Fantasy Grounds Merchandise
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  1. #531

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    On the same note from the last comment, there are magic items that carry on to the wildshape their effects, but the extension just turn them all off, is there a way for the extension to ignore some? Or implement this? I remember an old version that trie a ;POLY syntax, but it got written off.

  2. #532
    Quote Originally Posted by Devistation View Post
    Using this for the 2024 rules and the only problem I am seeing is when at higher level when the druid gets Lunar Radiance or Primal Strike I don't see where to add those effects on the wild shape character sheet? Is there a work around that I am not seeing?
    Not sure what you mean. Effects are in the CT not the sheet. And effects are placed by DM or automated with extensions. In Legacy 5E I use 5EAE modules and equipped effects which when they see the abilities tab, action, trait, etc. they look up a matching custom effect or spell/power if any and assign it. As there is no 5EAE for 2024 yet you'd obviously have to supply that matching data yourself if you used equipped effects. And if not using EE then you'd have to create that effect and place it in CT entry for them yourself.
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  3. #533
    Quote Originally Posted by fesegato View Post
    On the same note from the last comment, there are magic items that carry on to the wildshape their effects, but the extension just turn them all off, is there a way for the extension to ignore some? Or implement this? I remember an old version that trie a ;POLY syntax, but it got written off.
    Yes, but you'd have to look up the rules yourself in the .txt file version info or general text in it to find out as its been 4 years since I looked at that logic. In my campaigns its all correct with the data I use so I have long forgotten those rules myself.
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  4. #534
    Quote Originally Posted by SilentRuin View Post
    Not sure what you mean. Effects are in the CT not the sheet. And effects are placed by DM or automated with extensions. In Legacy 5E I use 5EAE modules and equipped effects which when they see the abilities tab, action, trait, etc. they look up a matching custom effect or spell/power if any and assign it. As there is no 5EAE for 2024 yet you'd obviously have to supply that matching data yourself if you used equipped effects. And if not using EE then you'd have to create that effect and place it in CT entry for them yourself.
    Both effects are only for the first hit of the turn and drop off after being used. So when the next turn rolls around you cant put them on again without dropping Wild Shape and going back to the druid character sheet. I found a work around by keeping the effect on and not letting it end on the next roll and just skipping the effect for following attacks. On for a bite and skip for a claw attack. It works.

  5. #535
    Quote Originally Posted by Devistation View Post
    Both effects are only for the first hit of the turn and drop off after being used. So when the next turn rolls around you cant put them on again without dropping Wild Shape and going back to the druid character sheet. I found a work around by keeping the effect on and not letting it end on the next roll and just skipping the effect for following attacks. On for a bite and skip for a claw attack. It works.
    Do you not use Better Combat Effects Gold (BCEG) extension? I mean with all the effect combinations you can pretty do anything.

    If your a standard FG user though your pretty limited on what you can do and your solution is probably best. Nothing to do with poly - pure effects and what they support (a lot more with BCEG).
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  6. #536
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    Quote Originally Posted by Devistation View Post
    Both effects are only for the first hit of the turn and drop off after being used. So when the next turn rolls around you cant put them on again without dropping Wild Shape and going back to the druid character sheet. I found a work around by keeping the effect on and not letting it end on the next roll and just skipping the effect for following attacks. On for a bite and skip for a claw attack. It works.
    You can assess your PC sheet anytime without dropping wild shape.
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  7. #537
    Thank you for the excellent work, SilentRuin.

  8. #538
    V1.68 - Bug - Leokeros working on his addon to Poly found a solution to a long standing bug where you had to tab back and forth to get display to correct itself. Fixed.

    GP does not deliver on weekends so this will be out next week.
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  9. #539
    V1.69 - Bug - Generic Actions Layers was being spammed with updates causing slow transformation. Fixed.

    This fix was done to better support Generic Actions and Generic Actions Layer when a lot of effects are present.
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  10. #540
    Visual error overcome by tabbing finally fixed?!

    Excellent work, you two.

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