-
June 15th, 2025, 00:32 #531Crusader
- Join Date
- Mar 2021
- Location
- São Paulo - Brasil
- Posts
- 16
On the same note from the last comment, there are magic items that carry on to the wildshape their effects, but the extension just turn them all off, is there a way for the extension to ignore some? Or implement this? I remember an old version that trie a ;POLY syntax, but it got written off.
-
June 15th, 2025, 01:10 #532
Not sure what you mean. Effects are in the CT not the sheet. And effects are placed by DM or automated with extensions. In Legacy 5E I use 5EAE modules and equipped effects which when they see the abilities tab, action, trait, etc. they look up a matching custom effect or spell/power if any and assign it. As there is no 5EAE for 2024 yet you'd obviously have to supply that matching data yourself if you used equipped effects. And if not using EE then you'd have to create that effect and place it in CT entry for them yourself.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
June 15th, 2025, 01:12 #533Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
June 15th, 2025, 05:16 #534Templar
- Join Date
- Jun 2017
- Posts
- 102
Both effects are only for the first hit of the turn and drop off after being used. So when the next turn rolls around you cant put them on again without dropping Wild Shape and going back to the druid character sheet. I found a work around by keeping the effect on and not letting it end on the next roll and just skipping the effect for following attacks. On for a bite and skip for a claw attack. It works.
-
June 15th, 2025, 05:26 #535
Do you not use Better Combat Effects Gold (BCEG) extension? I mean with all the effect combinations you can pretty do anything.
If your a standard FG user though your pretty limited on what you can do and your solution is probably best. Nothing to do with poly - pure effects and what they support (a lot more with BCEG).Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
June 15th, 2025, 06:28 #536-MrDDT
Discord @mrddt
Grim Press Discord (Publishing/Extensions/Modules)
Bethica Discord (West Marches RPG)
PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!
-
June 15th, 2025, 20:41 #537
-
June 28th, 2025, 14:51 #538
V1.68 - Bug - Leokeros working on his addon to Poly found a solution to a long standing bug where you had to tab back and forth to get display to correct itself. Fixed.
GP does not deliver on weekends so this will be out next week.Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
July 2nd, 2025, 20:13 #539
V1.69 - Bug - Generic Actions Layers was being spammed with updates causing slow transformation. Fixed.
This fix was done to better support Generic Actions and Generic Actions Layer when a lot of effects are present.Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
July 8th, 2025, 15:44 #540
Visual error overcome by tabbing finally fixed?!
Excellent work, you two.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)

Reply With Quote


Bookmarks