Paul Pratt
June 18th, 2014, 16:16
Hello all,
In the Dark Heresy ruleset I have been working on I am using a chat theme that is black background and light or white font colors. Unless I override alot of the desktop for CoreRPG I usually I end up with a few issues.
1. The mod collector number is balck, should be white. I think the only place this is called out is in the actual .lua file of the dice tower and not the fonts file. Is there a way I can alter this without overriding the entire .lua file?
2. The chat story box is a white/light background. What font is used as the story font? In the past I latered the .lua, but again as above it heads down the road of less ease of integration and CoreRPG has updates. Any ideas on the font?
3. Last is I need to alter some lines in the manager_action.lua to make drag/drop combat rolls work in Dark Heresy. I know its a significant script and would rather not alter it, but is there a way I can get just the lines I need in? For instance the way the merge/join rules work for the .xml files.
In the Dark Heresy ruleset I have been working on I am using a chat theme that is black background and light or white font colors. Unless I override alot of the desktop for CoreRPG I usually I end up with a few issues.
1. The mod collector number is balck, should be white. I think the only place this is called out is in the actual .lua file of the dice tower and not the fonts file. Is there a way I can alter this without overriding the entire .lua file?
2. The chat story box is a white/light background. What font is used as the story font? In the past I latered the .lua, but again as above it heads down the road of less ease of integration and CoreRPG has updates. Any ideas on the font?
3. Last is I need to alter some lines in the manager_action.lua to make drag/drop combat rolls work in Dark Heresy. I know its a significant script and would rather not alter it, but is there a way I can get just the lines I need in? For instance the way the merge/join rules work for the .xml files.