- Referencing a Window with a string... (2 replies)
- Special Abilities!! (4 replies)
- Appling Source Data To Target(s) - Please Help (11 replies)
- How to relaunch dice on condition ? (3 replies)
- Jeff's Excruciatingly Simple Extension Tutorial (69 replies)
- 4E NPCs with brutal attacks (3 replies)
- Execute Function in charsheet onLoad? (2 replies)
- CoreRPG CombatTracker editable by clients (4 replies)
- Traveller 5th Edition, or any edition for that matter (7 replies)
- How to get items dropped in the inventory to populate weapon list (3 replies)
- Making new weapon properties (3 replies)
- NPC Saves vs. Spells in 3.5E (8 replies)
- New to Fantasy grounds, wanting to make a 'Concentration Fail' effect (5 replies)
- The 'Rules' for string.match (6 replies)
- Change colour on 1 dice (14 replies)
- Is it possible to change the bounds of a windowclass dynamicly ? (8 replies)
- Location of DnD 5e modules (1 replies)
- Defining a static default window position (5 replies)
- Core RPG: Colouring 6's and removing them froö the dice sum? (19 replies)
- New question of the day: how to use setHolder (9 replies)
- Unbound windowclass needs bound! (6 replies)
- Handler On Campaign Registry (2 replies)
- Enabling players to roll their own physical dice (11 replies)
- Fallout Pnp ? (0 replies)
- Building a Rule Set (4 replies)
- My Extension Tutorial, Part 1 (Draft) (3 replies)
- Setting the Window title by the ruleset (2 replies)
- BRP Calculate base attack bonus - how to write it onto a field!? (1 replies)
- Extension Handling (2 replies)
- Text widget rotation (4 replies)
- A Song of Ice and Fire RPG Basic Implementation (5 replies)
- Client vs Host Issue.. (2 replies)
- Question on dynamic resizing on the core CT (3 replies)
- ImageControl (6 replies)
- A question about posting rolls to chat- (30 replies)
- Issue with ActionsManager.registerModHandler (2 replies)
- Merge Rules In Templates (5 replies)
- Allowing players to edit a GM module sheet (2 replies)
- Any way to access the D&D Complete Core Class Pack? (12 replies)
- Savage Worlds, No Power Points, Casting modifier (0 replies)
- Adding entry to using green + icon (0 replies)
- Linefeed in Chatframe? (1 replies)
- Effect Targeting - 5e, 4e, CoreRPG, etc (5 replies)
- Skin extension glitch? (6 replies)
- Rules within Rules (9 replies)
- Help updating old ruleset. (3 replies)
- Total Noob Creating Ruleset (3 replies)
- Help With Effects and Damage Types (8 replies)
- D&D 3.5e (4 replies)
- Help With Spell Cast Scripts (3 replies)
- Creating a revised character sheet for 5E (3 replies)
- What's the trick to 'string_columnh' ?? (2 replies)
- Help with rounding numbers (4 replies)
- Custom Character Sheet: Help Wanted (92 replies)
- Core Enhanced Images Code for map layers (25 replies)
- Missing delete button on charsheet (5E) (2 replies)
- custom tabletop (23 replies)
- Sticking the Right Side of a Frame.. (2 replies)
- Console command in script block (3 replies)
- Is it possible to create a Game in FG allowing you to control Multiple Characters? (2 replies)
- Working on a (very basic) DCC RPG ruleset (83 replies)
- Updating a old character sheet. (1 replies)
- Recent patch results in Dragon image returning to desktop (4 replies)
- Question regarding dice (12 replies)
- What happened? (3 replies)
- Can I give this module away? (7 replies)
- New DFRPG Ruleset Extension WIP (40 replies)
- Locked / Read Only NPC Records (2 replies)
- Module: Show in Library, not in Story? (5 replies)
- Extension Question (6 replies)
- Dice Roll problem (15 replies)
- non static column labels (5 replies)
- Example of a diecontrol that accepts dragged dice (9 replies)
- Mixed Dice Rolling (4 replies)
- example from guide not working: runequest damage mod in Classis Traveller ruleset (11 replies)
- minor change sheet wont resize. any ideas? (18 replies)
- CoreRPG Modules that Change graphics (5 replies)
- Need help to automate Display Sum (6 replies)
- Magic the Gathering? (0 replies)
- PF Skills for 3.5e (14 replies)
- Help!!!!! (2 replies)
- Classic Traveller: Anyone know where the control is for the Attack Roll ? (1 replies)
- yeah (3 replies)
- Ist there a way to "draw cards" (3 replies)
- description for referenceindex under core? (2 replies)
- Idea!! (27 replies)
- Avoiding extension collisions... (6 replies)
- Getting the target for a PC from the Combat Tracker (2 replies)
- 'ping' feature for FG maps (20 replies)
- Unbalanced Columns? (2 replies)
- Calling function from attached script (3 replies)
- whats the simplest way to add a number with a label? (4 replies)
- Outline style list? (7 replies)
- Retrieving and Using Options (24 replies)
- Issue with the Control Key, Targeting and the Modifier Stack... (12 replies)
- Dice mechanic tutorial for coding under CoreRPG? (13 replies)
- tokeninstance.addUnderlay doesn't work for Hex grids? (1 replies)
- How to write original adventure modules for C & C (18 replies)
- Character sheet, how to make a simple one extended from CoreRPG? (32 replies)
- I'm Fed up with Notepad++ (16 replies)
- Demi Dice (19 replies)
- Advanced Bestiary (Green Ronin) for PFRPG product discussion (2 replies)
- NPCs in Foundation (4 replies)
- Changing map targeting scale/units and getting targeted range (4 replies)
- Idea For A Feature Update!! (4 replies)
- Parsing text to create xml to integrate into a campaign (in this case, PFRPG ruleset) (5 replies)
- Large Modules (5 replies)
- Help with Tables (1 replies)
- Jukebox feature? (2 replies)
- Need Help! Automatic ammo counter for 3.5E (0 replies)
- Overwriting a Ruleset (4 replies)
- Fantasy Grounds II for Eclipse Phase (58 replies)
- Extension: changing one item, like one script? (0 replies)
- Draw a 30* Cone Pointer - Looking for some help. (57 replies)
- Keeping track of Player info (1 replies)
- Setting your range/Grid numbers (1 replies)
- Colour Data Storage Location? (5 replies)
- Mask Color (4 replies)
- Tunnels and Trolls Ruleset - or close? (2 replies)
- How do I display a simple icon? (5 replies)
- Damned's Init/Combat tracker questions (25 replies)
- New Extension Idea: Moon Phase Tracker (0 replies)
- Various New Ruleset Coding Questions (4 replies)
- The best way to hide a calender month (1 replies)
- [FEATURE REQUEST] - Icon/symbol for GM so you can drop/send text directly to them (1 replies)
- buttoncontrol/buttonfield getValue problem (15 replies)
- Strange issue with scrolling (3 replies)
- Native letters (11 replies)
- Require/Force Download a Module from within a Ruleset (10 replies)
- [Feature Request] 4E: Add Curse, Oath Target, and Quarry conditions (2 replies)
- Calling WindowControls As Strings (4 replies)
- Coroutine Standard Lua Library (6 replies)
- Ignoring <defaultlabel> in <button_stringcycler> (4 replies)
- Chat Window Framdef or other.... (3 replies)
- 13th Age rule set released (Beta) (168 replies)
- Help with Xml anchored static height error (10 replies)
- Italic Font Color? (6 replies)
- Bit of programming help (8 replies)
- New to this and can't figure out how some things are defined (6 replies)
- Cascading Lua Functions (As Oppossed To XML Templates) (8 replies)
- CoreRPG Requests (19 replies)
- Changing Only The Frame Of An Existing CoreRPG Windowclass (2 replies)
- Anyone tried using this tool for creating/editing/modifying rulesets ? (5 replies)
- Changing a 4E Skill windowlist window to not custom (6 replies)
- Using a Campaign Image in an Extension (3 replies)
- Move a mask/unmask selection shape? (1 replies)
- Adding a new slash command in chat (4 replies)
- Roll on Table - receive an image? (21 replies)
- Keep Highest/Drop Lowest ? (33 replies)
- Restricting An Extension to CoreRPG v3.0.8 (And Above) (19 replies)
- Shortcuts without using draginfo? (4 replies)
- Functional Themes (2 replies)
- Working with then and else... (9 replies)
- Error on client: "setValue: Unable to create node" (1 replies)
- Combining a two values for display (4 replies)
- Accessing module entries (2 replies)
- Unrequired Campaign Tools (3 replies)
- Getting the Sum of several Fields and applying to another Field (22 replies)
- Dragonwing Torn Asunder: Critical Hits PFRPG (0 replies)
- Change Mask Texture? (2 replies)
- LoadOrder Tag Documentation Request (2 replies)
- 2 Text fields in same ability (3 replies)
- Retreiving Extension Info (17 replies)
- making Dice string rollable (5 replies)
- includefile in module? (4 replies)
- WFRP3 Creating Custom Cards. How might one do it? (1 replies)
- Comm.throwDice Question (6 replies)
- Making changes to manager_desktop.lua from an external script. (2 replies)
- Custom Character Sheet - Draggable Links (6 replies)
- Modifier Adjustment (2 replies)
- Party Sheet Calculations (2 replies)
- Frames - screenshot and code embedded in post Here - Assistance (9 replies)
- A problem with the Client Tracker vs the Host Tracker... (8 replies)
- Question on tables in a "formattedtext" field. (4 replies)
- Using the Comm.throwDice method (4 replies)
- making custom races help? (4 replies)
- CoreRPG Default Attributes Help (2 replies)
- Assigning a tokencontrol from a file (7 replies)
- Campaigns with multiple Calendars (5 replies)
- Creating a new spells module [3.5e/PFRPG] (25 replies)
- Adding Variant Rules (6 replies)
- Chat Log Entry Timestamps (4 replies)
- [Enhanced Images] bug report (1 replies)
- updating a total based off a list getting deleted (3 replies)
- Module Node Paths (15 replies)
- Need help with a function to filter a list, please. (3 replies)
- Odd Behavior with the Armor Check Buttonfield (1 replies)
- Problem with Call of Cthulhu translation (2 replies)
- Partysheet Help (1 replies)
- rRoll, rSource, and rTarget (8 replies)
- [Need Help] Trying to create a custom rollable field, like Initiative (12 replies)
- Warhammer Fantasy RPG 2nd, new ruleset, any needs? (34 replies)
- Adding Skills (1 replies)
- Dice rolling mechanics (0 replies)
- Migrating to CoreRPG (3 replies)
- Image XML question (9 replies)
- Looking for a developer (32 replies)
- Roll / Keep Systems and Exploding Dice (29 replies)
- Request for help: .ext to .zip and then back to .ext again fails to work (6 replies)
- Question about Extension and CoreRPG derived rulesets (3 replies)
- Adding a state machine... (5 replies)
- What does extending CoreRPG give me (6 replies)
- Story Font (1 replies)
- Creating a dice rolling callback script like manager_action_heal.lua (2 replies)
- Trying to make a new reference window (4 replies)
- Editing or adding to the Wiki (6 replies)
- IF ELSE syntax (2 replies)
- How do you override a script that is in CoreRPG (9 replies)
- Loading information (3 replies)
- Convert 4E healing surge value into a dice roll (14 replies)
- Campaign Data Lists Name Change Code - Where? (5 replies)
- Font and fgf file (9 replies)
- CoreRPG: Theme for Vampire the Masquerade (2 replies)
- 4e Theme in 3.5 ? (0 replies)
- Imagebox (7 replies)
- Mac editing tools? (8 replies)
- Tick based initiative (1 replies)
- Editing 3.5e to put Spells into "prepare" mode permanently (2 replies)
- Drop Highest / Drop Lowest (6 replies)
- Creating new ruleset based on CoreRPG (3 replies)
- Anyone done anything towards a ASOIAF Ruleset? (3 replies)
- Stick for finished/available custom rulesets? (6 replies)
- Exploding dice (4 replies)
- New D100 based Ruleset extension for D00lite - Where to start? (30 replies)
- Making a Ruleset based on existing RPG's, Permissions from Publishers? Q&A (13 replies)
- Character sheet, Char Gen "do once" questions (5 replies)
- Applying Damage to Tracker from Chat Window... (9 replies)
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