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March 20th, 2025, 21:19 #521
V1.62 - Update - support of 2024 ruleset for polymorphism operations. Each of the supported polymorphism operations has a unique option: "Rules: Polymorph", "Rules: True Polymorph", "Rules: Shape Change", "Rules: AnimalShape", and "Rules: WildShape". Each has the following options: "Default" (active FGU ruleset defined in options - 2024 or Legacy), "2024" (forces use of 2o24 ruleset - no transfer of temp hp when transforming back), "2024-TempHP" (forces override for this operation with 2o24 ruleset - transferring any remaining temp hp when transforming back). Operations in 2024 will always lose any temp HP when transforming (except for wild shape) per definition of rules to replace temp HP where definition is to replace HP and TEMP HP with values specified. IMHO never do 2024-TempHP - it will make polymorphism a joke to just buff temp HP - which I'm sure is not the intent of WOTC regardless of what some say.
Live on Forge. Likely full of wonderous bugs as its had only superficial testing.Last edited by SilentRuin; March 20th, 2025 at 23:48.
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March 24th, 2025, 18:14 #522
New Video on Page 1.
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March 30th, 2025, 19:05 #523
V1.63 - Bug - added logic to support 2024 ruleset for wild shape that lets druid with Circle Forms have 3 x druid level temp hp and AC of 13 + wisdom modifier if greater than current AC for beast shape.
Will be in Forge next week.Free(Forums/Forge) Extension(FGU 5E):
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April 8th, 2025, 05:31 #524
Renamed to "Feature: Polymorphism" for extensions loading into campaign.
Next time its delivered.Free(Forums/Forge) Extension(FGU 5E):
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April 14th, 2025, 22:57 #525
V1.64 - FGU update - at some point FG replaced calls to decodeAdvantage with setupD20RollResolve to support certain specialized die rolls. Fixed.
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May 20th, 2025, 22:43 #526
Running into a problem where player loses vision after Shapechanger-ing into a NPC token via Polymorphism "Active" button.
Apologies, this very issue was mentioned in the video tutorial provided by Grimlore (in it, he mentions it's not a problem for him because he's using another extension that fixes it--alas, he doesn't specify which extension). I word-searched the .txt PolymorphismFGU file, and this thread, for key words I thought might be used to reference how to fix it (so as not to bother y'all), but I couldn't find anything.
Current work-arounds that restore vision (they might help identify my issue):
- Getting player to close the current map record, followed by me (GM) sharing said map record again.
- Drag-dropping the polymorphed-into NPC record link onto the player avatar.
- Getting player to click "View Mode Toggle - Token" (icon top right on map record), then click it again.
Using: Win11, FGU v4.7.1 Ultimate (2025-04-29), Ruleset: Dungeons and Dragons (5E)
Extensions Active: Advanced Effects, Better Combat Effects Gold, Combat Groups, Combat Highlighter, D&D - Official Language Fonts, Effective NPC, Equipped Effects, Frankly Not, Generic Actions, Generic Actions Layer, Initiative Nanny, Natural Selection, Pets, Polymorphism, Replace GM Icon, Resistance is Futile, Turbo, Theme: Core, Coin Flip, Halt!
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May 20th, 2025, 23:07 #527
As I made the video in GP I’d assume your issue is the fact when a CT token is not selected it does not have the vision. Thats pure FG. So when you change to a new token - then don’t have it selected in map - it won’t have vision. And if you have nothing else in map you own then you won’t see anything if lighting or LOS is in effect on map. The work around I tell my players is to double click on the image in their CT to force it to center and select that entry. I can’t remember which extension does that (combat groups or assistant GM) but pretty sure a recent FG upgrade now does it also.
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May 28th, 2025, 22:41 #528
V1.66 - Bug - Shapeshifter and Shapechanger options were not setting an effect which resulted in auras or anything else processing a delete effect on the node determining that it had no effect and should be changed back. Fixed. Also, insured that any polymorphed token would now be given the vision (selection) after transformation (prevent black screen on client where they had to double click on CT token to get it to select and have vision).
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June 10th, 2025, 23:07 #529
V1.67 - Bug - 2024 logic for wild shape was not transferring skill/saving throw values correctly as it had been mistakenly copied from Shapechange spell logic. Fixed. Also NPCs in 2024 no longer have savingthrows string in DB - so we now have to keep adding it (in case they switch back to legacy) and also put the proficiency bonus of the source into the polyed NPC's savemodifier for power/spells that transfer abilities (also in both).
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June 15th, 2025, 00:17 #530Templar
- Join Date
- Jun 2017
- Posts
- 102
Using this for the 2024 rules and the only problem I am seeing is when at higher level when the druid gets Lunar Radiance or Primal Strike I don't see where to add those effects on the wild shape character sheet? Is there a work around that I am not seeing?
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